Test-TaizhouWarehousePhaseII/3d/Assets/Zion/Scripts/单据/ApplicationsurplusMaterials.cs

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using DefaultNamespace;
using MotionFramework;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD><CBBF><EFBFBD><EFBFBD>
/// </summary>
public class ApplicationsurplusMaterials : MonoBehaviour
{
/// <summary>
/// <20><><EFBFBD>ϱ<EFBFBD><CFB1><EFBFBD>
/// </summary>
[Header("<22><><EFBFBD>ϱ<EFBFBD><CFB1><EFBFBD>")]
public TextMeshProUGUI MaterialsCode;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")]
public TextMeshProUGUI MaterialsName;
/// <summary>
/// <20>˻<EFBFBD><CBBB><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
[Header("<22>˻<EFBFBD><CBBB><EFBFBD><EFBFBD><EFBFBD>")]
public TMP_InputField ReturnNumber;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")]
public TextMeshProUGUI Identification;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ
/// </summary>
[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ")]
public TextMeshProUGUI Unit;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")]
public TextMeshProUGUI Getnumber;
/// <summary>
/// <20>˻<EFBFBD><CBBB><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
[Header("<22>˻<EFBFBD><CBBB><EFBFBD><EFBFBD><EFBFBD>")]
public TMP_InputField returnnumber;
/// <summary>
/// <20>Ƶ<EFBFBD><C6B5><EFBFBD>
/// </summary>
[Header("<22>Ƶ<EFBFBD><C6B5><EFBFBD>")]
public TMP_InputField MakeSingle;
/// <summary>
/// <20><><EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
[Header("<22><><EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")]
public TMP_InputField ReturnSingle;
void Start()
{
Init();
}
// Update is called once per frame
void Update()
{
returnnumber.text = MotionEngine.GetModule<GlobalDataStorage>().GetTaskBookValueByMapping("̨");
MaterialsCode.text = MotionEngine.GetModule<GlobalDataStorage>().GetTaskBookValueByMapping("<22><><EFBFBD>ϱ<EFBFBD><CFB1><EFBFBD>");
MaterialsName.text = MotionEngine.GetModule<GlobalDataStorage>().GetTaskBookValueByMapping("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
Getnumber.text = (int.Parse(MotionEngine.GetModule<GlobalDataStorage>().GetTaskBookValueByMapping("̨")) * 2).ToString();
}
public void Init()
{
}
}