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@ -0,0 +1,25 @@
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Rendering;
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public class RemoveSplash
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{
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static void Init()
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{
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# else
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#endif
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{
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Application.focusChanged -= Application_focusChanged;
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SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate);
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Direction: "\u53F3\u4E0B"
|
||||
Direction: "\u4E0A"
|
||||
BoundsCenter: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &8161459380762392361
|
||||
MonoBehaviour:
|
||||
|
@ -3218,7 +3230,7 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: e064bf4e2de9e364ca7a4c5fd7ff88ad, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
value: 2
|
||||
value: 1
|
||||
--- !u!1 &1611721687599948343 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -4044857257158897843, guid: deb727cb1e735a14ab71cc03daf993e9, type: 3}
|
||||
|
@ -5065,7 +5077,7 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Parent: "\u7A7F\u68AD\u8F661"
|
||||
Direction: "\u540E"
|
||||
Direction: "\u4E0A"
|
||||
BoundsCenter: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &8261381477703077307
|
||||
MonoBehaviour:
|
||||
|
@ -5079,7 +5091,7 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: e064bf4e2de9e364ca7a4c5fd7ff88ad, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
value: 2
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||||
value: 3
|
||||
--- !u!1 &3154746327666375923 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 8811242671908032905, guid: deb727cb1e735a14ab71cc03daf993e9, type: 3}
|
||||
|
@ -5834,7 +5846,7 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Parent: "\u7A7F\u68AD\u8F661"
|
||||
Direction: "\u4E0A"
|
||||
Direction: "\u4E0B"
|
||||
BoundsCenter: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &6119597382205776982
|
||||
MonoBehaviour:
|
||||
|
@ -5889,7 +5901,7 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Parent: "\u7A7F\u68AD\u8F661"
|
||||
Direction: "\u540E\u4E0A"
|
||||
Direction: "\u4E0B"
|
||||
BoundsCenter: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &554827680016917250
|
||||
MonoBehaviour:
|
||||
|
@ -5903,7 +5915,7 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: e064bf4e2de9e364ca7a4c5fd7ff88ad, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
value: 2
|
||||
value: 1
|
||||
--- !u!1 &3839856674022842981 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 7262567700513771295, guid: deb727cb1e735a14ab71cc03daf993e9, type: 3}
|
||||
|
@ -6322,7 +6334,7 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Parent: "\u7A7F\u68AD\u8F661"
|
||||
Direction: "\u53F3\u4E0A"
|
||||
Direction: "\u4E0B"
|
||||
BoundsCenter: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &2109005885590158206
|
||||
MonoBehaviour:
|
||||
|
@ -6810,7 +6822,7 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Parent: "\u7A7F\u68AD\u8F661"
|
||||
Direction: "\u4E0A"
|
||||
Direction: "\u4E0B"
|
||||
BoundsCenter: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &5737438407924623728
|
||||
MonoBehaviour:
|
||||
|
@ -7201,7 +7213,7 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Parent: "\u7A7F\u68AD\u8F661"
|
||||
Direction: "\u524D\u4E0A"
|
||||
Direction: "\u4E0A"
|
||||
BoundsCenter: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &6385629489092509306
|
||||
MonoBehaviour:
|
||||
|
@ -7844,7 +7856,7 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Parent: "\u7A7F\u68AD\u8F661"
|
||||
Direction: "\u53F3\u4E0B"
|
||||
Direction: "\u5DE6"
|
||||
BoundsCenter: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &8189569836450529134
|
||||
MonoBehaviour:
|
||||
|
@ -7858,7 +7870,7 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: e064bf4e2de9e364ca7a4c5fd7ff88ad, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
value: 2
|
||||
value: 1
|
||||
--- !u!1 &6098799195275395817 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -8853106983817564269, guid: deb727cb1e735a14ab71cc03daf993e9, type: 3}
|
||||
|
@ -8571,7 +8583,7 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Parent: "\u7A7F\u68AD\u8F661"
|
||||
Direction: "\u524D"
|
||||
Direction: "\u4E0B"
|
||||
BoundsCenter: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &1218041045425756501
|
||||
MonoBehaviour:
|
||||
|
@ -8668,7 +8680,7 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Parent: "\u7A7F\u68AD\u8F661"
|
||||
Direction: "\u540E\u4E0A"
|
||||
Direction: "\u4E0D\u52A8"
|
||||
BoundsCenter: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &8182960922530193220
|
||||
MonoBehaviour:
|
||||
|
@ -8682,7 +8694,7 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: e064bf4e2de9e364ca7a4c5fd7ff88ad, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
value: 2
|
||||
value: 0
|
||||
--- !u!1 &7142098396726014703 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -5576037765479424107, guid: deb727cb1e735a14ab71cc03daf993e9, type: 3}
|
||||
|
@ -8849,7 +8861,7 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Parent: "\u7A7F\u68AD\u8F661"
|
||||
Direction: "\u524D\u4E0B"
|
||||
Direction: "\u53F3"
|
||||
BoundsCenter: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &4493220753753453128
|
||||
MonoBehaviour:
|
||||
|
@ -8863,7 +8875,7 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: e064bf4e2de9e364ca7a4c5fd7ff88ad, type: 3}
|
||||
m_Name:
|
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m_EditorClassIdentifier:
|
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value: 2
|
||||
value: 1
|
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--- !u!1 &7684972713328593939 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 4262299035866980713, guid: deb727cb1e735a14ab71cc03daf993e9, type: 3}
|
||||
|
@ -10038,7 +10050,7 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Parent: "\u7A7F\u68AD\u8F661"
|
||||
Direction: "\u540E\u4E0B"
|
||||
Direction: "\u4E0B"
|
||||
BoundsCenter: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &1463664562724898401
|
||||
MonoBehaviour:
|
||||
|
|
|
@ -256,10 +256,16 @@ public class ExplodeOnClick : MonoBehaviour
|
|||
{
|
||||
colidpoints.Add(child.localPosition);
|
||||
//float moveDistance = CalculateMoveDistance(2);
|
||||
|
||||
float moveDistance = Opjgame.GetComponent<GameDisComponent>().value;
|
||||
|
||||
Vector3 targetPosition = GetTargetPosition(child.transform, moveDistance);
|
||||
float moveDistance = 0;
|
||||
if (equipment == Equipment.Hoister2)
|
||||
{
|
||||
moveDistance = Opjgame.GetComponent<GameDisComponent>().value / 100;
|
||||
}
|
||||
else
|
||||
{
|
||||
moveDistance = Opjgame.GetComponent<GameDisComponent>().value;
|
||||
}
|
||||
Vector3 targetPosition = GetTargetPosition2(child.transform, moveDistance);
|
||||
StartCoroutine(MoveToPosition(child, targetPosition));
|
||||
}
|
||||
isp = true;
|
||||
|
@ -330,7 +336,46 @@ public class ExplodeOnClick : MonoBehaviour
|
|||
private Vector3 GetTargetPosition(Transform child, float distance)
|
||||
{
|
||||
string direction = child.GetComponent<ModelChilderComponent>()?.Direction;
|
||||
float dis = child.GetComponent<GameDisComponent>().value;
|
||||
switch (direction)
|
||||
{
|
||||
case "前":
|
||||
return child.localPosition + new Vector3(0, 0, dis);
|
||||
case "后":
|
||||
return child.localPosition + new Vector3(0, 0, -dis);
|
||||
case "左":
|
||||
return child.localPosition + new Vector3(-dis, 0, 0);
|
||||
case "右":
|
||||
return child.localPosition + new Vector3(dis, 0, 0);
|
||||
case "上":
|
||||
return child.localPosition + new Vector3(0, dis, 0);
|
||||
case "下":
|
||||
return child.localPosition + new Vector3(0, -dis, 0);
|
||||
case "前上":
|
||||
return child.localPosition + new Vector3(0, dis, dis);
|
||||
case "前下":
|
||||
return child.localPosition + new Vector3(0, -dis, dis);
|
||||
case "后上":
|
||||
return child.localPosition + new Vector3(0, dis, -dis);
|
||||
case "后下":
|
||||
return child.localPosition + new Vector3(0, -dis, -dis);
|
||||
case "左上":
|
||||
return child.localPosition + new Vector3(-dis, dis, 0);
|
||||
case "左下":
|
||||
return child.localPosition + new Vector3(-dis, -dis, 0);
|
||||
case "右上":
|
||||
return child.localPosition + new Vector3(dis, dis, 0);
|
||||
case "右下":
|
||||
return child.localPosition + new Vector3(dis, -dis, 0);
|
||||
default:
|
||||
return child.localPosition; // 默认不移动
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3 GetTargetPosition2(Transform child, float distance)
|
||||
{
|
||||
string direction = child.GetComponent<ModelChilderComponent>()?.Direction;
|
||||
//float dis=child.GetComponent<GameDisComponent>().value;
|
||||
switch (direction)
|
||||
{
|
||||
case "前":
|
||||
|
@ -387,7 +432,7 @@ public class ExplodeOnClick : MonoBehaviour
|
|||
private float CalculateMoveDistance(int level)
|
||||
{
|
||||
if (level == 0)
|
||||
return 5; // 自定义第一层的移动距离
|
||||
return 3; // 自定义第一层的移动距离
|
||||
else if (level == 1)
|
||||
return 0.1f; // 第二层的移动距离
|
||||
else if (level == 2)
|
||||
|
|
|
@ -410,7 +410,7 @@ public class Machine : MonoBehaviour
|
|||
if (points.transform.childCount > 0)
|
||||
{
|
||||
GameObject game = points.transform.GetChild(0).gameObject;
|
||||
//Destroy(game);
|
||||
Destroy(game);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -117,6 +117,8 @@ public class MqttManager : MonoSingleton<MqttManager>
|
|||
public List<GameObject> Highlights = new List<GameObject>();
|
||||
[Header("提升机高亮故障")]
|
||||
public List<GameObject> hoisters = new List<GameObject>();
|
||||
[Header("二层箱子")]
|
||||
public List<GameObject> Boxquantity = new List<GameObject>();
|
||||
public void Awake()
|
||||
{
|
||||
//启动MQTT连接
|
||||
|
@ -147,7 +149,7 @@ public class MqttManager : MonoSingleton<MqttManager>
|
|||
if (messageQueue.TryDequeue(out string message))
|
||||
{
|
||||
// 处理消息
|
||||
//Debug.Log($"剩余:{messageQueue.Count}条数据,取数据-----> {message}");
|
||||
Debug.Log($"剩余:{messageQueue.Count}条数据,取数据-----> {message}");
|
||||
//await UniTask.Delay(10);
|
||||
Allequipment str = JsonConvert.DeserializeObject<Allequipment>(message);
|
||||
//Debug.Log("接收到的数据" + str);
|
||||
|
@ -336,7 +338,7 @@ public class MqttManager : MonoSingleton<MqttManager>
|
|||
if (boxinformation)
|
||||
{
|
||||
boxinformationList.Add(boxinformation);
|
||||
// Debug.Log("添加后箱子个数" + boxinformationList.Count);
|
||||
// Debug.Log("添加后箱子个数" + boxinformationList.Count);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -404,4 +406,98 @@ public class MqttManager : MonoSingleton<MqttManager>
|
|||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 展示隐藏二层箱子
|
||||
/// </summary>
|
||||
/// <param name="bos"></param>
|
||||
public void Box0disappears(bool bos)
|
||||
{
|
||||
if (Boxquantity.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < Boxquantity.Count; i++)
|
||||
{
|
||||
int index = i;
|
||||
if (Boxquantity[index])
|
||||
{
|
||||
Boxquantity[index].SetActive(bos);
|
||||
//if (Boxquantity[index].transform.childCount == 1)
|
||||
//{
|
||||
// GameObject box = Boxquantity[index].transform.GetChild(0).GetComponent<GameObject>();
|
||||
// box.SetActive(bos);
|
||||
//}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 隐藏所有箱子
|
||||
/// </summary>
|
||||
public async UniTask Hidden()
|
||||
{
|
||||
if (points.Length > 0)
|
||||
{
|
||||
for (int i = 0; i < points.Length; i++)
|
||||
{
|
||||
points[i].gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 展示部分箱子
|
||||
/// </summary>
|
||||
/// <param name="box"></param>
|
||||
public void Displaysection(List<string> box)
|
||||
{
|
||||
if (points.Length > 0)
|
||||
{
|
||||
for (int i = 0; i < points.Length; i++)
|
||||
{
|
||||
if (i != 0)
|
||||
{
|
||||
points[i].gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < box.Count; i++)
|
||||
{
|
||||
int index = i;
|
||||
for (int j = 0; j < points.Length; j++)
|
||||
{
|
||||
int index2 = j;
|
||||
if (box[index] == points[index2].name)
|
||||
{
|
||||
points[index2].gameObject.SetActive(true);
|
||||
//Debug.Log("激活对应箱子的位置" + points[index2].name);
|
||||
//激活对应箱子位置
|
||||
}
|
||||
}
|
||||
}
|
||||
//box.Clear();
|
||||
//Debug.Log("展示完对应箱子之后清空请求接口点位");
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 展示部分箱子二层的隐藏和激活
|
||||
/// </summary>
|
||||
/// <param name="box"></param>
|
||||
/// <param name="bos"></param>
|
||||
public void Displaysection2(List<string> box, bool bos)
|
||||
{
|
||||
for (int i = 0; i < box.Count; i++)
|
||||
{
|
||||
int index = i;
|
||||
for (int j = 0; j < points.Length; j++)
|
||||
{
|
||||
int index2 = j;
|
||||
if (box[index] == points[index2].name)
|
||||
{
|
||||
points[index2].gameObject.SetActive(bos);
|
||||
//Debug.Log("隐藏和激活对应箱子的位置" + points[index2].name);
|
||||
//激活对应箱子位置
|
||||
}
|
||||
}
|
||||
}
|
||||
//box.Clear();
|
||||
//Debug.Log("展示完对应箱子之后清空请求接口点位");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2318,6 +2318,18 @@ namespace DefaultNamespace
|
|||
[Serializable]
|
||||
public class Secondarybox
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int row;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int column;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int layer;
|
||||
public string dLocDesc;
|
||||
/// <summary>
|
||||
///
|
||||
|
|
|
@ -48,12 +48,5 @@ public class AddConfing : MonoBehaviour
|
|||
|
||||
}
|
||||
}
|
||||
public void Restart()
|
||||
{
|
||||
string currentSceneName = SceneManager.GetActiveScene().name;
|
||||
|
||||
// // 加载当前场景,相当于重新启动
|
||||
SceneManager.LoadScene(currentSceneName);
|
||||
// Debug.Log("重新运行场景");
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using Cysharp.Threading.Tasks;
|
||||
using DefaultNamespace;
|
||||
using DG.Tweening;
|
||||
using HighlightPlus;
|
||||
|
@ -48,7 +49,7 @@ public class Carinformation : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 小车速度
|
||||
/// </summary>
|
||||
public float Speed = 3.5f;
|
||||
private float Speed = 0.6f;
|
||||
void Start()
|
||||
{
|
||||
|
||||
|
@ -61,7 +62,7 @@ public class Carinformation : MonoBehaviour
|
|||
/// 点位,初始发,是否装箱子,是否卸箱子
|
||||
/// </summary>
|
||||
/// <param name="carequipment"></param>
|
||||
public void Setbox(Carequipment carequipment)
|
||||
public async void Setbox(Carequipment carequipment)
|
||||
{
|
||||
if (carequipment.CarState_Err01 != "" && carequipment.CarState_Err01 != "0")
|
||||
{
|
||||
|
@ -73,6 +74,16 @@ public class Carinformation : MonoBehaviour
|
|||
HighlightEffect highlightEffect = transform.GetComponent<HighlightEffect>();
|
||||
highlightEffect.highlighted = false;
|
||||
}
|
||||
if (carequipment.JobState_BoxCode.Length > 1&& carequipment.CarState_CarPlt == "1")
|
||||
{
|
||||
if (transform.childCount == 1)
|
||||
{
|
||||
