增加新ui这一块./
|
|
@ -987,8 +987,16 @@
|
|||
<HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Shared.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll</HintPath>
|
||||
<Reference Include="Unity.RenderPipelines.Universal.Shaders">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Universal.Runtime">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
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<Reference Include="PPv2URPConverters">
|
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<HintPath>Library\ScriptAssemblies\PPv2URPConverters.dll</HintPath>
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<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro.Editor">
|
||||
|
|
@ -1007,10 +1015,6 @@
|
|||
<HintPath>Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll</HintPath>
|
||||
<Private>False</Private>
|
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</Reference>
|
||||
<Reference Include="Unity.Timeline.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
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<Private>False</Private>
|
||||
</Reference>
|
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<Reference Include="Unity.Timeline">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
|
|
@ -1027,6 +1031,18 @@
|
|||
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
|
||||
<Private>False</Private>
|
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</Reference>
|
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<Reference Include="Unity.Burst.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Burst.Editor.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Searcher.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Searcher.Editor.dll</HintPath>
|
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<Private>False</Private>
|
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</Reference>
|
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<Reference Include="Unity.RenderPipelines.Core.Runtime">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.SettingsProvider.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
|
|
@ -1051,18 +1067,14 @@
|
|||
<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
|
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<Private>False</Private>
|
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</Reference>
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<Reference Include="Unity.TestTools.CodeCoverage.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.dll</HintPath>
|
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<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
|
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<Private>False</Private>
|
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</Reference>
|
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<Reference Include="UnityEngine.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
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</Reference>
|
||||
<Reference Include="Unity.VisualScripting.State">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
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<Private>False</Private>
|
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</Reference>
|
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<Reference Include="Unity.VisualScripting.Core">
|
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
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<Private>False</Private>
|
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|
|
@ -1071,64 +1083,52 @@
|
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<HintPath>Library\ScriptAssemblies\Unity.EditorCoroutines.Editor.dll</HintPath>
|
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Universal.Shaders">
|
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Core.Runtime">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Searcher.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Searcher.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="PPv2URPConverters">
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<HintPath>Library\ScriptAssemblies\PPv2URPConverters.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Universal.Editor">
|
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Editor.dll</HintPath>
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<Private>False</Private>
|
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</Reference>
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<Reference Include="Unity.Mathematics.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Mathematics.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Core.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Mathematics">
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<HintPath>Library\ScriptAssemblies\Unity.Mathematics.dll</HintPath>
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<Private>False</Private>
|
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</Reference>
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<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
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||||
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Burst">
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<HintPath>Library\ScriptAssemblies\Unity.Burst.dll</HintPath>
|
||||
<Private>False</Private>
|
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</Reference>
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<Reference Include="Unity.ShaderGraph.Editor">
|
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<HintPath>Library\ScriptAssemblies\Unity.ShaderGraph.Editor.dll</HintPath>
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<Private>False</Private>
|
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</Reference>
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<Reference Include="Unity.RenderPipelines.Universal.Runtime">
|
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
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<Reference Include="Unity.Burst">
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||||
<HintPath>Library\ScriptAssemblies\Unity.Burst.dll</HintPath>
|
||||
<Private>False</Private>
|
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</Reference>
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<Reference Include="Unity.Burst.Editor">
|
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<HintPath>Library\ScriptAssemblies\Unity.Burst.Editor.dll</HintPath>
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<Reference Include="Unity.RenderPipelines.Universal.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.VisualScripting.Shared.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Timeline.Editor">
|
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<HintPath>Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Mathematics.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Mathematics.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.TestTools.CodeCoverage.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Core.Editor">
|
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.dll</HintPath>
