43 lines
1.0 KiB
C#
43 lines
1.0 KiB
C#
using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class UI_MenuBar : BasePanel
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{
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public Button TaskListBtn;
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public Button BagBtn;
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protected override void Awake()
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{
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base.Awake();
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}
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public override void ShowMe()
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{
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base.ShowMe();
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}
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public override void HideMe()
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{
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base.HideMe();
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}
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protected override void OnClick(string btnName)
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{
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switch (btnName)
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{
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case "TaskListBtn":
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Bootstrap.Instance.uiManager.ShowPanel<UI_CheckTaskPanel>(this, E_UI_Layer.Top, (panel) =>
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{
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Debug.Log("UI_CheckTaskPanel");
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});
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break;
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case "BagBtn":
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Bootstrap.Instance.uiManager.ShowPanel<UI_CheckTaskPanel>(this, E_UI_Layer.Top, (panel) =>
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{
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Debug.Log("UI_CheckTaskPanel");
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});
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break;
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}
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}
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}
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