GameObject box = transform.GetChild(0).gameObject;
|
||||
Boxtasknumber boxtasknumber = box.GetComponent<Boxtasknumber>();
|
||||
boxtasknumber.ID = carequipment.JobState_BoxCode;
|
||||
Debug.Log("С³µÉýÆð״̬Ìí¼ÓÈÎÎñºÅ");
|
||||
}
|
||||
}
|
||||
string pointName = carequipment.CarState_Car_Row + "-" + carequipment.CarState_Car_Column + "-" + carequipment.CarState_Car_Layer;
|
||||
if (MqttManager.Instance.GetTransformByName(pointName))
|
||||
{
|
||||
|
@ -89,7 +100,7 @@ public class Carinformation : MonoBehaviour
|
|||
}
|
||||
else
|
||||
{
|
||||
Designateddisplacement(currentPoint.position, Speed);
|
||||
await Designateddisplacement(currentPoint.position, Speed);
|
||||
}
|
||||
if (carequipment.CarState_CarPlt == "1" && isInit)
|
||||
{
|
||||
|
@ -109,11 +120,11 @@ public class Carinformation : MonoBehaviour
|
|||
/// </summary>
|
||||
/// <param name="dis"></param>
|
||||
/// <param name="speed"></param>
|
||||
public void Designateddisplacement(Vector3 dis, float speed)
|
||||
public async UniTask Designateddisplacement(Vector3 dis, float speed)
|
||||
{
|
||||
//Debug.Log("小车运动了");
|
||||
float times = Vector3.Distance(transform.position, dis) / speed;
|
||||
transform.DOMove(dis, times).SetEase(Ease.InOutQuad);
|
||||
transform.DOMove(dis, times).SetEase(Ease.Linear);
|
||||
}
|
||||
/// <summary>
|
||||
/// 初始化赋值
|
||||
|
@ -307,8 +318,9 @@ public class Carinformation : MonoBehaviour
|
|||
{
|
||||
//Debug.Log("小车上箱请求接口返回的数据" + data);
|
||||
Initdata initdata = JsonUtility.FromJson<Initdata>(data);
|
||||
boxinformation.locationId = initdata.result[0].dloc;
|
||||
boxinformation.locationId = initdata.result[0].sloc;
|
||||
boxtasknumber.ID = null;
|
||||
Debug.Log("С³µ·ÅÏä×Óɾ³ýÏäºÅ×Ö¶Î" + boxtasknumber.ID + "Ìí¼ÓС³µID" + boxinformation.locationId);
|
||||
//Debug.Log("箱子上箱完毕小车身上箱子id" + boxtasknumber.ID + "小车身上locationId" + boxinformation.locationId);
|
||||
}));
|
||||
}
|
||||
|
|
|
@ -38,7 +38,7 @@ public class Conveyordata : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 运动的速度
|
||||
/// </summary>
|
||||
public float Speed = 3.5f;
|
||||
private float Speed = 2f;
|
||||
/// <summary>
|
||||
/// 初始化判断
|
||||
/// </summary>
|
||||
|
@ -368,7 +368,7 @@ public class Conveyordata : MonoBehaviour
|
|||
if (box != null)
|
||||
{
|
||||
box.transform.SetParent(null);
|
||||
box.transform.DOMove(Antipoint2.position, (Vector3.Distance(box.transform.position, Antipoint2.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
|
||||
box.transform.DOMove(Antipoint2.position, (Vector3.Distance(box.transform.position, Antipoint2.transform.position) / Speed)).SetEase(Ease.Linear).OnComplete(() =>
|
||||
{
|
||||
//Debug.Log("正常反转");
|
||||
box.transform.SetParent(Antipoint2);
|
||||
|
@ -806,7 +806,7 @@ public class Conveyordata : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 正传运动
|
||||
/// </summary>
|
||||
public void Forwardposition()
|
||||
public async UniTask Forwardposition()
|
||||
{
|
||||
if (Pointreversal.childCount > 0 && Pointreversal)
|
||||
{
|
||||
|
@ -816,7 +816,7 @@ public class Conveyordata : MonoBehaviour
|
|||
if (box != null)
|
||||
{
|
||||
box.transform.SetParent(null);
|
||||
box.transform.DOMove(Pointforword.position, (Vector3.Distance(box.transform.position, Pointforword.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
|
||||
box.transform.DOMove(Pointforword.position, (Vector3.Distance(box.transform.position, Pointforword.transform.position) / Speed)).SetEase(Ease.Linear).OnComplete(() =>
|
||||
{
|
||||
box.transform.SetParent(Pointforword);
|
||||
});
|
||||
|
@ -827,7 +827,7 @@ public class Conveyordata : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 反转运动
|
||||
/// </summary>
|
||||
public void Reverseposition()
|
||||
public async UniTask Reverseposition()
|
||||
{
|
||||
if (Antipoint)
|
||||
{
|
||||
|
@ -839,7 +839,7 @@ public class Conveyordata : MonoBehaviour
|
|||
if (box != null)
|
||||
{
|
||||
box.transform.SetParent(null);
|
||||
box.transform.DOMove(Antipoint2.position, (Vector3.Distance(box.transform.position, Antipoint2.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
|
||||
box.transform.DOMove(Antipoint2.position, (Vector3.Distance(box.transform.position, Antipoint2.transform.position) / Speed)).SetEase(Ease.Linear).OnComplete(() =>
|
||||
{
|
||||
//Debug.Log("正常反转");
|
||||
box.transform.SetParent(Antipoint2);
|
||||
|
|
|
@ -13,7 +13,7 @@ public class Conveyorpanel : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 任务信息
|
||||
/// </summary>
|
||||
public Text Timeidtext,Tasknumber, Upperboxtext, Initiationtext, Superweighttext, Goaltext, Underthetext, Cleantext, Dragdowntext, Spotchecktext, Smokeboxtext;
|
||||
public Text Timeidtext, Tasknumber, Upperboxtext, Initiationtext, Superweighttext, Goaltext, Underthetext, Cleantext, Dragdowntext, Spotchecktext, Smokeboxtext;
|
||||
/// <summary>
|
||||
/// 状态信息
|
||||
/// </summary>
|
||||
|
@ -21,7 +21,7 @@ public class Conveyorpanel : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 接受接口的数据
|
||||
/// </summary>
|
||||
public void Getconvey(string timetext,string tasknumber, string upperboxtext, string initiationtext, string superweighttext, string goaltext, string underthetext,
|
||||
public void Getconvey(string timetext, string tasknumber, string upperboxtext, string initiationtext, string superweighttext, string goaltext, string underthetext,
|
||||
string cleantext, string dragdowntext, string spotchecktext, string smokeboxtext, string breakdown, string touch, string operation,
|
||||
string runningovertime, string airswitch, string disconnectingswitch, Action action)
|
||||
{
|
||||
|
@ -36,93 +36,102 @@ public class Conveyorpanel : MonoBehaviour
|
|||
Dragdowntext.text = dragdowntext;
|
||||
Spotchecktext.text = spotchecktext;
|
||||
Smokeboxtext.text = smokeboxtext;
|
||||
if (breakdown != null)
|
||||
|
||||
switch (breakdown)
|
||||
{
|
||||
switch (breakdown)
|
||||
{
|
||||
case "False":
|
||||
Breakdown.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Breakdown.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Breakdown.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Breakdown.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Breakdown.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (touch != null)
|
||||
|
||||
|
||||
switch (touch)
|
||||
{
|
||||
switch (touch)
|
||||
{
|
||||
case "False":
|
||||
Touch.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Touch.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Touch.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Touch.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Touch.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (operation != null)
|
||||
|
||||
|
||||
switch (operation)
|
||||
{
|
||||
switch (operation)
|
||||
{
|
||||
case "False":
|
||||
Operation.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Operation.isOn = true;
|
||||
break;
|
||||
case "0":
|
||||
Operation.isOn = false;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Operation.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Operation.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Operation.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (runningovertime != null)
|
||||
|
||||
|
||||
switch (runningovertime)
|
||||
{
|
||||
switch (runningovertime)
|
||||
{
|
||||
case "False":
|
||||
Runningovertime.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Runningovertime.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Runningovertime.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Runningovertime.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Runningovertime.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (airswitch != null)
|
||||
|
||||
|
||||
switch (airswitch)
|
||||
{
|
||||
switch (airswitch)
|
||||
{
|
||||
case "False":
|
||||
Airswitch.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Airswitch.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Airswitch.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Airswitch.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Airswitch.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (disconnectingswitch != null)
|
||||
|
||||
|
||||
switch (disconnectingswitch)
|
||||
{
|
||||
switch (disconnectingswitch)
|
||||
{
|
||||
case "False":
|
||||
Disconnectingswitch.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Disconnectingswitch.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Disconnectingswitch.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Disconnectingswitch.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Disconnectingswitch.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
Offbutton.onClick.AddListener(() =>
|
||||
{
|
||||
if (action != null)
|
||||
|
|
|
@ -27,377 +27,429 @@ public class Coverremovalmachine : MonoBehaviour
|
|||
/// <summary>
|
||||
/// È¥¼Ó¸Ç»úÒ³Ãæ
|
||||
/// </summary>
|
||||
public void Getdecap(string timetext,string boxtext, string frontpositiontog, string backinplacetog, string forwarddecelerationtog, string reardecelerationtog, string prelimittog,
|
||||
public void Getdecap(string timetext, string boxtext, string frontpositiontog, string backinplacetog, string forwarddecelerationtog, string reardecelerationtog, string prelimittog,
|
||||
string posteriorlimittog, string aircylindertog1, string aircylindertog2, string aircylindertog3, string aircylindertog4, string aircylindertog5, string aircylindertog6,
|
||||
string aircylindertog7, string aircylindertog8, string topinplacetog, string lowerinplacetog, string clampcovertog1, string clampcovertog2, string breakdowntog, string airswitchtog,
|
||||
string controllertog, string isolatetog, string limittog1, string limittog2, string risetog, string overtimetog, Action action)
|
||||
{
|
||||
Timeidtext.text = timetext;
|
||||
Timeidtext.text = timetext;
|
||||
Boxtext.text = boxtext;
|
||||
if (frontpositiontog != null)
|
||||
Debug.Log(frontpositiontog);
|
||||
switch (frontpositiontog)
|
||||
{
|
||||
switch (frontpositiontog)
|
||||
{
|
||||
case "False":
|
||||
Frontpositiontog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Frontpositiontog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Frontpositiontog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Debug.Log("½øÀ´ÁË");
|
||||
Frontpositiontog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Frontpositiontog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (backinplacetog != null)
|
||||
|
||||
|
||||
switch (backinplacetog)
|
||||
{
|
||||
switch (backinplacetog)
|
||||
{
|
||||
case "False":
|
||||
Backinplacetog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Backinplacetog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Backinplacetog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Backinplacetog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Backinplacetog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (forwarddecelerationtog != null)
|
||||
|
||||
|
||||
switch (forwarddecelerationtog)
|
||||
{
|
||||
switch (forwarddecelerationtog)
|
||||
{
|
||||
case "False":
|
||||
Forwarddecelerationtog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Forwarddecelerationtog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Forwarddecelerationtog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Forwarddecelerationtog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Forwarddecelerationtog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (reardecelerationtog != null)
|
||||
|
||||
|
||||
switch (reardecelerationtog)
|
||||
{
|
||||
switch (reardecelerationtog)
|
||||
{
|
||||
case "False":
|
||||
Reardecelerationtog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Reardecelerationtog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Reardecelerationtog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Reardecelerationtog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Reardecelerationtog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (prelimittog != null)
|
||||
|
||||
|
||||
switch (prelimittog)
|
||||
{
|
||||
switch (prelimittog)
|
||||
{
|
||||
case "False":
|
||||
Prelimittog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Prelimittog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Prelimittog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Prelimittog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Prelimittog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (posteriorlimittog != null)
|
||||
|
||||
|
||||
switch (posteriorlimittog)
|
||||
{
|
||||
switch (posteriorlimittog)
|
||||
{
|
||||
case "False":
|
||||
Posteriorlimittog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Posteriorlimittog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Posteriorlimittog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Posteriorlimittog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Posteriorlimittog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (aircylindertog1 != null)
|
||||
|
||||
|
||||
switch (aircylindertog1)
|
||||
{
|
||||
switch (aircylindertog1)
|
||||
{
|
||||
case "False":
|
||||
Aircylindertog1.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Aircylindertog1.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Aircylindertog1.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Aircylindertog1.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Aircylindertog1.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (aircylindertog2 != null)
|
||||
|
||||
|
||||
switch (aircylindertog2)
|
||||
{
|
||||
switch (aircylindertog2)
|
||||
{
|
||||
case "False":
|
||||
Aircylindertog2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Aircylindertog2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Aircylindertog2.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Aircylindertog2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Aircylindertog2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (aircylindertog3 != null)
|
||||
|
||||
|
||||
switch (aircylindertog3)
|
||||
{
|
||||
switch (aircylindertog3)
|
||||
{
|
||||
case "False":
|
||||
Aircylindertog3.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Aircylindertog3.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Aircylindertog3.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Aircylindertog3.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Aircylindertog3.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (aircylindertog4 != null)
|
||||
|
||||
|
||||
switch (aircylindertog4)
|
||||
{
|
||||
switch (aircylindertog4)
|
||||
{
|
||||
case "False":
|
||||
Aircylindertog4.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Aircylindertog4.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Aircylindertog4.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Aircylindertog4.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Aircylindertog4.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (aircylindertog5 != null)
|
||||
|
||||
|
||||
switch (aircylindertog5)
|
||||
{
|
||||
switch (aircylindertog5)
|
||||
{
|
||||
case "False":
|
||||
