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@ -146,7 +146,7 @@ GameObject:
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- component: {fileID: 1020735669404332079}
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- component: {fileID: 4136931658566620925}
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m_Layer: 0
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m_Name: "\u70DF\u7BB1_\u65E0\u52A8\u753B (1)"
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m_Name: "\u70DF\u7BB1_\u65E0\u52A8\u753B"
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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File diff suppressed because it is too large
Load Diff
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@ -134,9 +134,9 @@ public class MqttManager : MonoSingleton<MqttManager>
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break;
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case "ca":
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Carequipment carequipment = JsonConvert.DeserializeObject<Carequipment>(str.message);
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string carname = str.device;
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GameObject cargame = GameObject.Find(carname);
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await Carpoint(cargame,carequipment);
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//string carname = str.device;
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//GameObject cargame = GameObject.Find(carname);
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// await Carpoint(cargame,carequipment);
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break;
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case "fe":
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Feequipment feequipment = JsonConvert.DeserializeObject<Feequipment>(str.message);
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@ -0,0 +1,98 @@
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using Cysharp.Threading.Tasks;
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using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Deliveryfromstorage : MonoBehaviour
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{
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public Transform tarton;
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public GameObject car;
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public GameObject car1;
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public Transform targetPosition;
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public float speed = 5;
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private bool isMoving = false;
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async void Start()
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{
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car = GameObject.Find("4-1-2");
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car1 = GameObject.Find("14-37-2");
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tarton = car1.GetComponent<Transform>();
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//MoveTo(tarton);
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//Sequence mySequence = DOTween.Sequence();
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//mySequence.Append(transform.DOMove(car.transform.position, 5).SetEase(Ease.InOutQuad)).Append(transform.DOMove(car1.transform.position, 5)).SetEase(Ease.InOutQuad).Append(transform.DOMove(car.transform.position, 5).OnComplete(() =>
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//{
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//}));
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await Planneddisplacement();
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}
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private async UniTask Planneddisplacement()
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{
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Transform point = GameObject.Find("8-40-2").transform;
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await transform.DOMove(point.transform.position, (Vector3.Distance(transform.position, point.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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Transform point2 = GameObject.Find("8-32-2").transform;
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await transform.DOMove(point2.transform.position, (Vector3.Distance(transform.position, point2.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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Transform point3 = GameObject.Find("13-32-2").transform;
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await transform.DOMove(point3.transform.position, (Vector3.Distance(transform.position, point3.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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Transform point4 = GameObject.Find("13-7-2").transform;
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await transform.DOMove(point4.transform.position, (Vector3.Distance(transform.position, point4.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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Transform point5 = GameObject.Find("14-7-2").transform;
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await transform.DOMove(point5.transform.position, (Vector3.Distance(transform.position, point5.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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await transform.DOMove(point4.transform.position, (Vector3.Distance(transform.position, point4.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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Transform point6 = GameObject.Find("13-1-2").transform;
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await transform.DOMove(point6.transform.position, (Vector3.Distance(transform.position, point6.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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Transform point7 = GameObject.Find("14-1-2").transform;
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await transform.DOMove(point7.transform.position, (Vector3.Distance(transform.position, point7.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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await UniTask.Delay(4000);
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await transform.DOMove(point6.transform.position, (Vector3.Distance(transform.position, point6.transform.position) / speed)).SetEase(Ease.InQuad).AsyncWaitForCompletion();
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await transform.DOMove(point4.transform.position, (Vector3.Distance(transform.position, point6.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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Transform point8 = GameObject.Find("15-7-2").transform;
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await transform.DOMove(point8.transform.position, (Vector3.Distance(transform.position, point8.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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await transform.DOMove(point4.transform.position, (Vector3.Distance(transform.position, point4.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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await transform.DOMove(point6.transform.position, (Vector3.Distance(transform.position, point6.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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await transform.DOMove(point7.transform.position, (Vector3.Distance(transform.position, point7.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.CompareTag("Box"))
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{
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Debug.Log("触发了");
