9.0008
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@ -29,9 +29,4 @@ public class ToggleArrowControl : MonoBehaviour
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}
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}
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});
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});
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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@ -216,11 +216,11 @@ public class DocumentManagement : MonoBehaviour
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btnShowToggleHighlightObj = FindObjectByName<Transform>("btnShowToggleHighlightObj");
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btnShowToggleHighlightObj = FindObjectByName<Transform>("btnShowToggleHighlightObj");
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}
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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private void CheckAndDisplayMatchingSubject()
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private void CheckAndDisplayMatchingSubject()
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{
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{
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@ -5,27 +5,27 @@ using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using static InterfaceManager;
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using static InterfaceManager;
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/// <summary>
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/// <summary>
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/// 괩록膠栗흙욋데
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/// 报废物资入库单
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/// </summary>
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/// </summary>
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public class ERP_ScrapInboundOrders : MonoBehaviour
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public class ERP_ScrapInboundOrders : MonoBehaviour
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{
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{
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/// <summary>
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/// <summary>
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///<EFBFBD>헝데뵀
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///申请单号
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/// </summary>
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/// </summary>
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[Header("<EFBFBD>헝데뵀")]
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[Header("申请单号")]
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public InputField orders;
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public InputField orders;
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/// <summary>
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/// <summary>
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///묏낍
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///工厂
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/// </summary>
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/// </summary>
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[Header("묏낍")]
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[Header("工厂")]
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public InputField factory;
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public InputField factory;
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/// <summary>
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/// <summary>
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/// 女충1꿴璂객큐
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/// 页面1查询按钮
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/// </summary>
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/// </summary>
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[Header("女충1꿴璂객큐")]
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[Header("页面1查询按钮")]
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public Button Selectbt1;
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public Button Selectbt1;
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/// <summary>
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/// <summary>
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/// 댔丹객큐
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/// 打印按钮
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/// </summary>
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/// </summary>
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public Button printbt;
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public Button printbt;
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void Start()
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void Start()
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@ -40,13 +40,9 @@ public class ERP_ScrapInboundOrders : MonoBehaviour
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});
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});
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printbt.onClick.AddListener(() =>
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printbt.onClick.AddListener(() =>
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{
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{
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MotionFramework.MotionEngine.GetModule<ProcessManager>().HandleClick(new List<string>() { "댔丹흙욋데" });
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MotionFramework.MotionEngine.GetModule<ProcessManager>().HandleClick(new List<string>() { "打印入库单" });
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DocumentManagement.Instance.IsShowTrue("써岱膠栗藁죕흙욋데");
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DocumentManagement.Instance.IsShowTrue("结余物资退料入库单");
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LoadTriggerNextGuide();
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LoadTriggerNextGuide();
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});
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});
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}
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}
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void Update()
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{
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}
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}
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}
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@ -140,7 +140,4 @@ public class ERP_ScrapWarehousingRequisition : MonoBehaviour
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});
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});
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}
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}
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void Update()
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{
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}
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}
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}
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@ -4,19 +4,19 @@ using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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using static InterfaceManager;
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using static InterfaceManager;
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/// <summary>
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/// <summary>
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/// 正确输入后,点击打印按钮,弹出打印预览界面
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/// 正确输入后,点击打印按钮,弹出打印预览界面
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/// </summary>
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/// </summary>
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public class PrintForm : MonoBehaviour
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public class PrintForm : MonoBehaviour
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{
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{
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/// <summary>
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/// <summary>
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/// 打印小按钮页面
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/// 打印小按钮页面
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/// </summary>
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/// </summary>
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public GameObject ShowPrintPanel;
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public GameObject ShowPrintPanel;
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void Start()
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{
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}
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void Update()
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void Update()
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{
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{
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if (Input.GetKeyDown(KeyCode.Mouse1))
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if (Input.GetKeyDown(KeyCode.Mouse1))
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@ -8,7 +8,7 @@ using UnityEngine;
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public class SetOrderValue : MonoBehaviour
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public class SetOrderValue : MonoBehaviour
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{
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{
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/// <summary>
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/// <summary>
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/// ÊäÈë¿ò
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/// 输入框
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/// </summary>
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/// </summary>
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private TMP_InputField inputFieldtext;
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private TMP_InputField inputFieldtext;
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@ -20,12 +20,6 @@ public class SetOrderValue : MonoBehaviour
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{
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{
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inputFieldtext.text = MotionEngine.GetModule<GlobalDataStorage>().GetTaskBookValueByMapping(transform.parent.name);
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inputFieldtext.text = MotionEngine.GetModule<GlobalDataStorage>().GetTaskBookValueByMapping(transform.parent.name);
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}
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}
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else
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{
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}
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}
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}
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void Update()
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{
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}
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}
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}
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@ -196,10 +196,10 @@ public class CustodyofMaterialWarehousingOrders : MonoBehaviour
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Init();
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Init();
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}
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}
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void Update()
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{
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}
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void Init()
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void Init()
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{
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{
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@ -154,6 +154,6 @@ public class BasePanel : MonoBehaviour
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/// <param name="value">InputField的当前值</param>
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/// <param name="value">InputField的当前值</param>
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protected virtual void OnInputChange(string inputPath, string value)
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protected virtual void OnInputChange(string inputPath, string value)
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{
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{
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// 处理InputField值变化事件
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Debug.Log("处理InputField值变化事件"); // 处理InputField值变化事件
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}
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}
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}
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}
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@ -28,7 +28,7 @@ public class ZipWrapper : MonoBehaviour
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/// ѹ<><D1B9>ִ<EFBFBD><D6B4><EFBFBD><EFBFBD>Ϻ<EFBFBD>Ļص<C4BB>
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/// ѹ<><D1B9>ִ<EFBFBD><D6B4><EFBFBD><EFBFBD>Ϻ<EFBFBD>Ļص<C4BB>
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/// </summary>
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/// </summary>
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/// <param name="_result">true<75><65>ʾѹ<CABE><D1B9><EFBFBD>ɹ<EFBFBD><C9B9><EFBFBD>false<73><65>ʾѹ<CABE><D1B9>ʧ<EFBFBD><CAA7></param>
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/// <param name="_result">true<75><65>ʾѹ<CABE><D1B9><EFBFBD>ɹ<EFBFBD><C9B9><EFBFBD>false<73><65>ʾѹ<CABE><D1B9>ʧ<EFBFBD><CAA7></param>
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public virtual void OnFinished(bool _result) { }
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public virtual void OnFinished(bool _result) { Debug.Log("OnFinished: " + _result); }
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}
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}
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#endregion
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#endregion
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