This commit is contained in:
yulong 2025-02-24 08:26:19 +08:00
parent a5029ff06f
commit c3e0045984
417 changed files with 71816 additions and 12902 deletions

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Assets/RemoveSplash(1).cs Normal file
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using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Rendering;
public class RemoveSplash
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]
static void Init()
{
#if UNITY_WEBGL
Application.focusChanged += Application_focusChanged;
# else
Task.Run(() => { SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate); });
#endif
}
#if UNITY_WEBGL
private static void Application_focusChanged(bool obj)
{
Application.focusChanged -= Application_focusChanged;
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}
#endif
}

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value: 2
value: 1
--- !u!1 &745394665569926008 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: -2605306084284033534, guid: deb727cb1e735a14ab71cc03daf993e9, type: 3}
@ -2351,7 +2363,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
Parent: "\u7A7F\u68AD\u8F661"
Direction: "\u53F3\u4E0B"
Direction: "\u524D"
BoundsCenter: {x: 0, y: 0, z: 0}
--- !u!114 &4346813906520662745
MonoBehaviour:
@ -3204,7 +3216,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
Parent: "\u7A7F\u68AD\u8F661"
Direction: "\u53F3\u4E0B"
Direction: "\u4E0A"
BoundsCenter: {x: 0, y: 0, z: 0}
--- !u!114 &8161459380762392361
MonoBehaviour:
@ -3218,7 +3230,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e064bf4e2de9e364ca7a4c5fd7ff88ad, type: 3}
m_Name:
m_EditorClassIdentifier:
value: 2
value: 1
--- !u!1 &1611721687599948343 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: -4044857257158897843, guid: deb727cb1e735a14ab71cc03daf993e9, type: 3}
@ -5065,7 +5077,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
Parent: "\u7A7F\u68AD\u8F661"
Direction: "\u540E"
Direction: "\u4E0A"
BoundsCenter: {x: 0, y: 0, z: 0}
--- !u!114 &8261381477703077307
MonoBehaviour:
@ -5079,7 +5091,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e064bf4e2de9e364ca7a4c5fd7ff88ad, type: 3}
m_Name:
m_EditorClassIdentifier:
value: 2
value: 3
--- !u!1 &3154746327666375923 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 8811242671908032905, guid: deb727cb1e735a14ab71cc03daf993e9, type: 3}
@ -5834,7 +5846,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
Parent: "\u7A7F\u68AD\u8F661"
Direction: "\u4E0A"
Direction: "\u4E0B"
BoundsCenter: {x: 0, y: 0, z: 0}
--- !u!114 &6119597382205776982
MonoBehaviour:
@ -5889,7 +5901,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
Parent: "\u7A7F\u68AD\u8F661"
Direction: "\u540E\u4E0A"
Direction: "\u4E0B"
BoundsCenter: {x: 0, y: 0, z: 0}
--- !u!114 &554827680016917250
MonoBehaviour:
@ -5903,7 +5915,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e064bf4e2de9e364ca7a4c5fd7ff88ad, type: 3}
m_Name:
m_EditorClassIdentifier:
value: 2
value: 1
--- !u!1 &3839856674022842981 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 7262567700513771295, guid: deb727cb1e735a14ab71cc03daf993e9, type: 3}
@ -6322,7 +6334,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
Parent: "\u7A7F\u68AD\u8F661"
Direction: "\u53F3\u4E0A"
Direction: "\u4E0B"
BoundsCenter: {x: 0, y: 0, z: 0}
--- !u!114 &2109005885590158206
MonoBehaviour:
@ -6810,7 +6822,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
Parent: "\u7A7F\u68AD\u8F661"
Direction: "\u4E0A"
Direction: "\u4E0B"
BoundsCenter: {x: 0, y: 0, z: 0}
--- !u!114 &5737438407924623728
MonoBehaviour:
@ -7201,7 +7213,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
Parent: "\u7A7F\u68AD\u8F661"
Direction: "\u524D\u4E0A"
Direction: "\u4E0A"
BoundsCenter: {x: 0, y: 0, z: 0}
--- !u!114 &6385629489092509306
MonoBehaviour:
@ -7844,7 +7856,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
Parent: "\u7A7F\u68AD\u8F661"
Direction: "\u53F3\u4E0B"
Direction: "\u5DE6"
BoundsCenter: {x: 0, y: 0, z: 0}
--- !u!114 &8189569836450529134
MonoBehaviour:
@ -7858,7 +7870,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e064bf4e2de9e364ca7a4c5fd7ff88ad, type: 3}
m_Name:
m_EditorClassIdentifier:
value: 2
value: 1
--- !u!1 &6098799195275395817 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: -8853106983817564269, guid: deb727cb1e735a14ab71cc03daf993e9, type: 3}
@ -8571,7 +8583,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
Parent: "\u7A7F\u68AD\u8F661"
Direction: "\u524D"
Direction: "\u4E0B"
BoundsCenter: {x: 0, y: 0, z: 0}
--- !u!114 &1218041045425756501
MonoBehaviour:
@ -8668,7 +8680,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
Parent: "\u7A7F\u68AD\u8F661"
Direction: "\u540E\u4E0A"
Direction: "\u4E0D\u52A8"
BoundsCenter: {x: 0, y: 0, z: 0}
--- !u!114 &8182960922530193220
MonoBehaviour:
@ -8682,7 +8694,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e064bf4e2de9e364ca7a4c5fd7ff88ad, type: 3}
m_Name:
m_EditorClassIdentifier:
value: 2
value: 0
--- !u!1 &7142098396726014703 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: -5576037765479424107, guid: deb727cb1e735a14ab71cc03daf993e9, type: 3}
@ -8849,7 +8861,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
Parent: "\u7A7F\u68AD\u8F661"
Direction: "\u524D\u4E0B"
Direction: "\u53F3"
BoundsCenter: {x: 0, y: 0, z: 0}
--- !u!114 &4493220753753453128
MonoBehaviour:
@ -8863,7 +8875,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e064bf4e2de9e364ca7a4c5fd7ff88ad, type: 3}
m_Name:
m_EditorClassIdentifier:
value: 2
value: 1
--- !u!1 &7684972713328593939 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 4262299035866980713, guid: deb727cb1e735a14ab71cc03daf993e9, type: 3}
@ -10038,7 +10050,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
Parent: "\u7A7F\u68AD\u8F661"
Direction: "\u540E\u4E0B"
Direction: "\u4E0B"
BoundsCenter: {x: 0, y: 0, z: 0}
--- !u!114 &1463664562724898401
MonoBehaviour:

File diff suppressed because it is too large Load Diff

View File

@ -256,10 +256,16 @@ public class ExplodeOnClick : MonoBehaviour
{
colidpoints.Add(child.localPosition);
//float moveDistance = CalculateMoveDistance(2);
float moveDistance = Opjgame.GetComponent<GameDisComponent>().value;
Vector3 targetPosition = GetTargetPosition(child.transform, moveDistance);
float moveDistance = 0;
if (equipment == Equipment.Hoister2)
{
moveDistance = Opjgame.GetComponent<GameDisComponent>().value / 100;
}
else
{
moveDistance = Opjgame.GetComponent<GameDisComponent>().value;
}
Vector3 targetPosition = GetTargetPosition2(child.transform, moveDistance);
StartCoroutine(MoveToPosition(child, targetPosition));
}
isp = true;
@ -330,7 +336,46 @@ public class ExplodeOnClick : MonoBehaviour
private Vector3 GetTargetPosition(Transform child, float distance)
{
string direction = child.GetComponent<ModelChilderComponent>()?.Direction;
float dis = child.GetComponent<GameDisComponent>().value;
switch (direction)
{
case "前":
return child.localPosition + new Vector3(0, 0, dis);
case "后":
return child.localPosition + new Vector3(0, 0, -dis);
case "左":
return child.localPosition + new Vector3(-dis, 0, 0);
case "右":
return child.localPosition + new Vector3(dis, 0, 0);
case "上":
return child.localPosition + new Vector3(0, dis, 0);
case "下":
return child.localPosition + new Vector3(0, -dis, 0);
case "前上":
return child.localPosition + new Vector3(0, dis, dis);
case "前下":
return child.localPosition + new Vector3(0, -dis, dis);
case "后上":
return child.localPosition + new Vector3(0, dis, -dis);
case "后下":
return child.localPosition + new Vector3(0, -dis, -dis);
case "左上":
return child.localPosition + new Vector3(-dis, dis, 0);
case "左下":
return child.localPosition + new Vector3(-dis, -dis, 0);
case "右上":
return child.localPosition + new Vector3(dis, dis, 0);
case "右下":
return child.localPosition + new Vector3(dis, -dis, 0);
default:
return child.localPosition; // 默认不移动
}
}
private Vector3 GetTargetPosition2(Transform child, float distance)
{
string direction = child.GetComponent<ModelChilderComponent>()?.Direction;
//float dis=child.GetComponent<GameDisComponent>().value;
switch (direction)
{
case "前":
@ -387,7 +432,7 @@ public class ExplodeOnClick : MonoBehaviour
private float CalculateMoveDistance(int level)
{
if (level == 0)
return 5; // 自定义第一层的移动距离
return 3; // 自定义第一层的移动距离
else if (level == 1)
return 0.1f; // 第二层的移动距离
else if (level == 2)

View File

@ -410,7 +410,7 @@ public class Machine : MonoBehaviour
if (points.transform.childCount > 0)
{
GameObject game = points.transform.GetChild(0).gameObject;
//Destroy(game);
Destroy(game);
}
}
}

View File

@ -117,6 +117,8 @@ public class MqttManager : MonoSingleton<MqttManager>
public List<GameObject> Highlights = new List<GameObject>();
[Header("提升机高亮故障")]
public List<GameObject> hoisters = new List<GameObject>();
[Header("二层箱子")]
public List<GameObject> Boxquantity = new List<GameObject>();
public void Awake()
{
//启动MQTT连接
@ -147,7 +149,7 @@ public class MqttManager : MonoSingleton<MqttManager>
if (messageQueue.TryDequeue(out string message))
{
// 处理消息
//Debug.Log($"剩余:{messageQueue.Count}条数据,取数据-----> {message}");
Debug.Log($"剩余:{messageQueue.Count}条数据,取数据-----> {message}");
//await UniTask.Delay(10);
Allequipment str = JsonConvert.DeserializeObject<Allequipment>(message);
//Debug.Log("接收到的数据" + str);
@ -336,7 +338,7 @@ public class MqttManager : MonoSingleton<MqttManager>
if (boxinformation)
{
boxinformationList.Add(boxinformation);
// Debug.Log("添加后箱子个数" + boxinformationList.Count);
// Debug.Log("添加后箱子个数" + boxinformationList.Count);
}
}
@ -404,4 +406,98 @@ public class MqttManager : MonoSingleton<MqttManager>
}
}
}
/// <summary>
/// 展示隐藏二层箱子
/// </summary>
/// <param name="bos"></param>
public void Box0disappears(bool bos)
{
if (Boxquantity.Count > 0)
{
for (int i = 0; i < Boxquantity.Count; i++)
{
int index = i;
if (Boxquantity[index])
{
Boxquantity[index].SetActive(bos);
//if (Boxquantity[index].transform.childCount == 1)
//{
// GameObject box = Boxquantity[index].transform.GetChild(0).GetComponent<GameObject>();
// box.SetActive(bos);
//}
}
}
}
}
/// <summary>
/// 隐藏所有箱子
/// </summary>
public async UniTask Hidden()
{
if (points.Length > 0)
{
for (int i = 0; i < points.Length; i++)
{
points[i].gameObject.SetActive(false);
}
}
}
/// <summary>
/// 展示部分箱子
/// </summary>
/// <param name="box"></param>
public void Displaysection(List<string> box)
{
if (points.Length > 0)
{
for (int i = 0; i < points.Length; i++)
{
if (i != 0)
{
points[i].gameObject.SetActive(false);
}
}
for (int i = 0; i < box.Count; i++)
{
int index = i;
for (int j = 0; j < points.Length; j++)
{
int index2 = j;
if (box[index] == points[index2].name)
{
points[index2].gameObject.SetActive(true);
//Debug.Log("激活对应箱子的位置" + points[index2].name);
//激活对应箱子位置
}
}
}
//box.Clear();
//Debug.Log("展示完对应箱子之后清空请求接口点位");
}
}
/// <summary>
/// 展示部分箱子二层的隐藏和激活
/// </summary>
/// <param name="box"></param>
/// <param name="bos"></param>
public void Displaysection2(List<string> box, bool bos)
{
for (int i = 0; i < box.Count; i++)
{
int index = i;
for (int j = 0; j < points.Length; j++)
{
int index2 = j;
if (box[index] == points[index2].name)
{
points[index2].gameObject.SetActive(bos);
//Debug.Log("隐藏和激活对应箱子的位置" + points[index2].name);
//激活对应箱子位置
}
}
}
//box.Clear();
//Debug.Log("展示完对应箱子之后清空请求接口点位");
}
}

View File

@ -2318,6 +2318,18 @@ namespace DefaultNamespace
[Serializable]
public class Secondarybox
{
/// <summary>
///
/// </summary>
public int row;
/// <summary>
///
/// </summary>
public int column;
/// <summary>
///
/// </summary>
public int layer;
public string dLocDesc;
/// <summary>
///

View File

@ -48,12 +48,5 @@ public class AddConfing : MonoBehaviour
}
}
public void Restart()
{
string currentSceneName = SceneManager.GetActiveScene().name;
// // 加载当前场景,相当于重新启动
SceneManager.LoadScene(currentSceneName);
// Debug.Log("重新运行场景");
}
}