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other.transform.SetParent(transform);
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if (other.gameObject != null)
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{
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// 获取触发器物体的碰撞体
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Collider triggerCollider = GetComponent<Collider>();
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// 确保触发器物体有碰撞体
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if (triggerCollider != null)
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{
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// 计算触发器物体顶部的世界坐标
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Vector3 triggerPosition = triggerCollider.bounds.center;
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Vector3 triggerTop = triggerPosition + Vector3.up * (triggerCollider.bounds.extents.y + -0.2f);
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// 设置物体的位置
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other.transform.position = triggerTop;
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}
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else
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{
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Debug.LogError("Trigger object does not have a Collider component.");
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}
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}
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else
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{
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Debug.LogError("Colliding object is not assigned.");
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}
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}
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}
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}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: d9e3c1845c34a3b4d9a31c41a01f197a
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guid: eb71b906cc1198c469da734fdc575803
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@ -0,0 +1,71 @@
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using Cysharp.Threading.Tasks;
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using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Displaygoods : MonoBehaviour
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{
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/// <summary>
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/// 判断物体身上是否有箱子
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/// </summary>
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public GameObject box7;
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/// <summary>
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/// 箱子第一个位置
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/// </summary>
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public Transform Box1;
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public Transform Box2;
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public Transform Box3;
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public float speed = 5f;
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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private async void OnTriggerEnter(Collider other)
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{
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//if (other.gameObject.CompareTag("Car"))
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//{
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// Debug.Log("触发了小车");
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// if (box7.transform.childCount > 0)
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// {
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// Debug.Log("上向");
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// GameObject box = box7.transform.GetChild(0).gameObject;
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// box.transform.SetParent(null);
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// await Boxmove(box);
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// }
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//}
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}
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public async void OnTriggerStay(Collider other)
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{
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if (other.gameObject.CompareTag("Car"))
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{
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Debug.Log("触发了小车");
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if (box7.transform.childCount > 0)
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{
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Debug.Log("上向");
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GameObject box = box7.transform.GetChild(0).gameObject;
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box.transform.SetParent(null);
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await Boxmove(other.gameObject,box);
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}
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}
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}
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public async UniTask Boxmove(GameObject car,GameObject box)
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{
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await box.transform.DOMove(Box1.transform.position, (Vector3.Distance(box.transform.position, Box1.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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await box.transform.DOMove(Box2.transform.position, (Vector3.Distance(box.transform.position, Box2.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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await box.transform.DOMove(Box3.transform.position, (Vector3.Distance(box.transform.position, Box3.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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box.transform.SetParent(car.transform);
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Transform point = GameObject.Find("11-32-2").transform;
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await car.transform.DOMove(point.transform.position,(Vector3.Distance(car.transform.position,point.transform.position)/speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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Transform point2 = GameObject.Find("11-33-2").transform;
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await car.transform.DOMove(point2.transform.position, (Vector3.Distance(car.transform.position, point2.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9eb397ab05f3a1d4f829c82a18918767
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -0,0 +1,141 @@
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using Cysharp.Threading.Tasks;
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using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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public class Enteringreservoirarea : MonoBehaviour
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{
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/// <summary>
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/// 物体位移到指定位置
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/// </summary>
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public Transform transportbox;
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/// <summary>
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/// 位移箱子速度
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/// </summary>