Aircylindertog5.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Aircylindertog5.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Aircylindertog5.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Aircylindertog5.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Aircylindertog5.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (aircylindertog6 != null)
|
||||
|
||||
|
||||
switch (aircylindertog6)
|
||||
{
|
||||
switch (aircylindertog6)
|
||||
{
|
||||
case "False":
|
||||
Aircylindertog6.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Aircylindertog6.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Aircylindertog6.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Aircylindertog6.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Aircylindertog6.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (aircylindertog7 != null)
|
||||
|
||||
|
||||
switch (aircylindertog7)
|
||||
{
|
||||
switch (aircylindertog7)
|
||||
{
|
||||
case "False":
|
||||
Aircylindertog7.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Aircylindertog7.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Aircylindertog7.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Aircylindertog7.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Aircylindertog7.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (aircylindertog8 != null)
|
||||
|
||||
|
||||
switch (aircylindertog8)
|
||||
{
|
||||
switch (aircylindertog8)
|
||||
{
|
||||
case "False":
|
||||
Aircylindertog8.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Aircylindertog8.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Aircylindertog8.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Aircylindertog8.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Aircylindertog8.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (topinplacetog != null)
|
||||
|
||||
switch (topinplacetog)
|
||||
{
|
||||
switch (topinplacetog)
|
||||
{
|
||||
case "False":
|
||||
Topinplacetog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Topinplacetog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Topinplacetog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Topinplacetog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Topinplacetog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (lowerinplacetog != null)
|
||||
|
||||
|
||||
switch (lowerinplacetog)
|
||||
{
|
||||
switch (lowerinplacetog)
|
||||
{
|
||||
case "False":
|
||||
Lowerinplacetog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Lowerinplacetog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Lowerinplacetog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Lowerinplacetog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Lowerinplacetog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (clampcovertog1 != null)
|
||||
|
||||
|
||||
switch (clampcovertog1)
|
||||
{
|
||||
switch (clampcovertog1)
|
||||
{
|
||||
case "False":
|
||||
Clampcovertog1.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Clampcovertog1.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Clampcovertog1.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Clampcovertog1.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Clampcovertog1.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (clampcovertog2 != null)
|
||||
|
||||
|
||||
switch (clampcovertog2)
|
||||
{
|
||||
switch (clampcovertog2)
|
||||
{
|
||||
case "False":
|
||||
Clampcovertog2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Clampcovertog2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Clampcovertog2.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Clampcovertog2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Clampcovertog2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (breakdowntog != null)
|
||||
|
||||
|
||||
switch (breakdowntog)
|
||||
{
|
||||
switch (breakdowntog)
|
||||
{
|
||||
case "False":
|
||||
Breakdowntog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Breakdowntog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Breakdowntog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Breakdowntog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Breakdowntog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (airswitchtog != null)
|
||||
|
||||
|
||||
switch (airswitchtog)
|
||||
{
|
||||
switch (airswitchtog)
|
||||
{
|
||||
case "False":
|
||||
Airswitchtog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Airswitchtog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Airswitchtog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Airswitchtog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Airswitchtog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (controllertog != null)
|
||||
|
||||
|
||||
switch (controllertog)
|
||||
{
|
||||
switch (controllertog)
|
||||
{
|
||||
case "False":
|
||||
Controllertog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Controllertog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Controllertog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Controllertog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Controllertog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (isolatetog != null)
|
||||
|
||||
|
||||
switch (isolatetog)
|
||||
{
|
||||
switch (isolatetog)
|
||||
{
|
||||
case "False":
|
||||
Isolatetog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Isolatetog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Isolatetog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Isolatetog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Isolatetog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (limittog1 != null)
|
||||
|
||||
|
||||
switch (limittog1)
|
||||
{
|
||||
switch (limittog1)
|
||||
{
|
||||
case "False":
|
||||
Limittog1.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Limittog1.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Limittog1.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Limittog1.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Limittog1.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (limittog2 != null)
|
||||
|
||||
|
||||
switch (limittog2)
|
||||
{
|
||||
switch (limittog2)
|
||||
{
|
||||
case "False":
|
||||
Limittog2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Limittog2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Limittog2.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Limittog2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Limittog2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (risetog != null)
|
||||
|
||||
|
||||
switch (risetog)
|
||||
{
|
||||
switch (risetog)
|
||||
{
|
||||
case "False":
|
||||
Risetog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Risetog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Risetog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Risetog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Risetog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (overtimetog != null)
|
||||
|
||||
|
||||
switch (overtimetog)
|
||||
{
|
||||
switch (overtimetog)
|
||||
{
|
||||
case "False":
|
||||
Overtimetog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Overtimetog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Overtimetog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Overtimetog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Overtimetog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
Offbutton.onClick.AddListener(() =>
|
||||
{
|
||||
if (action != null)
|
||||
|
|
|
@ -38,14 +38,17 @@ public class Fetchbox : MonoBehaviour
|
|||
public Material Specialbox;
|
||||
private void Start()
|
||||
{
|
||||
Invoke("Numberofboxes", 0.5f);
|
||||
//Numberofboxes();
|
||||
}
|
||||
public void Numberofboxes()
|
||||
{
|
||||
Debug.Log("获取过了");
|
||||
url += Boxface;
|
||||
StartCoroutine(Getstring(url, (data) =>
|
||||
{
|
||||
//Debug.Log(data);
|
||||
Boxdata(data);
|
||||
//Debug.Log("调用l");
|
||||
}));
|
||||
|
||||
}
|
||||
void Update()
|
||||
{
|
||||
|
|
|
@ -36,257 +36,257 @@ public class Floorelevator : MonoBehaviour
|
|||
string transportisolationtog, string overtimetog, string hyperedgetog, Action action)
|
||||
{
|
||||
Operationtext.text = operationtext;
|
||||
if (topinplacetog != null)
|
||||
switch (topinplacetog)
|
||||
{
|
||||
switch (topinplacetog)
|
||||
{
|
||||
case "False":
|
||||
Topinplacetog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Topinplacetog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Topinplacetog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Topinplacetog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Topinplacetog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (hyperboundarytog1 != null)
|
||||
switch (hyperboundarytog1)
|
||||
{
|
||||
switch (hyperboundarytog1)
|
||||
{
|
||||
case "False":
|
||||
Hyperboundarytog1.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Hyperboundarytog1.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Hyperboundarytog1.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Hyperboundarytog1.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Hyperboundarytog1.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (hyperboundarytog2 != null)
|
||||
switch (hyperboundarytog2)
|
||||
{
|
||||
switch (hyperboundarytog2)
|
||||
{
|
||||
case "False":
|
||||
Hyperboundarytog2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Hyperboundarytog2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Hyperboundarytog2.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Hyperboundarytog2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Hyperboundarytog2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (superiorlimittog != null)
|
||||
switch (superiorlimittog)
|
||||
{
|
||||
switch (superiorlimittog)
|
||||
{
|
||||
case "False":
|
||||
Superiorlimittog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Superiorlimittog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Superiorlimittog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Superiorlimittog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Superiorlimittog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (lowerlimittog != null)
|
||||
switch (lowerlimittog)
|
||||
{
|
||||
switch (lowerlimittog)
|
||||
{
|
||||
case "False":
|
||||
Lowerlimittog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Lowerlimittog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Lowerlimittog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Lowerlimittog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Lowerlimittog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (operationtog != null)
|
||||
switch (operationtog)
|
||||
{
|
||||
switch (operationtog)
|
||||
{
|
||||
case "False":
|
||||
Operationtog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Operationtog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Operationtog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Operationtog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Operationtog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (boundarytog1 != null)
|
||||
switch (boundarytog1)
|
||||
{
|
||||
switch (boundarytog1)
|
||||
{
|
||||
case "False":
|
||||
Boundarytog1.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Boundarytog1.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Boundarytog1.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Boundarytog1.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Boundarytog1.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (boundarytog2 != null)
|
||||
switch (boundarytog2)
|
||||
{
|
||||
switch (boundarytog2)
|
||||
{
|
||||
case "False":
|
||||
Boundarytog2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Boundarytog2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Boundarytog2.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Boundarytog2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Boundarytog2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (breakdowntog != null)
|
||||
switch (breakdowntog)
|
||||
{
|
||||
switch (breakdowntog)
|
||||
{
|
||||
case "False":
|
||||
Breakdowntog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Breakdowntog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Breakdowntog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Breakdowntog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Breakdowntog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (airswitchtog != null)
|
||||
switch (airswitchtog)
|
||||
{
|
||||
switch (airswitchtog)
|
||||
{
|
||||
case "False":
|
||||
Airswitchtog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Airswitchtog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Airswitchtog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Airswitchtog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Airswitchtog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (controllertog != null)
|
||||
switch (controllertog)
|
||||
{
|
||||
switch (controllertog)
|
||||
{
|
||||
case "False":
|
||||
Controllertog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Controllertog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Controllertog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Controllertog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Controllertog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (isolatetog != null)
|
||||
switch (isolatetog)
|
||||
{
|
||||
switch (isolatetog)
|
||||
{
|
||||
case "False":
|
||||
Isolatetog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Isolatetog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Isolatetog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Isolatetog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Isolatetog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (limittog1 != null)
|
||||
switch (limittog1)
|
||||
{
|
||||
switch (limittog1)
|
||||
{
|
||||
case "False":
|
||||
Limittog1.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Limittog1.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Limittog1.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Limittog1.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Limittog1.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (limittog2 != null)
|
||||
switch (limittog2)
|
||||
{
|
||||
switch (limittog2)
|
||||
{
|
||||
case "False":
|
||||
Limittog2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Limittog2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Limittog2.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Limittog2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Limittog2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (transporttog != null)
|
||||
switch (transporttog)
|
||||
{
|
||||
switch (transporttog)
|
||||
{
|
||||
case "False":
|
||||
Transporttog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Transporttog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Transporttog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Transporttog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Transporttog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (transportisolationtog != null)
|
||||
switch (transportisolationtog)
|