View File

@ -1,3 +1,4 @@
using Cysharp.Threading.Tasks;
using DefaultNamespace;
using DG.Tweening;
using HighlightPlus;
@ -48,7 +49,7 @@ public class Carinformation : MonoBehaviour
/// <summary>
/// 小车速度
/// </summary>
public float Speed = 3.5f;
private float Speed = 0.6f;
void Start()
{
@ -61,7 +62,7 @@ public class Carinformation : MonoBehaviour
/// 点位,初始发,是否装箱子,是否卸箱子
/// </summary>
/// <param name="carequipment"></param>
public void Setbox(Carequipment carequipment)
public async void Setbox(Carequipment carequipment)
{
if (carequipment.CarState_Err01 != "" && carequipment.CarState_Err01 != "0")
{
@ -73,6 +74,16 @@ public class Carinformation : MonoBehaviour
HighlightEffect highlightEffect = transform.GetComponent<HighlightEffect>();
highlightEffect.highlighted = false;
}
if (carequipment.JobState_BoxCode.Length > 1&& carequipment.CarState_CarPlt == "1")
{
if (transform.childCount == 1)
{
GameObject box = transform.GetChild(0).gameObject;
Boxtasknumber boxtasknumber = box.GetComponent<Boxtasknumber>();
boxtasknumber.ID = carequipment.JobState_BoxCode;
Debug.Log("С³µÉýÆð״̬Ìí¼ÓÈÎÎñºÅ");
}
}
string pointName = carequipment.CarState_Car_Row + "-" + carequipment.CarState_Car_Column + "-" + carequipment.CarState_Car_Layer;
if (MqttManager.Instance.GetTransformByName(pointName))
{
@ -89,7 +100,7 @@ public class Carinformation : MonoBehaviour
}
else
{
Designateddisplacement(currentPoint.position, Speed);
await Designateddisplacement(currentPoint.position, Speed);
}
if (carequipment.CarState_CarPlt == "1" && isInit)
{
@ -109,11 +120,11 @@ public class Carinformation : MonoBehaviour
/// </summary>
/// <param name="dis"></param>
/// <param name="speed"></param>
public void Designateddisplacement(Vector3 dis, float speed)
public async UniTask Designateddisplacement(Vector3 dis, float speed)
{
//Debug.Log("小车运动了");
float times = Vector3.Distance(transform.position, dis) / speed;
transform.DOMove(dis, times).SetEase(Ease.InOutQuad);
transform.DOMove(dis, times).SetEase(Ease.Linear);
}
/// <summary>
/// 初始化赋值
@ -307,8 +318,9 @@ public class Carinformation : MonoBehaviour
{
//Debug.Log("小车上箱请求接口返回的数据" + data);
Initdata initdata = JsonUtility.FromJson<Initdata>(data);
boxinformation.locationId = initdata.result[0].dloc;
boxinformation.locationId = initdata.result[0].sloc;
boxtasknumber.ID = null;
Debug.Log("С³µ·ÅÏä×Óɾ³ýÏäºÅ×Ö¶Î" + boxtasknumber.ID + "Ìí¼ÓС³µID" + boxinformation.locationId);
//Debug.Log("箱子上箱完毕小车身上箱子id" + boxtasknumber.ID + "小车身上locationId" + boxinformation.locationId);
}));
}

View File

@ -38,7 +38,7 @@ public class Conveyordata : MonoBehaviour
/// <summary>
/// 运动的速度
/// </summary>
public float Speed = 3.5f;
private float Speed = 2f;
/// <summary>
/// 初始化判断
/// </summary>
@ -368,7 +368,7 @@ public class Conveyordata : MonoBehaviour
if (box != null)
{
box.transform.SetParent(null);
box.transform.DOMove(Antipoint2.position, (Vector3.Distance(box.transform.position, Antipoint2.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
box.transform.DOMove(Antipoint2.position, (Vector3.Distance(box.transform.position, Antipoint2.transform.position) / Speed)).SetEase(Ease.Linear).OnComplete(() =>
{
//Debug.Log("正常反转");
box.transform.SetParent(Antipoint2);
@ -806,7 +806,7 @@ public class Conveyordata : MonoBehaviour
/// <summary>
/// 正传运动
/// </summary>
public void Forwardposition()
public async UniTask Forwardposition()
{
if (Pointreversal.childCount > 0 && Pointreversal)
{
@ -816,7 +816,7 @@ public class Conveyordata : MonoBehaviour
if (box != null)
{
box.transform.SetParent(null);
box.transform.DOMove(Pointforword.position, (Vector3.Distance(box.transform.position, Pointforword.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
box.transform.DOMove(Pointforword.position, (Vector3.Distance(box.transform.position, Pointforword.transform.position) / Speed)).SetEase(Ease.Linear).OnComplete(() =>
{
box.transform.SetParent(Pointforword);
});
@ -827,7 +827,7 @@ public class Conveyordata : MonoBehaviour
/// <summary>
/// 反转运动
/// </summary>
public void Reverseposition()
public async UniTask Reverseposition()
{
if (Antipoint)
{
@ -839,7 +839,7 @@ public class Conveyordata : MonoBehaviour
if (box != null)
{
box.transform.SetParent(null);
box.transform.DOMove(Antipoint2.position, (Vector3.Distance(box.transform.position, Antipoint2.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
box.transform.DOMove(Antipoint2.position, (Vector3.Distance(box.transform.position, Antipoint2.transform.position) / Speed)).SetEase(Ease.Linear).OnComplete(() =>
{
//Debug.Log("正常反转");
box.transform.SetParent(Antipoint2);

View File

@ -13,7 +13,7 @@ public class Conveyorpanel : MonoBehaviour
/// <summary>
/// 任务信息
/// </summary>
public Text Timeidtext,Tasknumber, Upperboxtext, Initiationtext, Superweighttext, Goaltext, Underthetext, Cleantext, Dragdowntext, Spotchecktext, Smokeboxtext;
public Text Timeidtext, Tasknumber, Upperboxtext, Initiationtext, Superweighttext, Goaltext, Underthetext, Cleantext, Dragdowntext, Spotchecktext, Smokeboxtext;
/// <summary>
/// 状态信息
/// </summary>
@ -21,7 +21,7 @@ public class Conveyorpanel : MonoBehaviour
/// <summary>
/// 接受接口的数据
/// </summary>
public void Getconvey(string timetext,string tasknumber, string upperboxtext, string initiationtext, string superweighttext, string goaltext, string underthetext,
public void Getconvey(string timetext, string tasknumber, string upperboxtext, string initiationtext, string superweighttext, string goaltext, string underthetext,
string cleantext, string dragdowntext, string spotchecktext, string smokeboxtext, string breakdown, string touch, string operation,
string runningovertime, string airswitch, string disconnectingswitch, Action action)
{
@ -36,93 +36,102 @@ public class Conveyorpanel : MonoBehaviour
Dragdowntext.text = dragdowntext;
Spotchecktext.text = spotchecktext;
Smokeboxtext.text = smokeboxtext;
if (breakdown != null)
switch (breakdown)
{
switch (breakdown)
{
case "False":
Breakdown.isOn = false;
break;
case "True":
Breakdown.isOn = true;
break;
default:
break;
}
case "False":
Breakdown.isOn = false;
break;
case "":
Breakdown.isOn = false;
break;
case "True":
Breakdown.isOn = true;
break;
default:
break;
}
if (touch != null)
switch (touch)
{
switch (touch)
{
case "False":
Touch.isOn = false;
break;
case "True":
Touch.isOn = true;
break;
default:
break;
}
case "False":
Touch.isOn = false;
break;
case "":
Touch.isOn = false;
break;
case "True":
Touch.isOn = true;
break;
default:
break;
}
if (operation != null)
switch (operation)
{
switch (operation)
{
case "False":
Operation.isOn = false;
break;
case "True":
Operation.isOn = true;
break;
case "0":
Operation.isOn = false;
break;
default:
break;
}
case "False":
Operation.isOn = false;
break;
case "":
Operation.isOn = false;
break;
case "True":
Operation.isOn = true;
break;
default:
break;
}
if (runningovertime != null)
switch (runningovertime)
{
switch (runningovertime)
{
case "False":
Runningovertime.isOn = false;
break;
case "True":
Runningovertime.isOn = true;
break;
default:
break;
}
case "False":
Runningovertime.isOn = false;
break;
case "":
Runningovertime.isOn = false;
break;
case "True":
Runningovertime.isOn = true;
break;
default:
break;
}
if (airswitch != null)
switch (airswitch)
{
switch (airswitch)
{
case "False":
Airswitch.isOn = false;
break;
case "True":
Airswitch.isOn = true;
break;
default:
break;
}
case "False":
Airswitch.isOn = false;
break;
case "":
Airswitch.isOn = false;
break;
case "True":
Airswitch.isOn = true;
break;
default:
break;
}
if (disconnectingswitch != null)
switch (disconnectingswitch)
{
switch (disconnectingswitch)
{
case "False":
Disconnectingswitch.isOn = false;
break;
case "True":
Disconnectingswitch.isOn = true;
break;
default:
break;
}
case "False":
Disconnectingswitch.isOn = false;
break;
case "":
Disconnectingswitch.isOn = false;
break;
case "True":
Disconnectingswitch.isOn = true;
break;
default:
break;
}
Offbutton.onClick.AddListener(() =>
{
if (action != null)

