10006初始化
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--- !u!1 &919132148708085627
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@ -19376,7 +19376,7 @@ GameObject:
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@ -19438,10 +19438,7 @@ MonoBehaviour:
|
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- {fileID: 8114224637867779678}
|
||||
dianTrigger: {fileID: 723535378}
|
||||
sundries: {fileID: 737359439}
|
||||
inSwitchScrews:
|
||||
- {fileID: 1639812605}
|
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- {fileID: 1639812604}
|
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- {fileID: 1639812603}
|
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inSwitchScrews: []
|
||||
check_JieXian: {fileID: 1443161525}
|
||||
door_screw: {fileID: 711328484}
|
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cabinetDoor: {fileID: 595210374}
|
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|
@ -20375,39 +20372,6 @@ Transform:
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|
@ -25367,7 +25331,7 @@ MonoBehaviour:
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triggerName: "\u6536\u56DE\u5DE5\u5177"
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npcCustomController: {fileID: 890581130}
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playSpeack: "\u60A8\u597D\uFF0C\u6211\u662Fxx\u4F9B\u7535\u516C\u53F8\u5458\u5DE5\uFF0C\u8FD9\u662F\u6211\u7684\u5DE5\u4F5C\u8BC1\u3002\u73B0\u5728\u6211\u4EEC\u8981\u5BF9\u8D35\u6237\u66F4\u6362\u7535\u80FD\u8BA1\u91CF\u8868"
|
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device_Control: {fileID: 1584432036}
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device_Control: {fileID: 1584432037}
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jiaoYanYiPos: {fileID: 0}
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wanYongBiaoPos: {fileID: 0}
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jiaoYanYi: {fileID: 0}
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|
@ -35216,6 +35180,10 @@ PrefabInstance:
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propertyPath: m_Name
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value: "\u6742\u7269"
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objectReference: {fileID: 0}
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externalObjects: {}
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userData:
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assetBundleVariant:
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|
@ -26,7 +26,7 @@ public class ComputerController : PermanentTriggerBase
|
|||
protected override void OnMDown()
|
||||
{
|
||||
_highlight.SetHighlighted(false);
|
||||
GameManager.UIMgr.ShowPanel<UI_ComputerSystemLoginPanel>(E_UI_Layer.Mid, (panel) =>
|
||||
GameManager.UIMgr.ShowPanel<UI_ComputerSystemHomePagePanel>(E_UI_Layer.Mid, (panel) =>
|
||||
{
|
||||
//panel.Init(triggerName, "我是xxx供电所人员,到xxx地方开展直接接入式电能计量装置装拆及验收标准化作业。", PlayerTalk, 0);
|
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});
|
||||
|
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class UI_ComputerSystemHomePagePanel : UI_ComputerSystemBasePanel
|
||||
{
|
||||
public override void ShowMe()
|
||||
{
|
||||
base.ShowMe();
|
||||
if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
|
||||
{
|
||||
//GameManager.UIMgr.imageTips.ShowTips(GetControl<Button>("loginBtn").GetComponent<RectTransform>());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// °´Å¥µã»÷
|
||||
/// </summary>
|
||||
/// <param name="btnName"></param>
|
||||
protected override void OnClick(string btnName)
|
||||
{
|
||||
switch (btnName)
|
||||
{
|
||||
case "closeBtn":
|
||||
GameManager.UIMgr.HidePanel<UI_ComputerSystemHomePagePanel>();
|
||||
break;
|
||||
case "loginBtn":
|
||||
GameManager.UIMgr.HidePanel<UI_ComputerSystemHomePagePanel>();
|
||||
GameManager.UIMgr.ShowPanel<UI_ComputerSystemJLZXJCPanel>();
|
||||
break;
|
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}
|
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}
|
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}
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ef1f564663bcfab4086b2dd367c809d0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,79 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class UI_ComputerSystemJLZXJCPanel : UI_ComputerSystemBasePanel
|
||||
{
|
||||
public string triggerName = "";
|
||||
|
||||
public GameObject TransResultPanel;//结果面板
|
||||
public GameObject InterrogationPanel;//召测面板
|
||||
|
||||
bool IsTranscribed = false;//已经透抄
|
||||
bool IsInterrogation = false;//已经召测
|
||||
public override void ShowMe()
|
||||
{
|
||||
base.ShowMe();
|
||||
TransResultPanel.SetActive(false);//透抄结果面板关闭
|
||||
InterrogationPanel.SetActive(false);//召测面板关闭
|
||||
IsTranscribed = false;//透抄结果为false
|
||||
IsInterrogation = false;//召测结果为false
|
||||
GetControl<Button>("closeBtn").gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 按钮点击
|
||||
/// </summary>
|
||||
/// <param name="btnName"></param>
|
||||
protected override void OnClick(string btnName)
|
||||
{
|
||||
switch (btnName)
|
||||
{
|
||||
case "backBtn":
|
||||
GameManager.UIMgr.HidePanel<UI_ComputerSystemJLZXJCPanel>();
|
||||
GameManager.UIMgr.ShowPanel<UI_ComputerSystemHomePagePanel>();
|
||||
break;
|
||||
case "transcribeBtn":
|
||||
if (!IsTranscribed)
|
||||
{
|
||||
StartCoroutine(Transcribe());
|
||||
}
|
||||
break;
|
||||
case "interrogationBtn":
|
||||
if (!IsInterrogation)
|
||||
{
|
||||
StartCoroutine(Interrogation());
|
||||
}
|
||||
break;
|
||||
