跳步骤时候重置loading界面图
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@ -63,7 +63,6 @@ public class StepState_7002 : StepState
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{
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{
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Score_7002.cdzIndex = 0;
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Score_7002.cdzIndex = 0;
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Score_7002.ResetDic();
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Score_7002.ResetDic();
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Player10007_7002.Instance.moveNum = 0;
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Player10007_7002.Instance.moveNum = 0;
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Player10007_7002.Instance.isTour = false;
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Player10007_7002.Instance.isTour = false;
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Player10007_7002.Instance.isNearCDZ = false;
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Player10007_7002.Instance.isNearCDZ = false;
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@ -78,7 +78,7 @@ public abstract class StepState : MonoBehaviour
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if (GameManager.RunModelMgr.SceneType != jumpSence)
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if (GameManager.RunModelMgr.SceneType != jumpSence)
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{
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{
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//跳场景
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//跳场景
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GameManager.UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System);
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GameManager.UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) => { panel.Init(); });
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GameManager.ScenesMgr.LoadSceneAsyn(sname, () =>
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GameManager.ScenesMgr.LoadSceneAsyn(sname, () =>
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{
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{
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Debug.Log("步骤场景:" + jumpSence.ToString());
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Debug.Log("步骤场景:" + jumpSence.ToString());
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