1835 lines
70 KiB
XML
1835 lines
70 KiB
XML
<?xml version="1.0"?>
|
||
<doc>
|
||
<assembly>
|
||
<name>MGS.UCommon</name>
|
||
</assembly>
|
||
<members>
|
||
<member name="T:MGS.UCommon.UAnimation.MonoAnimation">
|
||
<summary>
|
||
Mono animation.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.UAnimation.MonoAnimation.speed">
|
||
<summary>
|
||
Speed of animation.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.UAnimation.MonoAnimation.loop">
|
||
<summary>
|
||
Loop mode of animation.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.UAnimation.MonoAnimation.Speed">
|
||
<summary>
|
||
Speed of animation.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.UAnimation.MonoAnimation.LoopMode">
|
||
<summary>
|
||
Loop mode of animation.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.UAnimation.MonoAnimation.IsPlaying">
|
||
<summary>
|
||
Animation is playing?
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.UAnimation.MonoAnimation.Play">
|
||
<summary>
|
||
Play animation.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.UAnimation.MonoAnimation.Pause">
|
||
<summary>
|
||
Pause animation.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.UAnimation.MonoAnimation.Rewind(System.Single)">
|
||
<summary>
|
||
Rewind animation.
|
||
</summary>
|
||
<param name="progress">Progress of animation in the range[0~1]</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.UAnimation.MonoAnimation.Stop">
|
||
<summary>
|
||
Stop animation.
|
||
</summary>
|
||
</member>
|
||
<member name="T:MGS.UCommon.UAnimation.IAnimation">
|
||
<summary>
|
||
Interface of animation.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.UAnimation.IAnimation.Speed">
|
||
<summary>
|
||
Speed of animation.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.UAnimation.IAnimation.LoopMode">
|
||
<summary>
|
||
Loop mode of animation.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.UAnimation.IAnimation.IsPlaying">
|
||
<summary>
|
||
Animation is playing?
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.UAnimation.IAnimation.Play">
|
||
<summary>
|
||
Play animation.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.UAnimation.IAnimation.Pause">
|
||
<summary>
|
||
Pause animation.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.UAnimation.IAnimation.Rewind(System.Single)">
|
||
<summary>
|
||
Rewind animation.
|
||
</summary>
|
||
<param name="progress">Progress of animation in the range[0~1]</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.UAnimation.IAnimation.Stop">
|
||
<summary>
|
||
Stop animation.
|
||
</summary>
|
||
</member>
|
||
<member name="T:MGS.UCommon.UAnimation.LoopMode">
|
||
<summary>
|
||
Loop mode of animation.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.UAnimation.LoopMode.Once">
|
||
<summary>
|
||
Animation just play once.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.UAnimation.LoopMode.Loop">
|
||
<summary>
|
||
Animation loop play.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.UAnimation.LoopMode.PingPong">
|
||
<summary>
|
||
Animation play like ping pong.
|
||
</summary>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Event.MonoEventTrigger">
|
||
<summary>
|
||
Event trigger for UI behaviour.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Event.MonoEventTrigger.onPointerEnter">
|
||
<summary>
|
||
On pointer enter event.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Event.MonoEventTrigger.onPointerExit">
|
||
<summary>
|
||
On pointer exit event.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Event.MonoEventTrigger.onPointerDown">
|
||
<summary>
|
||
On pointer down event.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Event.MonoEventTrigger.onPointerUp">
|
||
<summary>
|
||
On pointer up event.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Event.MonoEventTrigger.onPointerClick">
|
||
<summary>
|
||
On pointer click event.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Event.MonoEventTrigger.onBeginDrag">
|
||
<summary>
|
||
On begin drag event.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Event.MonoEventTrigger.onInitializePotentialDrag">
|
||
<summary>
|
||
On initialize potential drag event.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Event.MonoEventTrigger.onDrag">
|
||
<summary>
|
||
On drag event.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Event.MonoEventTrigger.onEndDrag">
|
||
<summary>
|
||
On end drag event.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Event.MonoEventTrigger.onDrop">
|
||
<summary>
|
||
On drop event.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Event.MonoEventTrigger.onScroll">
|
||
<summary>
|
||
On scroll event.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Event.MonoEventTrigger.onUpdateSelected">
|
||
<summary>
|
||
On update selected event.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Event.MonoEventTrigger.onSelect">
|
||
<summary>
|
||
On select event.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Event.MonoEventTrigger.onDeselect">
|
||
<summary>
|
||
On deselect event.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Event.MonoEventTrigger.onMove">
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||
<summary>
|
||
On move event.
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||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Event.MonoEventTrigger.onSubmit">
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||
<summary>
|
||
On submit event.
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||
</summary>
|
||
</member>
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||
<member name="P:MGS.UCommon.Event.MonoEventTrigger.onCancel">
|
||
<summary>
|
||
On cancel event.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Event.MonoEventTrigger.OnPointerEnter(UnityEngine.EventSystems.PointerEventData)">
|
||
<summary>
|
||
On pointer enter.
|
||
</summary>
|
||
<param name="eventData">Pointer event data.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Event.MonoEventTrigger.OnPointerExit(UnityEngine.EventSystems.PointerEventData)">
|
||
<summary>
|
||
On pointer exit.
|
||
</summary>
|
||
<param name="eventData">Pointer event data.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Event.MonoEventTrigger.OnPointerDown(UnityEngine.EventSystems.PointerEventData)">
|
||
<summary>
|
||
On pointer down.
|
||
</summary>
|
||
<param name="eventData">Pointer event data.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Event.MonoEventTrigger.OnPointerUp(UnityEngine.EventSystems.PointerEventData)">
|
||
<summary>
|
||
On pointer up.
|
||
</summary>
|
||
<param name="eventData">Pointer event data.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Event.MonoEventTrigger.OnPointerClick(UnityEngine.EventSystems.PointerEventData)">
|
||
<summary>
|
||
On pointer click.