case "closeBtn":
|
||||
GameManager.UIMgr.HidePanel<UI_ComputerSystemJLZXJCPanel>();
|
||||
if (IsTranscribed && IsInterrogation)
|
||||
{
|
||||
GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true);
|
||||
ScoreManager.instance.Check(triggerName, "透抄检查完成");
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 透抄
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected IEnumerator Transcribe()
|
||||
{
|
||||
TransResultPanel.SetActive(true);//显示透抄结果面板
|
||||
yield return new WaitForSeconds(3);
|
||||
TransResultPanel.SetActive(false);//隐藏透抄结果面板
|
||||
IsTranscribed = true;//透抄结果为true
|
||||
}
|
||||
|
||||
protected IEnumerator Interrogation()
|
||||
{
|
||||
InterrogationPanel.SetActive(true);//显示召测面板
|
||||
yield return new WaitForSeconds(3);
|
||||
InterrogationPanel.SetActive(false);//隐藏召测面板
|
||||
IsInterrogation = true;//召测结果为true
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 2ff48c1a5ca0cc741810582be135e17e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,434 @@
|
|||
using HighlightPlus;
|
||||
using Sirenix.Utilities;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Unity.VisualScripting.Antlr3.Runtime;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 10006_6001_计量装置轮换
|
||||
/// </summary>
|
||||
public class Device_Control_6001 : Device_Control
|
||||
{
|
||||
/// <summary>
|
||||
/// 采集器
|
||||
/// </summary>
|
||||
public Device_Collector collector;
|
||||
/// <summary>
|
||||
/// 采集器安装区域
|
||||
/// </summary>
|
||||
public DeviceTrigger device_collectorTrigger;
|
||||
/// <summary>
|
||||
/// 采集器安装位置
|
||||
/// </summary>
|
||||
public Transform collector_transform;
|
||||
|
||||
/// <summary>
|
||||
/// 当前机柜中安装的三相四线电能表
|
||||
/// </summary>
|
||||
public Device_3Phase4WireMeter meteringDevice;
|
||||
/// <summary>
|
||||
/// 插座
|
||||
/// </summary>
|
||||
public Device_Socket socket;
|
||||
/// <summary>
|
||||
/// 进电开关
|
||||
/// </summary>
|
||||
public Device_Switch inSwitch;
|
||||
/// <summary>
|
||||
/// 电能表接线
|
||||
/// </summary>
|
||||
public List<Tool_Line> jieXian_lines;
|
||||
|
||||
/// <summary>
|
||||
/// 电能表碰撞
|
||||
/// </summary>
|
||||
public DeviceTrigger dianTrigger;
|
||||
/// <summary>
|
||||
/// 电能表安装完成后的杂物
|
||||
/// </summary>
|
||||
public Device_Sundries sundries;
|
||||
/// <summary>
|
||||
/// 进电开关接线螺丝
|
||||
/// </summary>
|
||||
public List<Tool_Screw> inSwitchScrews;
|
||||
/// <summary>
|
||||
/// 接线检查
|
||||
/// </summary>
|
||||
public Check_JieXian check_JieXian;
|
||||
|
||||
#region 柜门
|
||||
/// <summary>
|
||||
/// 柜门螺丝
|
||||
/// </summary>
|
||||
public Tool_Screw door_screw;
|
||||
/// <summary>
|
||||
/// 柜门
|
||||
/// </summary>
|
||||
public Door cabinetDoor;
|
||||
/// <summary>
|
||||
/// 柜门封印
|
||||
/// </summary>
|
||||
public Device_Seal door_seal;
|
||||
/// <summary>
|
||||
/// 柜门封印触发区域
|
||||
/// </summary>
|
||||
public DeviceTrigger door_seal_trigger;
|
||||
#endregion
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
//设置控制脚本
|
||||
StepStateControl.instance?.SetDeviceControl(6001, this);
|
||||
ScoreManager.instance?.SetDeviceControl(6001, this);
|
||||
|
||||
//注册工具拿出和收回,显示隐藏物体的封印的触发
|
||||
EventCenter.Instance.AddEventListener<GameObject>(Enum_EventType.TakeOutAndRetrievingTheTools, CheckTriggerShow);
|
||||
|
||||
AddActions();
|
||||
|
||||
sundries.gameObject.SetActive(false);
|
||||
|
||||
//添加电能表区域点击事件
|
||||
dianTrigger.clickAction += () =>
|
||||
{
|
||||
if ((GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(dianTrigger.gameObject.name, true)) == 0)
|
||||
{
|
||||
if (meteringDevice == null)
|
||||
{
|
||||
//安装电能表
|
||||
if (LiveSceneManager.Instance.currentTool != null && LiveSceneManager.Instance.currentTool.GetComponent<Device_3Phase4WireMeter>() != null)
|
||||
{
|
||||
meteringDevice = LiveSceneManager.Instance.currentTool.GetComponent<Device_3Phase4WireMeter>();
|
||||
meteringDevice.cover.openLocalPos = new Vector3(0.295f, 0.121f, -0.067f);
|
||||
meteringDevice.Add(this, dianTrigger.transform.localPosition, dianTrigger.transform.localEulerAngles);
|
||||
|
||||
//接线关联螺丝
|
||||
SetLineScrew();
|
||||
//重新注册回调
|
||||
//AddActions();
|
||||
//添加螺丝拆装回调
|
||||
meteringDevice.jieXian_screws.ForEach(screw =>
|
||||
{
|
||||
screw.AddinstallAction(isinstalled =>
|
||||
{
|
||||
//刷新带电状态
|
||||
CheckHasElectricity();
|
||||
//判断接线完好显示隐藏
|
||||
CheckJieXianOk();
|
||||
});
|
||||
});
|
||||
//刷新带电状态
|
||||
CheckHasElectricity();
|
||||
//打分
|
||||
dianTrigger.CallScoreAction(true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//拆下电能表
|
||||
meteringDevice.Remove(a =>
|
||||
{
|
||||
if (a)
|
||||
{
|
||||
//拆下场景中自带的电能表才显示杂物
|
||||
if (meteringDevice.name == "原三相四线费控智能电能表")
|
||||
{
|
||||
sundries.gameObject.SetActive(true);
|
||||
}
|
||||
meteringDevice = null;
|
||||
//情况接线关联螺丝
|
||||
ClearLineScrew();
|
||||
//打分
|
||||
dianTrigger.CallScoreAction(false);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
//柜门封印触发区点击事件
|
||||
door_seal_trigger.clickAction += () =>
|
||||
{
|
||||
//安装封印
|
||||
if (door_screw.isInstall)
|
||||
{
|
||||
if (GameManager.ProcessMgr == null || GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(door_seal_trigger.name, true) == 0)
|
||||
{
|
||||
door_seal.Install();
|
||||
door_seal_trigger.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
//采集器安装区域点击事件
|
||||
collector.installArea = device_collectorTrigger.transform;
|
||||
|
||||
device_collectorTrigger.clickAction += () =>
|
||||
{
|
||||
Device_Collector cur_collector = LiveSceneManager.Instance.currentTool.GetComponent<Device_Collector>();
|
||||