View File

@ -27,377 +27,429 @@ public class Coverremovalmachine : MonoBehaviour
/// <summary>
/// È¥¼Ó¸Ç»úÒ³Ãæ
/// </summary>
public void Getdecap(string timetext,string boxtext, string frontpositiontog, string backinplacetog, string forwarddecelerationtog, string reardecelerationtog, string prelimittog,
public void Getdecap(string timetext, string boxtext, string frontpositiontog, string backinplacetog, string forwarddecelerationtog, string reardecelerationtog, string prelimittog,
string posteriorlimittog, string aircylindertog1, string aircylindertog2, string aircylindertog3, string aircylindertog4, string aircylindertog5, string aircylindertog6,
string aircylindertog7, string aircylindertog8, string topinplacetog, string lowerinplacetog, string clampcovertog1, string clampcovertog2, string breakdowntog, string airswitchtog,
string controllertog, string isolatetog, string limittog1, string limittog2, string risetog, string overtimetog, Action action)
{
Timeidtext.text = timetext;
Timeidtext.text = timetext;
Boxtext.text = boxtext;
if (frontpositiontog != null)
Debug.Log(frontpositiontog);
switch (frontpositiontog)
{
switch (frontpositiontog)
{
case "False":
Frontpositiontog.isOn = false;
break;
case "True":
Frontpositiontog.isOn = true;
break;
default:
break;
}
case "False":
Frontpositiontog.isOn = false;
break;
case "":
Debug.Log("½øÀ´ÁË");
Frontpositiontog.isOn = false;
break;
case "True":
Frontpositiontog.isOn = true;
break;
default:
break;
}
if (backinplacetog != null)
switch (backinplacetog)
{
switch (backinplacetog)
{
case "False":
Backinplacetog.isOn = false;
break;
case "True":
Backinplacetog.isOn = true;
break;
default:
break;
}
case "False":
Backinplacetog.isOn = false;
break;
case "":
Backinplacetog.isOn = false;
break;
case "True":
Backinplacetog.isOn = true;
break;
default:
break;
}
if (forwarddecelerationtog != null)
switch (forwarddecelerationtog)
{
switch (forwarddecelerationtog)
{
case "False":
Forwarddecelerationtog.isOn = false;
break;
case "True":
Forwarddecelerationtog.isOn = true;
break;
default:
break;
}
case "False":
Forwarddecelerationtog.isOn = false;
break;
case "":
Forwarddecelerationtog.isOn = false;
break;
case "True":
Forwarddecelerationtog.isOn = true;
break;
default:
break;
}
if (reardecelerationtog != null)
switch (reardecelerationtog)
{
switch (reardecelerationtog)
{
case "False":
Reardecelerationtog.isOn = false;
break;
case "True":
Reardecelerationtog.isOn = true;
break;
default:
break;
}
case "False":
Reardecelerationtog.isOn = false;
break;
case "":
Reardecelerationtog.isOn = false;
break;
case "True":
Reardecelerationtog.isOn = true;
break;
default:
break;
}
if (prelimittog != null)
switch (prelimittog)
{
switch (prelimittog)
{
case "False":
Prelimittog.isOn = false;
break;
case "True":
Prelimittog.isOn = true;
break;
default:
break;
}
case "False":
Prelimittog.isOn = false;
break;
case "":
Prelimittog.isOn = false;
break;
case "True":
Prelimittog.isOn = true;
break;
default:
break;
}
if (posteriorlimittog != null)
switch (posteriorlimittog)
{
switch (posteriorlimittog)
{
case "False":
Posteriorlimittog.isOn = false;
break;
case "True":
Posteriorlimittog.isOn = true;
break;
default:
break;
}
case "False":
Posteriorlimittog.isOn = false;
break;
case "":
Posteriorlimittog.isOn = false;
break;
case "True":
Posteriorlimittog.isOn = true;
break;
default:
break;
}
if (aircylindertog1 != null)
switch (aircylindertog1)
{
switch (aircylindertog1)
{
case "False":
Aircylindertog1.isOn = false;
break;
case "True":
Aircylindertog1.isOn = true;
break;
default:
break;
}
case "False":
Aircylindertog1.isOn = false;
break;
case "":
Aircylindertog1.isOn = false;
break;
case "True":
Aircylindertog1.isOn = true;
break;
default:
break;
}
if (aircylindertog2 != null)
switch (aircylindertog2)
{
switch (aircylindertog2)
{
case "False":
Aircylindertog2.isOn = false;
break;
case "True":
Aircylindertog2.isOn = true;
break;
default:
break;
}
case "False":
Aircylindertog2.isOn = false;
break;
case "":
Aircylindertog2.isOn = false;
break;
case "True":
Aircylindertog2.isOn = true;
break;
default:
break;
}
if (aircylindertog3 != null)
switch (aircylindertog3)
{
switch (aircylindertog3)
{
case "False":
Aircylindertog3.isOn = false;
break;
case "True":
Aircylindertog3.isOn = true;
break;
default:
break;
}
case "False":
Aircylindertog3.isOn = false;
break;
case "":
Aircylindertog3.isOn = false;
break;
case "True":
Aircylindertog3.isOn = true;
break;
default:
break;
}
if (aircylindertog4 != null)
switch (aircylindertog4)
{
switch (aircylindertog4)
{
case "False":
Aircylindertog4.isOn = false;
break;
case "True":
Aircylindertog4.isOn = true;
break;
default:
break;
}
case "False":
Aircylindertog4.isOn = false;
break;
case "":
Aircylindertog4.isOn = false;
break;
case "True":
Aircylindertog4.isOn = true;
break;
default:
break;
}
if (aircylindertog5 != null)
switch (aircylindertog5)
{
switch (aircylindertog5)
{
case "False":
Aircylindertog5.isOn = false;
break;
case "True":
Aircylindertog5.isOn = true;
break;
default:
break;
}
case "False":
Aircylindertog5.isOn = false;
break;
case "":
Aircylindertog5.isOn = false;
break;
case "True":
Aircylindertog5.isOn = true;
break;
default:
break;
}
if (aircylindertog6 != null)
switch (aircylindertog6)
{
switch (aircylindertog6)
{
case "False":
Aircylindertog6.isOn = false;
break;
case "True":
Aircylindertog6.isOn = true;
break;
default:
break;
}
case "False":
Aircylindertog6.isOn = false;
break;
case "":
Aircylindertog6.isOn = false;
break;
case "True":
Aircylindertog6.isOn = true;
break;
default:
break;
}
if (aircylindertog7 != null)
switch (aircylindertog7)
{
switch (aircylindertog7)
{
case "False":
Aircylindertog7.isOn = false;
break;
case "True":
Aircylindertog7.isOn = true;
break;
default:
break;
}
case "False":
Aircylindertog7.isOn = false;
break;
case "":
Aircylindertog7.isOn = false;
break;
case "True":
Aircylindertog7.isOn = true;
break;
default:
break;
}
if (aircylindertog8 != null)
switch (aircylindertog8)
{
switch (aircylindertog8)
{
case "False":
Aircylindertog8.isOn = false;
break;
case "True":
Aircylindertog8.isOn = true;
break;
default:
break;
}
case "False":
Aircylindertog8.isOn = false;
break;
case "":
Aircylindertog8.isOn = false;
break;
case "True":
Aircylindertog8.isOn = true;
break;
default:
break;
}
if (topinplacetog != null)
switch (topinplacetog)
{
switch (topinplacetog)
{
case "False":
Topinplacetog.isOn = false;
break;
case "True":
Topinplacetog.isOn = true;
break;
default:
break;
}
case "False":
Topinplacetog.isOn = false;
break;
case "":
Topinplacetog.isOn = false;
break;
case "True":
Topinplacetog.isOn = true;
break;
default:
break;
}
if (lowerinplacetog != null)
switch (lowerinplacetog)
{
switch (lowerinplacetog)
{
case "False":
Lowerinplacetog.isOn = false;
break;
case "True":
Lowerinplacetog.isOn = true;
break;
default:
break;
}
case "False":
Lowerinplacetog.isOn = false;
break;
case "":
Lowerinplacetog.isOn = false;
break;
case "True":
Lowerinplacetog.isOn = true;
break;
default:
break;
}
if (clampcovertog1 != null)
switch (clampcovertog1)
{
switch (clampcovertog1)
{
case "False":
Clampcovertog1.isOn = false;
break;
case "True":
Clampcovertog1.isOn = true;
break;
default:
break;
}
case "False":
Clampcovertog1.isOn = false;
break;
case "":
Clampcovertog1.isOn = false;
break;
case "True":
Clampcovertog1.isOn = true;
break;
default:
break;
}
if (clampcovertog2 != null)
switch (clampcovertog2)
{
switch (clampcovertog2)
{
case "False":
Clampcovertog2.isOn = false;
break;
case "True":
Clampcovertog2.isOn = true;
break;
default:
break;
}
case "False":
Clampcovertog2.isOn = false;
break;
case "":
Clampcovertog2.isOn = false;
break;
case "True":
Clampcovertog2.isOn = true;
break;
default:
break;
}
if (breakdowntog != null)
switch (breakdowntog)
{
switch (breakdowntog)
{
case "False":
Breakdowntog.isOn = false;
break;
case "True":
Breakdowntog.isOn = true;
break;
default:
break;
}
case "False":
Breakdowntog.isOn = false;
break;
case "":
Breakdowntog.isOn = false;
break;
case "True":
Breakdowntog.isOn = true;
break;
default:
break;
}
if (airswitchtog != null)
switch (airswitchtog)
{
switch (airswitchtog)
{
case "False":
Airswitchtog.isOn = false;
break;
case "True":
Airswitchtog.isOn = true;
break;
default:
break;
}
case "False":
Airswitchtog.isOn = false;
break;
case "":
Airswitchtog.isOn = false;
break;
case "True":
Airswitchtog.isOn = true;
break;
default:
break;
}
if (controllertog != null)
switch (controllertog)
{
switch (controllertog)
{
case "False":
Controllertog.isOn = false;
break;
case "True":
Controllertog.isOn = true;
break;
default:
break;
}
case "False":
Controllertog.isOn = false;
break;
case "":
Controllertog.isOn = false;
break;
case "True":
Controllertog.isOn = true;
break;
default:
break;
}
if (isolatetog != null)
switch (isolatetog)
{
switch (isolatetog)
{
case "False":
Isolatetog.isOn = false;
break;
case "True":
Isolatetog.isOn = true;
break;
default:
break;
}
case "False":
Isolatetog.isOn = false;
break;
case "":
Isolatetog.isOn = false;
break;
case "True":
Isolatetog.isOn = true;
break;
default:
break;
}
if (limittog1 != null)
switch (limittog1)
{
switch (limittog1)
{
case "False":
Limittog1.isOn = false;
break;
case "True":
Limittog1.isOn = true;
break;
default:
break;
}
case "False":
Limittog1.isOn = false;
break;
case "":
Limittog1.isOn = false;
break;
case "True":
Limittog1.isOn = true;
break;
default:
break;
}
if (limittog2 != null)
switch (limittog2)
{
switch (limittog2)
{
case "False":
Limittog2.isOn = false;
break;
case "True":
Limittog2.isOn = true;
break;
default:
break;
}
case "False":
Limittog2.isOn = false;
break;
case "":
Limittog2.isOn = false;
break;
case "True":
Limittog2.isOn = true;
break;
default:
break;
}
if (risetog != null)
switch (risetog)
{
switch (risetog)
{
case "False":
Risetog.isOn = false;
break;
case "True":
Risetog.isOn = true;
break;
default:
break;
}
case "False":
Risetog.isOn = false;
break;
case "":
Risetog.isOn = false;
break;
case "True":
Risetog.isOn = true;
break;
default:
break;
}
if (overtimetog != null)
switch (overtimetog)
{
switch (overtimetog)
{
case "False":
Overtimetog.isOn = false;
break;
case "True":
Overtimetog.isOn = true;
break;
default:
break;
}
case "False":
Overtimetog.isOn = false;
break;
case "":
Overtimetog.isOn = false;
break;
case "True":
Overtimetog.isOn = true;
break;
default:
break;
}
Offbutton.onClick.AddListener(() =>
{
if (action != null)

View File

@ -38,14 +38,17 @@ public class Fetchbox : MonoBehaviour
public Material Specialbox;
private void Start()
{
Invoke("Numberofboxes", 0.5f);
//Numberofboxes();
}
public void Numberofboxes()
{
Debug.Log("获取过了");
url += Boxface;
StartCoroutine(Getstring(url, (data) =>
{
//Debug.Log(data);
Boxdata(data);
//Debug.Log("调用l");
}));
}
void Update()
{

View File

@ -36,257 +36,257 @@ public class Floorelevator : MonoBehaviour
string transportisolationtog, string overtimetog, string hyperedgetog, Action action)
{
Operationtext.text = operationtext;
if (topinplacetog != null)
switch (topinplacetog)
{
switch (topinplacetog)
{
case "False":
Topinplacetog.isOn = false;
break;
case "True":
Topinplacetog.isOn = true;
break;
default:
break;
}
case "False":
Topinplacetog.isOn = false;
break;
case "":
Topinplacetog.isOn = false;
break;
case "True":
Topinplacetog.isOn = true;
break;
default:
break;
}
if (hyperboundarytog1 != null)
switch (hyperboundarytog1)
{
switch (hyperboundarytog1)
{
case "False":
Hyperboundarytog1.isOn = false;
break;
case "True":
Hyperboundarytog1.isOn = true;
break;
default:
break;
}
case "False":
Hyperboundarytog1.isOn = false;
break;
case "":
Hyperboundarytog1.isOn = false;
break;
case "True":
Hyperboundarytog1.isOn = true;
break;
default:
break;
}
if (hyperboundarytog2 != null)
switch (hyperboundarytog2)
{
switch (hyperboundarytog2)
{
case "False":
Hyperboundarytog2.isOn = false;
break;
case "True":
Hyperboundarytog2.isOn = true;
break;
default:
break;
}
case "False":
Hyperboundarytog2.isOn = false;
break;
case "":
Hyperboundarytog2.isOn = false;
break;
case "True":
Hyperboundarytog2.isOn = true;
break;
default:
break;
}
if (superiorlimittog != null)
switch (superiorlimittog)
{
switch (superiorlimittog)
{
case "False":
Superiorlimittog.isOn = false;
break;
case "True":
Superiorlimittog.isOn = true;
break;
default:
break;
}
case "False":
Superiorlimittog.isOn = false;
break;
case "":
Superiorlimittog.isOn = false;
break;
case "True":
Superiorlimittog.isOn = true;
break;
default:
break;
}
if (lowerlimittog != null)
switch (lowerlimittog)
{
switch (lowerlimittog)
{
case "False":
Lowerlimittog.isOn = false;
break;
case "True":
Lowerlimittog.isOn = true;
break;
default:
break;
}
case "False":
Lowerlimittog.isOn = false;
break;
case "":
Lowerlimittog.isOn = false;
break;
case "True":
Lowerlimittog.isOn = true;
break;
default:
break;
}
if (operationtog != null)
switch (operationtog)
{
switch (operationtog)
{
case "False":
Operationtog.isOn = false;
break;
case "True":
Operationtog.isOn = true;
break;
default:
break;
}
case "False":
Operationtog.isOn = false;
break;
case "":
Operationtog.isOn = false;
break;
case "True":
Operationtog.isOn = true;
break;
default:
break;
}
if (boundarytog1 != null)
switch (boundarytog1)
{
switch (boundarytog1)
{
case "False":
Boundarytog1.isOn = false;
break;
case "True":
Boundarytog1.isOn = true;
break;
default:
break;
}
case "False":
Boundarytog1.isOn = false;
break;
case "":
Boundarytog1.isOn = false;
break;
case "True":
Boundarytog1.isOn = true;
break;
default:
break;
}
if (boundarytog2 != null)
switch (boundarytog2)
{
switch (boundarytog2)
{
case "False":
Boundarytog2.isOn = false;
break;
case "True":
Boundarytog2.isOn = true;
break;
default:
break;
}
case "False":
Boundarytog2.isOn = false;
break;
case "":
Boundarytog2.isOn = false;
break;
case "True":
Boundarytog2.isOn = true;
break;
default:
break;
}
if (breakdowntog != null)
switch (breakdowntog)
{
switch (breakdowntog)
{
case "False":
Breakdowntog.isOn = false;
break;
case "True":
Breakdowntog.isOn = true;
break;
default:
break;
}
case "False":
Breakdowntog.isOn = false;
break;
case "":
Breakdowntog.isOn = false;
break;
case "True":
Breakdowntog.isOn = true;
break;
default:
break;
}
if (airswitchtog != null)
switch (airswitchtog)
{
switch (airswitchtog)
{
case "False":
Airswitchtog.isOn = false;
break;
case "True":
Airswitchtog.isOn = true;
break;
default:
break;
}
case "False":
Airswitchtog.isOn = false;
break;
case "":
Airswitchtog.isOn = false;
break;
case "True":
Airswitchtog.isOn = true;
break;
default:
break;
}
if (controllertog != null)
switch (controllertog)
{
switch (controllertog)
{
case "False":
Controllertog.isOn = false;
break;
case "True":
Controllertog.isOn = true;
break;
default:
break;
}
case "False":
Controllertog.isOn = false;
break;
case "":
Controllertog.isOn = false;
break;
case "True":
Controllertog.isOn = true;
break;
default:
break;
}
if (isolatetog != null)
switch (isolatetog)
{
switch (isolatetog)
{
case "False":
Isolatetog.isOn = false;
break;
case "True":
Isolatetog.isOn = true;
break;
default:
break;
}
case "False":
Isolatetog.isOn = false;
break;
case "":
Isolatetog.isOn = false;
break;
case "True":
Isolatetog.isOn = true;
break;
default:
break;
}
if (limittog1 != null)
switch (limittog1)
{
switch (limittog1)
{
case "False":
Limittog1.isOn = false;
break;
case "True":
Limittog1.isOn = true;
break;
default:
break;
}
case "False":
Limittog1.isOn = false;
break;
case "":
Limittog1.isOn = false;
break;
case "True":
Limittog1.isOn = true;
break;
default:
break;
}
if (limittog2 != null)
switch (limittog2)
{
switch (limittog2)
{
case "False":
Limittog2.isOn = false;
break;
case "True":
Limittog2.isOn = true;
break;
default:
break;
}
case "False":
Limittog2.isOn = false;
break;
case "":
Limittog2.isOn = false;
break;
case "True":
Limittog2.isOn = true;
break;
default:
break;
}
if (transporttog != null)
switch (transporttog)
{
switch (transporttog)
{
case "False":
Transporttog.isOn = false;
break;
case "True":
Transporttog.isOn = true;
break;
default:
break;
}
case "False":
Transporttog.isOn = false;
break;
case "":
Transporttog.isOn = false;
break;
case "True":
Transporttog.isOn = true;
break;
default:
break;
}
if (transportisolationtog != null)
switch (transportisolationtog)
{
switch (transportisolationtog)
{
case "False":
Transportisolationtog.isOn = false;
break;
case "True":
Transportisolationtog.isOn = true;
break;
default:
break;
}
case "False":
Transportisolationtog.isOn = false;
break;
case "":
Transportisolationtog.isOn = false;
break;
case "True":
Transportisolationtog.isOn = true;
break;
default:
break;
}
if (overtimetog != null)
switch (overtimetog)
{
switch (overtimetog)
{
case "False":
Overtimetog.isOn = false;
break;
case "True":
Overtimetog.isOn = true;
break;
default:
break;
}
case "False":
Overtimetog.isOn = false;
break;
case "":
Overtimetog.isOn = false;
break;
case "True":
Overtimetog.isOn = true;
break;
default:
break;
}
if (hyperedgetog != null)
switch (hyperedgetog)
{
switch (hyperedgetog)
{
case "False":
Hyperedgetog.isOn = false;
break;
case "True":
Hyperedgetog.isOn = true;
break;
default:
break;
}
case "False":
Hyperedgetog.isOn = false;
break;
case "":
Hyperedgetog.isOn = false;
break;
case "True":
Hyperedgetog.isOn = true;
break;
default:
break;
}
Offbutton.onClick.AddListener(() =>
{