||||
{
|
||||
switch (transportisolationtog)
|
||||
{
|
||||
case "False":
|
||||
Transportisolationtog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Transportisolationtog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Transportisolationtog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Transportisolationtog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Transportisolationtog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (overtimetog != null)
|
||||
switch (overtimetog)
|
||||
{
|
||||
switch (overtimetog)
|
||||
{
|
||||
case "False":
|
||||
Overtimetog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Overtimetog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Overtimetog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Overtimetog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Overtimetog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (hyperedgetog != null)
|
||||
switch (hyperedgetog)
|
||||
{
|
||||
switch (hyperedgetog)
|
||||
{
|
||||
case "False":
|
||||
Hyperedgetog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Hyperedgetog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Hyperedgetog.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
Hyperedgetog.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Hyperedgetog.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
Offbutton.onClick.AddListener(() =>
|
||||
{
|
||||
|
|
|
@ -13,13 +13,13 @@ public class Hoister : MonoBehaviour
|
|||
/// <summary>
|
||||
/// ÏÔʾÐÅÏ¢
|
||||
/// </summary>
|
||||
public Text Timeidtext,Hoistertext, Currentlayertext, Targetlayertext, Startinglayertext, Currentstatetext, Currentstatetext3;
|
||||
public Text Timeidtext, Hoistertext, Currentlayertext, Targetlayertext, Startinglayertext, Currentstatetext, Currentstatetext3;
|
||||
/// <summary>
|
||||
/// ÊÇ·ñÆôÓÃ
|
||||
/// </summary>
|
||||
public Toggle DescendTe, OnlineTe, LowerinplaceTe, TyperboundaryTe, TyperboundaryTe1, TyperboundaryTe2, OperationTe, SuperiorlimitTe, LowerlimitTe;
|
||||
public Toggle OvertimeTe, BreakdownTe, SensordetectionTe, TheliftingcircuitbreakerisfaultyTe, SensordetectionTe2, ContactorfaulTe, TransmissionfaultTe, Layer2faultTe;
|
||||
public void Gethoister(string timetext,string hoistertext, string currentlayertext, string targetlayertext, string startinglayertext, string currentstatetext,
|
||||
public void Gethoister(string timetext, string hoistertext, string currentlayertext, string targetlayertext, string startinglayertext, string currentstatetext,
|
||||
string currentstatetext3, string descendTe, string onlineTe, string lowerinplaceTe, string typerboundaryTe, string typerboundaryTe1, string typerboundaryTe2,
|
||||
string operationTe, string superiorlimitTe, string lowerlimitTe, string overtimeTe, string breakdownTe, string sensordetectionTe, string theliftingcircuitbreakerisfaultyTe, string sensordetectionTe2,
|
||||
string contactorfaulTe, string transmissionfaultTe, string layer2faultTe, Action action)
|
||||
|
@ -31,244 +31,278 @@ public class Hoister : MonoBehaviour
|
|||
Startinglayertext.text = startinglayertext;
|
||||
Currentstatetext.text = currentstatetext;
|
||||
Currentstatetext3.text = currentstatetext3;
|
||||
if (descendTe != null)
|
||||
|
||||
switch (descendTe)
|
||||
{
|
||||
switch (descendTe)
|
||||
{
|
||||
case "False":
|
||||
DescendTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
DescendTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
DescendTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
DescendTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
DescendTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (onlineTe != null)
|
||||
|
||||
|
||||
switch (onlineTe)
|
||||
{
|
||||
switch (onlineTe)
|
||||
{
|
||||
case "False":
|
||||
OnlineTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
OnlineTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
OnlineTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
OnlineTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
OnlineTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (lowerinplaceTe != null)
|
||||
|
||||
|
||||
switch (lowerinplaceTe)
|
||||
{
|
||||
switch (lowerinplaceTe)
|
||||
{
|
||||
case "False":
|
||||
LowerinplaceTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
LowerinplaceTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
LowerinplaceTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
LowerinplaceTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
LowerinplaceTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (typerboundaryTe != null)
|
||||
|
||||
|
||||
switch (typerboundaryTe)
|
||||
{
|
||||
switch (typerboundaryTe)
|
||||
{
|
||||
case "False":
|
||||
TyperboundaryTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
TyperboundaryTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
TyperboundaryTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
TyperboundaryTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
TyperboundaryTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (typerboundaryTe1 != null)
|
||||
|
||||
|
||||
switch (typerboundaryTe1)
|
||||
{
|
||||
switch (typerboundaryTe1)
|
||||
{
|
||||
case "False":
|
||||
TyperboundaryTe1.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
TyperboundaryTe1.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
TyperboundaryTe1.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
TyperboundaryTe1.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
TyperboundaryTe1.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (typerboundaryTe2 != null)
|
||||
|
||||
|
||||
switch (typerboundaryTe2)
|
||||
{
|
||||
switch (typerboundaryTe2)
|
||||
{
|
||||
case "False":
|
||||
TyperboundaryTe2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
TyperboundaryTe2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
TyperboundaryTe2.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
TyperboundaryTe2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
TyperboundaryTe2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (operationTe != null)
|
||||
|
||||
|
||||
switch (operationTe)
|
||||
{
|
||||
switch (operationTe)
|
||||
{
|
||||
case "False":
|
||||
OperationTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
OperationTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
OperationTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
OperationTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
OperationTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (superiorlimitTe != null)
|
||||
|
||||
|
||||
switch (superiorlimitTe)
|
||||
{
|
||||
switch (superiorlimitTe)
|
||||
{
|
||||
case "False":
|
||||
SuperiorlimitTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
SuperiorlimitTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
SuperiorlimitTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
SuperiorlimitTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
SuperiorlimitTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (lowerlimitTe != null)
|
||||
|
||||
|
||||
switch (lowerlimitTe)
|
||||
{
|
||||
switch (lowerlimitTe)
|
||||
{
|
||||
case "False":
|
||||
LowerlimitTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
LowerlimitTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
LowerlimitTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
LowerlimitTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
LowerlimitTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (overtimeTe != null)
|
||||
|
||||
|
||||
switch (overtimeTe)
|
||||
{
|
||||
switch (overtimeTe)
|
||||
{
|
||||
case "False":
|
||||
OvertimeTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
OvertimeTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
OvertimeTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
OvertimeTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
OvertimeTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (breakdownTe != null)
|
||||
|
||||
|
||||
switch (breakdownTe)
|
||||
{
|
||||
switch (breakdownTe)
|
||||
{
|
||||
case "False":
|
||||
BreakdownTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
BreakdownTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
BreakdownTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
BreakdownTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
BreakdownTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (sensordetectionTe != null)
|
||||
|
||||
|
||||
switch (sensordetectionTe)
|
||||
{
|
||||
switch (sensordetectionTe)
|
||||
{
|
||||
case "False":
|
||||
SensordetectionTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
SensordetectionTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
SensordetectionTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
SensordetectionTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
SensordetectionTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (theliftingcircuitbreakerisfaultyTe != null)
|
||||
|
||||
|
||||
switch (theliftingcircuitbreakerisfaultyTe)
|
||||
{
|
||||
switch (theliftingcircuitbreakerisfaultyTe)
|
||||
{
|
||||
case "False":
|
||||
TheliftingcircuitbreakerisfaultyTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
TheliftingcircuitbreakerisfaultyTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
TheliftingcircuitbreakerisfaultyTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
TheliftingcircuitbreakerisfaultyTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
TheliftingcircuitbreakerisfaultyTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (sensordetectionTe2 != null)
|
||||
|
||||
|
||||
switch (sensordetectionTe2)
|
||||
{
|
||||
switch (sensordetectionTe2)
|
||||
{
|
||||
case "False":
|
||||
SensordetectionTe2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
SensordetectionTe2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
SensordetectionTe2.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
SensordetectionTe2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
SensordetectionTe2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (contactorfaulTe != null)
|
||||
|
||||
|
||||
switch (contactorfaulTe)
|
||||
{
|
||||
switch (contactorfaulTe)
|
||||
{
|
||||
case "False":
|
||||
ContactorfaulTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
ContactorfaulTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
ContactorfaulTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
ContactorfaulTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
ContactorfaulTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (transmissionfaultTe != null)
|
||||
|
||||
|
||||
switch (transmissionfaultTe)
|
||||
{
|
||||
switch (transmissionfaultTe)
|
||||
{
|
||||
case "False":
|
||||
TransmissionfaultTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
TransmissionfaultTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
TransmissionfaultTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
ContactorfaulTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
TransmissionfaultTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (layer2faultTe != null)
|
||||
|
||||
|
||||
switch (layer2faultTe)
|
||||
{
|
||||
switch (layer2faultTe)
|
||||
{
|
||||
case "False":
|
||||
Layer2faultTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Layer2faultTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
Layer2faultTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
ContactorfaulTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
Layer2faultTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
Offbutton.onClick.AddListener(() =>
|
||||
{
|
||||
if (action != null)
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
using cakeslice;
|
||||
using DefaultNamespace;
|
||||
using HighlightPlus;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using static InterfaceManager;
|
||||
/// <summary>
|
||||
|
@ -51,9 +52,13 @@ public class Interaction : MonoBehaviour
|
|||
/// </summary>
|
||||
public Coverremovalmachine UICoverremovalmachine;
|
||||
/// <summary>
|
||||
/// 提示没有这个箱子
|
||||
/// </summary>
|
||||
public Tipspanel UI_Tips;
|
||||
/// <summary>
|
||||
/// 显示隐藏箱子按钮
|
||||
/// </summary>
|
||||
public Button boxbtn;
|
||||
//public Button boxbtn;
|
||||
/// <summary>
|
||||
/// 控制箱子显示隐藏
|
||||
/// </summary>
|
||||
|
@ -64,9 +69,176 @@ public class Interaction : MonoBehaviour
|
|||
private float lastClickTime = 0f;
|
||||
public float doubleClickTime = 0.3f;
|
||||
public List<GameObject> Pages = new List<GameObject>();
|
||||
public Image Loading;
|
||||
private bool Bos = false;
|
||||
private bool Towlayer = false;
|
||||
//public Button newbut;
|
||||
//public InputField input;
|
||||
//public Button button;
|
||||
//public Button button1;
|
||||
private List<GameObject> Boxs = new List<GameObject>();
|
||||
public List<string> Ownbox = new List<string>();
|
||||
public List<string> Ownbox2 = new List<string>();
|
||||
void Start()
|
||||
{
|
||||
boxbtn.onClick.AddListener(Tests);
|
||||
//boxbtn.onClick.AddListener(Boxshow);
|
||||
//newbut.onClick.AddListener(Newbuton);
|
||||
//button.onClick.AddListener(ShowMessage);
|
||||
//button1.onClick.AddListener(Sectionbox);
|
||||
//Invoke("HiddenBox", 2);
|
||||
//Invoke("HiddenBox", 7f);
|
||||
}
|
||||
/// <summary>
|
||||
/// 展示对应部分箱子
|
||||
/// </summary>
|
||||
public void Partialhiding(string boxid)
|
||||
{
|
||||
string url = Batchnumber + boxid;
|
||||
StartCoroutine(Getstring(url, (data) =>
|
||||
{
|
||||
if (data != null)
|
||||
{
|
||||
Ownbox.Clear();
|
||||
Ownbox2.Clear();
|
||||
ShelfBoxModel shelfBoxModel = JsonUtility.FromJson<ShelfBoxModel>(data);
|
||||
for (int i = 0; i < shelfBoxModel.result.Count; i++)
|
||||
{
|
||||
if (shelfBoxModel.result[i].layer == 2)
|
||||
{
|
||||
string box = $"{shelfBoxModel.result[i].row}-{shelfBoxModel.result[i].column}-{shelfBoxModel.result[i].layer}";
|
||||
Ownbox2.Add(box);
|
||||
}
|
||||
string boxname = $"{shelfBoxModel.result[i].row}-{shelfBoxModel.result[i].column}-{shelfBoxModel.result[i].layer}";
|
||||
Ownbox.Add(boxname);
|
||||
}
|
||||
Bos = false;
|
||||
if (Ownbox.Count > 0)
|
||||
{
|
||||
MqttManager.Instance.Displaysection(Ownbox);
|
||||
}
|
||||
}
|
||||
}));
|
||||
}
|
||||
/// <summary>
|
||||
/// 隐藏二层箱子
|
||||
/// </summary>
|
||||
public void HiddenBox()
|
||||
{
|
||||
if (Towlayer != true)
|
||||
{
|
||||
MqttManager.Instance.Box0disappears(false);
|
||||
Towlayer = true;
|
||||
}
|
||||
else if (Towlayer)
|
||||
{
|
||||
MqttManager.Instance.Box0disappears(true);
|
||||
Towlayer = false;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 展示单个箱子高亮和激活
|
||||
/// </summary>
|
||||
public void Popupwindow(string boxid)
|
||||
{
|
||||
string url = Highlights + boxid;
|
||||
//Debug.Log(url);
|
||||
StartCoroutine(Getstring(url, (data, mistake) =>
|
||||
{
|
||||
if (data != null)
|
||||
{
|
||||
Debug.Log("箱子返回数据" + data);
|
||||
Initdata initdata = JsonUtility.FromJson<Initdata>(data);
|
||||
if (initdata.result.Count > 0)
|
||||
{
|
||||
if (initdata.result[0].layer == 1)
|
||||
{
|
||||
MqttManager.Instance.Box0disappears(false);
|
||||
}
|
||||