cur_collector.Install(collector_transform, new Vector3(0, 180, 0), () => {
|
||||
collector.MoveToInstall();
|
||||
cur_collector.gameObject.SetActive(false);
|
||||
collector.gameObject.SetActive(true);
|
||||
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(device_collectorTrigger.name, true) == 0)
|
||||
{
|
||||
ScoreManager.instance.Check(device_collectorTrigger.name, "采集器完成重装");
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
GameManager.UIMgr.ShowPanel<UI_ConnectStation>();//HQB 显示联系台站的按钮
|
||||
}
|
||||
/// <summary>
|
||||
/// 添加各种操作回调
|
||||
/// </summary>
|
||||
public void AddActions()
|
||||
{
|
||||
//柜门打开条件
|
||||
cabinetDoor.canOpen += () =>
|
||||
{
|
||||
return !door_screw.isInstall;
|
||||
};
|
||||
|
||||
//柜门螺丝条件
|
||||
door_screw.AddCheckAction(() =>
|
||||
{
|
||||
return door_seal.isCut && !cabinetDoor.isOpen;
|
||||
});
|
||||
|
||||
//添加开关切换回调
|
||||
inSwitch.AddAction(isOpen =>
|
||||
{
|
||||
//刷新带电状态
|
||||
CheckHasElectricity();
|
||||
});
|
||||
|
||||
//添加螺丝拆装回调
|
||||
meteringDevice.jieXian_screws.ForEach(screw =>
|
||||
{
|
||||
screw.AddinstallAction(isinstalled =>
|
||||
{
|
||||
//刷新带电状态
|
||||
CheckHasElectricity();
|
||||
//判断接线完好显示隐藏
|
||||
CheckJieXianOk();
|
||||
});
|
||||
});
|
||||
|
||||
//接线连接和取下回调,判断回调
|
||||
jieXian_lines.ForEach(line =>
|
||||
{
|
||||
//无电能表不可移动
|
||||
line.AddCanMoveCheck(() => { return meteringDevice != null; });
|
||||
|
||||
line.AddCompleteAction(isConnected =>
|
||||
{
|
||||
//刷新带点状态
|
||||
CheckHasElectricity();
|
||||
//判断接线完好显示隐藏
|
||||
CheckJieXianOk();
|
||||
});
|
||||
});
|
||||
|
||||
///开关螺丝不可拆卸
|
||||
inSwitchScrews.ForEach(a =>
|
||||
{
|
||||
a.AddCheckAction(() =>
|
||||
{
|
||||
//提示不可拆
|
||||
TipPanel.ShowTip("当前螺丝不可拆卸!");
|
||||
return false;
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 还原计量柜状态
|
||||
/// </summary>
|
||||
public void Init()
|
||||
{
|
||||
//还原三相四线电能表
|
||||
if (meteringDevice == null)
|
||||
{
|
||||
meteringDevice = GameObject.FindObjectOfType<Device_3Phase4WireMeter>(true);
|
||||
}
|
||||
meteringDevice.Init(true);
|
||||
//还原接线完好
|
||||
check_JieXian.isChecked = false;
|
||||
check_JieXian.gameObject.SetActive(true);
|
||||
|
||||
//还原柜门
|
||||
cabinetDoor.SetState(false);
|
||||
door_screw.isInstall = true;
|
||||
door_screw.transform.localPosition = new Vector3(door_screw.transform.localPosition.x, door_screw.initPostionY, door_screw.transform.localPosition.z);
|
||||
door_seal.isCut = false;
|
||||
door_seal.gameObject.SetActive(true);
|
||||
|
||||
//还原插座
|
||||
|
||||
//还原进线开关
|
||||
inSwitch.OpenState();
|
||||
//还原电能表接线
|
||||
jieXian_lines.ForEach(line =>
|
||||
{
|
||||
line.SetConenctState(true);
|
||||
});
|
||||
//还原杂物
|
||||
sundries.gameObject.SetActive(false);
|
||||
|
||||
//刷新验电状态
|
||||
CheckHasElectricity();
|
||||
|
||||
//还原采集器 HQB
|
||||
collector.Init(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空接线的螺丝参数
|
||||
/// </summary>
|
||||
public void ClearLineScrew()
|
||||
{
|
||||
Debug.Log("清除接线关联的螺丝");
|
||||
jieXian_lines.ForEach(a =>
|
||||
{
|
||||
a.screws.Clear();
|
||||
});
|
||||
}
|
||||
/// <summary>
|
||||
/// 设置接线的螺丝参数
|
||||
/// </summary>
|
||||
public void SetLineScrew()
|
||||
{
|
||||
Debug.Log("接线重新关联螺丝");
|
||||
jieXian_lines.ForEach(a =>
|
||||
{
|
||||
a.screws = meteringDevice.jieXian_screws.FindAll(b => b.gameObject.name.StartsWith(a.gameObject.name.Replace("线", "")));
|
||||
if (a.screws == null || a.screws.Count == 0)
|
||||
{
|
||||
Debug.LogError("接线未找到对应螺丝");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 刷新电能表螺丝带电状态
|
||||
/// </summary>
|
||||
public void CheckHasElectricity()
|
||||
{
|
||||
Debug.Log("带电状态刷新");
|
||||
//进线螺丝是否带电
|
||||
jieXian_lines.ForEach(a =>
|
||||
{
|
||||
if (!inSwitch.isOpen)
|
||||
{
|
||||
//开关关闭不带电
|
||||
a.screws.ForEach(b => b.hasElectricity = false);
|
||||
}
|
||||
else
|
||||
{
|
||||
//开关打开--线接上--螺丝拧上带电
|
||||
if (!a.isConnected)
|
||||
{
|
||||
a.screws.ForEach(b => b.hasElectricity = false);
|
||||
}
|
||||
else
|
||||
{
|
||||
a.screws.ForEach(b =>
|
||||
{
|
||||
//安装了则
|
||||
//零线无电流,有电压
|
||||
if (b.triggerName.Contains("零"))
|
||||
{
|
||||
b.hasElectricity = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//其他的看是否上电
|
||||
b.hasElectricity = b.isInstall;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
//进电开关螺丝是否带电
|
||||
inSwitchScrews.ForEach(a =>
|
||||
{
|
||||
a.hasElectricity = inSwitch.isOpen;
|
||||
});
|
||||
//电能表是否带点
|
||||
if (meteringDevice != null)
|
||||
meteringDevice.screemControl.hasElectricity = (inSwitch.isOpen && jieXian_lines.All(line => line.isConnected));
|
||||
}
|
||||
/// <summary>
|
||||
/// 刷新接线完好的显示隐藏
|
||||
/// </summary>
|
||||
public void CheckJieXianOk()
|
||||
{
|
||||
if (jieXian_lines.TrueForAll(a => a.isConnected) && meteringDevice.jieXian_screws.TrueForAll(a => a.isInstall))
|
||||
{
|
||||
//显示接线完好物体
|
||||
check_JieXian.isChecked = false;
|
||||
check_JieXian.gameObject.SetActive(true);
|
||||
Debug.Log("显示接线");
|
||||
}
|
||||
else
|
||||
{
|
||||
//隐藏接线完好物体
|
||||
check_JieXian.isChecked = true;
|
||||
check_JieXian.gameObject.SetActive(false);
|
||||
Debug.Log("隐藏接线");
|
||||
}
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
//是否可以触发能表的拆卸或安装电
|
||||
if (meteringDevice == null)
|
||||
{
|
||||
dianTrigger.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
//电能表固定螺丝拆掉了,线拆掉了
|
||||
if (!meteringDevice.fix_screw_left.isInstall && !meteringDevice.fix_screw_right.isInstall && jieXian_lines.TrueForAll(a => !a.isConnected))
|
||||
{
|
||||
dianTrigger.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
