25 lines
915 B
C#
25 lines
915 B
C#
using UnityEngine;
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using Unity.Entities;
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using Unity.Physics.GraphicsIntegration;
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namespace Unity.Physics.Authoring
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{
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[AddComponentMenu("Entities/Physics/Physics Render Entity")]
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[DisallowMultipleComponent]
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public sealed class PhysicsRenderEntityAuthoring : MonoBehaviour
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{
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[Tooltip("Specifies an Entity in a different branch of the hierarchy that holds the graphical representation of this PhysicsShape.")]
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public GameObject RenderEntity;
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}
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internal class PhysicsRenderEntityBaker : Baker<PhysicsRenderEntityAuthoring>
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{
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public override void Bake(PhysicsRenderEntityAuthoring authoring)
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{
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var renderEntity = new PhysicsRenderEntity { Entity = GetEntity(authoring.RenderEntity, TransformUsageFlags.Dynamic) };
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var entity = GetEntity(TransformUsageFlags.Dynamic);
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AddComponent(entity, renderEntity);
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}
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}
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}
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