string pos = $"{initdata.result[0].row}-{initdata.result[0].column}-{initdata.result[0].layer}";
|
||||
if (MqttManager.Instance.GetTransformByName(pos))
|
||||
{
|
||||
Transform transpos = MqttManager.Instance.GetTransformByName(pos);
|
||||
if (transpos.childCount > 0)
|
||||
{
|
||||
if (Boxs.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < Boxs.Count; i++)
|
||||
{
|
||||
if (Boxs[i])
|
||||
{
|
||||
HighlightEffect Box = Boxs[i].GetComponent<HighlightEffect>();
|
||||
Box.highlighted = false;
|
||||
Debug.Log("关闭之前光亮");
|
||||
Box = null;
|
||||
}
|
||||
}
|
||||
Boxs.Clear();
|
||||
}
|
||||
GameObject box = transpos.GetChild(0).gameObject;
|
||||
HighlightEffect highlightEffect = box.GetComponent<HighlightEffect>();
|
||||
if (box.transform.childCount == 1)
|
||||
{
|
||||
GameObject game = box.transform.GetChild(0).gameObject;
|
||||
HighlightEffect highlightEffect1 = game.GetComponent<HighlightEffect>();
|
||||
if (highlightEffect && highlightEffect1)
|
||||
{
|
||||
highlightEffect.highlighted = true;
|
||||
highlightEffect1.highlighted = true;
|
||||
Boxs.Add(box);
|
||||
Boxs.Add(game);
|
||||
Debug.Log("展示对应数据");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < initdata.result.Count; i++)
|
||||
{
|
||||
UIBoxdatapanel.Getbox(initdata.result[i].dLocDesc, initdata.result[i].creatDate, initdata.result[i].itemDesc, initdata.result[i].batch, initdata.result[i].topBoxCode, initdata.result[i].bottomBoxWeight,
|
||||
initdata.result[i].palletNum, initdata.result[i].topBoxWeight, () =>
|
||||
{
|
||||
UIBoxdatapanel.gameObject.SetActive(false);
|
||||
});
|
||||
}
|
||||
UIBoxdatapanel.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("箱子错误返回数据" + mistake);
|
||||
UI_Tips.Hihe(() =>
|
||||
{
|
||||
UI_Tips.gameObject.SetActive(false);
|
||||
});
|
||||
UI_Tips.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}));
|
||||
}
|
||||
/// <summary>
|
||||
/// 刷新按钮
|
||||
/// </summary>
|
||||
public void Newbuton()
|
||||
{
|
||||
string currentSceneName = SceneManager.GetActiveScene().name;
|
||||
|
||||
// // 加载当前场景,相当于重新启动
|
||||
SceneManager.LoadScene(currentSceneName);
|
||||
// Debug.Log("重新运行场景");
|
||||
}
|
||||
/// <summary>
|
||||
/// 部分箱子隐藏二楼
|
||||
/// </summary>
|
||||
public void Boxshow()
|
||||
{
|
||||
if (Bos != true)
|
||||
{
|
||||
MqttManager.Instance.Displaysection2(Ownbox2, Bos);
|
||||
Bos = true;
|
||||
}
|
||||
else if (Bos)
|
||||
{
|
||||
MqttManager.Instance.Displaysection2(Ownbox2, Bos);
|
||||
Bos = false;
|
||||
}
|
||||
}
|
||||
public void Tests()
|
||||
{
|
||||
|
@ -123,8 +295,13 @@ public class Interaction : MonoBehaviour
|
|||
Carinformation carinformation = hit.collider.gameObject.GetComponent<Carinformation>();
|
||||
//Debug.Log(carinformation.ID);
|
||||
string url = Carinterface + carinformation.ID;
|
||||
Loading.gameObject.SetActive(true);
|
||||
StartCoroutine(Post1(url, (data) =>
|
||||
{
|
||||
if (data != null)
|
||||
{
|
||||
Loading.gameObject.SetActive(false);
|
||||
}
|
||||
// Debug.Log(data);
|
||||
Debug.Log("小车返回数据" + data);
|
||||
Cardata cardata = JsonUtility.FromJson<Cardata>(data);
|
||||
|
@ -153,7 +330,11 @@ public class Interaction : MonoBehaviour
|
|||
//Debug.Log(url);
|
||||
StartCoroutine(Getstring(url, (data) =>
|
||||
{
|
||||
//Debug.Log(data);
|
||||
if (data != null)
|
||||
{
|
||||
Loading.gameObject.SetActive(false);
|
||||
}
|
||||
Debug.Log(data);
|
||||
Initdata initdata = JsonUtility.FromJson<Initdata>(data);
|
||||
for (int i = 0; i < initdata.result.Count; i++)
|
||||
{
|
||||
|
@ -172,8 +353,13 @@ public class Interaction : MonoBehaviour
|
|||
if (boxinformation.locationId.Length > 0)
|
||||
{
|
||||
string url = Boxinformationface + boxinformation.locationId;
|
||||
Loading.gameObject.SetActive(true);
|
||||
StartCoroutine(Post1(url, (data) =>
|
||||
{
|
||||
if (data != null)
|
||||
{
|
||||
Loading.gameObject.SetActive(false);
|
||||
}
|
||||
//Debug.Log(data);
|
||||
Cigaretteinformation cigaretteinformation = JsonUtility.FromJson<Cigaretteinformation>(data);
|
||||
// Debug.Log(cigaretteinformation.time);
|
||||
|
@ -213,9 +399,13 @@ public class Interaction : MonoBehaviour
|
|||
// Debug.Log(hoistinformation.ID);
|
||||
string url = Hoisinterface + hoistinformation.ID;
|
||||
// Debug.Log(url);
|
||||
Loading.gameObject.SetActive(true);
|
||||
StartCoroutine(Post1(url, (data) =>
|
||||
{
|
||||
Debug.Log(data);
|
||||
if (data != null)
|
||||
{
|
||||
Loading.gameObject.SetActive(false);
|
||||
}
|
||||
Elevatorpopup elevatdata = JsonUtility.FromJson<Elevatorpopup>(data);
|
||||
// Debug.Log(elevatdata.result.lowerDecelerationInspection);
|
||||
UIHoister.Gethoister(elevatdata.result.equipmentPlaneNumber, elevatdata.result.taskNumber, elevatdata.result.currentLayer, elevatdata.result.targetLayer, elevatdata.result.startingLayer,
|
||||
|
@ -237,8 +427,13 @@ public class Interaction : MonoBehaviour
|
|||
// Debug.Log(palletizerparameters.ID);
|
||||
string url = Palletizerface + palletizerparameters.ID;
|
||||
//Debug.Log(url);
|
||||
Loading.gameObject.SetActive(true);
|
||||
StartCoroutine(Post1(url, (data) =>
|
||||
{
|
||||
if (data != null)
|
||||
{
|
||||
Loading.gameObject.SetActive(false);
|
||||
}
|
||||
Debug.Log(data);
|
||||
PalletizerMessage palletizer = JsonUtility.FromJson<PalletizerMessage>(data);
|
||||
// Debug.Log(palletizer.result.id);
|
||||
|
@ -261,8 +456,13 @@ public class Interaction : MonoBehaviour
|
|||
//Debug.Log(batterychanger.ID);
|
||||
string url = Batteryface + batterychanger.ID;
|
||||
// Debug.Log(url);
|
||||
Loading.gameObject.SetActive(true);
|
||||
StartCoroutine(Post1(url, (data) =>
|
||||
{
|
||||
if (data != null)
|
||||
{
|
||||
Loading.gameObject.SetActive(false);
|
||||
}
|
||||
//Debug.Log(data);
|
||||
Batterydata batterydata = JsonUtility.FromJson<Batterydata>(data);
|
||||
//Debug.Log(batterydata.result.id);
|
||||
|
@ -283,12 +483,17 @@ public class Interaction : MonoBehaviour
|
|||
// Debug.Log(outofthe.ID);
|
||||
string url = Outoftheface + outofthe.ID;
|
||||
// Debug.Log(url);
|
||||
Loading.gameObject.SetActive(true);
|
||||
StartCoroutine(Post1(url, (data) =>
|
||||
{
|
||||
if (data != null)
|
||||
{
|
||||
Loading.gameObject.SetActive(false);
|
||||
}
|
||||
Debug.Log(data);
|
||||
Conveyors outofthe = JsonUtility.FromJson<Conveyors>(data);
|
||||
Debug.Log(outofthe.result.id);
|
||||
UIConveyorpanel.Getconvey(outofthe.result.equipmentPlaneNumber, outofthe.result.taskNumber, outofthe.result.upperBoxNumber, outofthe.result.startingAddress, outofthe.result.upperBoxTobaccoWeight, outofthe.result.destinationAddress, outofthe.result.lowerBoxNumber,
|
||||
//Debug.Log(outofthe.result.id);
|
||||
UIConveyorpanel.Getconvey(outofthe.result.id, outofthe.result.taskNumber, outofthe.result.upperBoxNumber, outofthe.result.startingAddress, outofthe.result.upperBoxTobaccoWeight, outofthe.result.destinationAddress, outofthe.result.lowerBoxNumber,
|
||||
outofthe.result.cleanMark, outofthe.result.lowerBoxTobaccoWeight, outofthe.result.samplingInspectionMark, outofthe.result.boxesNumber, outofthe.result.faultFree, outofthe.result.deliveryControllerFault,
|
||||
outofthe.result.deviceStatus, outofthe.result.deliveryTimeoutFault, outofthe.result.deliveryAirSwitchFault, outofthe.result.deliveryIsolationSwitchFault, () =>
|
||||
{
|
||||
|
@ -305,12 +510,17 @@ public class Interaction : MonoBehaviour
|
|||
// Debug.Log(intothes.ID);
|
||||
string url = Intotheface + intothes.ID;
|
||||
// Debug.Log(url);
|
||||
Loading.gameObject.SetActive(true);
|
||||
StartCoroutine(Post1(url, (data) =>
|
||||
{
|
||||
//Debug.Log(data);
|
||||
if (data != null)
|
||||
{
|
||||
Loading.gameObject.SetActive(false);
|
||||
}
|
||||
Debug.Log(data);
|
||||
Conveyors intothe = JsonUtility.FromJson<Conveyors>(data);
|
||||
//Debug.Log(intothe.result.id);
|
||||
UIConveyorpanel.Getconvey(intothe.result.equipmentPlaneNumber, intothe.result.taskNumber, intothe.result.upperBoxNumber, intothe.result.startingAddress, intothe.result.upperBoxTobaccoWeight, intothe.result.destinationAddress, intothe.result.lowerBoxNumber,
|
||||
UIConveyorpanel.Getconvey(intothe.result.id, intothe.result.taskNumber, intothe.result.upperBoxNumber, intothe.result.startingAddress, intothe.result.upperBoxTobaccoWeight, intothe.result.destinationAddress, intothe.result.lowerBoxNumber,
|
||||
intothe.result.cleanMark, intothe.result.lowerBoxTobaccoWeight, intothe.result.samplingInspectionMark, intothe.result.boxesNumber, intothe.result.faultFree, intothe.result.deliveryControllerFault,
|
||||
intothe.result.deviceStatus, intothe.result.deliveryTimeoutFault, intothe.result.deliveryAirSwitchFault, intothe.result.deliveryIsolationSwitchFault, () =>
|
||||
{
|
||||
|
@ -327,8 +537,13 @@ public class Interaction : MonoBehaviour
|
|||
//Debug.Log(floor.ID);
|
||||
string url = Floorface + floor.ID;
|
||||
//Debug.Log(url);
|
||||
Loading.gameObject.SetActive(true);
|
||||
StartCoroutine(Post1(url, (data) =>
|
||||
{
|
||||
if (data != null)
|
||||
{
|
||||
Loading.gameObject.SetActive(false);
|
||||
}
|
||||
//Debug.Log(data);
|
||||
Feequipments feequipments = JsonUtility.FromJson<Feequipments>(data);
|
||||
//Debug.Log(feequipments.result.id);
|
||||
|
@ -350,9 +565,13 @@ public class Interaction : MonoBehaviour
|
|||
//Debug.Log(decaps.ID);
|
||||
string url = Decapface + decaps.ID;
|
||||
//Debug.Log(url);
|
||||
Loading.gameObject.SetActive(true);
|
||||
StartCoroutine(Post1(url, (data) =>
|
||||
{
|
||||
//Debug.Log(data);
|
||||
if (data != null)
|
||||
{
|
||||
Loading.gameObject.SetActive(false);
|
||||
}
|
||||
Decappingmachine decappingmachine = JsonUtility.FromJson<Decappingmachine>(data);
|
||||
// Debug.Log(decappingmachine.result.id);
|
||||
UICoverremovalmachine.Getdecap(decappingmachine.result.equipmentPlaneNumber, decappingmachine.result.caseLidStatus, decappingmachine.result.frontInPlaceInspection, decappingmachine.result.rearInPlaceInspection, decappingmachine.result.frontDecelerationInspection,
|
||||
|
@ -388,37 +607,37 @@ public class Interaction : MonoBehaviour
|
|||
///
|
||||
/// </summary>
|
||||
/// <param name="value"></param>
|
||||
public void Popupwindow(string value)
|
||||
{
|
||||
int index = int.Parse(value);
|
||||
if (index > 0 && index < 9)
|
||||
{
|
||||
if (Pages.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < Pages.Count; i++)
|
||||
{
|
||||
if (Pages[i].gameObject)
|
||||
{
|
||||
Pages[i].SetActive(false);
|
||||
}
|
||||
}
|
||||
Removeprompt();
|
||||
}
|
||||
string url = Carinterface + index;
|
||||
StartCoroutine(Post1(url, (data) =>
|
||||
{
|
||||
// Debug.Log(data);
|
||||
Debug.Log("С³µ·µ»ØÊý¾Ý" + data);
|
||||
Cardata cardata = JsonUtility.FromJson<Cardata>(data);
|
||||
string pos = cardata.result.carRow + "ÐÐ-" + cardata.result.carColumn + "ÁÐ-" + cardata.result.carLayer + "²ã";
|
||||
UIDeviceBaseInfoPanel.Getdata(cardata.result.id, cardata.result.carMode, pos, cardata.result.carPlt, cardata.result.isOnline, cardata.result.boxCode, cardata.result.batCurrent, cardata.result.jobID,
|
||||
cardata.result.error1, cardata.result.batVoltage, cardata.result.carAngle, cardata.result.batTemperature, () =>
|
||||
{
|
||||
Removeprompt();
|
||||
UIDeviceBaseInfoPanel.gameObject.SetActive(false);
|
||||
});
|
||||
UIDeviceBaseInfoPanel.gameObject.SetActive(true);
|
||||
}));
|
||||
}
|
||||
}
|
||||
//public void Popupwindow(string value)
|
||||
//{
|
||||
// int index = int.Parse(value);
|
||||
// if (index > 0 && index < 9)
|
||||
// {
|
||||
// if (Pages.Count > 0)
|
||||
// {
|
||||
// for (int i = 0; i < Pages.Count; i++)
|
||||
// {
|
||||
// if (Pages[i].gameObject)
|
||||
// {
|
||||
// Pages[i].SetActive(false);
|
||||
// }
|
||||
// }
|
||||
// Removeprompt();
|
||||
// }
|
||||
// string url = Carinterface + index;
|
||||
// StartCoroutine(Post1(url, (data) =>
|
||||
// {
|
||||
// // Debug.Log(data);
|
||||
// Debug.Log("小车返回数据" + data);
|
||||
// Cardata cardata = JsonUtility.FromJson<Cardata>(data);
|
||||
// string pos = cardata.result.carRow + "行-" + cardata.result.carColumn + "列-" + cardata.result.carLayer + "层";
|
||||
// UIDeviceBaseInfoPanel.Getdata(cardata.result.id, cardata.result.carMode, pos, cardata.result.carPlt, cardata.result.isOnline, cardata.result.boxCode, cardata.result.batCurrent, cardata.result.jobID,
|
||||
// cardata.result.error1, cardata.result.batVoltage, cardata.result.carAngle, cardata.result.batTemperature, () =>
|
||||
// {
|
||||
// Removeprompt();
|
||||
// UIDeviceBaseInfoPanel.gameObject.SetActive(false);
|
||||
// });
|
||||
// UIDeviceBaseInfoPanel.gameObject.SetActive(true);
|
||||
// }));
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
|
|
@ -6,7 +6,7 @@ using UnityEngine.Networking;
|
|||
|
||||
public static class InterfaceManager
|
||||
{
|
||||
private static string _IP = "10.155.161.49";
|
||||
private static string _IP;
|
||||
public static string IP
|
||||
{
|
||||
get { return _IP; }
|
||||
|
@ -18,7 +18,7 @@ public static class InterfaceManager
|
|||
}
|
||||
}
|
||||
}
|
||||
private static string _Port = "5005";
|
||||
private static string _Port;
|
||||
public static string Port
|
||||
{
|
||||
get { return _Port; }
|
||||
|
@ -84,6 +84,11 @@ public static class InterfaceManager
|
|||
/// 通过任务号获取信息
|
||||
/// </summary>
|
||||
public static string Tasknumber { get => IpAddress + "/api/location/PalletCycleDetailByPalletNum?palletNum="; }
|
||||
/// <summary>
|
||||
/// 隐藏部分箱子
|
||||
/// </summary>
|
||||
public static string Batchnumber { get => IpAddress + "/api/wmsLocation/GetComponentByBatch?batch="; }
|
||||
public static string Highlights { get => IpAddress + "/api/location/GetPalletCycleWithLocation?rfidCode="; }
|
||||
public static IEnumerator Getbytes(string url, Action<string> callback)
|
||||
{
|
||||
using (UnityWebRequest www = new UnityWebRequest(url))
|
||||
|
@ -108,7 +113,38 @@ public static class InterfaceManager
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get网络请求
|
||||
/// </summary>
|
||||
/// <param name="url">路径</param>
|
||||
/// <param name="callback">方法回调</param>
|
||||
/// <returns></returns>
|
||||
public static IEnumerator Getstring(string url, Action<string, string> callback)
|
||||
{
|
||||
using (UnityWebRequest www = UnityWebRequest.Get(url))
|
||||
{
|
||||
www.SetRequestHeader("Accept-Charset", "UTF-8");
|
||||
www.SetRequestHeader("Cache-Control", "no-cache");
|
||||
yield return www.SendWebRequest();
|
||||
if (www.result == UnityWebRequest.Result.ConnectionError || www.result == UnityWebRequest.Result.ProtocolError)
|
||||
{
|
||||
callback(null, www.error);
|
||||
Debug.LogError("网络请求失败了");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!string.IsNullOrEmpty(www.downloadHandler.text))
|
||||
{
|
||||
callback(www.downloadHandler.text, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
callback(null, null);
|
||||
Debug.Log("没有获取到数据");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Get网络请求
|
||||
/// </summary>
|
||||
|
|
|
@ -17,7 +17,7 @@ public class Littlepony : MonoBehaviour
|
|||
{
|
||||
GameObject game = transform.GetChild(0).GetChild(0).gameObject;