dianTrigger.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检查显示或隐藏封印触发器
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
private void CheckTriggerShow(GameObject obj)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
//收回
|
||||
Debug.Log("收回");
|
||||
door_seal_trigger.gameObject.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
//拿出
|
||||
Debug.Log("拿出");
|
||||
if (obj.name == "盒装封印")
|
||||
{
|
||||
if (!cabinetDoor.isOpen && door_seal.isCut && door_screw.isInstall)
|
||||
door_seal_trigger.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void OnDestroy()
|
||||
{
|
||||
EventCenter.Instance.RemoveEventListener<GameObject>(Enum_EventType.TakeOutAndRetrievingTheTools, CheckTriggerShow);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2a632905a0cc8dc4ea587d7d92c08982
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,397 @@
|
|||
using Newtonsoft.Json;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using LitJson;
|
||||
|
||||
/// <summary>
|
||||
/// 场景中用到的全部buffer
|
||||
/// </summary>
|
||||
public class BufferTemp_6001
|
||||
{
|
||||
public List<string> TestPen3list;
|
||||
public List<string> InSwitchCloseYDList;
|
||||
public List<string> InSwitchOpenYDList;
|
||||
public List<string> currentunInstallJieXian;
|
||||
public List<string> currentInstallJieXian;
|
||||
public List<string> installCover;
|
||||
public List<string> currentInstallTestJieXian;
|
||||
|
||||
}
|
||||
|
||||
public class Score_6001 : ScoreBase
|
||||
{
|
||||
/// <summary>
|
||||
/// 现场场景中的特殊物体控制
|
||||
/// </summary>
|
||||
private Device_Control_6001 device_Control;
|
||||
|
||||
/// <summary>
|
||||
/// 初始化,有配置用配置的分数,没有使用默认的分数
|
||||
/// </summary>
|
||||
public override void Init()
|
||||
{
|
||||
base.Init();
|
||||
List<ScoreSubjectStep> tmps = new List<ScoreSubjectStep>();
|
||||
tmps.Add(new ScoreSubjectStep(1, 0));//线损异常类型研判_
|
||||
tmps.Add(new ScoreSubjectStep(2, 0));//异常分析_
|
||||
tmps.Add(new ScoreSubjectStep(3, 5));//工作预约_
|
||||
tmps.Add(new ScoreSubjectStep(4, 5));//办理工作票_
|
||||
tmps.Add(new ScoreSubjectStep(5, 5));//正确着装_
|
||||
tmps.Add(new ScoreSubjectStep(6, 10));//选取工具_
|
||||
tmps.Add(new ScoreSubjectStep(7, 5));//与客户沟通_
|
||||
tmps.Add(new ScoreSubjectStep(8, 0));//班前会_
|
||||
tmps.Add(new ScoreSubjectStep(9, 3));//采集故障
|
||||
tmps.Add(new ScoreSubjectStep(10, 4));//采集故障处理
|
||||
tmps.Add(new ScoreSubjectStep(11, 4));//清理现场_
|
||||
|
||||
|
||||
steps = new Dictionary<int, ScoreSubjectStep>();
|
||||
tmps.ForEach(a =>
|
||||
{
|
||||
steps.Add(a.subProcessId, a);
|
||||
});
|
||||
|
||||
List<D_SubProcess> dsteps = new List<D_SubProcess>();
|
||||
DataManager.Instance.d_System.subjects.Find(a => a.id == schemeId).processes.ForEach(a =>
|
||||
{
|
||||
dsteps.AddRange(a.subProcesses);
|
||||
});
|
||||
|
||||
for (int i = 0; i < steps.Count; i++)
|
||||
{
|
||||
steps[i + 1].step = dsteps[i];
|
||||
}
|
||||
|
||||
//清理缓存
|
||||
TestPen3list.Clear();
|
||||
InSwitchCloseYDList.Clear();
|
||||
InSwitchOpenYDList.Clear();
|
||||
currentunInstallJieXian.Clear();
|
||||
currentInstallJieXian.Clear();
|
||||
installCover.Clear();
|
||||
currentInstallTestJieXian.Clear();
|
||||
reInstall = false;
|
||||
}
|
||||
|
||||
public override void SetDeviceControl(Device_Control device_Control)
|
||||
{
|
||||
this.device_Control = (Device_Control_6001)device_Control;
|
||||
}
|
||||
/// <summary>
|
||||
/// 三步验电顺序
|
||||
/// </summary>
|
||||
List<string> TestPen3list = new List<string>();
|
||||
/// <summary>
|
||||
/// 开关断电验电
|
||||
/// </summary>
|
||||
List<string> InSwitchCloseYDList = new List<string>();
|
||||
/// <summary>
|
||||
/// 开关通电验电
|
||||
/// </summary>
|
||||
List<string> InSwitchOpenYDList = new List<string>();
|
||||
/// <summary>
|
||||
/// 拆除接线顺序
|
||||
/// </summary>
|
||||
List<string> unInstallJieXian = new List<string>()
|
||||
{
|
||||
"A_in_螺丝up", "A_in_螺丝down", "A_in_线",
|
||||
"B_in_螺丝up","B_in_螺丝down","B_in_线",
|
||||
"C_in_螺丝up","C_in_螺丝down","C_in_线",
|
||||
"A_out_螺丝up","A_out_螺丝down","A_out_线",
|
||||
"B_out_螺丝up","B_out_螺丝down","B_out_线",
|
||||
"C_out_螺丝up","C_out_螺丝down","C_out_线",
|
||||
"零_地_螺丝up","零_地_螺丝down","零_地_线",
|
||||
"零_out_螺丝up","零_out_螺丝down","零_out_线"
|
||||
};
|
||||
/// <summary>
|
||||
/// 拆除接线螺丝操作
|
||||
/// </summary>
|
||||
List<string> currentunInstallJieXian = new List<string>();
|
||||
/// <summary>
|
||||
/// 安装接线螺丝顺序
|
||||
/// </summary>
|
||||
List<string> installJieXian = new List<string>()
|
||||
{
|
||||
"零_out_线","零_out_螺丝up","零_out_螺丝down",
|
||||
"零_地_线","零_地_螺丝up","零_地_螺丝down",
|
||||
"C_out_线","C_out_螺丝up","C_out_螺丝down",
|
||||
"B_out_线","B_out_螺丝up","B_out_螺丝down",
|
||||
"A_out_线","A_out_螺丝up","A_out_螺丝down",
|
||||
"C_in_线","C_in_螺丝up","C_in_螺丝down",
|
||||
"B_in_线","B_in_螺丝up","B_in_螺丝down",
|
||||
"A_in_线","A_in_螺丝up", "A_in_螺丝down"
|
||||
};
|
||||
/// <summary>
|
||||
/// 安装接线螺丝操作
|
||||
/// </summary>
|
||||
List<string> currentInstallJieXian = new List<string>();
|
||||
|
||||
/// <summary>
|
||||
/// 安装流程安装盖子
|
||||
/// </summary>
|
||||
List<string> installCover = new List<string>();
|
||||
/// <summary>
|
||||
/// 安装流程对接验电螺丝
|
||||
/// </summary>
|
||||
List<string> installTestJieXian = new List<string>() { "验电笔+A_in_螺丝", "验电笔+B_in_螺丝", "验电笔+C_in_螺丝" };
|
||||
/// <summary>
|
||||
/// 安装流程对接验电操作
|
||||
/// </summary>
|
||||
List<string> currentInstallTestJieXian = new List<string>();
|
||||
/// <summary>
|
||||
/// 采集器是否重装过
|
||||
/// </summary>
|
||||
bool reInstall = false;
|
||||
public override void CheckScore(string triggerName, object para)
|
||||
{
|
||||
base.CheckScore(triggerName, para);
