This commit is contained in:
wangyang 2025-05-29 09:49:50 +08:00
commit 1f1081665d
53 changed files with 5927 additions and 830 deletions

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- {fileID: 21300000, guid: eb4af3d112f9aff47bbfab888ecf5713, type: 3}
headIcon: {fileID: 3245176101987448152}
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View File

@ -144,7 +144,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a5549af0ab4860f4982ec854145a825c, type: 3}
m_Name:
m_EditorClassIdentifier:
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rextualPanel: {fileID: 0}
targetRawImage: {fileID: 0}
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GameObject:
@ -5154,7 +5154,7 @@ GameObject:
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- component: {fileID: 4007482462058298327}
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m_Name: UI_PlantComparisonPanel
m_TagString: Untagged
@ -5184,7 +5184,7 @@ RectTransform:
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@ -14511,6 +14511,7 @@ GameObject:
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@ -15810,6 +15825,7 @@ GameObject:
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@ -15858,20 +15874,34 @@ MonoBehaviour:
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View File

@ -61,7 +61,7 @@ MeshRenderer:
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@ -188,7 +188,7 @@ MeshRenderer:
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@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SocialPlatforms;
public enum SorghumState
{
@ -35,6 +36,20 @@ public class SorghumController : PermanentTriggerBase
// Ó¦ÓÃеÄÐýת½Ç¶È
transform.eulerAngles = currentRotation;
}
switch (State)
{
case SorghumState.Diseased:
triggerName = "高粱_病株";
this.gameObject.name = "高粱_病株";
break;
case SorghumState.Healthy:
triggerName = "高粱_正常";
this.gameObject.name = "高粱_正常";
break;
}
}
protected override void OnMDown()
@ -47,7 +62,7 @@ public class SorghumController : PermanentTriggerBase
GameObject targetObj = GameObject.Find("Split_Obj");
GameObject targetHD = targetObj.transform.GetChild(0).gameObject;
GameObject targetSD = targetObj.transform.GetChild(1).gameObject;
if (State == SorghumState.Diseased)
@ -62,7 +77,28 @@ public class SorghumController : PermanentTriggerBase
targetHD.SetActive(false);
targetSD.SetActive(true);
GameManager.UIMgr.ShowPanel<UI_BGPanel>(E_UI_Layer.Top);
GameManager.UIMgr.ShowPanel<UI_GraphicRextualPanel>(E_UI_Layer.Top, (p) => { p.Init(); });
GameManager.UIMgr.ShowPanel<UI_PlantComparisonPanel>(E_UI_Layer.Top, (p) => { p.Init(); });
}
}
protected override void OnMEnter()
{
base.OnMEnter();
//if (GameManager.RunModelMgr?.ModeType != E_ModeType.Study)
//{
_highlight.SetHighlighted(true);
//}
}
protected override void OnMExit()
{
//if (GameManager.RunModelMgr?.ModeType != E_ModeType.Study)
_highlight.SetHighlighted(false);
base.OnMExit();
}
protected override void OnAwake()
{
base.OnAwake();
}
}

View File

@ -42,14 +42,14 @@ public class NPCController : PermanentTriggerBase
{
base.OnMEnter();
if (!isClose) return;
if (GameManager.RunModelMgr?.ModeType != E_ModeType.Study)
{
//if (GameManager.RunModelMgr?.ModeType != E_ModeType.Study)
//{
_highlight.SetHighlighted(true);
}
//}
}
protected override void OnMExit()
{
if (GameManager.RunModelMgr?.ModeType != E_ModeType.Study)
//if (GameManager.RunModelMgr?.ModeType != E_ModeType.Study)
_highlight.SetHighlighted(false);
base.OnMExit();
}

View File

@ -51,7 +51,7 @@ public class NPC_Attach10002_2002 : NPC_Attach_Base
//与客户沟通
GameManager.UIMgr.ShowPanel<UI_CustomSessionPanel>(E_UI_Layer.Mid, (panel) =>
{
panel.Init(custom.triggerName, "컬혤묏야。", "寧돔일可", 0, (intTemp) =>
panel.Init(custom.triggerName, "컬혤묏야。", "寧돔일可",2, (intTemp) =>
{
List<ItemInfo> items2 = ToolAndmaterialMgr.Instance.CreateItemInfoByName(new List<string> { "放大镜","剪刀","解剖刀","镊子" });
items2.ForEach(item =>

View File

@ -24,6 +24,8 @@ public class UI_PPTForPracticePanel : BasePanel
public UI_SelectDevicePanel UI_SelectDevice;
protected bool isPPTLoading = false;
protected override void Awake()
{
canvasGroup.alpha = 1f;
@ -136,7 +138,9 @@ public class UI_PPTForPracticePanel : BasePanel
}
protected override void OnChangeToggle(string togglePath, bool isOn)
{
base.OnChangeToggle(togglePath, isOn);
if (isPPTLoading) return;//PPT正在加载中不处理其他切换
switch (togglePath)
{
default:
@ -146,6 +150,7 @@ public class UI_PPTForPracticePanel : BasePanel
{
DestroyImmediate(child.gameObject);
}
isPPTLoading = true;
// Æô¶¯Ð­³ÌÒì²½¼ÓÔØPPT
StartCoroutine(LoadPPTAsync(togglePath, textures =>
{
@ -181,6 +186,7 @@ public class UI_PPTForPracticePanel : BasePanel
image.texture = texture;
image.rectTransform.sizeDelta = new Vector2(1608, 940);
}
isPPTLoading = false;//完成加载
}
private void DisplaySinglePage(Texture2D texture)