|
||
</summary>
|
||
<param name="eventData">Pointer event data.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Event.MonoEventTrigger.OnBeginDrag(UnityEngine.EventSystems.PointerEventData)">
|
||
<summary>
|
||
On begin drag.
|
||
</summary>
|
||
<param name="eventData">Pointer event data.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Event.MonoEventTrigger.OnInitializePotentialDrag(UnityEngine.EventSystems.PointerEventData)">
|
||
<summary>
|
||
On initialize potential drag.
|
||
</summary>
|
||
<param name="eventData">Pointer event data.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Event.MonoEventTrigger.OnDrag(UnityEngine.EventSystems.PointerEventData)">
|
||
<summary>
|
||
On drag.
|
||
</summary>
|
||
<param name="eventData">Pointer event data.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Event.MonoEventTrigger.OnEndDrag(UnityEngine.EventSystems.PointerEventData)">
|
||
<summary>
|
||
On end drag.
|
||
</summary>
|
||
<param name="eventData">Pointer event data.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Event.MonoEventTrigger.OnDrop(UnityEngine.EventSystems.PointerEventData)">
|
||
<summary>
|
||
On drop.
|
||
</summary>
|
||
<param name="eventData">Pointer event data.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Event.MonoEventTrigger.OnScroll(UnityEngine.EventSystems.PointerEventData)">
|
||
<summary>
|
||
On scroll.
|
||
</summary>
|
||
<param name="eventData">Pointer event data.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Event.MonoEventTrigger.OnUpdateSelected(UnityEngine.EventSystems.BaseEventData)">
|
||
<summary>
|
||
On update selected.
|
||
</summary>
|
||
<param name="eventData">Pointer event data.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Event.MonoEventTrigger.OnSelect(UnityEngine.EventSystems.BaseEventData)">
|
||
<summary>
|
||
On select.
|
||
</summary>
|
||
<param name="eventData">Pointer event data.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Event.MonoEventTrigger.OnDeselect(UnityEngine.EventSystems.BaseEventData)">
|
||
<summary>
|
||
On deselect.
|
||
</summary>
|
||
<param name="eventData">Pointer event data.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Event.MonoEventTrigger.OnMove(UnityEngine.EventSystems.AxisEventData)">
|
||
<summary>
|
||
On move.
|
||
</summary>
|
||
<param name="eventData">Pointer event data.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Event.MonoEventTrigger.OnSubmit(UnityEngine.EventSystems.BaseEventData)">
|
||
<summary>
|
||
On submit.
|
||
</summary>
|
||
<param name="eventData">Pointer event data.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Event.MonoEventTrigger.OnCancel(UnityEngine.EventSystems.BaseEventData)">
|
||
<summary>
|
||
On cancel.
|
||
</summary>
|
||
<param name="eventData">Pointer event data.</param>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Generic.ColorBlendMode">
|
||
<summary>
|
||
Mode of color blend.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.Normal">
|
||
<summary>
|
||
Normal-Normal Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.Dissolve">
|
||
<summary>
|
||
Normal-Dissolve Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.Darken">
|
||
<summary>
|
||
Darken-Darken Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.Multiply">
|
||
<summary>
|
||
Darken-Multiply Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.ColorBurn">
|
||
<summary>
|
||
Darken-ColorBurn Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.LinearBurn">
|
||
<summary>
|
||
Darken-LinearBurn Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.DarkerColor">
|
||
<summary>
|
||
Darken-DarkerColor Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.Lighten">
|
||
<summary>
|
||
Lighten-Lighten Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.Screen">
|
||
<summary>
|
||
Lighten-Screen Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.ColorDodge">
|
||
<summary>
|
||
Lighten-ColorDodge Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.LinearDodge">
|
||
<summary>
|
||
Lighten-LinearDodge Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.LighterColor">
|
||
<summary>
|
||
Lighten-LighterColor Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.Overlay">
|
||
<summary>
|
||
Contrast-Overlay Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.SoftLight">
|
||
<summary>
|
||
Contrast-SoftLight Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.HardLight">
|
||
<summary>
|
||
Contrast-HardLight Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.VividLight">
|
||
<summary>
|
||
Contrast-VividLight Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.LinearLight">
|
||
<summary>
|
||
Contrast-LinearLight Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.PinLight">
|
||
<summary>
|
||
Contrast-PinLight Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.HardMix">
|
||
<summary>
|
||
Contrast-HardMix Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.Difference">
|
||
<summary>
|
||
Cancelation-Difference Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.Exclusion">
|
||
<summary>
|
||
Cancelation-Exclusion Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.Subtract">
|
||
<summary>
|
||
Cancelation-Subtract Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.Divide">
|
||
<summary>
|
||
Cancelation-Divide Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.Hue">
|
||
<summary>
|
||
Component-Hue Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.Color">
|
||
<summary>
|
||
Component-Color Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.Saturation">
|
||
<summary>
|
||
Component-Saturation Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.ColorBlendMode.Luminosity">
|
||
<summary>
|
||
Component-Luminosity Mode.
|
||
</summary>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Generic.LerpMode">
|
||
<summary>
|
||
Lerp mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.LerpMode.Lerp">
|
||
<summary>
|
||
Lerp mode.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.LerpMode.Towards">
|
||
<summary>
|
||
Towards mode.
|
||
</summary>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Generic.MirrorMode">
|
||
<summary>
|
||
Mode of mirror.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.MirrorMode.Horizontal">
|
||
<summary>
|
||
Horizontal mirror.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.MirrorMode.Vertical">
|
||
<summary>
|
||
Vertical mirror.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.MirrorMode.Both">
|
||
<summary>
|
||
Both horizontal and vertical mirror.
|
||
</summary>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Generic.Range">
|
||
<summary>
|
||
Range form min to max.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.Range.min">
|
||
<summary>
|
||
Min value of range.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.Range.max">
|
||
<summary>
|
||
Max value of range.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Generic.Range.Length">
|
||
<summary>
|
||
Length of range from min to max.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Generic.Range.#ctor(System.Single,System.Single)">
|
||
<summary>
|
||
Constructor.