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public float speed = 5f;
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/// <summary>
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/// 提升机
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/// </summary>
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public GameObject Uptrans;
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/// <summary>
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/// 第一个码垛机
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/// </summary>
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public GameObject Palletizingarm1;
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/// <summary>
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/// 第二个码垛机
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/// </summary>
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public GameObject Palletizingarm2;
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/// <summary>
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/// 需要位移的点位
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/// </summary>
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public Transform point;
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/// <summary>
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/// 记住提升机初始位置
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/// </summary>
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public Transform pos;
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/// <summary>
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/// 箱子的位置
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/// </summary>
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public Transform boxpos;
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/// <summary>
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/// 箱子第二步位移
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/// </summary>
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public Transform box2;
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/// <summary>
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/// 码垛机位置一
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/// </summary>
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public Transform tongs1;
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/// <summary>
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/// 码垛机位移二
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/// </summary>
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public Transform tongs2;
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/// <summary>
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/// 箱子位移第四步
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/// </summary>
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public Transform box3;
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/// <summary>
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/// 箱子位移第五步
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/// </summary>
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public Transform box4;
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/// <summary>
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/// 箱子位移第五步
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/// </summary>
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public Transform box5;
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/// <summary>
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/// 箱子位移第六步
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/// </summary>
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public Transform box6;
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/// <summary>
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/// 第二个码垛机抓手点位
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/// </summary>
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public Transform tongs3;
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/// <summary>
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/// 第二个码垛机抓手点位
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/// </summary>
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public Transform tongs4;
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/// <summary>
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/// 箱子位移第7个点位
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/// </summary>
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public Transform box7;
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void Start()
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{
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}
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void Update()
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{
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}
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private async void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.CompareTag("Box"))
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{
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await Makeprogress(other.gameObject, Uptrans);
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}
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}
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private async UniTask Makeprogress(GameObject box, GameObject hoister)
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{
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await hoister.transform.DOMove(point.transform.position, (Vector3.Distance(hoister.transform.position, transportbox.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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box.gameObject.transform.position = new Vector3(box.transform.position.x, box.transform.position.y + 0.8f, box.transform.position.z);
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box.gameObject.transform.SetParent(null);
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await Moveup(box.gameObject, hoister);
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}
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private async UniTask Moveup(GameObject point, GameObject upmachine)
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{
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await point.transform.DOMove(transportbox.transform.position, (Vector3.Distance(point.transform.position, transportbox.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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point.transform.SetParent(upmachine.transform);
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await upmachine.transform.DOMove(pos.transform.position, (Vector3.Distance(upmachine.transform.position, pos.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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point.transform.SetParent(null);
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await point.transform.DOMove(boxpos.transform.position, (Vector3.Distance(point.transform.position, boxpos.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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await point.transform.DOMove(box2.transform.position, (Vector3.Distance(point.transform.position, box2.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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GameObject boxchild = point.transform.GetChild(0).gameObject;
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boxchild.transform.SetParent(null);
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Debug.Log(boxchild.name);
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await point.transform.DOMove(box3.transform.position, (Vector3.Distance(point.transform.position, box3.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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boxchild.transform.SetParent(Palletizingarm1.transform);