View File

@ -0,0 +1,77 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class UI_PlantComparisonPanel : BasePanel
{
public RawImage rawImage;
//¶¥²¿ÎÄ×Ö
public TextMeshProUGUI ToptextMeshProUGUI;
//ÄÚÈÝ
public TextMeshProUGUI ContentTextMeshProUGUI;
//public RawImageScript rawImageScript_Left;
//public RawImageScript rawImageScript_Right;
public plantsInfo plantsInfo;
public void Init()
{
plantsInfo = JsonManager.Instance.LoadData<plantsInfo>("plantsInfo");
ToptextMeshProUGUI.text = "";
ContentTextMeshProUGUI.text = "";
}
public void showPlantPartOnRawImage(GameObject partObj)
{
ToptextMeshProUGUI.text = "";
ContentTextMeshProUGUI.text = "";
plantsInfo.allPlants.ForEach(plant => {
if (partObj.transform.parent.gameObject.name == plant.plantName)
{
string title = plant.plantName + ":";
plant.plantParts.ForEach(part =>
{
if (partObj.name == part.partName)
{
ToptextMeshProUGUI.text = (title += part.partName);
ContentTextMeshProUGUI.text = part.partIntro;
return;
}
});
}
});
}
protected override void Awake()
{
base.Awake();
}
public override void ShowMe()
{
base.ShowMe();
}
public override void HideMe()
{
base.HideMe();
}
protected override void OnClick(string btnName)
{
switch (btnName)
{
case "returnBtn":
GameManager.UIMgr.HidePanel<UI_PlantComparisonPanel>();
GameManager.UIMgr.HidePanel<UI_BGPanel>();
//LiveSceneManger.Instance.TipBtn.gameObject.SetActive(true);
break;
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a3f6b08a228f8d54a9764628dab61c5c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@ -0,0 +1,111 @@
using HighlightPlus;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class RawImageScript_SC : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerMoveHandler
{
//正常植株和病株对比面板
public UI_PlantComparisonPanel rextualPanel;
public RawImage targetRawImage;
HighlightEffect _highlight = null;
public void OnPointerEnter(PointerEventData eventData)
{
}
public void OnPointerMove(PointerEventData eventData)
{
GameObject hoveredObject = eventData.pointerEnter;
RawImage rawImage = this.GetComponent<RawImage>();
// 步骤1转换为RawImage局部坐标
RectTransformUtility.ScreenPointToLocalPointInRectangle(
targetRawImage.rectTransform,
Input.mousePosition,
null,
out Vector2 localPos);
Vector2 uv = CalculateUV(localPos);
if (uv.x < 0 || uv.x > 1 || uv.y < 0 || uv.y > 1) return;
Camera renderCamera = null;
int layerMask = 0;
if (hoveredObject.name == "高粱RawImage")
{
Debug.Log("我进高粱了");
renderCamera = GameObject.Find("Camera_Normal").GetComponent<Camera>();
layerMask = 1 << LayerMask.NameToLayer("Split_Normal");
// 步骤3生成射线
}
else if (hoveredObject.name == "玉米RawImage")
{
Debug.Log("我进玉米了");
renderCamera = GameObject.Find("Camera_Disease").GetComponent<Camera>();
layerMask = 1 << LayerMask.NameToLayer("Split_Disease");
}
else
{
renderCamera = Camera.main;
layerMask = 1 << LayerMask.NameToLayer("Default");
}
Ray ray = renderCamera.ViewportPointToRay(uv);
if (Physics.Raycast(ray, out RaycastHit hit,
renderCamera.farClipPlane,
layerMask))
{
Debug.Log($"选中物体:{hit.collider.name}", hit.collider.gameObject);
if (_highlight != null)
{
_highlight.SetHighlighted(false);
_highlight = null;
}
_highlight = hit.collider.gameObject.GetComponent<HighlightEffect>();
if (_highlight != null)
{
_highlight.SetHighlighted(true);
rextualPanel.showPlantPartOnRawImage(hit.collider.gameObject);
}
}
else
{
if (_highlight != null)
{
_highlight.SetHighlighted(false);
_highlight = null;
}
}
}
public void OnPointerExit(PointerEventData eventData)
{
GameObject hoveredObject = eventData.pointerEnter;
if (hoveredObject.name == "正常高粱")
{
Debug.Log("我退出正常了");
}
else if (hoveredObject.name == "病株")
{
Debug.Log("我退出病株了");
}
}
private Vector2 CalculateUV(Vector2 localPos)
{
Rect rect = targetRawImage.rectTransform.rect;
// 处理不同锚点模式
Vector2 pivot = targetRawImage.rectTransform.pivot;
Vector2 offset = new Vector2(
localPos.x + rect.width * pivot.x,
localPos.y + rect.height * pivot.y
);
return new Vector2(
offset.x / rect.width,
offset.y / rect.height
);
}
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