|
||||
if (triggerName == "电脑")
|
||||
{
|
||||
if (para.ToString() == "透抄检查完成")
|
||||
{
|
||||
steps[1].SetScore(true);//线损异常类型研判完成
|
||||
}
|
||||
}
|
||||
if (triggerName == "手机")
|
||||
{
|
||||
if (para.ToString() == "异常分析完成")
|
||||
{
|
||||
steps[2].SetScore(true);//1->2 异常分析完成
|
||||
}
|
||||
else if (para.ToString() == "工作预约完成")
|
||||
{
|
||||
steps[3].SetScore(true);//2->3 工作预约完成
|
||||
}
|
||||
}
|
||||
else if (triggerName == "低压工作票确认按钮")
|
||||
{
|
||||
steps[4].SetScore(true);//3->4 办理工作票完成
|
||||
}
|
||||
else if (triggerName == "现场按钮")
|
||||
{
|
||||
//检查是否穿戴
|
||||
float tmp = 0;
|
||||
tmp += (PacksackBagMgr.Instance.wearDic.ContainsKey("国网安全帽") ? 0.25f : 0);
|
||||
tmp += (PacksackBagMgr.Instance.wearDic.ContainsKey("工作服") ? 0.25f : 0);
|
||||
tmp += (PacksackBagMgr.Instance.wearDic.ContainsKey("绝缘手套") ? 0.25f : 0);
|
||||
tmp += (PacksackBagMgr.Instance.wearDic.ContainsKey("绝缘靴") ? 0.25f : 0);
|
||||
steps[5].SetScore(tmp);
|
||||
|
||||
//检查背包是否携带
|
||||
string[] shoudleTools = new string[] { "剥线钳", "绝缘螺丝刀", "验电笔", "国网安全帽", "工作服", "绝缘手套", "绝缘靴", "工作证", "盒装封印", "采集器" };
|
||||
float tmp2 = 1;
|
||||
shoudleTools.ToList().ForEach(a =>
|
||||
{
|
||||
tmp2 -= (PacksackBagMgr.Instance.toolAndMaterialDic.ContainsKey(a) ? 0 : 0.1f);
|
||||
});
|
||||
steps[6].SetScore(Mathf.Clamp01(tmp2));
|
||||
}
|
||||
else if (triggerName == "工作证")
|
||||
{
|
||||
//与客户沟通
|
||||
steps[7].SetScore(true);
|
||||
}
|
||||
else if (triggerName == "NPC负责人")
|
||||
{
|
||||
//班前会
|
||||
steps[8].SetScore(true);
|
||||
}
|
||||
else if (triggerName == "验电笔+插座" || triggerName == "验电笔+柜门")
|
||||
{
|
||||
//记录验电顺序
|
||||
TestPen3list.Add(triggerName);
|
||||
}
|
||||
else if (triggerName == "故障记录按钮")
|
||||
{
|
||||
//采集故障
|
||||
steps[9].SetScore(isCheckE());
|
||||
}
|
||||
else if (triggerName == "采集器")
|
||||
{
|
||||
if (para.ToString() == "采集器完成重装")
|
||||
{
|
||||
reInstall = true;
|
||||
}
|
||||
}
|
||||
else if (triggerName == "联系主站台按钮")
|
||||
{
|
||||
if (steps[9].isDone && para.ToString() == "异常分析完成" && reInstall)
|
||||
{
|
||||
steps[10].SetScore(true);
|
||||
}
|
||||
}
|
||||
else if (triggerName == "柜门封印触发区域")
|
||||
{
|
||||
if (steps[10].isDone)
|
||||
{
|
||||
if (!device_Control.sundries.gameObject.activeInHierarchy && device_Control.door_screw.isInstall && !device_Control.door_seal.isCut)
|
||||
{
|
||||
steps[11].SetScore(true);//清理现场
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检查三步验电
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private bool isCheckE()
|
||||
{
|
||||
int guimen = 0;
|
||||
if (TestPen3list.Count >= 3)
|
||||
{
|
||||
for (int i = 0; i < TestPen3list.Count; i++)
|
||||
{
|
||||
if (i == 0)
|
||||
{
|
||||
if (TestPen3list[i] != "验电笔+插座")
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (TestPen3list[i] == "验电笔+柜门")
|
||||
{
|
||||
guimen = i;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (guimen != 0)
|
||||
{
|
||||
//三步验电完成
|
||||
Debug.Log("三步验电正确");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
/// <summary>
|
||||
/// 开关验电
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private bool isInSwitchCheckE()
|
||||
{
|
||||
if (InSwitchCloseYDList.Contains("验电笔+in开关_螺丝1") && InSwitchCloseYDList.Contains("验电笔+in开关_螺丝2") && InSwitchCloseYDList.Contains("验电笔+in开关_螺丝2"))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 判断拆接线顺序
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private bool IsUninstallJieXianCheckE()
|
||||
{
|
||||
if (currentunInstallJieXian.Count != unInstallJieXian.Count)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//一一比对
|
||||
for (int i = 0; i < currentunInstallJieXian.Count; i++)
|
||||
{
|
||||
if (currentunInstallJieXian[i] != unInstallJieXian[i])
|
||||
{
|
||||
//不分上下螺丝
|
||||
if (currentunInstallJieXian[i].Replace("up", "").Replace("down", "") != unInstallJieXian[i].Replace("up", "").Replace("down", ""))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 判断安装接线顺序
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool IsInstallJieXianCheckE()
|
||||
{
|
||||
if (!currentInstallJieXian.Contains("电能表拆装螺丝1") || !currentInstallJieXian.Contains("电能表拆装螺丝2"))
|
||||
return false;
|
||||
|
||||
if (currentInstallJieXian.Count < installJieXian.Count + 2)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//一一比对
|
||||
string[] tmps = new string[currentInstallJieXian.Count];
|
||||
currentInstallJieXian.CopyTo(tmps);
|
||||
var tmplist = tmps.ToList();
|
||||
tmplist.Remove("电能表拆装螺丝1");
|
||||
tmplist.Remove("电能表拆装螺丝2");
|
||||
|
||||
|
||||
for (int i = 0; i < tmplist.Count; i++)
|
||||
{
|
||||
//不分上下螺丝
|
||||
if (tmplist[i].Replace("up", "").Replace("down", "") != installJieXian[i].Replace("up", "").Replace("down", ""))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Check15()
|
||||
{
|
||||
//开关关了,盖子拧上了
|
||||
if (device_Control.inSwitch.isOpen && installCover.Contains("电能表盖子固定螺丝1") && installCover.Contains("电能表盖子固定螺丝2"))
|
||||
{
|
||||
//无验电顺序
|
||||
if (installTestJieXian.TrueForAll(a => currentInstallTestJieXian.Any(b => b.Replace("up", "").Replace("down", "") == a)))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 保存场景的Buffer信息
|
||||
/// </summary>
|
||||
/// <exception cref="System.NotImplementedException"></exception>
|
||||
public override string SaveSceneBufferList()
|
||||
{
|
||||
BufferTemp_6001 tmp = new BufferTemp_6001();
|
||||
tmp.TestPen3list = TestPen3list;
|
||||
tmp.InSwitchCloseYDList = InSwitchCloseYDList;
|
||||
tmp.InSwitchOpenYDList = InSwitchOpenYDList;
|
||||
tmp.currentunInstallJieXian = currentunInstallJieXian;
|
||||