|
||||
game.transform.SetParent(null);
|
||||
tongs.transform.DOMoveY(tongs.transform.position.y + 0.2f, 0.2f).SetEase(Ease.InOutQuad).OnComplete(() =>
|
||||
tongs.transform.DOMoveY(tongs.transform.position.y + 0.2f, 0.15f).SetEase(Ease.Linear).OnComplete(() =>
|
||||
{
|
||||
game.transform.SetParent(points);
|
||||
//Debug.Log("码垛机拆箱子完毕");
|
||||
|
|
|
@ -18,8 +18,8 @@ public class Littlepony2 : MonoBehaviour
|
|||
{
|
||||
GameObject game = transform.GetChild(0).gameObject;
|
||||
game.transform.SetParent(null);
|
||||
tongs.transform.DOMoveY(tongs.transform.position.y - 0.6f, 0.5f).SetEase(Ease.InOutQuad);
|
||||
game.transform.DOMoveY(game.transform.position.y - 1.33f, 1.5f).SetEase(Ease.InOutQuad).OnComplete(() =>
|
||||
tongs.transform.DOMoveY(tongs.transform.position.y - 0.6f, 0.5f).SetEase(Ease.Linear);
|
||||
game.transform.DOMoveY(game.transform.position.y - 1.33f, 1.5f).SetEase(Ease.Linear).OnComplete(() =>
|
||||
{
|
||||
game.transform.SetParent(points);
|
||||
tongs.transform.DOMoveY(tongs.transform.position.y + 0.4f, 0.2f).SetEase(Ease.InOutQuad);
|
||||
|
|
|
@ -31,15 +31,15 @@ public class Littlepony3 : MonoBehaviour
|
|||
GameObject box3 = Instantiate(this.box, transform);
|
||||
box3.transform.SetParent(transform);
|
||||
// Debug.Log("合箱子");
|
||||
tongs.transform.DOMoveY(tongs.position.y - 0.2f, 0.5f).SetEase(Ease.InOutQuad);
|
||||
tongs.transform.DOMoveY(tongs.position.y - 0.2f, 0.5f).SetEase(Ease.Linear);
|
||||
}
|
||||
else if (points.childCount == 0 && transform.childCount == 1)
|
||||
{
|
||||
GameObject game = transform.GetChild(0).gameObject;
|
||||
tongs.transform.DOMoveY(tongs.position.y - 0.3f, 0.3f).SetEase(Ease.InOutQuad).OnComplete(() =>
|
||||
tongs.transform.DOMoveY(tongs.position.y - 0.3f, 0.2f).SetEase(Ease.Linear).OnComplete(() =>
|
||||
{
|
||||
tongs.transform.DOMoveY(tongs.position.y + 0.5f, 0.5f).SetEase(Ease.InOutQuad);
|
||||
game.transform.DOMoveY(game.transform.position.y + 0.38f, 0.5f).SetEase(Ease.InOutQuad).OnComplete(() =>
|
||||
tongs.transform.DOMoveY(tongs.position.y + 0.5f, 0.3f).SetEase(Ease.Linear);
|
||||
game.transform.DOMoveY(game.transform.position.y + 0.38f, 0.3f).SetEase(Ease.Linear).OnComplete(() =>
|
||||
{
|
||||
game.transform.SetParent(points);
|
||||
// Debug.Log("第一个箱子抓起来");
|
||||
|
|
|
@ -17,7 +17,7 @@ public class Palletizer : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 获取对应的状态信息显示toggle
|
||||
/// </summary>
|
||||
public Toggle DropbitTe1, DropbitTe2, TyperboundaryTe, LowerinplaceTe, TuckintoplaceTe1, TuckintoplaceTe2, DropbitTe3, TuckintoplaceTe3, DatamonitoringTe;
|
||||
public Toggle DropbitTe1, DropbitTe2, TyperboundaryTe, LowerinplaceTe, TuckintoplaceTe1, TuckintoplaceTe2, DropbitTe3, TuckintoplaceTe3, DatamonitoringTe;
|
||||
/// <summary>
|
||||
/// 获取对应的故障信息显示toggle
|
||||
/// </summary>
|
||||
|
@ -30,250 +30,284 @@ public class Palletizer : MonoBehaviour
|
|||
|
||||
}
|
||||
|
||||
public void Getpalletizer(string timetext,string boxtext, string dropbitTe1, string dropbitTe2, string typerboundaryTe, string lowerinplaceTe,
|
||||
public void Getpalletizer(string timetext, string boxtext, string dropbitTe1, string dropbitTe2, string typerboundaryTe, string lowerinplaceTe,
|
||||
string tuckintoplaceTe1, string tuckintoplaceTe2, string dropbitTe3, string tuckintoplaceTe3, string datamonitoringTe, string overtimeTe,
|
||||
string breakdownTe1, string scalingfaultTe, string launchfailureTe, string contactfaultTe, string breakdownTe2, string breakdownTe3, string liftingfaultTe, Action action)
|
||||
{
|
||||
Timeidtext.text = timetext;
|
||||
Timeidtext.text = timetext;
|
||||
Boxtext.text = boxtext;
|
||||
if (dropbitTe1 != null)
|
||||
|
||||
switch (dropbitTe1)
|
||||
{
|
||||
switch (dropbitTe1)
|
||||
{
|
||||
case "False":
|
||||
DropbitTe1.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
DropbitTe1.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
DropbitTe1.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
DropbitTe1.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
DropbitTe1.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (dropbitTe2 != null)
|
||||
|
||||
|
||||
switch (dropbitTe2)
|
||||
{
|
||||
switch (dropbitTe2)
|
||||
{
|
||||
case "False":
|
||||
DropbitTe2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
DropbitTe2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
DropbitTe2.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
DropbitTe2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
DropbitTe2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (typerboundaryTe != null)
|
||||
|
||||
|
||||
switch (typerboundaryTe)
|
||||
{
|
||||
switch (typerboundaryTe)
|
||||
{
|
||||
case "False":
|
||||
TyperboundaryTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
TyperboundaryTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
TyperboundaryTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
TyperboundaryTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
TyperboundaryTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (lowerinplaceTe != null)
|
||||
|
||||
|
||||
switch (lowerinplaceTe)
|
||||
{
|
||||
switch (lowerinplaceTe)
|
||||
{
|
||||
case "False":
|
||||
LowerinplaceTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
LowerinplaceTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
LowerinplaceTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
LowerinplaceTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
LowerinplaceTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (tuckintoplaceTe1 != null)
|
||||
|
||||
|
||||
switch (tuckintoplaceTe1)
|
||||
{
|
||||
switch (tuckintoplaceTe1)
|
||||
{
|
||||
case "False":
|
||||
TuckintoplaceTe1.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
TuckintoplaceTe1.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
TuckintoplaceTe1.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
TuckintoplaceTe1.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
TuckintoplaceTe1.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (tuckintoplaceTe2 != null)
|
||||
|
||||
|
||||
switch (tuckintoplaceTe2)
|
||||
{
|
||||
switch (tuckintoplaceTe2)
|
||||
{
|
||||
case "False":
|
||||
TuckintoplaceTe2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
TuckintoplaceTe2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
TuckintoplaceTe2.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
TuckintoplaceTe2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
TuckintoplaceTe2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (dropbitTe3 != null)
|
||||
|
||||
|
||||
switch (dropbitTe3)
|
||||
{
|
||||
switch (dropbitTe3)
|
||||
{
|
||||
case "False":
|
||||
DropbitTe3.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
DropbitTe3.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
DropbitTe3.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
DropbitTe3.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
DropbitTe3.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (tuckintoplaceTe3 != null)
|
||||
|
||||
|
||||
switch (tuckintoplaceTe3)
|
||||
{
|
||||
switch (tuckintoplaceTe3)
|
||||
{
|
||||
case "False":
|
||||
TuckintoplaceTe3.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
TuckintoplaceTe3.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
TuckintoplaceTe3.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
TuckintoplaceTe3.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
TuckintoplaceTe3.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (datamonitoringTe != null)
|
||||
|
||||
|
||||
switch (datamonitoringTe)
|
||||
{
|
||||
switch (datamonitoringTe)
|
||||
{
|
||||
case "False":
|
||||
DatamonitoringTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
DatamonitoringTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
DatamonitoringTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
DatamonitoringTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
DatamonitoringTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (overtimeTe != null)
|
||||
|
||||
|
||||
switch (overtimeTe)
|
||||
{
|
||||
switch (overtimeTe)
|
||||
{
|
||||
case "False":
|
||||
OvertimeTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
OvertimeTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
OvertimeTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
OvertimeTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
OvertimeTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (breakdownTe1 != null)
|
||||
|
||||
|
||||
switch (breakdownTe1)
|
||||
{
|
||||
switch (breakdownTe1)
|
||||
{
|
||||
case "False":
|
||||
BreakdownTe1.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
BreakdownTe1.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
BreakdownTe1.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
BreakdownTe1.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
BreakdownTe1.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (scalingfaultTe != null)
|
||||
|
||||
|
||||
switch (scalingfaultTe)
|
||||
{
|
||||
switch (scalingfaultTe)
|
||||
{
|
||||
case "False":
|
||||
ScalingfaultTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
ScalingfaultTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
ScalingfaultTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
ScalingfaultTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
ScalingfaultTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (launchfailureTe != null)
|
||||
|
||||
|
||||
switch (launchfailureTe)
|
||||
{
|
||||
switch (launchfailureTe)
|
||||
{
|
||||
case "False":
|
||||
LaunchfailureTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
LaunchfailureTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
LaunchfailureTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
LaunchfailureTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
LaunchfailureTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (contactfaultTe != null)
|
||||
|
||||
|
||||
switch (contactfaultTe)
|
||||
{
|
||||
switch (contactfaultTe)
|
||||
{
|
||||
case "False":
|
||||
ContactfaultTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
ContactfaultTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
ContactfaultTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
ContactfaultTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
ContactfaultTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (breakdownTe2 != null)
|
||||
|
||||
|
||||
switch (breakdownTe2)
|
||||
{
|
||||
switch (breakdownTe2)
|
||||
{
|
||||
case "False":
|
||||
BreakdownTe2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
BreakdownTe2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
BreakdownTe2.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
BreakdownTe2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
BreakdownTe2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (breakdownTe3 != null)
|
||||
|
||||
|
||||
switch (breakdownTe3)
|
||||
{
|
||||
switch (breakdownTe3)
|
||||
{
|
||||
case "False":
|
||||
BreakdownTe3.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
BreakdownTe3.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
BreakdownTe3.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
BreakdownTe3.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
BreakdownTe3.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (liftingfaultTe != null)
|
||||
|
||||
|
||||
switch (liftingfaultTe)
|
||||
{
|
||||
switch (liftingfaultTe)
|
||||
{
|
||||
case "False":
|
||||
LiftingfaultTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
LiftingfaultTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
LiftingfaultTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
LiftingfaultTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
LiftingfaultTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
Offbutton.onClick.AddListener(() =>
|
||||
{
|
||||
if (action != null)
|
||||
|
|
|
@ -13,12 +13,12 @@ public class Replacebattery : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 显示页面数据文本
|
||||
/// </summary>
|
||||
public Text Timeidtext,Tasknumbertext, Batterytext1, Batterytext2, Batterytext3, Batterytext4;
|
||||
public Text Timeidtext, Tasknumbertext, Batterytext1, Batterytext2, Batterytext3, Batterytext4;
|
||||
/// <summary>
|
||||
/// 显示页面数据Toggle组件
|
||||
/// </summary>
|
||||
public Toggle ReachintoplaceTe2, DescentobstacleTe, LowerinplaceTe, WalkingdriveTe, ScramTe, RunningfaultTe, LiftcircuitbreakerTe, TuckintoplaceTe1, TuckintoplaceTe2, FetchbitTe, PowersupplyconditionTe;
|
||||
public void Getbattery(string timetext,string tasknumbertext, string batterytext1, string batterytext2, string batterytext3, string batterytext4, string reachintoplaceTe2, string descentobstacleTe, string lowerinplaceTe,
|
||||
public void Getbattery(string timetext, string tasknumbertext, string batterytext1, string batterytext2, string batterytext3, string batterytext4, string reachintoplaceTe2, string descentobstacleTe, string lowerinplaceTe,
|
||||
string walkingdriveTe, string scramTe, string runningfaultTe, string liftcircuitbreakerTe, string tuckintoplaceTe1, string tuckintoplaceTe2, string fetchbitTe, string powersupplyconditionTe, Action action)
|
||||
{
|
||||
Timeidtext.text = timetext;
|
||||
|
@ -27,159 +27,179 @@ public class Replacebattery : MonoBehaviour
|
|||
Batterytext2.text = batterytext2;
|
||||
Batterytext3.text = batterytext3;
|
||||
Batterytext4.text = batterytext4;
|
||||
if (reachintoplaceTe2 != null)
|
||||
|
||||
switch (reachintoplaceTe2)
|
||||
{
|
||||
switch (reachintoplaceTe2)
|
||||
{
|
||||
case "False":
|
||||
ReachintoplaceTe2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
ReachintoplaceTe2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
ReachintoplaceTe2.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
ReachintoplaceTe2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
ReachintoplaceTe2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (descentobstacleTe != null)
|
||||
|
||||
|
||||
switch (descentobstacleTe)
|
||||
{
|
||||
switch (descentobstacleTe)
|
||||
{
|
||||
case "False":
|
||||
DescentobstacleTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
DescentobstacleTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
DescentobstacleTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
DescentobstacleTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
DescentobstacleTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (lowerinplaceTe != null)
|
||||
|
||||
|
||||
switch (lowerinplaceTe)
|
||||
{
|
||||
switch (lowerinplaceTe)
|
||||
{
|
||||
case "False":
|
||||
LowerinplaceTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
LowerinplaceTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
LowerinplaceTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
LowerinplaceTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
LowerinplaceTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (walkingdriveTe != null)
|
||||
|
||||
|
||||
switch (walkingdriveTe)
|
||||
{
|
||||
switch (walkingdriveTe)
|
||||
{
|
||||
case "False":
|
||||
WalkingdriveTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
WalkingdriveTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
WalkingdriveTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
WalkingdriveTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
WalkingdriveTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (scramTe != null)
|
||||
|
||||
|
||||
switch (scramTe)
|
||||
{
|
||||
switch (scramTe)
|
||||
{
|
||||
case "False":
|
||||
ScramTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
ScramTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
ScramTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
ScramTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
ScramTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (runningfaultTe != null)
|
||||
|
||||
|
||||
switch (runningfaultTe)
|
||||
{
|
||||
switch (runningfaultTe)
|
||||
{
|
||||
case "False":
|
||||
RunningfaultTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
RunningfaultTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
RunningfaultTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
RunningfaultTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
RunningfaultTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (liftcircuitbreakerTe != null)
|
||||
|
||||
|
||||
switch (liftcircuitbreakerTe)
|
||||
{
|
||||
switch (liftcircuitbreakerTe)
|
||||
{
|
||||
case "False":
|
||||
LiftcircuitbreakerTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
LiftcircuitbreakerTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
LiftcircuitbreakerTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
LiftcircuitbreakerTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
LiftcircuitbreakerTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (tuckintoplaceTe1 != null)
|
||||
|
||||
|
||||
switch (tuckintoplaceTe1)
|
||||
{
|
||||
switch (tuckintoplaceTe1)
|
||||
{
|
||||
case "False":
|
||||
TuckintoplaceTe1.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
TuckintoplaceTe1.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
TuckintoplaceTe1.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
TuckintoplaceTe1.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
TuckintoplaceTe1.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (tuckintoplaceTe2 != null)
|
||||
|
||||
|
||||
switch (tuckintoplaceTe2)
|
||||
{
|
||||
switch (tuckintoplaceTe2)
|
||||
{
|
||||
case "False":
|
||||
TuckintoplaceTe2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
TuckintoplaceTe2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
TuckintoplaceTe2.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
TuckintoplaceTe2.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
TuckintoplaceTe2.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (fetchbitTe != null)
|
||||
|
||||
|
||||
switch (fetchbitTe)
|
||||
{
|
||||
switch (fetchbitTe)
|
||||
{
|
||||
case "False":
|
||||
FetchbitTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
FetchbitTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
FetchbitTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
FetchbitTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
FetchbitTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (powersupplyconditionTe != null)
|
||||
|
||||
switch (powersupplyconditionTe)
|
||||
{
|
||||
switch (powersupplyconditionTe)
|
||||
{
|
||||
case "False":
|
||||
PowersupplyconditionTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
PowersupplyconditionTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "False":
|
||||
PowersupplyconditionTe.isOn = false;
|
||||
break;
|
||||
case "":
|
||||
PowersupplyconditionTe.isOn = false;
|
||||
break;
|
||||
case "True":
|
||||
PowersupplyconditionTe.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
Offbutton.onClick.AddListener(() =>
|
||||
{
|
||||
|
|
|
@ -0,0 +1,17 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Tipspanel : MonoBehaviour
|
||||
{
|
||||
public Button Quebutton;
|
||||
public void Hihe(Action action)
|
||||
{
|
||||
Quebutton.onClick.AddListener(() =>
|
||||
{
|
||||
action?.Invoke();
|
||||
});
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: cdf48133b8f337a4b9278217e644da3c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -11,7 +11,7 @@ public class Warehousingdata : MonoBehaviour
|
|||
[Header("设备ID")]
|
||||
public string ID;
|
||||
[Header("位移速度")]
|
||||
public float Speed = 3.5f;
|
||||
private float Speed = 3.5f;
|
||||
[Header("正传判断点位是否有箱子")]
|
||||
public Transform Onschedule;
|
||||
[Header("正转需要位移的点位")]
|
||||
|
@ -815,7 +815,7 @@ public class Warehousingdata : MonoBehaviour
|
|||
if (box != null)
|
||||
{
|
||||
box.transform.SetParent(null);
|
||||
box.transform.DOMove(Onschedule2.position, (Vector3.Distance(box.transform.position, Onschedule2.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
|
||||
box.transform.DOMove(Onschedule2.position, (Vector3.Distance(box.transform.position, Onschedule2.transform.position) / Speed)).SetEase(Ease.Linear).OnComplete(() =>
|
||||
{
|
||||
box.transform.SetParent(Onschedule2);
|
||||
});
|
||||
|
@ -831,7 +831,7 @@ public class Warehousingdata : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 正传点位
|
||||
/// </summary>
|
||||
public void Intotheforword()
|
||||
public async UniTask Intotheforword()
|
||||
{
|
||||
if (Onschedule.childCount > 0)
|
||||
{
|
||||
|
@ -841,7 +841,7 @@ public class Warehousingdata : MonoBehaviour
|
|||
if (box != null)
|
||||
{
|
||||
box.transform.SetParent(null);
|
||||
box.transform.DOMove(Onschedule2.position, (Vector3.Distance(box.transform.position, Onschedule2.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
|
||||
box.transform.DOMove(Onschedule2.position, (Vector3.Distance(box.transform.position, Onschedule2.transform.position) / Speed)).SetEase(Ease.Linear).OnComplete(() =>
|
||||
{
|
||||
box.transform.SetParent(Onschedule2);
|
||||
});
|
||||
|
@ -857,7 +857,7 @@ public class Warehousingdata : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 反转点位需要判断
|
||||
/// </summary>
|
||||
public void Tothereversal()
|
||||
public async UniTask Tothereversal()
|
||||
{
|
||||
if (Antipoint1)
|
||||
{
|
||||
|
@ -871,7 +871,7 @@ public class Warehousingdata : MonoBehaviour
|
|||
{
|
||||
//Debug.Log("获取到反转箱子");
|
||||
box.transform.SetParent(null);
|
||||
box.transform.DOMove(Antipoint2.position, (Vector3.Distance(box.transform.position, Antipoint2.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
|
||||
box.transform.DOMove(Antipoint2.position, (Vector3.Distance(box.transform.position, Antipoint2.transform.position) / Speed)).SetEase(Ease.Linear).OnComplete(() =>
|
||||
{
|
||||
//Debug.Log("反转完成");
|
||||
box.transform.SetParent(Antipoint2);
|
||||
|
@ -897,7 +897,7 @@ public class Warehousingdata : MonoBehaviour
|
|||
if (box)
|
||||
{
|
||||
box.transform.SetParent(null);
|
||||
box.transform.DOMove(Reversing.position, (Vector3.Distance(box.transform.position, Reversing.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
|
||||
box.transform.DOMove(Reversing.position, (Vector3.Distance(box.transform.position, Reversing.position) / Speed)).SetEase(Ease.Linear).OnComplete(() =>
|
||||
{
|
||||
box.transform.SetParent(Reversing);
|
||||
});
|
||||
|
@ -910,7 +910,7 @@ public class Warehousingdata : MonoBehaviour
|
|||
if (box)
|
||||
{
|
||||
box.transform.SetParent(null);
|
||||
box.transform.DOMove(Reversing2.position, (Vector3.Distance(box.transform.position, Reversing2.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
|
||||
box.transform.DOMove(Reversing2.position, (Vector3.Distance(box.transform.position, Reversing2.position) / Speed)).SetEase(Ease.Linear).OnComplete(() =>
|
||||
{
|
||||
box.transform.SetParent(Reversing2);
|
||||
});
|
||||
|
|
|
@ -1 +1 @@
|
|||
172.16.1.106:5005
|
||||
172.16.1.104:5005
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f54d1bd14bd3ca042bd867b519fee8cc
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8e7e8f5a82a3a134e91c54efd2274ea9
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,470 @@
|
|||
TextMesh Pro!
|
||||
Advanced Text Rendering for Unity 3D
|
||||
|
||||
USER GUIDE
|
||||
|
||||
Release 1.0.54
|
||||
|
||||
Dec 2016
|
||||
Copyright (C) 2016 Stephan Bouchard - All Rights Reserved
|
||||
This manual, as well as the software described in it, is furnished under license and may
|
||||
be used or copied only in accordance with the terms of such license. The content of
|
||||
this manual is furnished for informational use only, is subject to change without notice
|
||||
and should not be construed as a commitment by its authors. The author assumes no
|
||||
responsibility or liability for any errors or inaccuracies that may appear in this manual.
|
||||
TextMesh Pro!
|
||||
|
||||
User Guide / Table of Contents
|
||||
|
||||
Getting Started
|
||||
|
||||
Overview........................................................................................................................ 4
|
||||
Installation..................................................................................................................... 4
|
||||
Quick Start..................................................................................................................... 4
|
||||
Support & API documentation.................................................................................. 4
|
||||
|
||||
TextMeshPro Component
|
||||
|
||||
Text Input Box............................................................................................................... 5
|
||||
Font Settings................................................................................................................. 6
|
||||
|
||||
Material Editor & Shaders Overview
|
||||
|
||||
Shader Overview.......................................................................................................... 7
|
||||
Material Editor UI Panels & Features........................................................................ 7
|
||||
|
||||
Font Asset Creator
|
||||
|
||||
General Overview...................................................................................................... 10
|
||||
|
||||
Font Asset
|
||||
|
||||
General Font Information & Sub-Assets............................................................... 13
|
||||
Font Settings............................................................................................................... 13
|
||||
Character Set Info...................................................................................................... 14
|
||||
Kerning Table.............................................................................................................. 14
|
||||
|
||||
3 / 14
|
||||
TextMesh Pro!
|
||||
|
||||
User Guide / Getting Started
|
||||
|
||||
Overview
|
||||
|
||||
This User Guide was designed to provide TextMesh Pro users with a basic overview of the
|
||||
features and functionality of the tool.
|
||||
|
||||
Installation
|
||||
|
||||
Once you have downloaded TextMesh Pro from Unity’s Asset Store, go to: “Assets->Import
|
||||
Package->Custom Package...”. In the Import Asset window, find and select the TextMeshPro.
|
||||
unitypackage file. After the “Importing package” window appears in Unity, verify that all items to
|
||||
import are selected and then click the Import button in the bottom right of the window.
|
||||
|
||||
Quick Start
|
||||
|
||||
There are two TextMesh Pro components available. To add a new TextMesh Pro text object
|
||||
which works with the Mesh Renderer, go to: “GameObject->3D Object->TextMeshPro Text”.
|
||||
To add a TextMesh Pro Component which works with the New UI, go to: “GameObject->UI-
|
||||
>TextMeshPro Text”.
|
||||
|
||||
You may also wish to watch this short video showing how to add TextMesh Pro text objects into
|
||||
a scene.
|
||||
|
||||
Support & API Documentation
|
||||
|
||||
Should you have questions or require assistance, please visit the TextMesh Pro User Forum
|
||||
where you will find additional information, Video Tutorials and FAQ. In the event you are unable
|
||||
to find the information you seek, feel free to register and post on the user forum or to contact
|
||||
Support@DigitalNativeStudios.com
|
||||
Online Documentation is also available on TextMesh Pro including Rich Text tags, Shaders,
|
||||
Scripting API and more.
|
||||
|
||||
4 / 14
|
||||
TextMesh Pro!
|
||||
|
||||
User Guide / Component Overview
|
||||
|
||||
Component Overview
|
||||
|
||||
The TextMesh Pro component is divided into two sections: The Text Input and the Font Settings.
|
||||
|
||||
Text Input Box
|
||||
|
||||
This area is where you will type the text to be rendered. Multiple lines of text can be entered by
|
||||
pressing <Enter> on your keyboard or by typing the special character \n.
|
||||
Tabulation can be achieved by using \t. These are tab stops with a spacing interval equal to
|
||||
roughly 25% of the point size. For an alternative to tabs, see the <pos> tag below.
|
||||
The Text Input area also supports Rich Text tags. Tags are defined by enclosing the tag between
|
||||
“<” and “>” characters. Below is a partial list of supported tags. Updated tag list is available here.
|
||||
<b>Bold</b>
|
||||
<i>Italics</i>
|
||||
<u>Underline</u>
|
||||
<s>Strikethrough</s>
|
||||
<sup>Superscript</sup>
|
||||
<sub>Subscript</sub>
|
||||
<size=48>Point size 48</size>
|
||||
<size=+18>Point size increased by 18</size>
|
||||
<size=-18>Point size decreased by 18</size>
|
||||
<pos=5.5>Characters positioned about 5.5 characters from left side.
|
||||
<color=yellow>Yellow text</color>
|
||||
<#00ff00>Green text</color>
|
||||
|
||||
5 / 14
|
||||
TextMesh Pro!
|
||||
|
||||
User Guide / Component Overview
|
||||
|
||||
Font Settings
|
||||
|
||||
Font Asset This is the TextMeshPro Font Asset that
|
||||
|
||||
will be used to render the text.
|
||||
|
||||
Font Style Applies a global style to the text like
|
||||
bold, italics, etc.
|
||||
|
||||
Vertex Color Color that will be assigned as a vertex
|
||||
color for each character unless a color
|
||||
tag has been specified.
|
||||
|
||||
Color Gradient Enables using a Vertex Color Gradient.
|
||||
|
||||
Override Color Tags Enables overriding color tags. This
|
||||
results in all characters using the Face
|
||||
Color instead of the color tag.
|
||||
|
||||
Font Size The point size of the characters.
|
||||
|
||||
Auto Size Dynamically adjusts the point size
|
||||
between the min & max to fit the size
|
||||
of the text container.
|
||||
|
||||
Character Spacing Controls the spacing between individual characters.
|
||||
|
||||
Spacing Enables adjustments to character, line and paragraph spacing.
|
||||
|
||||
Alignment Controls the alignment of the text. Options are Left, Center, Right and Justified. When Justified is
|
||||
selected, the ratio controls how additional spacing is added between words and characters.
|
||||
|
||||
Enable Word Wrap Enables or disables Word Wrapping.
|
||||
|
||||
UV Mapping Options Controls how the texture (face & border) are mapping on the text object.
