CultivationOfBrewing-2/Assets/Scripts/UI/UIPanel/UI_TipsForPracticePanel.cs

43 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.Tracing;
using UnityEngine;
using UnityEngine.SceneManagement;
public class UI_TipsForPracticePanel : BasePanel
{
protected override void Awake()
{
base.Awake();
}
public override void ShowMe()
{
base.ShowMe();
}
public override void HideMe()
{
base.HideMe();
}
protected override void OnClick(string btnName)
{
switch (btnName)
{
case "Button":
Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
{
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
Bootstrap.Instance.scenesManager.LoadSceneAsyn("LiveScene", () =>
{
Bootstrap.Instance.uiManager.HidePanel<UI_BGPanel>();
Bootstrap.Instance.uiManager.HidePanel<UI_TipsForPracticePanel>();
Debug.Log("UI_SelectModePanel");
});
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 2f);
});
break;
}
}
}