|
||
</summary>
|
||
<param name="min">Min value of range.</param>
|
||
<param name="max">Max value of range.</param>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Generic.PlaneArea">
|
||
<summary>
|
||
Rectangle area on plane.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.PlaneArea.center">
|
||
<summary>
|
||
Center of area.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.PlaneArea.width">
|
||
<summary>
|
||
Width of area.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Generic.PlaneArea.length">
|
||
<summary>
|
||
Length of area.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Generic.PlaneArea.#ctor(UnityEngine.Transform,System.Single,System.Single)">
|
||
<summary>
|
||
Constructor.
|
||
</summary>
|
||
<param name="center">Center of area.</param>
|
||
<param name="width">Width of area.</param>
|
||
<param name="length">Length of area.</param>
|
||
</member>
|
||
<member name="T:MGS.UCommon.UI.InteractableUI">
|
||
<summary>
|
||
Base class for interactable UI.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.UI.InteractableUI.Interactable">
|
||
<summary>
|
||
UI is interactable?
|
||
</summary>
|
||
</member>
|
||
<member name="T:MGS.UCommon.UI.MonoUI">
|
||
<summary>
|
||
Base class for mono UI.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.UI.MonoUI.RectTrans">
|
||
<summary>
|
||
RectTransform component of UI.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.UI.MonoUI.ParentTrans">
|
||
<summary>
|
||
RectTransform component of parent UI.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.UI.MonoUI.IsOpen">
|
||
<summary>
|
||
UI is open?
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.UI.MonoUI.IsDisposed">
|
||
<summary>
|
||
UI is disposed?
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.UI.MonoUI.OnOpen">
|
||
<summary>
|
||
Event on open UI.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.UI.MonoUI.OnClose">
|
||
<summary>
|
||
Event on close UI.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.UI.MonoUI.Awake">
|
||
<summary>
|
||
Awake UI component.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.UI.MonoUI.OnDestroy">
|
||
<summary>
|
||
On destroy UI.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.UI.MonoUI.Open">
|
||
<summary>
|
||
Open UI.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.UI.MonoUI.Close(System.Boolean)">
|
||
<summary>
|
||
Close UI.
|
||
</summary>
|
||
<param name="dispose">Dispose UI on close?</param>
|
||
</member>
|
||
<member name="T:MGS.UCommon.UI.UIElement">
|
||
<summary>
|
||
Base class for UI element.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.UI.UIElement.Mirror(MGS.UCommon.Generic.MirrorMode)">
|
||
<summary>
|
||
Mirror UI.
|
||
</summary>
|
||
<param name="mode">Mode of mirror.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.UI.UIElement.SetLanguage(System.String)">
|
||
<summary>
|
||
Set language of UI.
|
||
</summary>
|
||
<param name="name">Language name.</param>
|
||
</member>
|
||
<member name="T:MGS.UCommon.UI.IInteractableUI">
|
||
<summary>
|
||
Interface for interactable UI.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.UI.IInteractableUI.Interactable">
|
||
<summary>
|
||
UI is interactable?
|
||
</summary>
|
||
</member>
|
||
<member name="T:MGS.UCommon.UI.IMonoUI">
|
||
<summary>
|
||
Interface for mono UI.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.UI.IMonoUI.RectTrans">
|
||
<summary>
|
||
RectTransform component of UI.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.UI.IMonoUI.ParentTrans">
|
||
<summary>
|
||
RectTransform component of parent UI.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.UI.IMonoUI.IsOpen">
|
||
<summary>
|
||
UI is open?
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.UI.IMonoUI.IsDisposed">
|
||
<summary>
|
||
UI is disposed?
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.UI.IMonoUI.OnOpen">
|
||
<summary>
|
||
Event on open UI.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.UI.IMonoUI.OnClose">
|
||
<summary>
|
||
Event on close UI.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.UI.IMonoUI.Open">
|
||
<summary>
|
||
Open UI.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.UI.IMonoUI.Close(System.Boolean)">
|
||
<summary>
|
||
Close UI.
|
||
</summary>
|
||
<param name="dispose">Dispose UI on close?</param>
|
||
</member>
|
||
<member name="T:MGS.UCommon.UI.IMirrorableUI">
|
||
<summary>
|
||
Interface for mirrorable UI.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.UI.IMirrorableUI.Mirror(MGS.UCommon.Generic.MirrorMode)">
|
||
<summary>
|
||
Mirror UI.
|
||
</summary>
|
||
<param name="mode">Mode of mirror.</param>
|
||
</member>
|
||
<member name="T:MGS.UCommon.UI.IMultilingualUI">
|
||
<summary>
|
||
Interface for multilingual UI.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.UI.IMultilingualUI.SetLanguage(System.String)">
|
||
<summary>
|
||
Set language of UI.
|
||
</summary>
|
||
<param name="name">Language name.</param>
|
||
</member>
|
||
<member name="T:MGS.UCommon.UI.IUIElement">
|
||
<summary>
|
||
Interface for UI element.
|
||
</summary>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Extension.GameObjectExtention">
|
||
<summary>
|
||
Extention for UnityEngine.GameObject.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Extension.GameObjectExtention.BroadcastLayer(UnityEngine.GameObject,System.Int32)">
|
||
<summary>
|
||
Set layer include it's children.
|
||
</summary>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Extension.TerrainExtension">
|
||
<summary>
|
||
Extension for UnityEngine.Terrain.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Extension.TerrainExtension.NormalizeRelativePosition(UnityEngine.Terrain,UnityEngine.Vector3)">
|
||
<summary>
|
||
Normalize position relative to terrain.
