9001
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250b113e08
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@ -11,6 +11,8 @@ using UnityEngine;
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/// </summary>
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/// </summary>
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public class Device_Control_9001 : Device_Control
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public class Device_Control_9001 : Device_Control
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{
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{
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public static Device_Control_9001 instance;
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/// <summary>
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/// <summary>
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/// 当前机柜中安装的三相四线电能表
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/// 当前机柜中安装的三相四线电能表
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/// </summary>
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/// </summary>
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@ -88,7 +90,7 @@ public class Device_Control_9001 : Device_Control
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ewmOK = false;
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ewmOK = false;
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isSMOK = false;
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isSMOK = false;
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instance = this;
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//设置控制脚本
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//设置控制脚本
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StepStateControl.instance?.SetDeviceControl(9001,this);
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StepStateControl.instance?.SetDeviceControl(9001,this);
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@ -43,7 +43,8 @@ public class StepState_9001 : StepState
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//办公室场景首个步骤
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//办公室场景首个步骤
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//查看任务单
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//查看任务单
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//OfficeManager.Instance.mobileController.downIndex = 0;
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//OfficeManager.Instance.mobileController.downIndex = 0;
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PacksackBagMgr.Instance.ClearAllData();
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TooRoomMannger.Instance.CreateTool();
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PacksackBagMgr.Instance.ClearAllToolAndDiveceAndMaterial();
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TooRoomMannger.Instance.CheckWearByWearDic();
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TooRoomMannger.Instance.CheckWearByWearDic();
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//MobileAttach10007_7002.index = 0;
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//MobileAttach10007_7002.index = 0;
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Score_9001.cdzIndex = 0;
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Score_9001.cdzIndex = 0;
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@ -14,8 +14,9 @@ public class Tool_EWM : Tool_Base
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if (Physics.Raycast(tmpray, out RaycastHit hit))
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if (Physics.Raycast(tmpray, out RaycastHit hit))
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{
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{
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Door ts = hit.transform.GetComponent<Door>();
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Door ts = hit.transform.GetComponent<Door>();
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if (ts != null)
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if (ts != null && !Device_Control_9001.instance.ewmh.activeInHierarchy)
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{
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{
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Device_Control_9001.EWM_OBJ = Device_Control_9001.instance.ewm;
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Device_Control_9001.EWM_OBJ.SetActive(true);
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Device_Control_9001.EWM_OBJ.SetActive(true);
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Device_Control_9001.ewmOK = true;
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Device_Control_9001.ewmOK = true;
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}
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}
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@ -179,6 +179,31 @@ public class TooRoomMannger : SingletonMono<TooRoomMannger>
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// GameManager.EventMgr.RemoveEventListener<bool>(Enum_EventType.PlayerCanMove, SwitchFirstPersonControllerMove);
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// GameManager.EventMgr.RemoveEventListener<bool>(Enum_EventType.PlayerCanMove, SwitchFirstPersonControllerMove);
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//}
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//}
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public void CreateTool()
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{
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var bagDatas = GameManager.PacksackBagMgr.GetCurrentBagData();
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var wearDate = GameManager.PacksackBagMgr.wearDic;
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foreach (var item in bagDatas.Keys)
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{
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List<ItemInfo> temp = bagDatas[item];
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for (int j = 0; j < temp.Count; j++)
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{
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int indexJ = j;
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if (temp[indexJ].selfPosInToolRoom != Vector3.zero)
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{
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GameObject obj = Instantiate(temp[indexJ].objPrefab, toolParent);
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obj.name = temp[indexJ].toolName;
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obj.transform.position = temp[indexJ].selfPosInToolRoom;
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obj.transform.eulerAngles = temp[indexJ].selfAngleInToolRoom;
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obj.GetComponent<Tool_SelectComponent>().itemInfo = temp[indexJ];
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obj.GetComponent<Tool_SelectComponent>().GetInfo();
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}
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}
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}
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allTMDs.Clear();
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allTMDs = toolParent.GetComponentsInChildren<BaseToolOrDevice>(true).ToList();
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}
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}
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}
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/// <summary>
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/// <summary>
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@ -18,6 +18,8 @@ public class ItemInfo
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public E_ToolOrDeviceOrMaterials toolOrDeviceOrMaterial;
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public E_ToolOrDeviceOrMaterials toolOrDeviceOrMaterial;
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public GameObject objPrefab;
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public GameObject objPrefab;
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public Vector3 selfPosInToolRoom;
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public Vector3 selfPosInToolRoom;
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public Vector3 selfAngleInToolRoom;
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public int index;
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}
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}
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/// <summary>
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/// <summary>
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/// 工具或者材料基类,此脚本必须挂在工具或者材料上
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/// 工具或者材料基类,此脚本必须挂在工具或者材料上
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@ -30,6 +32,13 @@ public abstract class BaseToolOrDevice : MonoBehaviour
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public Tween tween;
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public Tween tween;
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private void Awake()
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private void Awake()
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{
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{
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//此脚本仅工具间有用
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if (GameManager.RunModelMgr.SceneType != E_SceneType.ToolRoom)
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{
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Destroy(this);
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return;
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}
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if (GetComponent<HighlightEffect>())
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if (GetComponent<HighlightEffect>())
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{
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{
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_highlight = GetComponent<HighlightEffect>();
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_highlight = GetComponent<HighlightEffect>();
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@ -72,13 +81,13 @@ public abstract class BaseToolOrDevice : MonoBehaviour
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itemInfo.toolOrDeviceOrMaterial = (E_ToolOrDeviceOrMaterials)dTMD.type;
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itemInfo.toolOrDeviceOrMaterial = (E_ToolOrDeviceOrMaterials)dTMD.type;
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gameObject.SetActive(true);
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gameObject.SetActive(true);
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itemInfo.objPrefab = Resources.Load<GameObject>("Prefabs/Objects/Tools/" + gameObject.name);
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itemInfo.objPrefab = Resources.Load<GameObject>("Prefabs/Objects/Tools/" + gameObject.name);
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Debug.Log("生成");
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itemInfo.selfPosInToolRoom = transform.position;
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itemInfo.selfPosInToolRoom = transform.position;
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itemInfo.selfAngleInToolRoom = transform.eulerAngles;
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}
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}
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else
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//else
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{
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//{
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gameObject.SetActive(false);
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// gameObject.SetActive(false);
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}
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//}
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}
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}
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