View File

@ -13,13 +13,13 @@ public class Hoister : MonoBehaviour
/// <summary>
/// ÏÔʾÐÅÏ¢
/// </summary>
public Text Timeidtext,Hoistertext, Currentlayertext, Targetlayertext, Startinglayertext, Currentstatetext, Currentstatetext3;
public Text Timeidtext, Hoistertext, Currentlayertext, Targetlayertext, Startinglayertext, Currentstatetext, Currentstatetext3;
/// <summary>
/// ÊÇ·ñÆôÓÃ
/// </summary>
public Toggle DescendTe, OnlineTe, LowerinplaceTe, TyperboundaryTe, TyperboundaryTe1, TyperboundaryTe2, OperationTe, SuperiorlimitTe, LowerlimitTe;
public Toggle OvertimeTe, BreakdownTe, SensordetectionTe, TheliftingcircuitbreakerisfaultyTe, SensordetectionTe2, ContactorfaulTe, TransmissionfaultTe, Layer2faultTe;
public void Gethoister(string timetext,string hoistertext, string currentlayertext, string targetlayertext, string startinglayertext, string currentstatetext,
public void Gethoister(string timetext, string hoistertext, string currentlayertext, string targetlayertext, string startinglayertext, string currentstatetext,
string currentstatetext3, string descendTe, string onlineTe, string lowerinplaceTe, string typerboundaryTe, string typerboundaryTe1, string typerboundaryTe2,
string operationTe, string superiorlimitTe, string lowerlimitTe, string overtimeTe, string breakdownTe, string sensordetectionTe, string theliftingcircuitbreakerisfaultyTe, string sensordetectionTe2,
string contactorfaulTe, string transmissionfaultTe, string layer2faultTe, Action action)
@ -31,244 +31,278 @@ public class Hoister : MonoBehaviour
Startinglayertext.text = startinglayertext;
Currentstatetext.text = currentstatetext;
Currentstatetext3.text = currentstatetext3;
if (descendTe != null)
switch (descendTe)
{
switch (descendTe)
{
case "False":
DescendTe.isOn = false;
break;
case "True":
DescendTe.isOn = true;
break;
default:
break;
}
case "False":
DescendTe.isOn = false;
break;
case "":
DescendTe.isOn = false;
break;
case "True":
DescendTe.isOn = true;
break;
default:
break;
}
if (onlineTe != null)
switch (onlineTe)
{
switch (onlineTe)
{
case "False":
OnlineTe.isOn = false;
break;
case "True":
OnlineTe.isOn = true;
break;
default:
break;
}
case "False":
OnlineTe.isOn = false;
break;
case "":
OnlineTe.isOn = false;
break;
case "True":
OnlineTe.isOn = true;
break;
default:
break;
}
if (lowerinplaceTe != null)
switch (lowerinplaceTe)
{
switch (lowerinplaceTe)
{
case "False":
LowerinplaceTe.isOn = false;
break;
case "True":
LowerinplaceTe.isOn = true;
break;
default:
break;
}
case "False":
LowerinplaceTe.isOn = false;
break;
case "":
LowerinplaceTe.isOn = false;
break;
case "True":
LowerinplaceTe.isOn = true;
break;
default:
break;
}
if (typerboundaryTe != null)
switch (typerboundaryTe)
{
switch (typerboundaryTe)
{
case "False":
TyperboundaryTe.isOn = false;
break;
case "True":
TyperboundaryTe.isOn = true;
break;
default:
break;
}
case "False":
TyperboundaryTe.isOn = false;
break;
case "":
TyperboundaryTe.isOn = false;
break;
case "True":
TyperboundaryTe.isOn = true;
break;
default:
break;
}
if (typerboundaryTe1 != null)
switch (typerboundaryTe1)
{
switch (typerboundaryTe1)
{
case "False":
TyperboundaryTe1.isOn = false;
break;
case "True":
TyperboundaryTe1.isOn = true;
break;
default:
break;
}
case "False":
TyperboundaryTe1.isOn = false;
break;
case "":
TyperboundaryTe1.isOn = false;
break;
case "True":
TyperboundaryTe1.isOn = true;
break;
default:
break;
}
if (typerboundaryTe2 != null)
switch (typerboundaryTe2)
{
switch (typerboundaryTe2)
{
case "False":
TyperboundaryTe2.isOn = false;
break;
case "True":
TyperboundaryTe2.isOn = true;
break;
default:
break;
}
case "False":
TyperboundaryTe2.isOn = false;
break;
case "":
TyperboundaryTe2.isOn = false;
break;
case "True":
TyperboundaryTe2.isOn = true;
break;
default:
break;
}
if (operationTe != null)
switch (operationTe)
{
switch (operationTe)
{
case "False":
OperationTe.isOn = false;
break;
case "True":
OperationTe.isOn = true;
break;
default:
break;
}
case "False":
OperationTe.isOn = false;
break;
case "":
OperationTe.isOn = false;
break;
case "True":
OperationTe.isOn = true;
break;
default:
break;
}
if (superiorlimitTe != null)
switch (superiorlimitTe)
{
switch (superiorlimitTe)
{
case "False":
SuperiorlimitTe.isOn = false;
break;
case "True":
SuperiorlimitTe.isOn = true;
break;
default:
break;
}
case "False":
SuperiorlimitTe.isOn = false;
break;
case "":
SuperiorlimitTe.isOn = false;
break;
case "True":
SuperiorlimitTe.isOn = true;
break;
default:
break;
}
if (lowerlimitTe != null)
switch (lowerlimitTe)
{
switch (lowerlimitTe)
{
case "False":
LowerlimitTe.isOn = false;
break;
case "True":
LowerlimitTe.isOn = true;
break;
default:
break;
}
case "False":
LowerlimitTe.isOn = false;
break;
case "":
LowerlimitTe.isOn = false;
break;
case "True":
LowerlimitTe.isOn = true;
break;
default:
break;
}
if (overtimeTe != null)
switch (overtimeTe)
{
switch (overtimeTe)
{
case "False":
OvertimeTe.isOn = false;
break;
case "True":
OvertimeTe.isOn = true;
break;
default:
break;
}
case "False":
OvertimeTe.isOn = false;
break;
case "":
OvertimeTe.isOn = false;
break;
case "True":
OvertimeTe.isOn = true;
break;
default:
break;
}
if (breakdownTe != null)
switch (breakdownTe)
{
switch (breakdownTe)
{
case "False":
BreakdownTe.isOn = false;
break;
case "True":
BreakdownTe.isOn = true;
break;
default:
break;
}
case "False":
BreakdownTe.isOn = false;
break;
case "":
BreakdownTe.isOn = false;
break;
case "True":
BreakdownTe.isOn = true;
break;
default:
break;
}
if (sensordetectionTe != null)
switch (sensordetectionTe)
{
switch (sensordetectionTe)
{
case "False":
SensordetectionTe.isOn = false;
break;
case "True":
SensordetectionTe.isOn = true;
break;
default:
break;
}
case "False":
SensordetectionTe.isOn = false;
break;
case "":
SensordetectionTe.isOn = false;
break;
case "True":
SensordetectionTe.isOn = true;
break;
default:
break;
}
if (theliftingcircuitbreakerisfaultyTe != null)
switch (theliftingcircuitbreakerisfaultyTe)
{
switch (theliftingcircuitbreakerisfaultyTe)
{
case "False":
TheliftingcircuitbreakerisfaultyTe.isOn = false;
break;
case "True":
TheliftingcircuitbreakerisfaultyTe.isOn = true;
break;
default:
break;
}
case "False":
TheliftingcircuitbreakerisfaultyTe.isOn = false;
break;
case "":
TheliftingcircuitbreakerisfaultyTe.isOn = false;
break;
case "True":
TheliftingcircuitbreakerisfaultyTe.isOn = true;
break;
default:
break;
}
if (sensordetectionTe2 != null)
switch (sensordetectionTe2)
{
switch (sensordetectionTe2)
{
case "False":
SensordetectionTe2.isOn = false;
break;
case "True":
SensordetectionTe2.isOn = true;
break;
default:
break;
}
case "False":
SensordetectionTe2.isOn = false;
break;
case "":
SensordetectionTe2.isOn = false;
break;
case "True":
SensordetectionTe2.isOn = true;
break;
default:
break;
}
if (contactorfaulTe != null)
switch (contactorfaulTe)
{
switch (contactorfaulTe)
{
case "False":
ContactorfaulTe.isOn = false;
break;
case "True":
ContactorfaulTe.isOn = true;
break;
default:
break;
}
case "False":
ContactorfaulTe.isOn = false;
break;
case "":
ContactorfaulTe.isOn = false;
break;
case "True":
ContactorfaulTe.isOn = true;
break;
default:
break;
}
if (transmissionfaultTe != null)
switch (transmissionfaultTe)
{
switch (transmissionfaultTe)
{
case "False":
TransmissionfaultTe.isOn = false;
break;
case "True":
TransmissionfaultTe.isOn = true;
break;
default:
break;
}
case "False":
TransmissionfaultTe.isOn = false;
break;
case "":
ContactorfaulTe.isOn = false;
break;
case "True":
TransmissionfaultTe.isOn = true;
break;
default:
break;
}
if (layer2faultTe != null)
switch (layer2faultTe)
{
switch (layer2faultTe)
{
case "False":
Layer2faultTe.isOn = false;
break;
case "True":
Layer2faultTe.isOn = true;
break;
default:
break;
}
case "False":
Layer2faultTe.isOn = false;
break;
case "":
ContactorfaulTe.isOn = false;
break;
case "True":
Layer2faultTe.isOn = true;
break;
default:
break;
}
Offbutton.onClick.AddListener(() =>
{
if (action != null)