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||||
<Private>False</Private>
|
||||
</Reference>
|
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<Reference Include="Unity.VisualScripting.State">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
|
||||
|
|
@ -1137,14 +1137,18 @@
|
|||
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<ProjectReference Include="UniTask.TextMeshPro.csproj">
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<Project>{4B35D7C5-9570-98EF-B040-35F8C8D8F1BB}</Project>
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<Name>UniTask.TextMeshPro</Name>
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</ProjectReference>
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<ProjectReference Include="UniTask.DOTween.csproj">
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<Project>{7E0DED75-1600-CC43-5C13-448F38E790F6}</Project>
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||||
<Name>UniTask.DOTween</Name>
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<ProjectReference Include="UniTask.Linq.csproj">
|
||||
<Project>{F2E1F744-2DDE-BEA6-481F-0DAEF5AE81D6}</Project>
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||||
<Name>UniTask.Linq</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="UniTask.TextMeshPro.csproj">
|
||||
<Project>{4B35D7C5-9570-98EF-B040-35F8C8D8F1BB}</Project>
|
||||
<Name>UniTask.TextMeshPro</Name>
|
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</ProjectReference>
|
||||
<ProjectReference Include="UniTask.csproj">
|
||||
<Project>{6D543BCD-1C15-8E22-8FDD-C49186E07AB5}</Project>
|
||||
<Name>UniTask</Name>
|
||||
|
|
@ -1153,10 +1157,6 @@
|
|||
<Project>{51BC8F3D-5E21-85C3-D320-79B5BC823A81}</Project>
|
||||
<Name>UniTask.Addressables</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="UniTask.Linq.csproj">
|
||||
<Project>{F2E1F744-2DDE-BEA6-481F-0DAEF5AE81D6}</Project>
|
||||
<Name>UniTask.Linq</Name>
|
||||
</ProjectReference>
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||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="GenerateTargetFrameworkMonikerAttribute" />
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|
|
|
|||
|
|
@ -949,8 +949,16 @@
|
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<HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
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<Private>False</Private>
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<Reference Include="Unity.VisualScripting.Shared.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll</HintPath>
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<Reference Include="Unity.RenderPipelines.Universal.Shaders">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
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<Private>False</Private>
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<Reference Include="Unity.RenderPipelines.Universal.Runtime">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
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<Private>False</Private>
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<Reference Include="Unity.TextMeshPro.Editor">
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|
|
@ -969,10 +977,6 @@
|
|||
<HintPath>Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll</HintPath>
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<Private>False</Private>
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<Reference Include="Unity.Timeline.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
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<Private>False</Private>
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<Reference Include="Unity.Timeline">
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<HintPath>Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
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<Private>False</Private>
|
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|
|
@ -989,6 +993,18 @@
|
|||
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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|
|
@ -1013,18 +1029,14 @@
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|
|
@ -1033,76 +1045,68 @@
|
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@ -18,17 +18,25 @@ public class LiveSceneManger : MonoBehaviour
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public CameraOrbit A;
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public CameraOrbitS B;
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public UI_GraphicRextualPanel rextualPanel;
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// Start is called before the first frame update
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private void Awake()
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{
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void Start()
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{
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{
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Bootstrap.Instance.uiManager.ShowPanel<UI_GraphicRextualPanel>(this, E_UI_Layer.Top, (panel) =>
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{
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Debug.Log("UI_MenuBar");
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});
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});
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}
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}
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@ -0,0 +1,61 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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[Serializable]
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public class UI_CheckTaskPanel : BasePanel
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{
|
||||
public GameObject missionPanel;
|
||||
public Toggle missionToggle;
|
||||
|
||||
public GameObject DocPanel;
|
||||
public Toggle DocToggle;
|
||||
|
||||
public ToggleGroup toggleGroup;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (missionPanel != null && DocPanel != null && toggleGroup != null && missionToggle != null && DocToggle != null)
|
||||
{
|
||||
//missionPanel.SetActive(missionToggle.isOn);
|
||||
//DocPanel.SetActive(DocToggle.isOn);
|
||||
}
|
||||
}
|
||||
|
||||
public override void ShowMe()
|
||||
{
|
||||
base.ShowMe();
|
||||
// GameManager.EventMgr.EventTrigger<bool>(Enum_EventType.PlayerCanMove, false);
|
||||
}
|
||||
public override void HideMe()
|
||||
{
|
||||
base.HideMe();
|
||||
// GameManager.EventMgr.EventTrigger<bool>(Enum_EventType.PlayerCanMove, true);
|
||||
}
|
||||
public void Init()
|
||||
{
|
||||
if (missionPanel != null && DocPanel != null && toggleGroup != null && missionToggle != null && DocToggle != null)
|
||||
{
|
||||
//missionToggle.group = toggleGroup;
|
||||
//DocToggle.group = toggleGroup;
|
||||
//missionPanel.GetComponent<TMP_Text>().text = MissionMgr.Instance.ToMissionText();
|
||||
}
|
||||
else
|
||||
{
|
||||
//GetControl<TextMeshProUGUI>("Text_Content").text = GameManager.MissionMgr.ToMissionText();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnClick(string btnName)
