演示BUG
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5ea6792003
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b73f6d51a2
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@ -55,7 +55,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 960387145967871156}
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m_LocalRotation: {x: 0.7071068, y: -0, z: -0, w: 0.7071068}
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m_LocalPosition: {x: 0, y: 0.133, z: 1.746}
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m_LocalPosition: {x: 0, y: 1.713, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@ -153,7 +153,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5495461739195588011}
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m_LocalRotation: {x: 0.7071068, y: -0, z: -0, w: 0.7071068}
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m_LocalPosition: {x: 0, y: 0.133, z: 1.726}
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m_LocalPosition: {x: 0, y: 1.562, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@ -530,7 +530,7 @@ MonoBehaviour:
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seeThroughTexture: {fileID: 0}
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seeThroughTextureUVSpace: 0
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seeThroughTextureScale: 1
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rmsCount: 0
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rmsCount: 1
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hitFxInitialIntensity: 0
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hitFxMode: 0
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hitFxFadeOutDuration: 0.25
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@ -707,7 +707,7 @@ MonoBehaviour:
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seeThroughTexture: {fileID: 0}
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seeThroughTextureUVSpace: 0
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seeThroughTextureScale: 1
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rmsCount: 0
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rmsCount: 1
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hitFxInitialIntensity: 0
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hitFxMode: 0
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hitFxFadeOutDuration: 0.25
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@ -1081,7 +1081,7 @@ MonoBehaviour:
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seeThroughTexture: {fileID: 0}
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seeThroughTextureUVSpace: 0
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seeThroughTextureScale: 1
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rmsCount: 0
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rmsCount: 1
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hitFxInitialIntensity: 0
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hitFxMode: 0
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hitFxFadeOutDuration: 0.25
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@ -1258,7 +1258,7 @@ MonoBehaviour:
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seeThroughTexture: {fileID: 0}
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seeThroughTextureUVSpace: 0
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seeThroughTextureScale: 1
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rmsCount: 0
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rmsCount: 1
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hitFxInitialIntensity: 0
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hitFxMode: 0
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hitFxFadeOutDuration: 0.25
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@ -93,8 +93,8 @@ MonoBehaviour:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 22
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m_fontSizeBase: 22
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m_fontSize: 28
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m_fontSizeBase: 28
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m_fontWeight: 400
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m_enableAutoSizing: 0
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m_fontSizeMin: 10
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@ -84,15 +84,15 @@ public class UI_GraphicRextualPanel : BasePanel
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switch (btnName)
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{
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case "returnBtn":
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GameManager.UIMgr.ShowPanel<UI_MenuBar>(E_UI_Layer.Mid, panel => { panel.Init(); });
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GameManager.UIMgr.ShowPanel<UI_GrowthPeriodPanel>(E_UI_Layer.Mid, (panel) => { panel.Init(); });
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GameManager.UIMgr.ShowPanel<UI_TaskListPanel>(E_UI_Layer.Top, panel =>
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{
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panel.Init
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(
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GameManager.ProcessMgr.subProcessId
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);
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});
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//GameManager.UIMgr.ShowPanel<UI_MenuBar>(E_UI_Layer.Mid, panel => { panel.Init(); });
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//GameManager.UIMgr.ShowPanel<UI_GrowthPeriodPanel>(E_UI_Layer.Mid, (panel) => { panel.Init(); });
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//GameManager.UIMgr.ShowPanel<UI_TaskListPanel>(E_UI_Layer.Top, panel =>
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//{
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// panel.Init
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// (
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// GameManager.ProcessMgr.subProcessId
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// );
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//});
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GameManager.UIMgr.HidePanel<UI_GraphicRextualPanel>();
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GameManager.UIMgr.HidePanel<UI_BGPanel>();
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GameObject SplitCamera = GameObject.Find("SplitCamera");
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@ -67,15 +67,15 @@ public class UI_PlantComparisonPanel : BasePanel
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switch (btnName)
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{
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case "returnBtn":
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GameManager.UIMgr.ShowPanel<UI_MenuBar>(E_UI_Layer.Mid, panel => { panel.Init(); });
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GameManager.UIMgr.ShowPanel<UI_GrowthPeriodPanel>(E_UI_Layer.Mid, (panel) => { panel.Init(); });
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GameManager.UIMgr.ShowPanel<UI_TaskListPanel>(E_UI_Layer.Top, panel =>
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{
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panel.Init
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(
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GameManager.ProcessMgr.subProcessId
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);
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});
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//GameManager.UIMgr.ShowPanel<UI_MenuBar>(E_UI_Layer.Mid, panel => { panel.Init(); });
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//GameManager.UIMgr.ShowPanel<UI_GrowthPeriodPanel>(E_UI_Layer.Mid, (panel) => { panel.Init(); });
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//GameManager.UIMgr.ShowPanel<UI_TaskListPanel>(E_UI_Layer.Top, panel =>
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//{
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// panel.Init
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// (
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// GameManager.ProcessMgr.subProcessId
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// );
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//});
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GameManager.UIMgr.HidePanel<UI_PlantComparisonPanel>();
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GameManager.UIMgr.HidePanel<UI_BGPanel>();
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