View File

@ -1,9 +1,10 @@
using cakeslice;
using DefaultNamespace;
using HighlightPlus;
using System;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using static InterfaceManager;
/// <summary>
@ -51,9 +52,13 @@ public class Interaction : MonoBehaviour
/// </summary>
public Coverremovalmachine UICoverremovalmachine;
/// <summary>
/// 提示没有这个箱子
/// </summary>
public Tipspanel UI_Tips;
/// <summary>
/// 显示隐藏箱子按钮
/// </summary>
public Button boxbtn;
//public Button boxbtn;
/// <summary>
/// 控制箱子显示隐藏
/// </summary>
@ -64,9 +69,176 @@ public class Interaction : MonoBehaviour
private float lastClickTime = 0f;
public float doubleClickTime = 0.3f;
public List<GameObject> Pages = new List<GameObject>();
public Image Loading;
private bool Bos = false;
private bool Towlayer = false;
//public Button newbut;
//public InputField input;
//public Button button;
//public Button button1;
private List<GameObject> Boxs = new List<GameObject>();
public List<string> Ownbox = new List<string>();
public List<string> Ownbox2 = new List<string>();
void Start()
{
boxbtn.onClick.AddListener(Tests);
//boxbtn.onClick.AddListener(Boxshow);
//newbut.onClick.AddListener(Newbuton);
//button.onClick.AddListener(ShowMessage);
//button1.onClick.AddListener(Sectionbox);
//Invoke("HiddenBox", 2);
//Invoke("HiddenBox", 7f);
}
/// <summary>
/// 展示对应部分箱子
/// </summary>
public void Partialhiding(string boxid)
{
string url = Batchnumber + boxid;
StartCoroutine(Getstring(url, (data) =>
{
if (data != null)
{
Ownbox.Clear();
Ownbox2.Clear();
ShelfBoxModel shelfBoxModel = JsonUtility.FromJson<ShelfBoxModel>(data);
for (int i = 0; i < shelfBoxModel.result.Count; i++)
{
if (shelfBoxModel.result[i].layer == 2)
{
string box = $"{shelfBoxModel.result[i].row}-{shelfBoxModel.result[i].column}-{shelfBoxModel.result[i].layer}";
Ownbox2.Add(box);
}
string boxname = $"{shelfBoxModel.result[i].row}-{shelfBoxModel.result[i].column}-{shelfBoxModel.result[i].layer}";
Ownbox.Add(boxname);
}
Bos = false;
if (Ownbox.Count > 0)
{
MqttManager.Instance.Displaysection(Ownbox);
}
}
}));
}
/// <summary>
/// 隐藏二层箱子
/// </summary>
public void HiddenBox()
{
if (Towlayer != true)
{
MqttManager.Instance.Box0disappears(false);
Towlayer = true;
}
else if (Towlayer)
{
MqttManager.Instance.Box0disappears(true);
Towlayer = false;
}
}
/// <summary>
/// 展示单个箱子高亮和激活
/// </summary>
public void Popupwindow(string boxid)
{
string url = Highlights + boxid;
//Debug.Log(url);
StartCoroutine(Getstring(url, (data, mistake) =>
{
if (data != null)
{
Debug.Log("箱子返回数据" + data);
Initdata initdata = JsonUtility.FromJson<Initdata>(data);
if (initdata.result.Count > 0)
{
if (initdata.result[0].layer == 1)
{
MqttManager.Instance.Box0disappears(false);
}
string pos = $"{initdata.result[0].row}-{initdata.result[0].column}-{initdata.result[0].layer}";
if (MqttManager.Instance.GetTransformByName(pos))
{
Transform transpos = MqttManager.Instance.GetTransformByName(pos);
if (transpos.childCount > 0)
{
if (Boxs.Count > 0)
{
for (int i = 0; i < Boxs.Count; i++)
{
if (Boxs[i])
{
HighlightEffect Box = Boxs[i].GetComponent<HighlightEffect>();
Box.highlighted = false;
Debug.Log("关闭之前光亮");
Box = null;
}
}
Boxs.Clear();
}
GameObject box = transpos.GetChild(0).gameObject;
HighlightEffect highlightEffect = box.GetComponent<HighlightEffect>();
if (box.transform.childCount == 1)
{
GameObject game = box.transform.GetChild(0).gameObject;
HighlightEffect highlightEffect1 = game.GetComponent<HighlightEffect>();
if (highlightEffect && highlightEffect1)
{
highlightEffect.highlighted = true;
highlightEffect1.highlighted = true;
Boxs.Add(box);
Boxs.Add(game);
Debug.Log("展示对应数据");
}
}
}
}
for (int i = 0; i < initdata.result.Count; i++)
{
UIBoxdatapanel.Getbox(initdata.result[i].dLocDesc, initdata.result[i].creatDate, initdata.result[i].itemDesc, initdata.result[i].batch, initdata.result[i].topBoxCode, initdata.result[i].bottomBoxWeight,
initdata.result[i].palletNum, initdata.result[i].topBoxWeight, () =>
{
UIBoxdatapanel.gameObject.SetActive(false);
});
}
UIBoxdatapanel.gameObject.SetActive(true);
}
else
{
Debug.Log("箱子错误返回数据" + mistake);
UI_Tips.Hihe(() =>
{
UI_Tips.gameObject.SetActive(false);
});
UI_Tips.gameObject.SetActive(true);
}
}
}));
}
/// <summary>
/// 刷新按钮
/// </summary>
public void Newbuton()
{
string currentSceneName = SceneManager.GetActiveScene().name;
// // 加载当前场景,相当于重新启动
SceneManager.LoadScene(currentSceneName);
// Debug.Log("重新运行场景");
}
/// <summary>
/// 部分箱子隐藏二楼
/// </summary>
public void Boxshow()
{
if (Bos != true)
{
MqttManager.Instance.Displaysection2(Ownbox2, Bos);
Bos = true;
}
else if (Bos)
{
MqttManager.Instance.Displaysection2(Ownbox2, Bos);
Bos = false;
}
}
public void Tests()
{
@ -123,8 +295,13 @@ public class Interaction : MonoBehaviour
Carinformation carinformation = hit.collider.gameObject.GetComponent<Carinformation>();
//Debug.Log(carinformation.ID);
string url = Carinterface + carinformation.ID;
Loading.gameObject.SetActive(true);
StartCoroutine(Post1(url, (data) =>
{
if (data != null)
{
Loading.gameObject.SetActive(false);
}
// Debug.Log(data);
Debug.Log("小车返回数据" + data);
Cardata cardata = JsonUtility.FromJson<Cardata>(data);
@ -153,7 +330,11 @@ public class Interaction : MonoBehaviour
//Debug.Log(url);
StartCoroutine(Getstring(url, (data) =>
{
//Debug.Log(data);
if (data != null)
{
Loading.gameObject.SetActive(false);
}
Debug.Log(data);
Initdata initdata = JsonUtility.FromJson<Initdata>(data);
for (int i = 0; i < initdata.result.Count; i++)
{
@ -172,8 +353,13 @@ public class Interaction : MonoBehaviour
if (boxinformation.locationId.Length > 0)
{
string url = Boxinformationface + boxinformation.locationId;
Loading.gameObject.SetActive(true);
StartCoroutine(Post1(url, (data) =>
{
if (data != null)
{
Loading.gameObject.SetActive(false);
}
//Debug.Log(data);
Cigaretteinformation cigaretteinformation = JsonUtility.FromJson<Cigaretteinformation>(data);
// Debug.Log(cigaretteinformation.time);
@ -213,9 +399,13 @@ public class Interaction : MonoBehaviour
// Debug.Log(hoistinformation.ID);
string url = Hoisinterface + hoistinformation.ID;
// Debug.Log(url);
Loading.gameObject.SetActive(true);
StartCoroutine(Post1(url, (data) =>
{
Debug.Log(data);
if (data != null)
{
Loading.gameObject.SetActive(false);
}
Elevatorpopup elevatdata = JsonUtility.FromJson<Elevatorpopup>(data);
// Debug.Log(elevatdata.result.lowerDecelerationInspection);
UIHoister.Gethoister(elevatdata.result.equipmentPlaneNumber, elevatdata.result.taskNumber, elevatdata.result.currentLayer, elevatdata.result.targetLayer, elevatdata.result.startingLayer,
@ -237,8 +427,13 @@ public class Interaction : MonoBehaviour
// Debug.Log(palletizerparameters.ID);
string url = Palletizerface + palletizerparameters.ID;
//Debug.Log(url);
Loading.gameObject.SetActive(true);
StartCoroutine(Post1(url, (data) =>
{
if (data != null)
{
Loading.gameObject.SetActive(false);
}
Debug.Log(data);
PalletizerMessage palletizer = JsonUtility.FromJson<PalletizerMessage>(data);
// Debug.Log(palletizer.result.id);
@ -261,8 +456,13 @@ public class Interaction : MonoBehaviour
//Debug.Log(batterychanger.ID);
string url = Batteryface + batterychanger.ID;
// Debug.Log(url);
Loading.gameObject.SetActive(true);
StartCoroutine(Post1(url, (data) =>
{
if (data != null)
{
Loading.gameObject.SetActive(false);
}
//Debug.Log(data);
Batterydata batterydata = JsonUtility.FromJson<Batterydata>(data);
//Debug.Log(batterydata.result.id);
@ -283,12 +483,17 @@ public class Interaction : MonoBehaviour
// Debug.Log(outofthe.ID);
string url = Outoftheface + outofthe.ID;
// Debug.Log(url);
Loading.gameObject.SetActive(true);
StartCoroutine(Post1(url, (data) =>
{
if (data != null)
{
Loading.gameObject.SetActive(false);
}
Debug.Log(data);
Conveyors outofthe = JsonUtility.FromJson<Conveyors>(data);
Debug.Log(outofthe.result.id);
UIConveyorpanel.Getconvey(outofthe.result.equipmentPlaneNumber, outofthe.result.taskNumber, outofthe.result.upperBoxNumber, outofthe.result.startingAddress, outofthe.result.upperBoxTobaccoWeight, outofthe.result.destinationAddress, outofthe.result.lowerBoxNumber,
//Debug.Log(outofthe.result.id);
UIConveyorpanel.Getconvey(outofthe.result.id, outofthe.result.taskNumber, outofthe.result.upperBoxNumber, outofthe.result.startingAddress, outofthe.result.upperBoxTobaccoWeight, outofthe.result.destinationAddress, outofthe.result.lowerBoxNumber,
outofthe.result.cleanMark, outofthe.result.lowerBoxTobaccoWeight, outofthe.result.samplingInspectionMark, outofthe.result.boxesNumber, outofthe.result.faultFree, outofthe.result.deliveryControllerFault,
outofthe.result.deviceStatus, outofthe.result.deliveryTimeoutFault, outofthe.result.deliveryAirSwitchFault, outofthe.result.deliveryIsolationSwitchFault, () =>
{
@ -305,12 +510,17 @@ public class Interaction : MonoBehaviour
// Debug.Log(intothes.ID);
string url = Intotheface + intothes.ID;
// Debug.Log(url);
Loading.gameObject.SetActive(true);
StartCoroutine(Post1(url, (data) =>
{
//Debug.Log(data);
if (data != null)
{
Loading.gameObject.SetActive(false);
}
Debug.Log(data);
Conveyors intothe = JsonUtility.FromJson<Conveyors>(data);
//Debug.Log(intothe.result.id);
UIConveyorpanel.Getconvey(intothe.result.equipmentPlaneNumber, intothe.result.taskNumber, intothe.result.upperBoxNumber, intothe.result.startingAddress, intothe.result.upperBoxTobaccoWeight, intothe.result.destinationAddress, intothe.result.lowerBoxNumber,
UIConveyorpanel.Getconvey(intothe.result.id, intothe.result.taskNumber, intothe.result.upperBoxNumber, intothe.result.startingAddress, intothe.result.upperBoxTobaccoWeight, intothe.result.destinationAddress, intothe.result.lowerBoxNumber,
intothe.result.cleanMark, intothe.result.lowerBoxTobaccoWeight, intothe.result.samplingInspectionMark, intothe.result.boxesNumber, intothe.result.faultFree, intothe.result.deliveryControllerFault,
intothe.result.deviceStatus, intothe.result.deliveryTimeoutFault, intothe.result.deliveryAirSwitchFault, intothe.result.deliveryIsolationSwitchFault, () =>
{
@ -327,8 +537,13 @@ public class Interaction : MonoBehaviour
//Debug.Log(floor.ID);
string url = Floorface + floor.ID;
//Debug.Log(url);
Loading.gameObject.SetActive(true);
StartCoroutine(Post1(url, (data) =>
{
if (data != null)
{
Loading.gameObject.SetActive(false);
}
//Debug.Log(data);
Feequipments feequipments = JsonUtility.FromJson<Feequipments>(data);
//Debug.Log(feequipments.result.id);
@ -350,9 +565,13 @@ public class Interaction : MonoBehaviour
//Debug.Log(decaps.ID);
string url = Decapface + decaps.ID;
//Debug.Log(url);
Loading.gameObject.SetActive(true);
StartCoroutine(Post1(url, (data) =>
{
//Debug.Log(data);
if (data != null)
{
Loading.gameObject.SetActive(false);
}
Decappingmachine decappingmachine = JsonUtility.FromJson<Decappingmachine>(data);
// Debug.Log(decappingmachine.result.id);
UICoverremovalmachine.Getdecap(decappingmachine.result.equipmentPlaneNumber, decappingmachine.result.caseLidStatus, decappingmachine.result.frontInPlaceInspection, decappingmachine.result.rearInPlaceInspection, decappingmachine.result.frontDecelerationInspection,
@ -388,37 +607,37 @@ public class Interaction : MonoBehaviour
///
/// </summary>
/// <param name="value"></param>
public void Popupwindow(string value)
{
int index = int.Parse(value);
if (index > 0 && index < 9)
{
if (Pages.Count > 0)
{
for (int i = 0; i < Pages.Count; i++)
{
if (Pages[i].gameObject)
{
Pages[i].SetActive(false);
}
}
Removeprompt();
}
string url = Carinterface + index;
StartCoroutine(Post1(url, (data) =>
{
// Debug.Log(data);
Debug.Log("С³µ·µ»ØÊý¾Ý" + data);
Cardata cardata = JsonUtility.FromJson<Cardata>(data);
string pos = cardata.result.carRow + "ÐÐ-" + cardata.result.carColumn + "ÁÐ-" + cardata.result.carLayer + "²ã";
UIDeviceBaseInfoPanel.Getdata(cardata.result.id, cardata.result.carMode, pos, cardata.result.carPlt, cardata.result.isOnline, cardata.result.boxCode, cardata.result.batCurrent, cardata.result.jobID,
cardata.result.error1, cardata.result.batVoltage, cardata.result.carAngle, cardata.result.batTemperature, () =>
{
Removeprompt();
UIDeviceBaseInfoPanel.gameObject.SetActive(false);
});
UIDeviceBaseInfoPanel.gameObject.SetActive(true);
}));
}
}
//public void Popupwindow(string value)
//{
// int index = int.Parse(value);
// if (index > 0 && index < 9)
// {
// if (Pages.Count > 0)
// {
// for (int i = 0; i < Pages.Count; i++)
// {
// if (Pages[i].gameObject)
// {
// Pages[i].SetActive(false);
// }
// }
// Removeprompt();
// }
// string url = Carinterface + index;
// StartCoroutine(Post1(url, (data) =>
// {
// // Debug.Log(data);
// Debug.Log("小车返回数据" + data);
// Cardata cardata = JsonUtility.FromJson<Cardata>(data);
// string pos = cardata.result.carRow + "行-" + cardata.result.carColumn + "列-" + cardata.result.carLayer + "层";
// UIDeviceBaseInfoPanel.Getdata(cardata.result.id, cardata.result.carMode, pos, cardata.result.carPlt, cardata.result.isOnline, cardata.result.boxCode, cardata.result.batCurrent, cardata.result.jobID,
// cardata.result.error1, cardata.result.batVoltage, cardata.result.carAngle, cardata.result.batTemperature, () =>
// {
// Removeprompt();
// UIDeviceBaseInfoPanel.gameObject.SetActive(false);
// });
// UIDeviceBaseInfoPanel.gameObject.SetActive(true);
// }));
// }
//}
}