|
||
</summary>
|
||
<param name="terrain">Base terrain.</param>
|
||
<param name="woldPos">Position in wold space.</param>
|
||
<returns>Normalize position.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Extension.TerrainExtension.MapRelativePosition(UnityEngine.Terrain,UnityEngine.Vector3,UnityEngine.Vector3)">
|
||
<summary>
|
||
Position relative to terrain map.
|
||
</summary>
|
||
<param name="terrain">Base terrain.</param>
|
||
<param name="mapSize">Map size(x is width, z is height).</param>
|
||
<param name="normalizePos">Normalize position relative to terrain.</param>
|
||
<returns>Relative position.</returns>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Extension.Texture2DExtention">
|
||
<summary>
|
||
Extention for UnityEngine.Texture2D.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Extension.Texture2DExtention.UpdatePixels(UnityEngine.Texture2D,UnityEngine.Color[],System.Int32,System.Boolean,System.Boolean)">
|
||
<summary>
|
||
Update the pixels of Texture2D.
|
||
</summary>
|
||
<param name="texture2D">Base Texture2D.</param>
|
||
<param name="colorArray">Color array for pixels.</param>
|
||
<param name="mipLevel">The mip level of the texture to write to.</param>
|
||
<param name="updateMipmaps">When set to true, mipmap levels are recalculated.</param>
|
||
<param name="makeNointerReadable">When set to true, system memory copy of a texture is released.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Extension.Texture2DExtention.UpdatePixels(UnityEngine.Texture2D,UnityEngine.Color[0:,0:],System.Int32,System.Boolean,System.Boolean)">
|
||
<summary>
|
||
Update the pixels of Texture2D.
|
||
</summary>
|
||
<param name="texture2D">Base Texture2D.</param>
|
||
<param name="colorArray">Color array for pixels.</param>
|
||
<param name="mipLevel">The mip level of the texture to write to.</param>
|
||
<param name="updateMipmaps">When set to true, mipmap levels are recalculated.</param>
|
||
<param name="makeNointerReadable">When set to true, system memory copy of a texture is released.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Extension.Texture2DExtention.UpdatePixels(UnityEngine.Texture2D,UnityEngine.Color32[],System.Int32,System.Boolean,System.Boolean)">
|
||
<summary>
|
||
Update the pixels of Texture2D.
|
||
</summary>
|
||
<param name="texture2D">Base Texture2D.</param>
|
||
<param name="colorArray">Color array for pixels.</param>
|
||
<param name="mipLevel">The mip level of the texture to write to.</param>
|
||
<param name="updateMipmaps">When set to true, mipmap levels are recalculated.</param>
|
||
<param name="makeNointerReadable">When set to true, system memory copy of a texture is released.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Extension.Texture2DExtention.UpdatePixels(UnityEngine.Texture2D,UnityEngine.Color32[0:,0:],System.Int32,System.Boolean,System.Boolean)">
|
||
<summary>
|
||
Update the pixels of Texture2D.
|
||
</summary>
|
||
<param name="texture2D">Base Texture2D.</param>
|
||
<param name="colorArray">Color array for pixels.</param>
|
||
<param name="mipLevel">The mip level of the texture to write to.</param>
|
||
<param name="updateMipmaps">When set to true, mipmap levels are recalculated.</param>
|
||
<param name="makeNointerReadable">When set to true, system memory copy of a texture is released.</param>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Curve.LinearBezierAnchor">
|
||
<summary>
|
||
Anchor points of linear bezier curve.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.LinearBezierAnchor.start">
|
||
<summary>
|
||
Start point of curve.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.LinearBezierAnchor.end">
|
||
<summary>
|
||
End point of curve.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.LinearBezierAnchor.#ctor(UnityEngine.Vector3,UnityEngine.Vector3)">
|
||
<summary>
|
||
Constructor.
|
||
</summary>
|
||
<param name="start">Start point of curve.</param>
|
||
<param name="end">End point of curve.</param>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Curve.QuadraticBezierAnchor">
|
||
<summary>
|
||
Anchor points of quadratic bezier curve.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.QuadraticBezierAnchor.start">
|
||
<summary>
|
||
Start point of curve.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.QuadraticBezierAnchor.end">
|
||
<summary>
|
||
End point of curve.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.QuadraticBezierAnchor.tangent">
|
||
<summary>
|
||
Tangent point of curve.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.QuadraticBezierAnchor.#ctor(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3)">
|
||
<summary>
|
||
Constructor.
|
||
</summary>
|
||
<param name="start">Start point of curve.</param>
|
||
<param name="end">End point of curve.</param>
|
||
<param name="tangent">Tangent point of curve.</param>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Curve.CubicBezierAnchor">
|
||
<summary>
|
||
Anchor points of cubic bezier curve.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.CubicBezierAnchor.start">
|
||
<summary>
|
||
Start point of curve.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.CubicBezierAnchor.end">
|
||
<summary>
|
||
End point of curve.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.CubicBezierAnchor.startTangent">
|
||
<summary>
|
||
Start tangent point of curve.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.CubicBezierAnchor.endTangent">
|
||
<summary>
|
||
End tangent point of curve.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.CubicBezierAnchor.#ctor(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3)">
|
||
<summary>
|
||
Constructor.
|
||
</summary>
|
||
<param name="start">Start point of curve.</param>
|
||
<param name="end">End point of curve.</param>
|
||
<param name="startTangent">Start tangent point of curve.</param>
|
||
<param name="endTangent">End tangent point of curve.</param>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Curve.BezierCurve">
|
||
<summary>
|
||
Bezier curve.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.BezierCurve.Delta">
|
||
<summary>
|
||
Delta to lerp key.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Curve.BezierCurve.Length">
|
||
<summary>
|
||
Length of curve.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Curve.BezierCurve.MaxKey">
|
||
<summary>
|
||
Max key of curve.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.BezierCurve.GetPointAt(System.Single)">
|
||
<summary>
|
||
Get point on curve at key.