|
||||
|
||||
Enable Kerning Enables or disables Kerning if any kerning pairs are defined in the kerning table of the Font Asset.
|
||||
|
||||
Extra Padding Extra padding may be required for very small fonts. This extra padding prevents the characters
|
||||
from being clipped.
|
||||
|
||||
6 / 14
|
||||
TextMesh Pro!
|
||||
|
||||
User Guide / Material Editor & Shader Overview
|
||||
|
||||
Material Editor & Shaders
|
||||
|
||||
TextMeshPro includes several custom shaders along with a custom material editor which was
|
||||
designed to keep things simple by only exposing those properties which are expected to be
|
||||
modified.
|
||||
|
||||
There are two groups of shaders which include a Bitmap shader & a few Signed Distance Field
|
||||
shaders. TextMesh Pro’s shaders can be found in “TextMeshPro/...” section of the shader list in
|
||||
the material component. Below is a list and brief description of the SDF shaders. Updated shader
|
||||
information is also available here.
|
||||
|
||||
Distance Field Mobile
|
||||
This lightweight shader contains just the bare essential features and offers the best overall performance.
|
||||
|
||||
Distance Field
|
||||
This more advanced shader includes a large selection of features. It is the shader that is assigned by default to all
|
||||
Signed Distance Field font assets. It still offers excellent performance.
|
||||
|
||||
Distance Field Surface
|
||||
This shader includes essentially the same features as the Distance Field shader. However, instead of using simulated
|
||||
lighting, it uses the scene lights. These text objects can also cast shadows. This shader uses per pixel lighting.
|
||||
|
||||
Distance Field Surface Mobile
|
||||
This is a lightweight version of the Surface shader with limited features. It uses per vertex lighting and does not use
|
||||
directional information from lights. However it does factor in light distance.
|
||||
|
||||
Material Editor Feature Panels
|
||||
|
||||
In this section, you will find an overview of each of the feature panels used by the custom
|
||||
material editor. Clicking on these panels will hide or reveal their features. Some of these panels
|
||||
need to be enabled to turn on their functionality. Different panels will be available on the various
|
||||
shaders.
|
||||
|
||||
Face Panel
|
||||
Color - Select the color and transparency for the face of the characters.
|
||||
This color will be combined with the vertex color.
|
||||
|
||||
Texture - Select a texture to be applied to the face of the characters.
|
||||
The Color will affect the color of the texture. How the texture is applied
|
||||
to the characters / text object is controlled by the mapping options in
|
||||
the Editor Panel. The texture option is not available on all shaders.
|
||||
|
||||
Softness - Controls the softness of the face of the characters. Please not the face softness begins at the edge which
|
||||
may be underneath the Outline.
|
||||
|
||||
Dilate - Increases or decreases the size of the characters.
|
||||
|
||||
7 / 14
|
||||
TextMesh Pro!
|
||||
|
||||
User Guide / Material Editor & Shader Overview
|
||||
|
||||
Gloss - Controls how shiny the surface of the characters appears
|
||||
when using the Surface shaders.
|
||||
Outline Panel
|
||||
Color - Controls the color and transparency for the Outline of the
|
||||
characters.
|
||||
|
||||
Texture - Select a texture to be applied to the face of the characters.
|
||||
The Color will affect the color of the texture. How the texture is
|
||||
applied to the characters / text object is controlled by the mapping
|
||||
options in the Editor Panel. The texture option is not available on all
|
||||
shaders.
|
||||
|
||||
Thickness - Controls the thickness of the Outline. The Outline is
|
||||
applied on the edge of the face and expands inwards and outwards.
|
||||
|
||||
Gloss - Controls how shiny the surface of the characters appears when using the Surface shaders.
|
||||
|
||||
Underlay Panel
|
||||
Underlay can be used to add a shadow or border to the text object.
|
||||
This is a very efficient way to add contrast to small text.
|
||||
|
||||
Color - Controls the color and transparency for the Underlay.
|
||||
|
||||
Offset (X, Y) - Controls the position of the Underlay. Please not
|
||||
Underlay has a limited range.
|
||||
|
||||
Dilate - Increases or decreases the size of the underlay. This can be
|
||||
used to make the shadow appear bigger or with an Offset of (0, 0)
|
||||
create a nice border around the text.
|
||||
|
||||
Softness - Controls the softness of the underlay.
|
||||
|
||||
Bevel Panel
|
||||
Bevel simulates the visual appearance of a 3D bevel on a 2D object.
|
||||
|
||||
Type - Two types are available; Outer and Inner bevel.
|
||||
|
||||
Amount - Controls the amount of bevel being applied.
|
||||
|
||||
Offset - Controls the position of the bevel relative to the edge of the
|
||||
face of the character.
|
||||
|
||||
Width - Controls the width of the bevel effect.
|
||||
|
||||
Roundness - Determines if the bevel ridges will appear sharp or
|
||||
rounded.
|
||||
|
||||
Clamp - Limits the height of the bevel. This visually looks like the edges have been flattened.
|
||||
|
||||
8 / 14
|
||||
TextMesh Pro!
|
||||
|
||||
User Guide / Material Editor & Shader Overview
|
||||
|
||||
Lighting Panel
|
||||
The lighting settings controls the appearance of the bevel, bump and
|
||||
environmental mapping.
|
||||
Light Angle - Controls the angle of the light.
|
||||
Specular Color - Determines the color of the specular highlights.
|
||||
Specular Power - Controls the strength of the specular highlights.
|
||||
Reflectivity Power - Controls the amount of light being reflected.
|
||||
Diffuse Shadow - Increase or decrease the amount of light received
|
||||
by the object.
|
||||
Ambient Shadow - Controls how pronounced the light and bevel
|
||||
edges appear.
|
||||
|
||||
BumpMap Panel
|
||||
Texture - The normal map to be applied to the text object.
|
||||
Face - Controls the amount of bump mapping to be applied to the
|
||||
face of the characters.
|
||||
Outline - The amount of bump mapping applied to the Outline of the
|
||||
characters.
|
||||
|
||||
EnvMap Panel
|
||||
Color - The color will brighten, darken or tint the environmental map.
|
||||
Default color is black which leaves the text object unaffected.
|
||||
Texture - The Cube map to be applied to the text object.
|
||||
|
||||
Glow Panel
|
||||
Color - The color and transparency of the Glow.
|
||||
Offset - Controls the position of the glow. A value of 0.0 is on the
|
||||
edge of the face of the character.
|
||||
Inner - Controls how far the Glow effect extends towards the inside
|
||||
of the face.
|
||||
Outer - Controls how far the Glow effect extends towards the outside
|
||||
of the face.
|
||||
Power - Controls the amount of Glow.
|
||||
|
||||
9 / 14
|
||||
TextMesh Pro!
|
||||
|
||||
User Guide / Font Asset Creator
|
||||
|
||||
Font Asset Creator Overview
|
||||
|
||||
To access TextMesh Pro’s Font Asset Creator go to: “Window->TextMeshPro Font Asset
|
||||
Creator”. The following video provides a detailed overview of the Font Asset Creation Process.
|
||||
|
||||
Online documentation is also available on
|
||||
this topic at this location.
|
||||
It is also strongly recommended that you
|
||||
video the following video about Creating &
|
||||
Working with Material Presets with TextMesh
|
||||
Pro.
|
||||
|
||||
Font Settings
|
||||
|
||||
The Font Settings panel is where the font for which a font asset is to be created is selected along
|
||||
with various settings.
|
||||
Font Source is where the font for which an asset is to be created is
|
||||
|
||||
selected.
|
||||
Point Size determines at what point size the font will be created.
|
||||
You can either manually select the size of the font or use the Auto
|
||||
Sizing mode which will find the largest possible font size to fit in the
|
||||
given Atlas Resolution. It is recommended to use Auto Sizing.
|
||||
Font Padding determines how much space in pixel units between
|
||||
each character. Font Padding also determines the spread used in the
|
||||
Signed Distance Field Font Render Mode. For an Atlas Resolution of
|
||||
512 X 512, a value of 5 for padding is generally adequate.
|
||||
Atlas Resolution determines the size of the Font Atlas. For most fonts
|
||||
which include the full ASCII character set, a size of 512 X 512 works usually
|
||||
well for Signed Distance Field Render Mode.
|
||||
Character Set determines what characters will be included in the font atlas.
|
||||
|
||||
10 / 14
|
||||
TextMesh Pro!
|
||||
|
||||
User Guide / Font Asset Creator
|
||||
|
||||
Custom Range allows you to define a range that represents
|
||||
which characters to be included. To define a range the includes
|
||||
the ASCII set + Latin supplemental characters, a user would enter
|
||||
32-126, 161-255 in the Custom Range window.
|
||||
|
||||
Custom Characters allows the user to specify characters to
|
||||
include by typing them Custom Character window.
|
||||
|
||||
Characters from File enables a user to supply a plain text file that
|
||||
contains all the characters to be included in the atlas.
|
||||
|
||||
Font Style allows the user to select if the characters will be
|
||||
created as bold, italics or as an outline as well as defining the
|
||||
thickness of the outline or boldness. Keep in mind that this is
|
||||
mostly useful for normal bitmap fonts. Since Signed Distance
|
||||
Field font rendering enables the creation of bold or an outline
|
||||
dynamically these style options are fun to experiment with but
|
||||
not essential.
|
||||
|
||||
Font Render Mode determines how the characters will be
|
||||
rendered.
|
||||
|
||||
Hinted Smooth is anti-aliased rendering with hinting.
|
||||
|
||||
Smooth is the same without hinting.
|
||||
|
||||
Raster Hinted renders the characters without anti-aliasing with
|
||||
hinting.
|
||||
|
||||
Raster is no anti-aliasing or hinting.
|
||||
|
||||
Signed Distance Field 16 is the standard mode for creating a
|
||||
SDF Atlas. The font will be up sampled 16X to produce a more
|
||||
accurate Signed Distance Field Atlas.
|
||||
|
||||
Signed Distance Field 32 is the same as above but with 32X up sampling. Using this mode will result in a more
|
||||
accurate SDF Atlas which although more accurate may deliver only subtle visual improvements. This options should
|
||||
mostly be used when trying to fit a full ASCII set into a small 256 X 256 atlas or when dealing with a complex shaped
|
||||
font with high frequency curve changes. Note: This processing mode will be significantly slower than the 16X mode.
|
||||
|
||||
Note: Padding represents the spread that will be used in the creation of the SDF Atlas. The larger the spread the longer it will
|
||||
take to process the atlas. Higher spread provides for better control over outline thickness, bevel and glow “tweak-ability” but will
|
||||
result in the characters being smaller in the atlas. Smaller point size means potentially less sampling points and perhaps not as
|
||||
good contour accuracy. It is a trade off or balance between those two. Typically a Spread or padding of 5 is good for normal text
|
||||
and Spread of 7 for things like titles which typically have larger outline, bevel and glow options.
|
||||
|
||||
Get Kerning Pairs determines if the kerning pairs that may exist in the font file will be added to the font asset. In the
|
||||
event no kerning pairs are found in the font file, new kerning pairs can always be added in the TextMeshPro Font
|
||||
Asset Editor Panel.
|
||||
|
||||
11 / 14
|
||||
TextMesh Pro!
|
||||
|
||||
User Guide / Font Asset Creator
|
||||
|
||||
Generate Font Atlas will get the font engine to render the select font / characters.
|
||||
Save TextMeshPro Font Asset will bring up a file requester allowing you to choose a file location and a name for
|
||||
the newly created asset. By default the font name will be that of the font name. When using Signed Distance Field
|
||||
Render Mode, this name will be Font Name with SDF added. We recommend you save your font assets in the
|
||||
“Assets/Resources/Fonts/...” or create such folder structure if one does not exists. As text objects are frequently
|
||||
created via scripts which results in font assets not being referenced by any scene objects, this guarantees your fonts
|
||||
assets will be include in the build and available.
|
||||
|
||||
12 / 14
|
||||
TextMesh Pro!
|
||||
|
||||
User Guide / Font Asset
|
||||
|
||||
Font Asset
|
||||
|
||||
TextMesh Pro uses a custom font asset which contains
|
||||
information necessary to display the font. The font asset is
|
||||
divided into five sections which are as follows:
|
||||
Face Info contains information specific to the font that was
|
||||
rendered using the Font Asset Creator. This includes the
|
||||
follow information:
|
||||
|
||||
Font Source - The name of the font.
|
||||
Font Size - The point size at which the font was renderer in the font
|
||||
atlas.
|
||||
Line Height - This is the spacing between each lines of text.
|
||||
Baseline - The position where the characters “sit” on the line.
|
||||
Ascender - The highest point of any characters in the font.
|
||||
Descender - The lowest point of any characters in the font.
|
||||
Underline - The position of the underline.
|
||||
Width & Height - The width and height of the font atlas.
|
||||
|
||||
Font Sub-Assets displays the sub assets that are part of the
|
||||
custom font.
|
||||
|
||||
Font Atlas - Texture which contains all the characters of the font. This
|
||||
texture is specific to such font.
|
||||
Font Material - Default material for this font which holds a reference to the Font Atlas texture.
|
||||
|
||||
Face Style contains style properties for the font.
|
||||
|
||||
Normal & Bold weight - This defines the normal & bold weight of the font.
|
||||
Italic Style - Defines the slant of italic.
|
||||
|
||||
13 / 14
|
||||
TextMesh Pro!
|
||||
|
||||
User Guide / Font Asset
|
||||
|
||||
Glyph Info contains specific information about each
|
||||
character in the font.
|
||||
|
||||
ASC II & Char - The ASC II code and Character.
|
||||
X & Y - The X and Y position of the character in the font atlas.
|
||||
W & H - The Width and Height of the character in the font atlas.
|
||||
Offsets - The X Offset is where the character is drawn relative to (0, 0).
|
||||
The Y offset represents where the top of the character is located relative
|
||||
to the baseline or (0, 0). The Advance is how far to advance after this
|
||||
character.
|
||||
|
||||
Kerning Table Info contains the kerning information for the
|
||||
font. Kerning data can either import at font creation time or
|
||||
added manually using this panel.
|
||||
|
||||
Left Char - The left character part of the pair.
|
||||
Right Char - The right character part of the pair.
|
||||
Offset - The offset between the left and right character.
|
||||
|
||||
14 / 14
|
||||
|
|
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|
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