View File

@ -6,7 +6,7 @@ using UnityEngine.Networking;
public static class InterfaceManager
{
private static string _IP = "10.155.161.49";
private static string _IP;
public static string IP
{
get { return _IP; }
@ -18,7 +18,7 @@ public static class InterfaceManager
}
}
}
private static string _Port = "5005";
private static string _Port;
public static string Port
{
get { return _Port; }
@ -84,6 +84,11 @@ public static class InterfaceManager
/// 通过任务号获取信息
/// </summary>
public static string Tasknumber { get => IpAddress + "/api/location/PalletCycleDetailByPalletNum?palletNum="; }
/// <summary>
/// 隐藏部分箱子
/// </summary>
public static string Batchnumber { get => IpAddress + "/api/wmsLocation/GetComponentByBatch?batch="; }
public static string Highlights { get => IpAddress + "/api/location/GetPalletCycleWithLocation?rfidCode="; }
public static IEnumerator Getbytes(string url, Action<string> callback)
{
using (UnityWebRequest www = new UnityWebRequest(url))
@ -108,7 +113,38 @@ public static class InterfaceManager
}
}
}
/// <summary>
/// Get网络请求
/// </summary>
/// <param name="url">路径</param>
/// <param name="callback">方法回调</param>
/// <returns></returns>
public static IEnumerator Getstring(string url, Action<string, string> callback)
{
using (UnityWebRequest www = UnityWebRequest.Get(url))
{
www.SetRequestHeader("Accept-Charset", "UTF-8");
www.SetRequestHeader("Cache-Control", "no-cache");
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.ConnectionError || www.result == UnityWebRequest.Result.ProtocolError)
{
callback(null, www.error);
Debug.LogError("网络请求失败了");
}
else
{
if (!string.IsNullOrEmpty(www.downloadHandler.text))
{
callback(www.downloadHandler.text, null);
}
else
{
callback(null, null);
Debug.Log("没有获取到数据");
}
}
}
}
/// <summary>
/// Get网络请求
/// </summary>

View File

@ -17,7 +17,7 @@ public class Littlepony : MonoBehaviour
{
GameObject game = transform.GetChild(0).GetChild(0).gameObject;
game.transform.SetParent(null);
tongs.transform.DOMoveY(tongs.transform.position.y + 0.2f, 0.2f).SetEase(Ease.InOutQuad).OnComplete(() =>
tongs.transform.DOMoveY(tongs.transform.position.y + 0.2f, 0.15f).SetEase(Ease.Linear).OnComplete(() =>
{
game.transform.SetParent(points);
//Debug.Log("码垛机拆箱子完毕");

View File

@ -18,8 +18,8 @@ public class Littlepony2 : MonoBehaviour
{
GameObject game = transform.GetChild(0).gameObject;
game.transform.SetParent(null);
tongs.transform.DOMoveY(tongs.transform.position.y - 0.6f, 0.5f).SetEase(Ease.InOutQuad);
game.transform.DOMoveY(game.transform.position.y - 1.33f, 1.5f).SetEase(Ease.InOutQuad).OnComplete(() =>
tongs.transform.DOMoveY(tongs.transform.position.y - 0.6f, 0.5f).SetEase(Ease.Linear);
game.transform.DOMoveY(game.transform.position.y - 1.33f, 1.5f).SetEase(Ease.Linear).OnComplete(() =>
{
game.transform.SetParent(points);
tongs.transform.DOMoveY(tongs.transform.position.y + 0.4f, 0.2f).SetEase(Ease.InOutQuad);

View File

@ -31,15 +31,15 @@ public class Littlepony3 : MonoBehaviour
GameObject box3 = Instantiate(this.box, transform);
box3.transform.SetParent(transform);
// Debug.Log("合箱子");
tongs.transform.DOMoveY(tongs.position.y - 0.2f, 0.5f).SetEase(Ease.InOutQuad);
tongs.transform.DOMoveY(tongs.position.y - 0.2f, 0.5f).SetEase(Ease.Linear);
}
else if (points.childCount == 0 && transform.childCount == 1)
{
GameObject game = transform.GetChild(0).gameObject;
tongs.transform.DOMoveY(tongs.position.y - 0.3f, 0.3f).SetEase(Ease.InOutQuad).OnComplete(() =>
tongs.transform.DOMoveY(tongs.position.y - 0.3f, 0.2f).SetEase(Ease.Linear).OnComplete(() =>
{
tongs.transform.DOMoveY(tongs.position.y + 0.5f, 0.5f).SetEase(Ease.InOutQuad);
game.transform.DOMoveY(game.transform.position.y + 0.38f, 0.5f).SetEase(Ease.InOutQuad).OnComplete(() =>
tongs.transform.DOMoveY(tongs.position.y + 0.5f, 0.3f).SetEase(Ease.Linear);
game.transform.DOMoveY(game.transform.position.y + 0.38f, 0.3f).SetEase(Ease.Linear).OnComplete(() =>
{
game.transform.SetParent(points);
// Debug.Log("第一个箱子抓起来");

View File

@ -17,7 +17,7 @@ public class Palletizer : MonoBehaviour
/// <summary>
/// 获取对应的状态信息显示toggle
/// </summary>
public Toggle DropbitTe1, DropbitTe2, TyperboundaryTe, LowerinplaceTe, TuckintoplaceTe1, TuckintoplaceTe2, DropbitTe3, TuckintoplaceTe3, DatamonitoringTe;
public Toggle DropbitTe1, DropbitTe2, TyperboundaryTe, LowerinplaceTe, TuckintoplaceTe1, TuckintoplaceTe2, DropbitTe3, TuckintoplaceTe3, DatamonitoringTe;
/// <summary>
/// 获取对应的故障信息显示toggle
/// </summary>
@ -30,250 +30,284 @@ public class Palletizer : MonoBehaviour
}
public void Getpalletizer(string timetext,string boxtext, string dropbitTe1, string dropbitTe2, string typerboundaryTe, string lowerinplaceTe,
public void Getpalletizer(string timetext, string boxtext, string dropbitTe1, string dropbitTe2, string typerboundaryTe, string lowerinplaceTe,
string tuckintoplaceTe1, string tuckintoplaceTe2, string dropbitTe3, string tuckintoplaceTe3, string datamonitoringTe, string overtimeTe,
string breakdownTe1, string scalingfaultTe, string launchfailureTe, string contactfaultTe, string breakdownTe2, string breakdownTe3, string liftingfaultTe, Action action)
{
Timeidtext.text = timetext;
Timeidtext.text = timetext;
Boxtext.text = boxtext;
if (dropbitTe1 != null)
switch (dropbitTe1)
{
switch (dropbitTe1)
{
case "False":
DropbitTe1.isOn = false;
break;
case "True":
DropbitTe1.isOn = true;
break;
default:
break;
}
case "False":
DropbitTe1.isOn = false;
break;
case "":
DropbitTe1.isOn = false;
break;
case "True":
DropbitTe1.isOn = true;
break;
default:
break;
}
if (dropbitTe2 != null)
switch (dropbitTe2)
{
switch (dropbitTe2)
{
case "False":
DropbitTe2.isOn = false;
break;
case "True":
DropbitTe2.isOn = true;
break;
default:
break;
}
case "False":
DropbitTe2.isOn = false;
break;
case "":
DropbitTe2.isOn = false;
break;
case "True":
DropbitTe2.isOn = true;
break;
default:
break;
}
if (typerboundaryTe != null)
switch (typerboundaryTe)
{
switch (typerboundaryTe)
{
case "False":
TyperboundaryTe.isOn = false;
break;
case "True":
TyperboundaryTe.isOn = true;
break;
default:
break;
}
case "False":
TyperboundaryTe.isOn = false;
break;
case "":
TyperboundaryTe.isOn = false;
break;
case "True":
TyperboundaryTe.isOn = true;
break;
default:
break;
}
if (lowerinplaceTe != null)
switch (lowerinplaceTe)
{
switch (lowerinplaceTe)
{
case "False":
LowerinplaceTe.isOn = false;
break;
case "True":
LowerinplaceTe.isOn = true;
break;
default:
break;
}
case "False":
LowerinplaceTe.isOn = false;
break;
case "":
LowerinplaceTe.isOn = false;
break;
case "True":
LowerinplaceTe.isOn = true;
break;
default:
break;
}
if (tuckintoplaceTe1 != null)
switch (tuckintoplaceTe1)
{
switch (tuckintoplaceTe1)
{
case "False":
TuckintoplaceTe1.isOn = false;
break;
case "True":
TuckintoplaceTe1.isOn = true;
break;
default:
break;
}
case "False":
TuckintoplaceTe1.isOn = false;
break;
case "":
TuckintoplaceTe1.isOn = false;
break;
case "True":
TuckintoplaceTe1.isOn = true;
break;
default:
break;
}
if (tuckintoplaceTe2 != null)
switch (tuckintoplaceTe2)
{
switch (tuckintoplaceTe2)
{
case "False":
TuckintoplaceTe2.isOn = false;
break;
case "True":
TuckintoplaceTe2.isOn = true;
break;
default:
break;
}
case "False":
TuckintoplaceTe2.isOn = false;
break;
case "":
TuckintoplaceTe2.isOn = false;
break;
case "True":
TuckintoplaceTe2.isOn = true;
break;
default:
break;
}
if (dropbitTe3 != null)
switch (dropbitTe3)
{
switch (dropbitTe3)
{
case "False":
DropbitTe3.isOn = false;
break;
case "True":
DropbitTe3.isOn = true;
break;
default:
break;
}
case "False":
DropbitTe3.isOn = false;
break;
case "":
DropbitTe3.isOn = false;
break;
case "True":
DropbitTe3.isOn = true;
break;
default:
break;
}
if (tuckintoplaceTe3 != null)
switch (tuckintoplaceTe3)
{
switch (tuckintoplaceTe3)
{
case "False":
TuckintoplaceTe3.isOn = false;
break;
case "True":
TuckintoplaceTe3.isOn = true;
break;
default:
break;
}
case "False":
TuckintoplaceTe3.isOn = false;
break;
case "":
TuckintoplaceTe3.isOn = false;
break;
case "True":
TuckintoplaceTe3.isOn = true;
break;
default:
break;
}
if (datamonitoringTe != null)
switch (datamonitoringTe)
{
switch (datamonitoringTe)
{
case "False":
DatamonitoringTe.isOn = false;
break;
case "True":
DatamonitoringTe.isOn = true;
break;
default:
break;
}
case "False":
DatamonitoringTe.isOn = false;
break;
case "":
DatamonitoringTe.isOn = false;
break;
case "True":
DatamonitoringTe.isOn = true;
break;
default:
break;
}
if (overtimeTe != null)
switch (overtimeTe)
{
switch (overtimeTe)
{
case "False":
OvertimeTe.isOn = false;
break;
case "True":
OvertimeTe.isOn = true;
break;
default:
break;
}
case "False":
OvertimeTe.isOn = false;
break;
case "":
OvertimeTe.isOn = false;
break;
case "True":
OvertimeTe.isOn = true;
break;
default:
break;
}
if (breakdownTe1 != null)
switch (breakdownTe1)
{
switch (breakdownTe1)
{
case "False":
BreakdownTe1.isOn = false;
break;
case "True":
BreakdownTe1.isOn = true;
break;
default:
break;
}
case "False":
BreakdownTe1.isOn = false;
break;
case "":
BreakdownTe1.isOn = false;
break;
case "True":
BreakdownTe1.isOn = true;
break;
default:
break;
}
if (scalingfaultTe != null)
switch (scalingfaultTe)
{
switch (scalingfaultTe)
{
case "False":
ScalingfaultTe.isOn = false;
break;
case "True":
ScalingfaultTe.isOn = true;
break;
default:
break;
}
case "False":
ScalingfaultTe.isOn = false;
break;
case "":
ScalingfaultTe.isOn = false;
break;
case "True":
ScalingfaultTe.isOn = true;
break;
default:
break;
}
if (launchfailureTe != null)
switch (launchfailureTe)
{
switch (launchfailureTe)
{
case "False":
LaunchfailureTe.isOn = false;
break;
case "True":
LaunchfailureTe.isOn = true;
break;
default:
break;
}
case "False":
LaunchfailureTe.isOn = false;
break;
case "":
LaunchfailureTe.isOn = false;
break;
case "True":
LaunchfailureTe.isOn = true;
break;
default:
break;
}
if (contactfaultTe != null)
switch (contactfaultTe)
{
switch (contactfaultTe)
{
case "False":
ContactfaultTe.isOn = false;
break;
case "True":
ContactfaultTe.isOn = true;
break;
default:
break;
}
case "False":
ContactfaultTe.isOn = false;
break;
case "":
ContactfaultTe.isOn = false;
break;
case "True":
ContactfaultTe.isOn = true;
break;
default:
break;
}
if (breakdownTe2 != null)
switch (breakdownTe2)
{
switch (breakdownTe2)
{
case "False":
BreakdownTe2.isOn = false;
break;
case "True":
BreakdownTe2.isOn = true;
break;
default:
break;
}
case "False":
BreakdownTe2.isOn = false;
break;
case "":
BreakdownTe2.isOn = false;
break;
case "True":
BreakdownTe2.isOn = true;
break;
default:
break;
}
if (breakdownTe3 != null)
switch (breakdownTe3)
{
switch (breakdownTe3)
{
case "False":
BreakdownTe3.isOn = false;
break;
case "True":
BreakdownTe3.isOn = true;
break;
default:
break;
}
case "False":
BreakdownTe3.isOn = false;
break;
case "":
BreakdownTe3.isOn = false;
break;
case "True":
BreakdownTe3.isOn = true;
break;
default:
break;
}
if (liftingfaultTe != null)
switch (liftingfaultTe)
{
switch (liftingfaultTe)
{
case "False":
LiftingfaultTe.isOn = false;
break;
case "True":
LiftingfaultTe.isOn = true;
break;
default:
break;
}
case "False":
LiftingfaultTe.isOn = false;
break;
case "":
LiftingfaultTe.isOn = false;
break;
case "True":
LiftingfaultTe.isOn = true;
break;
default:
break;
}
Offbutton.onClick.AddListener(() =>
{
if (action != null)