|
||
</summary>
|
||
<param name="key">Key is in the range(0~1).</param>
|
||
<returns>The point on curve at key.</returns>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Curve.LinearBezierCurve">
|
||
<summary>
|
||
Linear bezier curve.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.LinearBezierCurve.anchor">
|
||
<summary>
|
||
Anchor points of curve.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.LinearBezierCurve.#ctor">
|
||
<summary>
|
||
Constructor.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.LinearBezierCurve.#ctor(MGS.UCommon.Curve.LinearBezierAnchor)">
|
||
<summary>
|
||
Constructor.
|
||
</summary>
|
||
<param name="anchor">Anchor points of curve.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.LinearBezierCurve.GetPointAt(System.Single)">
|
||
<summary>
|
||
Get point on curve at key.
|
||
</summary>
|
||
<param name="key">Key is in the range(0~1).</param>
|
||
<returns>The point on curve at key.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.LinearBezierCurve.GetPointAt(MGS.UCommon.Curve.LinearBezierAnchor,System.Single)">
|
||
<summary>
|
||
Get curve point base on anchor points and key.
|
||
</summary>
|
||
<param name="anchor">Anchor points of curve.</param>
|
||
<param name="key">Key is in the range(0~1).</param>
|
||
<returns>Point on curve.</returns>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Curve.QuadraticBezierCurve">
|
||
<summary>
|
||
Quadratic bezier curve.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.QuadraticBezierCurve.anchor">
|
||
<summary>
|
||
Anchor points of curve.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.QuadraticBezierCurve.#ctor">
|
||
<summary>
|
||
Constructor.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.QuadraticBezierCurve.#ctor(MGS.UCommon.Curve.QuadraticBezierAnchor)">
|
||
<summary>
|
||
Constructor.
|
||
</summary>
|
||
<param name="anchor">Anchor points of curve.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.QuadraticBezierCurve.GetPointAt(System.Single)">
|
||
<summary>
|
||
Get point on curve at key.
|
||
</summary>
|
||
<param name="key">Key is in the range(0~1).</param>
|
||
<returns>The point on curve at key.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.QuadraticBezierCurve.GetPointAt(MGS.UCommon.Curve.QuadraticBezierAnchor,System.Single)">
|
||
<summary>
|
||
Get curve point base on anchor points and t.
|
||
</summary>
|
||
<param name="anchor">Anchor points of curve.</param>
|
||
<param name="t">t is in the range(0~1).</param>
|
||
<returns>Point on curve.</returns>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Curve.CubicBezierCurve">
|
||
<summary>
|
||
Cubic bezier curve.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.CubicBezierCurve.anchor">
|
||
<summary>
|
||
Anchor points of curve.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.CubicBezierCurve.#ctor">
|
||
<summary>
|
||
Constructor.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.CubicBezierCurve.#ctor(MGS.UCommon.Curve.CubicBezierAnchor)">
|
||
<summary>
|
||
Constructor.
|
||
</summary>
|
||
<param name="anchor">Anchor points of curve.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.CubicBezierCurve.GetPointAt(System.Single)">
|
||
<summary>
|
||
Get point on curve at key.
|
||
</summary>
|
||
<param name="key">Key is in the range(0~1).</param>
|
||
<returns>The point on curve at key.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.CubicBezierCurve.GetPointAt(MGS.UCommon.Curve.CubicBezierAnchor,System.Single)">
|
||
<summary>
|
||
Get curve point base on anchor points and key.
|
||
</summary>
|
||
<param name="anchor">Anchor points of curve.</param>
|
||
<param name="key">Key is in the range(0~1).</param>
|
||
<returns>Point on curve.</returns>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Curve.EllipseArgs">
|
||
<summary>
|
||
Args of ellipse.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.EllipseArgs.center">
|
||
<summary>
|
||
Center of ellipse.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.EllipseArgs.semiMinorAxis">
|
||
<summary>
|
||
Semi minor axis of ellipse.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.EllipseArgs.semiMajorAxis">
|
||
<summary>
|
||
Semi major axis of ellipse.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.EllipseArgs.#ctor(UnityEngine.Vector3,System.Single,System.Single)">
|
||
<summary>
|
||
Constructor.
|
||
</summary>
|
||
<param name="center">Center of ellipse.</param>
|
||
<param name="semiMinorAxis">Semi minor axis of ellipse.</param>
|
||
<param name="semiMajorAxis">Semi major axis of ellipse.</param>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Curve.EllipseCurve">
|
||
<summary>
|
||
Ellipse curve.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.EllipseCurve.args">
|
||
<summary>
|
||
Args of ellipse curve.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Curve.EllipseCurve.Length">
|
||
<summary>
|
||
Length of curve.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Curve.EllipseCurve.MaxKey">
|
||
<summary>
|
||
Max around radian of ellipse.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.EllipseCurve.#ctor">
|
||
<summary>
|
||
Constructor.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.EllipseCurve.#ctor(MGS.UCommon.Curve.EllipseArgs)">
|
||
<summary>
|
||
Constructor.
|
||
</summary>
|
||
<param name="args">Args of ellipse curve.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.EllipseCurve.GetPointAt(System.Single)">
|
||
<summary>
|
||
Get point on ellipse at around radian.
|
||
</summary>
|
||
<param name="radian">Around radian of ellipse.</param>
|
||
<returns>The point on ellipse at around radian.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.EllipseCurve.GetPointAt(MGS.UCommon.Curve.EllipseArgs,System.Single)">
|
||
<summary>
|
||
Get point on ellipse at around radian.
|
||
</summary>
|
||
<param name="args">Args of ellipse curve.</param>
|
||
<param name="radian">Around radian of ellipse.</param>
|
||
<returns>The point on ellipse at around radian.</returns>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Curve.HelixCurve">
|
||
<summary>
|
||
Helix curve.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.HelixCurve.Coefficient">
|
||
<summary>
|
||
Coefficient of delta to lerp key.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.HelixCurve.topEllipse">
|
||
<summary>
|
||
Top ellipse args of curve.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.HelixCurve.bottomEllipse">
|
||
<summary>
|
||
Bottom ellipse args of curve.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Curve.HelixCurve.Length">
|
||
<summary>
|
||
Length of curve.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Curve.HelixCurve.MaxKey">
|
||
<summary>
|
||
Max around radian of helix.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.HelixCurve.#ctor">
|
||
<summary>
|
||
Constructor.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.HelixCurve.#ctor(MGS.UCommon.Curve.EllipseArgs,MGS.UCommon.Curve.EllipseArgs)">
|
||
<summary>
|
||
Constructor.
|
||
</summary>
|
||
<param name="topEllipse">Top ellipse args of curve.</param>
|
||
<param name="bottomEllipse">Bottom ellipse args of curve.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.HelixCurve.GetPointAt(System.Single)">
|
||
<summary>
|
||
Get point on helix at around radian.
|
||
</summary>
|
||
<param name="radian">Around radian of helix.</param>
|
||
<returns>The point on helix at around radian.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.HelixCurve.GetPointAt(MGS.UCommon.Curve.EllipseArgs,MGS.UCommon.Curve.EllipseArgs,System.Single,System.Single)">
|
||
<summary>
|
||
Get point on helix at around radian.
|
||
</summary>
|
||
<param name="topEllipse">Top ellipse args of curve.</param>
|
||
<param name="bottomEllipse">Bottom ellipse args of curve.</param>
|
||
<param name="maxRadian">Max around radian of helix.</param>
|
||
<param name="radian">Around radian of helix.</param>
|
||
<returns>The point on helix at around radian.</returns>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Curve.VectorKeyFrame">
|
||
<summary>
|
||
Vector keyframe.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.VectorKeyFrame.key">
|
||
<summary>
|
||
Key of keyframe.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.VectorKeyFrame.value">
|
||
<summary>
|
||
Value of keyframe.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.VectorKeyFrame.#ctor(System.Single,UnityEngine.Vector3)">
|
||
<summary>
|
||
Constructor.
|
||
</summary>
|
||
<param name="key">Key of keyframe.</param>
|
||
<param name="value">Value of keyframe.</param>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Curve.HermiteCurve">
|
||
<summary>
|
||
Hermite curve in three dimensional space.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Curve.HermiteCurve.Item(System.Int32)">
|
||
<summary>
|
||
Get the index key frame.
|
||
</summary>
|
||
<param name="index">Index of key frame.</param>
|
||
<returns>Key frame at index.</returns>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.HermiteCurve.Coefficient">
|
||
<summary>
|
||
Coefficient of delta to lerp key.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Curve.HermiteCurve.KeyframeCount">
|
||
<summary>
|
||
Count of Keyframes.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Curve.HermiteCurve.Length">
|
||
<summary>
|
||
Length of curve.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Curve.HermiteCurve.MaxKey">
|
||
<summary>
|
||
Max key of curve.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Curve.HermiteCurve.PostWrapMode">
|
||
<summary>
|
||
The behaviour of the animation after the last keyframe.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Curve.HermiteCurve.PreWrapMode">
|
||
<summary>
|
||
The behaviour of the animation before the first keyframe.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.HermiteCurve.xCurve">
|
||
<summary>
|
||
Curve for x.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.HermiteCurve.yCurve">
|
||
<summary>
|
||
Curve for y.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.HermiteCurve.zCurve">
|
||
<summary>
|
||
Curve for z.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.HermiteCurve.#ctor">
|
||
<summary>
|
||
Constructor.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.HermiteCurve.AddKeyframe(MGS.UCommon.Curve.VectorKeyFrame)">
|
||
<summary>
|
||
Add a new keyframe to the curve.
|
||
</summary>
|
||
<param name="keyframe">The keyframe to add to the curve.</param>
|
||
<returns>The index of the added keyframe, or -1 if the keyframe could not be added.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.HermiteCurve.AddKeyframe(System.Single,UnityEngine.Vector3)">
|
||
<summary>
|
||
Add a new keyframe to the curve.
|
||
</summary>
|
||
<param name="key">The key of the keyframe.</param>
|
||
<param name="value">The value of the keyframe.</param>
|
||
<returns>The index of the added keyframe, or -1 if the keyframe could not be added.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.HermiteCurve.RemoveKeyframe(System.Int32)">
|
||
<summary>
|
||
Removes a keyframe.
|
||
</summary>
|
||
<param name="index">The index of the keyframe to remove.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.HermiteCurve.SmoothTangents(System.Int32,System.Single)">
|
||
<summary>
|
||
Smooth the in and out tangents of the keyframe at index.
|
||
</summary>
|
||
<param name="index">The index of the keyframe.</param>
|
||
<param name="weight">The smoothing weight to apply to the keyframe's tangents.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.HermiteCurve.SmoothTangents(System.Single)">
|
||
<summary>
|
||
Smooth the in and out tangents of keyframes.
|
||
</summary>
|
||
<param name="weight">The smoothing weight to apply to the keyframe's tangents.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.HermiteCurve.GetPointAt(System.Single)">
|
||
<summary>
|
||
Get point by evaluate the curve at key.
|
||
</summary>
|
||
<param name="key">The key within the curve you want to evaluate.</param>
|
||
<returns>The point on the curve at the key.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.HermiteCurve.FromAnchors(UnityEngine.Vector3[],System.Boolean)">
|
||
<summary>
|
||
Create a curve base on anchors.
|
||
</summary>
|
||
<param name="anchors">Anchor points of curve.</param>
|
||
<param name="close">Curve is close?</param>
|
||
<returns>New curve.</returns>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Curve.SinArgs">
|
||
<summary>
|
||
Args of sin.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.SinArgs.amplitude">
|
||
<summary>
|
||
Amplitude of sin.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.SinArgs.angular">
|
||
<summary>
|
||
Angular of sin.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.SinArgs.phase">
|
||
<summary>
|
||
Initial phase of sin.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.SinArgs.setover">
|
||
<summary>
|
||
Setover of sin.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.SinArgs.#ctor(System.Single,System.Single,System.Single,System.Single)">
|
||
<summary>
|
||
Constructor.
|
||
</summary>
|
||
<param name="amplitude">Amplitude of sin.</param>
|
||
<param name="angular">Angular of sin.</param>
|
||
<param name="phase">Initial phase of sin.</param>
|
||
<param name="setover">Setover of sin.</param>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Curve.SinCurve">
|
||
<summary>
|
||
Sin curve.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.SinCurve.Coefficient">
|
||
<summary>
|
||
Coefficient of delta to lerp key.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Curve.SinCurve.args">
|
||
<summary>
|
||
Args of sin curve.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Curve.SinCurve.Length">
|
||
<summary>
|
||
Length of sin curve.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Curve.SinCurve.MaxKey">
|
||
<summary>
|
||
Max key of sin curve.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.SinCurve.#ctor">
|
||
<summary>
|
||
Constructor.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.SinCurve.#ctor(MGS.UCommon.Curve.SinArgs)">
|
||
<summary>
|
||
Constructor.
|
||
</summary>
|
||
<param name="args">Args of sin curve.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.SinCurve.GetPointAt(System.Single)">
|
||
<summary>
|
||
Get point on sin curve at x.
|
||
</summary>
|
||
<param name="x">Value of x axis.</param>
|
||
<returns>The point on sin curve at x.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.SinCurve.Evaluate(MGS.UCommon.Curve.SinArgs,System.Double)">
|
||
<summary>
|
||
Evaluate the value of sin curve at x.
|
||
</summary>
|
||
<param name="args">Args of sin curve.</param>
|
||
<param name="x">Value of x axis.</param>
|
||
<returns>The value of sin curve at x.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.SinCurve.GetPointAt(MGS.UCommon.Curve.SinArgs,System.Single)">
|
||
<summary>
|
||
Get point on sin curve at x.
|
||
</summary>
|
||
<param name="args">Args of sin curve.</param>
|
||
<param name="x">Value of x axis.</param>
|
||
<returns>The point on sin curve at x.</returns>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Curve.ICurve">
|
||
<summary>
|
||
Interface of curve.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Curve.ICurve.Length">
|
||
<summary>
|
||
Length of curve.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Curve.ICurve.MaxKey">
|
||
<summary>
|
||
Max key of curve.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Curve.ICurve.GetPointAt(System.Single)">
|
||
<summary>
|
||
Get point on curve at key.
|
||
</summary>
|
||
<param name="key">Key of curve.</param>
|
||
<returns>The point on curve at key.</returns>
|
||
</member>
|
||
<member name="T:MGS.UCommon.DesignPattern.SingleBehaviour">
|
||
<summary>
|
||
MonoBehaviour with a single instance.
|
||
</summary>
|
||
</member>
|
||
<member name="T:MGS.UCommon.DesignPattern.SingleMonoBehaviour`1">
|
||
<summary>
|
||
MonoBehaviour with a single instance.
|
||
</summary>
|
||
<typeparam name="T">Specified type.</typeparam>
|
||
</member>
|
||
<member name="T:MGS.UCommon.DesignPattern.SingleMonoBehaviour`1.InnerSingleton">
|
||
<summary>
|
||
Inner singleton provide instance.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.DesignPattern.SingleMonoBehaviour`1.InnerSingleton.Instance">
|
||
<summary>
|
||
Single instance of the specified type T.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.DesignPattern.SingleMonoBehaviour`1.InnerSingleton.#cctor">
|
||
<summary>
|
||
Explicit static constructor to tell C# compiler not to mark type as beforefieldinit.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.DesignPattern.SingleMonoBehaviour`1.Instance">
|
||
<summary>
|
||
Single instance of the specified type T.
|
||
</summary>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Skin.ISkin">
|
||
<summary>
|
||
Interface of skinned mesh.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Skin.ISkin.Renderer">
|
||
<summary>
|
||
Skinned mesh renderer of skin.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Skin.ISkin.Collider">
|
||
<summary>
|
||
Mesh collider of skin.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Skin.ISkin.Rebuild">
|
||
<summary>
|
||
Rebuild the mesh of skin.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Skin.ISkin.AttachCollider">
|
||
<summary>
|
||
Attach collider to skin mesh.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Skin.ISkin.RemoveCollider">
|
||
<summary>
|
||
Remove collider from skin mesh.
|
||
</summary>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Skin.MonoSkin">
|
||
<summary>
|
||
Render dynamic skinned mesh.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Skin.MonoSkin.meshRenderer">
|
||
<summary>
|
||
Skinned mesh renderer of skin.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Skin.MonoSkin.meshCollider">
|
||
<summary>
|
||
Mesh collider of skin.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Skin.MonoSkin.mesh">
|
||
<summary>
|
||
Mesh of skin.
|
||
</summary>
|
||
</member>
|
||
<member name="F:MGS.UCommon.Skin.MonoSkin.isInitialized">
|
||
<summary>
|
||
Skin is initialized?
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Skin.MonoSkin.Renderer">
|
||
<summary>
|
||
Skinned mesh renderer of skin.
|
||
</summary>
|
||
</member>
|
||
<member name="P:MGS.UCommon.Skin.MonoSkin.Collider">
|
||
<summary>
|
||
Mesh collider of skin.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Skin.MonoSkin.Reset">
|
||
<summary>
|
||
Reset component.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Skin.MonoSkin.Awake">
|
||
<summary>
|
||
Awake component.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Skin.MonoSkin.Initialize">
|
||
<summary>
|
||
Initialize mono skin.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Skin.MonoSkin.RebuildMesh(UnityEngine.Mesh)">
|
||
<summary>
|
||
Rebuild the mesh of skin.
|
||
</summary>
|
||
<param name="mesh">Mesh of skin.</param>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Skin.MonoSkin.Rebuild">
|
||
<summary>
|
||
Rebuild the mesh of skin.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Skin.MonoSkin.AttachCollider">
|
||
<summary>
|
||
Attach MeshCollider to skin.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Skin.MonoSkin.RemoveCollider">
|
||
<summary>
|
||
Remove MeshCollider from skin.
|
||
</summary>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Utility.ColorBlendUtility">
|
||
<summary>
|
||
Utility for color blend.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.Blend(UnityEngine.Color,UnityEngine.Color,MGS.UCommon.Generic.ColorBlendMode)">
|
||
<summary>
|
||
Blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<param name="mode">Mode of color blend.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.NormalBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
Normal mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.DissolveBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
Dissolve mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.DarkenBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
Darken mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.MultiplyBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
Multiply mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.ColorBurnBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
ColorBurn mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.LinearBurnBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
LinearBurn vblend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.DarkerColorBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
DarkerColor mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.LightenBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
Lighten mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.ScreenBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
Screen mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.ColorDodgeBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
ColorDodge mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.LinearDodgeBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
LinearDodge mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.LighterColorBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
LighterColor mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.OverlayBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
Overlay mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.SoftLightBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
SoftLight mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.HardLightBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
HardLight mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.VividLightBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
VividLight mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.LinearLightBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
LinearLight mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.PinLightBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
PinLight mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.HardMixBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
HardMix mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.DifferenceBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
Difference mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.ExclusionBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
Exclusion mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.SubtractBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
Subtract mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.DivideBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
Divide mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.HueBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
Hue mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.ColorBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
Component-Color mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.SaturationBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
Saturation mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.ColorBlendUtility.LuminosityBlend(UnityEngine.Color,UnityEngine.Color)">
|
||
<summary>
|
||
Luminosity mode blend color a and color b.
|
||
</summary>
|
||
<param name="a">Color a.</param>
|
||
<param name="b">Color b.</param>
|
||
<returns>Blended color.</returns>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Utility.EventSystemUtility">
|
||
<summary>
|
||
Utility for EventSystem.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.EventSystemUtility.CheckPointerOverGameObject(UnityEngine.GameObject)">
|
||
<summary>
|
||
Check mouse pointer is over target gameobject?
|
||
</summary>
|
||
<param name="target">Target gameobject.</param>
|
||
<returns>Pointer is over target gameobject?</returns>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Utility.MeshUtility">
|
||
<summary>
|
||
Utility for mesh.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.MeshUtility.CreateVerticesBasePolygon(System.Int32,System.Single,UnityEngine.Vector3,UnityEngine.Quaternion)">
|
||
<summary>
|
||
Create vertices base on polygon.
|
||
</summary>
|
||
<param name="edge">Edge count of polygon.</param>
|
||
<param name="radius">Radius of polygon.</param>
|
||
<param name="center">Center of polygon.</param>
|
||
<param name="rotation">Rotation of polygon.</param>
|
||
<returns>Vertices base on polygon.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.MeshUtility.CreateTrianglesBasePolygon(System.Int32,System.Int32,System.Int32,System.Boolean)">
|
||
<summary>
|
||
Create triangles index base on polygon and center vertice.
|
||
</summary>
|
||
<param name="edge">Edge count of polygon.</param>
|
||
<param name="center">Index of center vertice.</param>
|
||
<param name="start">Index of start vertice.</param>
|
||
<param name="clockwise">Triangle indexs is clockwise.</param>
|
||
<returns>Triangles base on polygon.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.MeshUtility.CreateTrianglesBasePrism(System.Int32,System.Int32,System.Int32)">
|
||
<summary>
|
||
Create triangles index base on prism.
|
||
</summary>
|
||
<param name="polygon">Edge count of prism polygon.</param>
|
||
<param name="segment">Segment count of prism vertices vertical division.</param>
|
||
<param name="start">Start index of prism vertice.</param>
|
||
<returns>Triangles index base on prism.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.MeshUtility.CreateUVBasePolygon(System.Int32)">
|
||
<summary>
|
||
Create uv base on polygon.
|
||
</summary>
|
||
<param name="edge">Edge count of polygon.</param>
|
||
<returns>UV base on polygon.</returns>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.MeshUtility.CreateUVBasePrism(System.Int32,System.Int32)">
|
||
<summary>
|
||
Create uv base on prism.
|
||
</summary>
|
||
<param name="polygon">Edge count of prism polygon.</param>
|
||
<param name="segment">Segment count of prism vertices vertical division.</param>
|
||
<returns>UV base on prism.</returns>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Utility.RectUtility">
|
||
<summary>
|
||
Utility for RectTransform.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.RectUtility.Mirror(UnityEngine.RectTransform,MGS.UCommon.Generic.MirrorMode)">
|
||
<summary>
|
||
Mirror RectTransform.
|
||
</summary>
|
||
<param name="rect">Target RectTransform.</param>
|
||
<param name="mode">Mode of mirror.</param>
|
||
</member>
|
||
<member name="T:MGS.UCommon.Utility.VectorUtility">
|
||
<summary>
|
||
Utility for unity vector.
|
||
</summary>
|
||
</member>
|
||
<member name="M:MGS.UCommon.Utility.VectorUtility.ProjectAngle(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3)">
|
||
<summary>
|
||
Calculate project angle of two vectors in the range(0~360).
|
||
</summary>
|
||
<param name="from">Start vector.</param>
|
||
<param name="to">End vector.</param>
|
||
<param name="normal">Normal of plane to project.</param>
|
||
<returns>Project angle of two vectors.</returns>
|
||
</member>
|
||
</members>
|
||
</doc>
|