tmp.currentInstallJieXian = currentInstallJieXian;
|
||||
tmp.installCover = installCover;
|
||||
tmp.currentInstallTestJieXian = currentInstallTestJieXian;
|
||||
string sceneInfo = JsonConvert.SerializeObject(tmp, Formatting.Indented);
|
||||
return sceneInfo;
|
||||
//throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载场景的Buffer信息
|
||||
/// </summary>
|
||||
public override void LoadSceneBufferList(string sceneInfo)
|
||||
{
|
||||
BufferTemp_6001 tmp = new BufferTemp_6001();
|
||||
tmp = JsonMapper.ToObject<BufferTemp_6001>(sceneInfo);
|
||||
TestPen3list = tmp.TestPen3list;
|
||||
InSwitchCloseYDList = tmp.InSwitchCloseYDList;
|
||||
InSwitchOpenYDList = tmp.InSwitchOpenYDList;
|
||||
currentunInstallJieXian = tmp.currentunInstallJieXian;
|
||||
currentInstallJieXian = tmp.currentInstallJieXian;
|
||||
installCover = tmp.installCover;
|
||||
currentInstallTestJieXian = tmp.currentInstallTestJieXian;
|
||||
//throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3e6369feb7cd5f84b8f9b113d18887ff
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,207 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 直接接入式电能计量装置 步骤状态设置
|
||||
/// </summary>
|
||||
public class StepState_6001 : StepState
|
||||
{
|
||||
/// <summary>
|
||||
/// 现场场景中的特殊物体控制
|
||||
/// </summary>
|
||||
private Device_Control_6001 device_Control;
|
||||
private void Awake()
|
||||
{
|
||||
steps.Add(1, E_SceneType.Office);//线损异常类型研判
|
||||
steps.Add(2, E_SceneType.Office);//异常分析
|
||||
steps.Add(3, E_SceneType.Office);//工作预约
|
||||
steps.Add(4, E_SceneType.Office);//办理工作票
|
||||
steps.Add(5, E_SceneType.ToolRoom);//正确着装
|
||||
steps.Add(6, E_SceneType.ToolRoom);//选取工具
|
||||
steps.Add(7, E_SceneType.Site);//与客户沟通
|
||||
steps.Add(8, E_SceneType.Site);//班前会
|
||||
steps.Add(9, E_SceneType.Site);//采集故障
|
||||
steps.Add(10, E_SceneType.Site);//采集故障处理
|
||||
steps.Add(11, E_SceneType.Site);//清理现场
|
||||
}
|
||||
|
||||
public override void SetDeviceControl(Device_Control device_Control)
|
||||
{
|
||||
this.device_Control = (Device_Control_6001)device_Control;
|
||||
}
|
||||
/// <summary>
|
||||
/// 从场景第一步会依次往下执行,直到指定步骤
|
||||
/// </summary>
|
||||
/// <param name="num"></param>
|
||||
public override void SetStepState(int num, int lastNum)
|
||||
{
|
||||
Debug.Log("切换步骤" + num);
|
||||
//删除手里的东西
|
||||
LiveSceneManager.Instance?.OnCheckSubProcess();
|
||||
|
||||
if (num == 1)
|
||||
{
|
||||
//办公室场景首个步骤
|
||||
//线损异常类型研判
|
||||
GameManager.UIMgr.HidePanel<UI_ComputerSystemLoginPanel>();
|
||||
GameManager.UIMgr.HidePanel<UI_ComputerSystemXSCXPanel>();
|
||||
GameManager.UIMgr.HidePanel<UI_ComputerSystemXSLFXPanel>();
|
||||
GameManager.UIMgr.HidePanel<UI_ComputerSystemSJCJJKPanel>();
|
||||
GameManager.UIMgr.HidePanel<UI_ComputerSystemDBXXZXPanel>();
|
||||
PacksackBagMgr.Instance.ClearAllData();
|
||||
}
|
||||
if (num == 2)
|
||||
{
|
||||
//异常分析
|
||||
//未完成
|
||||
OfficeManager.Instance.mobileController.downIndex = 0;
|
||||
}
|
||||
else if (num == 3)
|
||||
{
|
||||
//工作预约
|
||||
OfficeManager.Instance.mobileController.downIndex = 1;
|
||||
|
||||
}
|
||||
else if (num == 4)
|
||||
{
|
||||
//办理工作票
|
||||
OfficeManager.Instance.mobileController.downIndex = 2;
|
||||
|
||||
}
|
||||
else if (num == 5)
|
||||
{
|
||||
//场景首个步骤
|
||||
//正确着装
|
||||
|
||||
//清空背包
|
||||
PacksackBagMgr.Instance.ClearAllToolAndDiveceAndMaterial();
|
||||
TooRoomMannger.Instance.CheckWearByWearDic();
|
||||
//完成第一步点击去工具间
|
||||
if (num == lastNum)
|
||||
{
|
||||
E_SceneType curret = GameManager.RunModelMgr.SceneType;
|
||||
GameManager.RunModelMgr.SceneType = E_SceneType.Office;
|
||||
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID("工具间按钮", true) == 0)
|
||||
{
|
||||
Debug.Log("工具间按钮已自动点击");
|
||||
}
|
||||
GameManager.RunModelMgr.SceneType = curret;
|
||||
}
|
||||
}
|
||||
else if (num == 6)
|
||||
{
|
||||
|
||||
//选取工器具
|
||||
|
||||
//服装拿到背包
|
||||
List<Tool_SelectComponent> items = ToolAndmaterialMgr.Instance.GetItemInfoByName(new List<string> { "国网安全帽", "工作服", "绝缘手套", "绝缘靴" });
|
||||
items.ForEach(item =>
|
||||
{
|
||||
PacksackBagMgr.Instance.AddOneToolOrMater(item.itemInfo);
|
||||
Destroy(item.gameObject);
|
||||
//穿上
|
||||
PacksackBagMgr.Instance.WearItemState(item.itemInfo, true);
|
||||
});
|
||||
}
|
||||
else if (num == 7)
|
||||
{
|
||||
//场景首个步骤
|
||||
//与客户沟通
|
||||
|
||||
|
||||
//移动任务位置
|
||||
LiveSceneManager.Instance.firstPersonController.transform.position = new Vector3(-43.02f, 1.07f, -90.08f);
|
||||
LiveSceneManager.Instance.firstPersonController.transform.eulerAngles = new Vector3(0, -181.643f, 0);
|
||||
//完成第一步点击去工具间
|
||||
if (num == lastNum)
|
||||
{
|
||||
E_SceneType curret = GameManager.RunModelMgr.SceneType;
|
||||
GameManager.RunModelMgr.SceneType = E_SceneType.ToolRoom;
|
||||
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID("现场按钮", true) == 0)
|
||||
{
|
||||
Debug.Log("现场按钮已自动点击");
|
||||
}
|
||||
GameManager.RunModelMgr.SceneType = curret;
|
||||
}
|
||||
|
||||
|
||||
#region 背包重置并带上正确装备
|
||||
|
||||
//清空背包数据
|
||||
PacksackBagMgr.Instance.ClearAllData();
|
||||
//生成服装
|
||||
List<ItemInfo> items = ToolAndmaterialMgr.Instance.CreateItemInfoByName(new List<string> { "国网安全帽", "工作服", "绝缘手套", "绝缘靴" });
|
||||
//放入背包
|
||||
items.ForEach(item =>
|
||||
{
|
||||
PacksackBagMgr.Instance.AddOneToolOrMater(item);
|
||||
//穿上
|
||||
PacksackBagMgr.Instance.WearItemState(item, true);
|
||||
});
|
||||
//生成工具
|
||||
List<ItemInfo> items2 = ToolAndmaterialMgr.Instance.CreateItemInfoByName(new List<string> { "剥线钳", "绝缘螺丝刀", "验电笔", "国网安全帽", "工作服", "绝缘手套", "绝缘靴", "工作证", "盒装封印", "采集器" });