View File

@ -13,12 +13,12 @@ public class Replacebattery : MonoBehaviour
/// <summary>
/// 显示页面数据文本
/// </summary>
public Text Timeidtext,Tasknumbertext, Batterytext1, Batterytext2, Batterytext3, Batterytext4;
public Text Timeidtext, Tasknumbertext, Batterytext1, Batterytext2, Batterytext3, Batterytext4;
/// <summary>
/// 显示页面数据Toggle组件
/// </summary>
public Toggle ReachintoplaceTe2, DescentobstacleTe, LowerinplaceTe, WalkingdriveTe, ScramTe, RunningfaultTe, LiftcircuitbreakerTe, TuckintoplaceTe1, TuckintoplaceTe2, FetchbitTe, PowersupplyconditionTe;
public void Getbattery(string timetext,string tasknumbertext, string batterytext1, string batterytext2, string batterytext3, string batterytext4, string reachintoplaceTe2, string descentobstacleTe, string lowerinplaceTe,
public void Getbattery(string timetext, string tasknumbertext, string batterytext1, string batterytext2, string batterytext3, string batterytext4, string reachintoplaceTe2, string descentobstacleTe, string lowerinplaceTe,
string walkingdriveTe, string scramTe, string runningfaultTe, string liftcircuitbreakerTe, string tuckintoplaceTe1, string tuckintoplaceTe2, string fetchbitTe, string powersupplyconditionTe, Action action)
{
Timeidtext.text = timetext;
@ -27,159 +27,179 @@ public class Replacebattery : MonoBehaviour
Batterytext2.text = batterytext2;
Batterytext3.text = batterytext3;
Batterytext4.text = batterytext4;
if (reachintoplaceTe2 != null)
switch (reachintoplaceTe2)
{
switch (reachintoplaceTe2)
{
case "False":
ReachintoplaceTe2.isOn = false;
break;
case "True":
ReachintoplaceTe2.isOn = true;
break;
default:
break;
}
case "False":
ReachintoplaceTe2.isOn = false;
break;
case "":
ReachintoplaceTe2.isOn = false;
break;
case "True":
ReachintoplaceTe2.isOn = true;
break;
default:
break;
}
if (descentobstacleTe != null)
switch (descentobstacleTe)
{
switch (descentobstacleTe)
{
case "False":
DescentobstacleTe.isOn = false;
break;
case "True":
DescentobstacleTe.isOn = true;
break;
default:
break;
}
case "False":
DescentobstacleTe.isOn = false;
break;
case "":
DescentobstacleTe.isOn = false;
break;
case "True":
DescentobstacleTe.isOn = true;
break;
default:
break;
}
if (lowerinplaceTe != null)
switch (lowerinplaceTe)
{
switch (lowerinplaceTe)
{
case "False":
LowerinplaceTe.isOn = false;
break;
case "True":
LowerinplaceTe.isOn = true;
break;
default:
break;
}
case "False":
LowerinplaceTe.isOn = false;
break;
case "":
LowerinplaceTe.isOn = false;
break;
case "True":
LowerinplaceTe.isOn = true;
break;
default:
break;
}
if (walkingdriveTe != null)
switch (walkingdriveTe)
{
switch (walkingdriveTe)
{
case "False":
WalkingdriveTe.isOn = false;
break;
case "True":
WalkingdriveTe.isOn = true;
break;
default:
break;
}
case "False":
WalkingdriveTe.isOn = false;
break;
case "":
WalkingdriveTe.isOn = false;
break;
case "True":
WalkingdriveTe.isOn = true;
break;
default:
break;
}
if (scramTe != null)
switch (scramTe)
{
switch (scramTe)
{
case "False":
ScramTe.isOn = false;
break;
case "True":
ScramTe.isOn = true;
break;
default:
break;
}
case "False":
ScramTe.isOn = false;
break;
case "":
ScramTe.isOn = false;
break;
case "True":
ScramTe.isOn = true;
break;
default:
break;
}
if (runningfaultTe != null)
switch (runningfaultTe)
{
switch (runningfaultTe)
{
case "False":
RunningfaultTe.isOn = false;
break;
case "True":
RunningfaultTe.isOn = true;
break;
default:
break;
}
case "False":
RunningfaultTe.isOn = false;
break;
case "":
RunningfaultTe.isOn = false;
break;
case "True":
RunningfaultTe.isOn = true;
break;
default:
break;
}
if (liftcircuitbreakerTe != null)
switch (liftcircuitbreakerTe)
{
switch (liftcircuitbreakerTe)
{
case "False":
LiftcircuitbreakerTe.isOn = false;
break;
case "True":
LiftcircuitbreakerTe.isOn = true;
break;
default:
break;
}
case "False":
LiftcircuitbreakerTe.isOn = false;
break;
case "":
LiftcircuitbreakerTe.isOn = false;
break;
case "True":
LiftcircuitbreakerTe.isOn = true;
break;
default:
break;
}
if (tuckintoplaceTe1 != null)
switch (tuckintoplaceTe1)
{
switch (tuckintoplaceTe1)
{
case "False":
TuckintoplaceTe1.isOn = false;
break;
case "True":
TuckintoplaceTe1.isOn = true;
break;
default:
break;
}
case "False":
TuckintoplaceTe1.isOn = false;
break;
case "":
TuckintoplaceTe1.isOn = false;
break;
case "True":
TuckintoplaceTe1.isOn = true;
break;
default:
break;
}
if (tuckintoplaceTe2 != null)
switch (tuckintoplaceTe2)
{
switch (tuckintoplaceTe2)
{
case "False":
TuckintoplaceTe2.isOn = false;
break;
case "True":
TuckintoplaceTe2.isOn = true;
break;
default:
break;
}
case "False":
TuckintoplaceTe2.isOn = false;
break;
case "":
TuckintoplaceTe2.isOn = false;
break;
case "True":
TuckintoplaceTe2.isOn = true;
break;
default:
break;
}
if (fetchbitTe != null)
switch (fetchbitTe)
{
switch (fetchbitTe)
{
case "False":
FetchbitTe.isOn = false;
break;
case "True":
FetchbitTe.isOn = true;
break;
default:
break;
}
case "False":
FetchbitTe.isOn = false;
break;
case "":
FetchbitTe.isOn = false;
break;
case "True":
FetchbitTe.isOn = true;
break;
default:
break;
}
if (powersupplyconditionTe != null)
switch (powersupplyconditionTe)
{
switch (powersupplyconditionTe)
{
case "False":
PowersupplyconditionTe.isOn = false;
break;
case "True":
PowersupplyconditionTe.isOn = true;
break;
default:
break;
}
case "False":
PowersupplyconditionTe.isOn = false;
break;
case "":
PowersupplyconditionTe.isOn = false;
break;
case "True":
PowersupplyconditionTe.isOn = true;
break;
default:
break;
}
Offbutton.onClick.AddListener(() =>
{

View File

@ -0,0 +1,17 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Tipspanel : MonoBehaviour
{
public Button Quebutton;
public void Hihe(Action action)
{
Quebutton.onClick.AddListener(() =>
{
action?.Invoke();
});
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: cdf48133b8f337a4b9278217e644da3c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -11,7 +11,7 @@ public class Warehousingdata : MonoBehaviour
[Header("设备ID")]
public string ID;
[Header("位移速度")]
public float Speed = 3.5f;
private float Speed = 3.5f;
[Header("正传判断点位是否有箱子")]
public Transform Onschedule;
[Header("正转需要位移的点位")]
@ -815,7 +815,7 @@ public class Warehousingdata : MonoBehaviour
if (box != null)
{
box.transform.SetParent(null);
box.transform.DOMove(Onschedule2.position, (Vector3.Distance(box.transform.position, Onschedule2.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
box.transform.DOMove(Onschedule2.position, (Vector3.Distance(box.transform.position, Onschedule2.transform.position) / Speed)).SetEase(Ease.Linear).OnComplete(() =>
{
box.transform.SetParent(Onschedule2);
});
@ -831,7 +831,7 @@ public class Warehousingdata : MonoBehaviour
/// <summary>
/// 正传点位
/// </summary>
public void Intotheforword()
public async UniTask Intotheforword()
{
if (Onschedule.childCount > 0)
{
@ -841,7 +841,7 @@ public class Warehousingdata : MonoBehaviour
if (box != null)
{
box.transform.SetParent(null);
box.transform.DOMove(Onschedule2.position, (Vector3.Distance(box.transform.position, Onschedule2.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
box.transform.DOMove(Onschedule2.position, (Vector3.Distance(box.transform.position, Onschedule2.transform.position) / Speed)).SetEase(Ease.Linear).OnComplete(() =>
{
box.transform.SetParent(Onschedule2);
});
@ -857,7 +857,7 @@ public class Warehousingdata : MonoBehaviour
/// <summary>
/// 反转点位需要判断
/// </summary>
public void Tothereversal()
public async UniTask Tothereversal()
{
if (Antipoint1)
{
@ -871,7 +871,7 @@ public class Warehousingdata : MonoBehaviour
{
//Debug.Log("获取到反转箱子");
box.transform.SetParent(null);
box.transform.DOMove(Antipoint2.position, (Vector3.Distance(box.transform.position, Antipoint2.transform.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
box.transform.DOMove(Antipoint2.position, (Vector3.Distance(box.transform.position, Antipoint2.transform.position) / Speed)).SetEase(Ease.Linear).OnComplete(() =>
{
//Debug.Log("反转完成");
box.transform.SetParent(Antipoint2);
@ -897,7 +897,7 @@ public class Warehousingdata : MonoBehaviour
if (box)
{
box.transform.SetParent(null);
box.transform.DOMove(Reversing.position, (Vector3.Distance(box.transform.position, Reversing.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
box.transform.DOMove(Reversing.position, (Vector3.Distance(box.transform.position, Reversing.position) / Speed)).SetEase(Ease.Linear).OnComplete(() =>
{
box.transform.SetParent(Reversing);
});
@ -910,7 +910,7 @@ public class Warehousingdata : MonoBehaviour
if (box)
{
box.transform.SetParent(null);
box.transform.DOMove(Reversing2.position, (Vector3.Distance(box.transform.position, Reversing2.position) / Speed)).SetEase(Ease.InOutQuad).OnComplete(() =>
box.transform.DOMove(Reversing2.position, (Vector3.Distance(box.transform.position, Reversing2.position) / Speed)).SetEase(Ease.Linear).OnComplete(() =>
{
box.transform.SetParent(Reversing2);
});