|
||||
{
|
||||
switch (btnName)
|
||||
{
|
||||
case "Button_Close":
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_CheckTaskPanel>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
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guid: 30faad0ce146a564883acfcbe527b4e7
|
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MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -15,17 +15,44 @@ public class UI_GraphicRextualPanel : BasePanel
|
|||
//ÄÚÈÝ
|
||||
public TextMeshProUGUI ContentTextMeshProUGUI;
|
||||
|
||||
public GameObject player;
|
||||
|
||||
public FirstPersonController controller;
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
player = GameObject.FindWithTag("Player");
|
||||
if (player != null)
|
||||
{
|
||||
controller = player.GetComponent<FirstPersonController>();
|
||||
if (controller != null)
|
||||
{
|
||||
controller.enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("FirstPersonController½Å±¾Î´ÕÒµ½");
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void ShowMe()
|
||||
{
|
||||
base.ShowMe();
|
||||
LiveSceneManger.Instance.A.enabled = true;
|
||||
LiveSceneManger.Instance.B.enabled = true;
|
||||
}
|
||||
public override void HideMe()
|
||||
{
|
||||
base.HideMe();
|
||||
if (controller != null)
|
||||
{
|
||||
controller.enabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("FirstPersonController½Å±¾Î´ÕÒµ½");
|
||||
}
|
||||
}
|
||||
protected override void OnClick(string btnName)
|
||||
{
|
||||
|
|
@ -33,6 +60,9 @@ public class UI_GraphicRextualPanel : BasePanel
|
|||
{
|
||||
case "returnBtn":
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_GraphicRextualPanel>();
|
||||
LiveSceneManger.Instance.TipBtn.gameObject.SetActive(true);
|
||||
LiveSceneManger.Instance.A.enabled = false;
|
||||
LiveSceneManger.Instance.B.enabled = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,55 @@
|
|||
using DG.Tweening;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class UI_MenuBar : BasePanel
|
||||
{
|
||||
|
||||
public Button enter;
|
||||
public Button exit;
|
||||
public Image Bg;
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
}
|
||||
public override void ShowMe()
|
||||
{
|
||||
base.ShowMe();
|
||||
}
|
||||
public override void HideMe()
|
||||
{
|
||||
base.HideMe();
|
||||
}
|
||||
|
||||
protected override void OnClick(string btnName)
|
||||
{
|
||||
switch (btnName)
|
||||
{
|
||||
case "TaskListBtn":
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_CheckTaskPanel>(this, E_UI_Layer.Top, (panel) =>
|
||||
{
|
||||
Debug.Log("UI_CheckTaskPanel");
|
||||
});
|
||||
break;
|
||||
case "enter":
|
||||
if (Bg.rectTransform.localPosition.x == 960)
|
||||
{
|
||||
Bg.transform.DOLocalMoveX(860, 1f);
|
||||
enter.gameObject.SetActive(false);
|
||||
exit.gameObject.SetActive(true);
|
||||
}
|
||||
break;
|
||||
case "exit":
|
||||
if (Bg.rectTransform.localPosition.x == 860)
|
||||
{
|
||||
Bg.rectTransform.DOLocalMoveX(960, 1f);
|
||||
enter.gameObject.SetActive(true);
|
||||
exit.gameObject.SetActive(false);
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
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|
||||
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|
||||
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|
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|
||||
|
|
@ -28,12 +28,12 @@ public class UI_TipsForPracticePanel : BasePanel
|
|||
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
|
||||
Bootstrap.Instance.scenesManager.LoadSceneAsyn("LiveScene", () =>
|
||||
{
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_GraphicRextualPanel> (this, E_UI_Layer.System, (panel) =>
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_MenuBar> (this, E_UI_Layer.Bot, (panel) =>
|
||||
{
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_BGPanel>();
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_TipsForPracticePanel>();
|
||||
|
||||
Debug.Log("UI_SelectModePanel");
|
||||
Debug.Log("UI_MenuBar");
|
||||
});
|
||||
|
||||
|
||||
|
|
|
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snapOffsetDelta: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 25}
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id: Scene View/Cloth Collisions
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index: 3
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@ -527,7 +527,7 @@ MonoBehaviour:
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snapOffset: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 25}
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snapCorner: 0
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id: Scene View/Navmesh Display
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index: 4
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@ -538,7 +538,7 @@ MonoBehaviour:
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|||
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snapOffset: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 25}
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id: Scene View/Agent Display
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@ -549,7 +549,7 @@ MonoBehaviour:
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snapOffsetDelta: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 25}
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id: Scene View/Obstacle Display
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@ -560,7 +560,7 @@ MonoBehaviour:
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snapOffset: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 25}
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id: Scene View/Occlusion Culling
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@ -571,7 +571,7 @@ MonoBehaviour:
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snapOffsetDelta: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 25}
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id: Scene View/Physics Debugger
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@ -582,7 +582,7 @@ MonoBehaviour:
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@ -593,7 +593,7 @@ MonoBehaviour:
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@ -623,17 +623,17 @@ MonoBehaviour:
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drawMode: 0
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@ -645,7 +645,7 @@ MonoBehaviour:
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@ -680,17 +680,17 @@ MonoBehaviour:
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@ -704,7 +704,7 @@ MonoBehaviour:
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m_LastSceneViewRotation: {x: 0.18163005, y: -0.5176731, z: 0.12692474, w: 0.8263874}
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@ -808,23 +808,23 @@ MonoBehaviour:
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@ -874,7 +874,7 @@ MonoBehaviour:
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@ -889,7 +889,7 @@ MonoBehaviour:
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@ -914,24 +914,24 @@ MonoBehaviour:
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