|
||||
items2.ForEach(item =>
|
||||
{
|
||||
PacksackBagMgr.Instance.AddOneToolOrMater(item);
|
||||
});
|
||||
|
||||
#endregion
|
||||
|
||||
//还原柜子
|
||||
device_Control.Init();
|
||||
|
||||
//还原npc对话
|
||||
GameObject.FindObjectsOfType<NPCController>().ToList().ForEach(a =>
|
||||
{
|
||||
a.speackIndex = 0;
|
||||
a.spriteRenderer.gameObject.SetActive(true);
|
||||
});
|
||||
|
||||
//关闭故障登记表
|
||||
GameManager.UIMgr.HidePanel<UI_FaultRegistrationFormPanel>();
|
||||
}
|
||||
else if (num == 8)
|
||||
{
|
||||
//班前会
|
||||
GameObject.FindObjectsOfType<NPCController>().ToList().Find(a => a.triggerName == "NPC客户").spriteRenderer.gameObject.SetActive(false);
|
||||
}
|
||||
else if (num == 9)
|
||||
{
|
||||
//采集故障
|
||||
|
||||
//移动任务位置
|
||||
LiveSceneManager.Instance.firstPersonController.transform.position = new Vector3(-42.91014f, 0.8813875f, -99.69319f);
|
||||
LiveSceneManager.Instance.firstPersonController.transform.eulerAngles = new Vector3(0, -180.343f, 0);
|
||||
//还原npc负责人
|
||||
GameObject.FindObjectsOfType<NPCController>().ToList().ForEach(a =>
|
||||
{
|
||||
if (a.triggerName == "NPC负责人")
|
||||
a.speackIndex = 1;
|
||||
a.spriteRenderer.gameObject.SetActive(false);
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
else if (num == 10)
|
||||
{
|
||||
//采集故障处理
|
||||
|
||||
//门开着
|
||||
device_Control.cabinetDoor.SetState(true);
|
||||
device_Control.door_screw.isInstall = false;
|
||||
device_Control.door_screw.transform.localPosition = new Vector3(device_Control.door_screw.transform.localPosition.x, device_Control.door_screw.initPostionY - 0.03f, device_Control.door_screw.transform.localPosition.z);
|
||||
device_Control.door_seal.isCut = true;
|
||||
device_Control.door_seal.gameObject.SetActive(false);
|
||||
|
||||
|
||||
}
|
||||
else if (num == 11)
|
||||
{
|
||||
device_Control.collector.Init(true);
|
||||
device_Control.sundries.gameObject.SetActive(true);
|
||||
//清理现场
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3e65435691fdf57479ec35495b563cbb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -8,7 +8,7 @@ public class UI_ConnectStation : BasePanel
|
|||
public string triggerName;
|
||||
|
||||
//bool reinstalled = false;
|
||||
Device_Control_4001 dc = null;
|
||||
Device_Control_6001 dc = null;
|
||||
|
||||
public override void ShowMe()
|
||||
{
|
||||
|
@ -17,7 +17,7 @@ public class UI_ConnectStation : BasePanel
|
|||
//GameObject seal_2 = GameObject.Find("电能表封印2");
|
||||
//ds = seal_2.GetComponent<Device_Seal>();
|
||||
//ds.cutAction += HighlightBtn;
|
||||
dc = FindObjectOfType<Device_Control_4001>();
|
||||
dc = FindObjectOfType<Device_Control_6001>();
|
||||
dc.collector.plug.onPlugToClose += HighlightBtn;
|
||||
if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
|
||||
{
|
||||
|
@ -93,7 +93,7 @@ public class UI_ConnectStation : BasePanel
|
|||
{
|
||||
ScoreManager.instance.Check(triggerName, "采集故障处理完成");
|
||||
}
|
||||
Device_Control_4001 ds = (Device_Control_4001)FindObjectOfType<Device_Control>();
|
||||
Device_Control_6001 ds = (Device_Control_6001)FindObjectOfType<Device_Control>();
|
||||
ds.sundries.gameObject.SetActive(true);
|
||||
}, 0);
|
||||
});
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a3859418a835d1843abd47d73307dfa4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,75 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<TB_System id="10006" systemName="低压台区采集故障分析与消缺仿真" loadName="低压台区采集故障分析与消缺仿真" titleName="低压台区采集故障分析与消缺仿真">
|
||||
|
||||
<Subject id="6001" deviceTypeId="6001" schemeName="直接接入式电能计量装置" deviceMap="单相表" isFault="1" schemeDes="" ToolOrMaterilOrDevice="剥线钳,绝缘螺丝刀,验电笔,国网安全帽,工作服,绝缘手套,绝缘靴,工作证,盒装封印,采集器">
|
||||
|
||||
<Process id="" processName="系统诊断及人工研判" processDes="">
|
||||
|
||||
<Step id="" subProcessName="线损异常类型研判" isPrecondition="FALSE" precondition="" tipTitle="" tips="请在用电信息采集系统线损异常分析模块进行分析处理">
|
||||
<operation id="" subProcessStepName="线损异常类型研判" isPrecondition="" precondition="Office" triggerID="电脑" tipTitle="请在用电信息采集系统线损异常分析模块进行分析处理" score=""></operation>
|
||||
</Step>
|
||||
<Step id="" subProcessName="异常分析" isPrecondition="FALSE" precondition="" tipTitle="" tips="请告知现场人员线损分析研判结果">
|
||||
<operation id="" subProcessStepName="采集分析" isPrecondition="" precondition="Office" triggerID="手机" tipTitle="请点击桌面上的移动作业终端" score=""></operation>
|
||||
</Step>
|
||||
</Process >
|
||||
|
||||
<Process id="" processName="工作前准备" processDes="">
|
||||
<Step id="" subProcessName="工作预约" isPrecondition="FALSE" precondition="" tipTitle="" tips="请电话联系客户">
|
||||
<operation id="" subProcessStepName="工作预约" isPrecondition="" precondition="Office" triggerID="手机" tipTitle="请点击桌面上的移动作业终端" score=""></operation>
|
||||
</Step>
|
||||
|
||||
<Step id="" subProcessName="办理工作票" isPrecondition="FALSE" precondition="" tipTitle="" tips="请选择合适的工作票,并正确填写">
|
||||
<operation id="" subProcessStepName="选择正确工作票" isPrecondition="" precondition="Office" triggerID="工作票按钮,低压工作票确认按钮" tipTitle="请打开左边菜单点击工作票按钮" score=""></operation>
|
||||
</Step>
|
||||
|
||||
<Step id="" subProcessName="正确着装" isPrecondition="FALSE" precondition="" tipTitle="" tips="请前往工具间,选取工作服、绝缘鞋、安全帽、手套,到梳妆镜面前进行换装">
|
||||
<operation id="" subProcessStepName="前往工具间" isPrecondition="" precondition="Office" triggerID="工具间按钮" tipTitle="前往工具间" score=""></operation>
|
||||
<operation id="" subProcessStepName="选择着装" isPrecondition="" precondition="ToolRoom" triggerID="国网安全帽,工作服,绝缘手套,绝缘靴" tipTitle="请按照提示点击正确的着装" score=""></operation>
|
||||
<operation id="" subProcessStepName="正确着装" isPrecondition="" precondition="ToolRoom" triggerID="镜子,国网安全帽,工作服,绝缘手套,绝缘靴" tipTitle="请点击镜子,按顺序点击着装" score=""></operation>