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172.16.1.104:5005

8
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TextMesh Pro!
Advanced Text Rendering for Unity 3D
USER GUIDE
Release 1.0.54
Dec 2016
Copyright (C) 2016 Stephan Bouchard - All Rights Reserved
This manual, as well as the software described in it, is furnished under license and may
be used or copied only in accordance with the terms of such license. The content of
this manual is furnished for informational use only, is subject to change without notice
and should not be construed as a commitment by its authors. The author assumes no
responsibility or liability for any errors or inaccuracies that may appear in this manual.
TextMesh Pro!
User Guide / Table of Contents
Getting Started
Overview........................................................................................................................ 4
Installation..................................................................................................................... 4
Quick Start..................................................................................................................... 4
Support & API documentation.................................................................................. 4
TextMeshPro Component
Text Input Box............................................................................................................... 5
Font Settings................................................................................................................. 6
Material Editor & Shaders Overview
Shader Overview.......................................................................................................... 7
Material Editor UI Panels & Features........................................................................ 7
Font Asset Creator
General Overview...................................................................................................... 10
Font Asset
General Font Information & Sub-Assets............................................................... 13
Font Settings............................................................................................................... 13
Character Set Info...................................................................................................... 14
Kerning Table.............................................................................................................. 14
3 / 14
TextMesh Pro!
User Guide / Getting Started
Overview
This User Guide was designed to provide TextMesh Pro users with a basic overview of the
features and functionality of the tool.
Installation
Once you have downloaded TextMesh Pro from Unitys Asset Store, go to: “Assets->Import
Package->Custom Package...”. In the Import Asset window, find and select the TextMeshPro.
unitypackage file. After the “Importing package” window appears in Unity, verify that all items to
import are selected and then click the Import button in the bottom right of the window.
Quick Start
There are two TextMesh Pro components available. To add a new TextMesh Pro text object
which works with the Mesh Renderer, go to: “GameObject->3D Object->TextMeshPro Text”.
To add a TextMesh Pro Component which works with the New UI, go to: “GameObject->UI-
>TextMeshPro Text”.
You may also wish to watch this short video showing how to add TextMesh Pro text objects into
a scene.
Support & API Documentation
Should you have questions or require assistance, please visit the TextMesh Pro User Forum
where you will find additional information, Video Tutorials and FAQ. In the event you are unable
to find the information you seek, feel free to register and post on the user forum or to contact
Support@DigitalNativeStudios.com
Online Documentation is also available on TextMesh Pro including Rich Text tags, Shaders,
Scripting API and more.
4 / 14
TextMesh Pro!
User Guide / Component Overview
Component Overview
The TextMesh Pro component is divided into two sections: The Text Input and the Font Settings.
Text Input Box
This area is where you will type the text to be rendered. Multiple lines of text can be entered by
pressing <Enter> on your keyboard or by typing the special character \n.
Tabulation can be achieved by using \t. These are tab stops with a spacing interval equal to
roughly 25% of the point size. For an alternative to tabs, see the <pos> tag below.
The Text Input area also supports Rich Text tags. Tags are defined by enclosing the tag between
“<” and “>” characters. Below is a partial list of supported tags. Updated tag list is available here.
<b>Bold</b>
<i>Italics</i>
<u>Underline</u>
<s>Strikethrough</s>
<sup>Superscript</sup>
<sub>Subscript</sub>
<size=48>Point size 48</size>
<size=+18>Point size increased by 18</size>
<size=-18>Point size decreased by 18</size>
<pos=5.5>Characters positioned about 5.5 characters from left side.
<color=yellow>Yellow text</color>
<#00ff00>Green text</color>
5 / 14
TextMesh Pro!
User Guide / Component Overview
Font Settings
Font Asset This is the TextMeshPro Font Asset that
will be used to render the text.
Font Style Applies a global style to the text like
bold, italics, etc.
Vertex Color Color that will be assigned as a vertex
color for each character unless a color
tag has been specified.
Color Gradient Enables using a Vertex Color Gradient.
Override Color Tags Enables overriding color tags. This
results in all characters using the Face
Color instead of the color tag.
Font Size The point size of the characters.
Auto Size Dynamically adjusts the point size
between the min & max to fit the size
of the text container.
Character Spacing Controls the spacing between individual characters.
Spacing Enables adjustments to character, line and paragraph spacing.
Alignment Controls the alignment of the text. Options are Left, Center, Right and Justified. When Justified is
selected, the ratio controls how additional spacing is added between words and characters.
Enable Word Wrap Enables or disables Word Wrapping.
UV Mapping Options Controls how the texture (face & border) are mapping on the text object.
Enable Kerning Enables or disables Kerning if any kerning pairs are defined in the kerning table of the Font Asset.
Extra Padding Extra padding may be required for very small fonts. This extra padding prevents the characters
from being clipped.
6 / 14
TextMesh Pro!
User Guide / Material Editor & Shader Overview
Material Editor & Shaders
TextMeshPro includes several custom shaders along with a custom material editor which was
designed to keep things simple by only exposing those properties which are expected to be
modified.
There are two groups of shaders which include a Bitmap shader & a few Signed Distance Field
shaders. TextMesh Pros shaders can be found in “TextMeshPro/...” section of the shader list in
the material component. Below is a list and brief description of the SDF shaders. Updated shader
information is also available here.
Distance Field Mobile
This lightweight shader contains just the bare essential features and offers the best overall performance.
Distance Field
This more advanced shader includes a large selection of features. It is the shader that is assigned by default to all
Signed Distance Field font assets. It still offers excellent performance.
Distance Field Surface
This shader includes essentially the same features as the Distance Field shader. However, instead of using simulated
lighting, it uses the scene lights. These text objects can also cast shadows. This shader uses per pixel lighting.
Distance Field Surface Mobile
This is a lightweight version of the Surface shader with limited features. It uses per vertex lighting and does not use
directional information from lights. However it does factor in light distance.
Material Editor Feature Panels
In this section, you will find an overview of each of the feature panels used by the custom
material editor. Clicking on these panels will hide or reveal their features. Some of these panels
need to be enabled to turn on their functionality. Different panels will be available on the various
shaders.
Face Panel
Color - Select the color and transparency for the face of the characters.
This color will be combined with the vertex color.
Texture - Select a texture to be applied to the face of the characters.
The Color will affect the color of the texture. How the texture is applied
to the characters / text object is controlled by the mapping options in
the Editor Panel. The texture option is not available on all shaders.
Softness - Controls the softness of the face of the characters. Please not the face softness begins at the edge which
may be underneath the Outline.
Dilate - Increases or decreases the size of the characters.
7 / 14
TextMesh Pro!
User Guide / Material Editor & Shader Overview
Gloss - Controls how shiny the surface of the characters appears
when using the Surface shaders.
Outline Panel
Color - Controls the color and transparency for the Outline of the
characters.
Texture - Select a texture to be applied to the face of the characters.
The Color will affect the color of the texture. How the texture is
applied to the characters / text object is controlled by the mapping
options in the Editor Panel. The texture option is not available on all
shaders.
Thickness - Controls the thickness of the Outline. The Outline is
applied on the edge of the face and expands inwards and outwards.
Gloss - Controls how shiny the surface of the characters appears when using the Surface shaders.
Underlay Panel
Underlay can be used to add a shadow or border to the text object.
This is a very efficient way to add contrast to small text.
Color - Controls the color and transparency for the Underlay.
Offset (X, Y) - Controls the position of the Underlay. Please not
Underlay has a limited range.
Dilate - Increases or decreases the size of the underlay. This can be
used to make the shadow appear bigger or with an Offset of (0, 0)
create a nice border around the text.
Softness - Controls the softness of the underlay.
Bevel Panel
Bevel simulates the visual appearance of a 3D bevel on a 2D object.
Type - Two types are available; Outer and Inner bevel.
Amount - Controls the amount of bevel being applied.
Offset - Controls the position of the bevel relative to the edge of the
face of the character.
Width - Controls the width of the bevel effect.
Roundness - Determines if the bevel ridges will appear sharp or
rounded.
Clamp - Limits the height of the bevel. This visually looks like the edges have been flattened.
8 / 14
TextMesh Pro!
User Guide / Material Editor & Shader Overview
Lighting Panel
The lighting settings controls the appearance of the bevel, bump and
environmental mapping.
Light Angle - Controls the angle of the light.
Specular Color - Determines the color of the specular highlights.
Specular Power - Controls the strength of the specular highlights.
Reflectivity Power - Controls the amount of light being reflected.
Diffuse Shadow - Increase or decrease the amount of light received
by the object.
Ambient Shadow - Controls how pronounced the light and bevel
edges appear.
BumpMap Panel
Texture - The normal map to be applied to the text object.
Face - Controls the amount of bump mapping to be applied to the
face of the characters.
Outline - The amount of bump mapping applied to the Outline of the
characters.
EnvMap Panel
Color - The color will brighten, darken or tint the environmental map.
Default color is black which leaves the text object unaffected.
Texture - The Cube map to be applied to the text object.
Glow Panel
Color - The color and transparency of the Glow.
Offset - Controls the position of the glow. A value of 0.0 is on the
edge of the face of the character.
Inner - Controls how far the Glow effect extends towards the inside
of the face.
Outer - Controls how far the Glow effect extends towards the outside
of the face.
Power - Controls the amount of Glow.
9 / 14
TextMesh Pro!
User Guide / Font Asset Creator
Font Asset Creator Overview
To access TextMesh Pros Font Asset Creator go to: “Window->TextMeshPro Font Asset
Creator”. The following video provides a detailed overview of the Font Asset Creation Process.
Online documentation is also available on
this topic at this location.
It is also strongly recommended that you
video the following video about Creating &
Working with Material Presets with TextMesh
Pro.
Font Settings
The Font Settings panel is where the font for which a font asset is to be created is selected along
with various settings.
Font Source is where the font for which an asset is to be created is
selected.
Point Size determines at what point size the font will be created.
You can either manually select the size of the font or use the Auto
Sizing mode which will find the largest possible font size to fit in the
given Atlas Resolution. It is recommended to use Auto Sizing.
Font Padding determines how much space in pixel units between
each character. Font Padding also determines the spread used in the
Signed Distance Field Font Render Mode. For an Atlas Resolution of
512 X 512, a value of 5 for padding is generally adequate.
Atlas Resolution determines the size of the Font Atlas. For most fonts
which include the full ASCII character set, a size of 512 X 512 works usually
well for Signed Distance Field Render Mode.
Character Set determines what characters will be included in the font atlas.
10 / 14
TextMesh Pro!
User Guide / Font Asset Creator
Custom Range allows you to define a range that represents
which characters to be included. To define a range the includes
the ASCII set + Latin supplemental characters, a user would enter
32-126, 161-255 in the Custom Range window.
Custom Characters allows the user to specify characters to
include by typing them Custom Character window.
Characters from File enables a user to supply a plain text file that
contains all the characters to be included in the atlas.
Font Style allows the user to select if the characters will be
created as bold, italics or as an outline as well as defining the
thickness of the outline or boldness. Keep in mind that this is
mostly useful for normal bitmap fonts. Since Signed Distance
Field font rendering enables the creation of bold or an outline
dynamically these style options are fun to experiment with but
not essential.
Font Render Mode determines how the characters will be
rendered.
Hinted Smooth is anti-aliased rendering with hinting.
Smooth is the same without hinting.
Raster Hinted renders the characters without anti-aliasing with
hinting.
Raster is no anti-aliasing or hinting.
Signed Distance Field 16 is the standard mode for creating a
SDF Atlas. The font will be up sampled 16X to produce a more
accurate Signed Distance Field Atlas.
Signed Distance Field 32 is the same as above but with 32X up sampling. Using this mode will result in a more
accurate SDF Atlas which although more accurate may deliver only subtle visual improvements. This options should
mostly be used when trying to fit a full ASCII set into a small 256 X 256 atlas or when dealing with a complex shaped
font with high frequency curve changes. Note: This processing mode will be significantly slower than the 16X mode.
Note: Padding represents the spread that will be used in the creation of the SDF Atlas. The larger the spread the longer it will
take to process the atlas. Higher spread provides for better control over outline thickness, bevel and glow “tweak-ability” but will
result in the characters being smaller in the atlas. Smaller point size means potentially less sampling points and perhaps not as
good contour accuracy. It is a trade off or balance between those two. Typically a Spread or padding of 5 is good for normal text
and Spread of 7 for things like titles which typically have larger outline, bevel and glow options.
Get Kerning Pairs determines if the kerning pairs that may exist in the font file will be added to the font asset. In the
event no kerning pairs are found in the font file, new kerning pairs can always be added in the TextMeshPro Font
Asset Editor Panel.
11 / 14
TextMesh Pro!
User Guide / Font Asset Creator
Generate Font Atlas will get the font engine to render the select font / characters.
Save TextMeshPro Font Asset will bring up a file requester allowing you to choose a file location and a name for
the newly created asset. By default the font name will be that of the font name. When using Signed Distance Field
Render Mode, this name will be Font Name with SDF added. We recommend you save your font assets in the
“Assets/Resources/Fonts/...” or create such folder structure if one does not exists. As text objects are frequently
created via scripts which results in font assets not being referenced by any scene objects, this guarantees your fonts
assets will be include in the build and available.
12 / 14
TextMesh Pro!
User Guide / Font Asset
Font Asset
TextMesh Pro uses a custom font asset which contains
information necessary to display the font. The font asset is
divided into five sections which are as follows:
Face Info contains information specific to the font that was
rendered using the Font Asset Creator. This includes the
follow information:
Font Source - The name of the font.
Font Size - The point size at which the font was renderer in the font
atlas.
Line Height - This is the spacing between each lines of text.
Baseline - The position where the characters “sit” on the line.
Ascender - The highest point of any characters in the font.
Descender - The lowest point of any characters in the font.
Underline - The position of the underline.
Width & Height - The width and height of the font atlas.
Font Sub-Assets displays the sub assets that are part of the
custom font.
Font Atlas - Texture which contains all the characters of the font. This
texture is specific to such font.
Font Material - Default material for this font which holds a reference to the Font Atlas texture.
Face Style contains style properties for the font.
Normal & Bold weight - This defines the normal & bold weight of the font.
Italic Style - Defines the slant of italic.
13 / 14
TextMesh Pro!
User Guide / Font Asset
Glyph Info contains specific information about each
character in the font.
ASC II & Char - The ASC II code and Character.
X & Y - The X and Y position of the character in the font atlas.
W & H - The Width and Height of the character in the font atlas.
Offsets - The X Offset is where the character is drawn relative to (0, 0).
The Y offset represents where the top of the character is located relative
to the baseline or (0, 0). The Advance is how far to advance after this
character.
Kerning Table Info contains the kerning information for the
font. Kerning data can either import at font creation time or
added manually using this panel.
Left Char - The left character part of the pair.
Right Char - The right character part of the pair.
Offset - The offset between the left and right character.
14 / 14

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