31 lines
701 B
C#
31 lines
701 B
C#
using LitJson;
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using System;
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using System.Collections;
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using System.IO;
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using System.Text;
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using UnityEngine;
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using UnityEngine.Networking;
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/// <summary>
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/// 启动游戏
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/// </summary>
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public class StartApp : MonoBehaviour
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{
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/// <summary>
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/// 系统Id
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/// </summary>
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[Header("系统ID")]
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public int systemId = 10003;
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void Awake()
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{
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System.IO.File.WriteAllText(Application.streamingAssetsPath + "/start.ini", "1");
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}
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/// <summary>
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/// 初始化
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/// </summary>
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private void Start()
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{
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GameManager.Instance.Init(systemId);
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StepStateControl.instance.transform.Find(systemId.ToString()).gameObject.SetActive(true);
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}
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} |