LOD高亮轮廓
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@ -1,5 +1,7 @@
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using HighlightPlus;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.SocialPlatforms;
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@ -18,6 +20,8 @@ public class SorghumController : PermanentTriggerBase
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public bool RandomRotate = true;
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LODGroup lodGroup = null;
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public void Init(SorghumState _state = SorghumState.Healthy, bool _rand = false)
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{
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State = _state;
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@ -43,10 +47,12 @@ public class SorghumController : PermanentTriggerBase
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case SorghumState.Diseased:
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triggerName = "高粱_病株";
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this.gameObject.name = "高粱_病株";
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lodGroup = DiseasedStrain.GetComponent<LODGroup>();
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break;
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case SorghumState.Healthy:
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triggerName = "高粱_正常";
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this.gameObject.name = "高粱_正常";
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lodGroup = HealthyStrain.GetComponent<LODGroup>();
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break;
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}
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@ -99,14 +105,50 @@ public class SorghumController : PermanentTriggerBase
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base.OnMEnter();
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//if (GameManager.RunModelMgr?.ModeType != E_ModeType.Study)
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//{
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_highlight.SetHighlighted(true);
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_highlight = GetComponentInChildren<HighlightEffect>();
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if (_highlight != null)
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_highlight.SetHighlighted(true);
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//Debug.Log("当前渲染:" + GetLODCurShowLevel(Camera.main, lodGroup));
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//}
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}
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int GetLODCurShowLevel(Camera cam, LODGroup lodGroup)
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{
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var inv_SceneViewCamHeight = 1.0f / (cam.pixelHeight - 6.0f);
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var lods = lodGroup.GetLODs();
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for (int lodIDX = 0; lodIDX < lods.Length; lodIDX++)
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{
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var lod = lods[lodIDX];
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var renderers = lod.renderers;
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for (int renderIDX = 0; renderIDX < renderers.Length; renderIDX++)
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{
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var renderer = renderers[renderIDX];
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var heightInScreen = cam.WorldToScreenPoint(renderer.bounds.min).y - cam.WorldToScreenPoint(renderer.bounds.max).y;
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var ratioInScren = Mathf.Abs(heightInScreen * inv_SceneViewCamHeight);
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if (ratioInScren > lod.screenRelativeTransitionHeight)
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{
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return lodIDX;
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}
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}
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}
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return -1;
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}
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private float CalculateScreenRelativeHeight(float objectSize, float distance, float fov)
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{
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// 计算物体在屏幕上的高度比例
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float screenHeight = 2.0f * Mathf.Tan(0.5f * fov * Mathf.Deg2Rad) * distance;
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return objectSize / screenHeight;
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}
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protected override void OnMExit()
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{
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//if (GameManager.RunModelMgr?.ModeType != E_ModeType.Study)
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_highlight.SetHighlighted(false);
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if (_highlight != null)
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_highlight.SetHighlighted(false);
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base.OnMExit();
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}
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@ -167,16 +167,16 @@ public class SorghumFieldController : MonoBehaviour
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private void SetRenderersEnabled(bool enabled, GameObject go)
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{
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GameObject obj = go;
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if (obj == null) obj = this.gameObject;
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Renderer[] renderers = go.GetComponentsInChildren<Renderer>();
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foreach (Renderer r in renderers)
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{
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r.enabled = enabled;
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}
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//GameObject obj = go;
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//if (obj == null) obj = this.gameObject;
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//Renderer[] renderers = go.GetComponentsInChildren<Renderer>();
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//foreach (Renderer r in renderers)
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//{
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// r.enabled = enabled;
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//}
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LODGroup lg = go.GetComponent<LODGroup>();
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Debug.Log("LOD×éÊý£º" + lg.GetLODs().Length);
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//LODGroup lg = go.GetComponent<LODGroup>();
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//Debug.Log("LOD×éÊý£º" + lg.GetLODs().Length);
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//Renderer[] rd = lg.GetLODs();
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}
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}
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