41 lines
845 B
C#
41 lines
845 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.EventSystems;
|
|
using UnityEngine.UI;
|
|
|
|
public class RevealName : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
|
{
|
|
/// <summary>
|
|
/// 提示
|
|
/// </summary>
|
|
public Transform Tips;
|
|
/// <summary>
|
|
/// 提示文本
|
|
/// </summary>
|
|
public Text tiptext;
|
|
/// <summary>
|
|
/// 接收初始化位置
|
|
/// </summary>
|
|
public Vector3 Point;
|
|
public void OnPointerEnter(PointerEventData eventData)
|
|
{
|
|
tiptext.text = transform.name;
|
|
Tips.position = eventData.position;
|
|
}
|
|
|
|
public void OnPointerExit(PointerEventData eventData)
|
|
{
|
|
tiptext.text = "";
|
|
Tips.position = Point;
|
|
}
|
|
private void Awake()
|
|
{
|
|
Point = Tips.position;
|
|
}
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
}
|