|
||||
</Step>
|
||||
|
||||
<Step id="" subProcessName="选取工器具" isPrecondition="FALSE" precondition="" tipTitle="" tips="请前往工具间,按照顺序选取剥线钳,绝缘螺丝刀,验电笔,工作证,盒装封印,采集器">
|
||||
<operation id="" subProcessStepName="选取工器具" isPrecondition="" precondition="ToolRoom" triggerID="剥线钳,绝缘螺丝刀,验电笔,工作证,盒装封印,采集器" tipTitle="请按顺序点击正确工器具" score=""></operation>
|
||||
</Step>
|
||||
</Process>
|
||||
|
||||
<Process id="" processName="现场开工" processDes="">
|
||||
<Step id="" subProcessName="与客户沟通" isPrecondition="FALSE" precondition="" tipTitle="" tips="请前往现场,出示工作牌,告知工作内容。">
|
||||
<operation id="" subProcessStepName="前往现场" isPrecondition="" precondition="ToolRoom" triggerID="现场按钮" tipTitle="请前往现场" score=""></operation>
|
||||
<operation id="" subProcessStepName="与客户沟通" isPrecondition="" precondition="Site" triggerID="NPC客户,背包按钮,工作证" tipTitle="请点击客户与之对话,打开背包,取出工作证展示" score=""></operation>
|
||||
</Step>
|
||||
|
||||
<Step id="" subProcessName="班前会" isPrecondition="FALSE" precondition="" tipTitle="" tips="清前往现场,由工作负责人检查着装是否规范、个人防护用品是否合格齐备、人员精神状态是否良好">
|
||||
<operation id="" subProcessStepName="班前会" isPrecondition="" precondition="Site" triggerID="NPC负责人" tipTitle="请点击工作负责人与之对话" score=""></operation>
|
||||
</Step>
|
||||
</Process>
|
||||
|
||||
<Process id="" processName="现场排查" processDes="">
|
||||
<Step id="" subProcessName="采集故障" isPrecondition="FALSE" precondition="" tipTitle="" tips="请排查采集设备有无故障">
|
||||
<operation id="" subProcessStepName="验电" isPrecondition="" precondition="Site" triggerID="背包按钮,验电笔,验电笔+插座,验电笔+柜门,验电笔+插座" tipTitle="请拿取验电笔进行验电操作" score=""></operation>
|
||||
<operation id="" subProcessStepName="收回工具" isPrecondition="" precondition="Site" triggerID="收回工具" tipTitle="请收回工具" score=""></operation>
|
||||
<operation id="" subProcessStepName="开柜门" isPrecondition="" precondition="Site" triggerID="背包按钮,剥线钳,柜门封印,收回工具,背包按钮,绝缘螺丝刀,柜门螺丝,柜门" tipTitle="请打开柜门" score=""></operation>
|
||||
<operation id="" subProcessStepName="收回工具" isPrecondition="" precondition="Site" triggerID="收回工具" tipTitle="请收回工具" score=""></operation>
|
||||
<operation id="" subProcessStepName="电能表核查" isPrecondition="" precondition="Site" triggerID="故障记录表按钮" tipTitle="请在对电能表进行核查,填写故障记录表" score=""></operation>
|
||||
</Step>
|
||||
|
||||
</Process>
|
||||
|
||||
<Process id="" processName="异常处理" processDes="">
|
||||
<Step id="" subProcessName="采集故障处理" isPrecondition="FALSE" precondition="" tipTitle="" tips="请按要求更换采集器">
|
||||
<operation id="" subProcessStepName="模拟更换" isPrecondition="" precondition="Site" triggerID="采集器插头,采集器,背包按钮,背包设备按钮,采集器,采集器区域碰撞,采集器插头" tipTitle="请更换新采集器" score=""></operation>
|
||||
<operation id="" subProcessStepName="联系主站台" isPrecondition="" precondition="Site" triggerID="联系主站台按钮" tipTitle="请填写任务单" score=""></operation>
|
||||
</Step>
|
||||
</Process>
|
||||
|
||||
<Process id="" processName="收工" processDes="">
|
||||
<Step id="" subProcessName="清理现场" isPrecondition="FALSE" precondition="" tipTitle="" tips="请把工器具收回背包并清理现场">
|
||||
<operation id="" subProcessStepName="清理现场" isPrecondition="" precondition="Site" triggerID="垃圾" tipTitle="请清理现场" score=""></operation>
|
||||
<operation id="" subProcessStepName="锁柜门" isPrecondition="" precondition="Site" triggerID="柜门,背包按钮,绝缘螺丝刀,柜门螺丝" tipTitle="请锁上柜门" score=""></operation>
|
||||
<operation id="" subProcessStepName="收回工具" isPrecondition="" precondition="Site" triggerID="收回工具" tipTitle="请收回工具" score=""></operation>
|
||||
<operation id="" subProcessStepName="上封印" isPrecondition="" precondition="Site" triggerID="背包按钮,背包材料按钮,盒装封印,柜门封印触发区域" tipTitle="请加装柜门封印" score=""></operation>
|
||||
</Step>
|
||||
</Process>
|
||||
</Subject>>
|
||||
|
||||
</TB_System>
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f0da7a63f61f72e4797725ae8885428d
|
||||
guid: 08de192cae934cf4e98a2df0b2b4f0c5
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
|
@ -3,7 +3,7 @@
|
|||
--- !u!30 &1
|
||||
GraphicsSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 13
|
||||
serializedVersion: 14
|
||||
m_Deferred:
|
||||
m_Mode: 1
|
||||
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
|
||||
|
@ -28,6 +28,7 @@ GraphicsSettings:
|
|||
m_LensFlare:
|
||||
m_Mode: 1
|
||||
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_VideoShadersIncludeMode: 2
|
||||
m_AlwaysIncludedShaders:
|
||||
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
|
||||
|
@ -35,10 +36,14 @@ GraphicsSettings:
|
|||
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_PreloadedShaders: []
|
||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
||||
type: 0}
|
||||
m_CustomRenderPipeline: {fileID: 0}
|
||||
m_PreloadShadersBatchTimeLimit: -1
|
||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_CustomRenderPipeline: {fileID: 11400000, guid: 7cb1de89cd1dc44c5be43a3f6664fb90, type: 2}
|
||||
m_TransparencySortMode: 0
|
||||
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
||||
m_DefaultRenderingPath: 1
|
||||
|
@ -57,7 +62,11 @@ GraphicsSettings:
|
|||
m_FogKeepExp: 1
|
||||
m_FogKeepExp2: 1
|
||||
m_AlbedoSwatchInfos: []
|
||||
m_LightsUseLinearIntensity: 0
|
||||
m_LightsUseColorTemperature: 0
|
||||
m_LightsUseLinearIntensity: 1
|
||||
m_LightsUseColorTemperature: 1
|
||||
m_DefaultRenderingLayerMask: 1
|
||||
m_LogWhenShaderIsCompiled: 0
|
||||
m_AllowEnlightenSupportForUpgradedProject: 0
|
||||
m_SRPDefaultSettings:
|
||||
UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: c83c019fa53f02f47b44ef1b9d90531e, type: 2}
|
||||
m_CameraRelativeLightCulling: 0
|
||||
m_CameraRelativeShadowCulling: 0
|
||||
|
|
Loading…
Reference in New Issue