21 lines
592 B
C#
21 lines
592 B
C#
using UnityEngine;
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namespace Unity.Physics.Authoring
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{
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sealed class EnumFlagsAttribute : PropertyAttribute {}
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sealed class ExpandChildrenAttribute : PropertyAttribute {}
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sealed class SoftRangeAttribute : PropertyAttribute
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{
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public readonly float SliderMin;
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public readonly float SliderMax;
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public float TextFieldMin { get; set; }
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public float TextFieldMax { get; set; }
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public SoftRangeAttribute(float min, float max)
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{
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SliderMin = TextFieldMin = min;
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SliderMax = TextFieldMax = max;
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}
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}
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}
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