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await Palletizingarm1.gameObject.transform.DOMove(tongs2.transform.position, (Vector3.Distance(Palletizingarm1.transform.position, tongs2.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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boxchild.transform.SetParent(null);
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await point.transform.DOMove(box4.transform.position, (Vector3.Distance(point.transform.position, box4.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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await Palletizingarm1.gameObject.transform.DOMove(tongs1.transform.position, (Vector3.Distance(Palletizingarm1.transform.position, tongs1.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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await boxchild.transform.DOMove(box3.transform.position, (Vector3.Distance(boxchild.transform.position, box3.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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await point.transform.DOMove(box5.transform.position, (Vector3.Distance(point.transform.position, box5.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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await boxchild.transform.DOMove(box4.transform.position, (Vector3.Distance(boxchild.transform.position, box4.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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await point.transform.DOMove(box6.transform.position, (Vector3.Distance(point.transform.position, box6.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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await boxchild.transform.DOMove(box5.transform.position, (Vector3.Distance(boxchild.transform.position, box5.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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await Palletizingarm2.transform.DOMove(tongs3.transform.position, (Vector3.Distance(Palletizingarm2.transform.position, tongs3.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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point.transform.SetParent(Palletizingarm2.transform);
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await Palletizingarm2.transform.DOMove(tongs4.transform.position, (Vector3.Distance(Palletizingarm2.transform.position, tongs4.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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await boxchild.transform.DOMove(box6.transform.position, (Vector3.Distance(boxchild.transform.position, box6.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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point.transform.SetParent(null);
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boxchild.transform.SetParent(point.transform);
|
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await point.transform.DOMove(box7.transform.position, (Vector3.Distance(point.transform.position, box7.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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await Palletizingarm2.transform.DOMove(tongs3.transform.position, (Vector3.Distance(Palletizingarm2.transform.position, tongs3.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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point.transform.SetParent(box7);
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8afa1f79fd4941d4d89b463b902f20d6
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MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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@ -51,8 +51,12 @@ public class Movetest : MonoBehaviour
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await transform.DOMove(point6.transform.position, (Vector3.Distance(transform.position, point6.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
|
||||
Transform point7 = GameObject.Find("14-39-2").transform;
|
||||
await transform.DOMove(point7.transform.position,(Vector3.Distance(transform.position,point7.transform.position)/speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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||||
//await transform.DOMove(point6.transform.position, (Vector3.Distance(transform.position, point6.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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//await transform.DOMove(point4.transform.position, (Vector3.Distance(transform.position, point4.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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await transform.DOMove(point6.transform.position, (Vector3.Distance(transform.position, point6.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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await transform.DOMove(point4.transform.position, (Vector3.Distance(transform.position, point4.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
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await transform.DOMove(point3.transform.position, (Vector3.Distance(transform.position, point3.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
|
||||
Transform point8 = GameObject.Find("14-32-2").transform;
|
||||
await transform.DOMove(point8.transform.position, (Vector3.Distance(transform.position, point8.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
|
|
|
@ -14,9 +14,26 @@ public class Transportbox : MonoBehaviour
|
|||
/// λÒÆÏä×ÓËÙ¶È
|
||||
/// </summary>
|
||||
public float speed = 5f;
|
||||
/// <summary>
|
||||
/// 提升机
|
||||
/// </summary>
|
||||
public GameObject Uptrans;
|
||||
/// <summary>
|
||||
/// 需要位移的点位
|
||||
/// </summary>
|
||||
public Transform point;
|
||||
/// <summary>
|
||||
/// 记住提升机初始位置
|
||||
/// </summary>
|
||||
public Transform pos;
|
||||
/// <summary>
|
||||
/// 箱子的位置
|
||||
/// </summary>
|
||||
public Transform boxpos;
|
||||
void Start()
|
||||
{
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -28,14 +45,23 @@ public class Transportbox : MonoBehaviour
|
|||
{
|
||||
if (other.gameObject.CompareTag("Box"))
|
||||
{
|
||||
other.gameObject.transform.position = new Vector3(other.transform.position.x, other.transform.position.y + 0.8f, other.transform.position.z);
|
||||
other.gameObject.transform.SetParent(null);
|
||||
await Moveup(other.gameObject);
|
||||
await Makeprogress(other.gameObject, Uptrans);
|
||||
}
|
||||
}
|
||||
|
||||
private async UniTask Moveup(GameObject point)
|
||||
private async UniTask Makeprogress(GameObject box, GameObject hoister)
|
||||
{
|
||||
await hoister.transform.DOMove(point.transform.position, (Vector3.Distance(hoister.transform.position, transportbox.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
|
||||
box.gameObject.transform.position = new Vector3(box.transform.position.x, box.transform.position.y + 0.8f, box.transform.position.z);
|
||||
box.gameObject.transform.SetParent(null);
|
||||
await Moveup(box.gameObject, hoister);
|
||||
}
|
||||
private async UniTask Moveup(GameObject point, GameObject upmachine)
|
||||
{
|
||||
await point.transform.DOMove(transportbox.transform.position, (Vector3.Distance(point.transform.position, transportbox.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
|
||||
point.transform.SetParent(upmachine.transform);
|
||||
await upmachine.transform.DOMove(pos.transform.position, (Vector3.Distance(upmachine.transform.position, pos.transform.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
|
||||
point.transform.SetParent(null);
|
||||
await point.transform.DOMove(boxpos.transform.position,(Vector3.Distance(point.transform.position,boxpos.position) / speed)).SetEase(Ease.InOutQuad).AsyncWaitForCompletion();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,18 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Upperbox : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue