16 lines
1.1 KiB
Markdown
16 lines
1.1 KiB
Markdown
# MixedRealityToolkit/Standard shader
|
|
|
|
The MixedRealityToolkit/Standard shader is a collection of shading techniques for mimicking [**Microsoft's Fluent Design System**](https://fluent.microsoft.com/) within Unity 3D.
|
|
|
|
The goal of this shader is to have a single, flexible shader that can achieve visuals similar to Unity's Standard Shader, implement Fluent Design System principles, and remain performant on mixed reality devices.
|
|
|
|
## Example scenes
|
|
|
|
To explore a Unity scene demonstrating materials which use many of the MixedRealityToolkit/Standard's features open **Scenes\MaterialGallery.unity** within Unity's editor, or deploy to a mixed reality device.
|
|
To compare the Unity Standard shader to the MRTK Standard shader open **Scenes\StandardMaterialComparison.unity** within Unity's editor, or deploy to a mixed reality device.
|
|
For a gallery of common MRTK materials open **Scenes\StandardMaterials.unity** within Unity's editor, or deploy to a mixed reality device.
|
|
|
|
## Limitations
|
|
|
|
- Only one light source is supported, the directional light (additional light can be achieved using lightmapping).
|