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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9091912526032597918}
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m_CullTransparentMesh: 1
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9091912526032597918}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: "\u4E0B\u4E00\u6B65"
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m_fontAsset: {fileID: 11400000, guid: f8ef5cb2ab4d4da4093d3fe60f978c99, type: 2}
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m_sharedMaterial: {fileID: -4829118149068189727, guid: f8ef5cb2ab4d4da4093d3fe60f978c99, type: 2}
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m_fontMaterials: []
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m_fontColor32:
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m_fontColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
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m_enableVertexGradient: 0
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m_colorMode: 3
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m_fontColorGradient:
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topLeft: {r: 1, g: 1, b: 1, a: 1}
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topRight: {r: 1, g: 1, b: 1, a: 1}
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bottomLeft: {r: 1, g: 1, b: 1, a: 1}
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bottomRight: {r: 1, g: 1, b: 1, a: 1}
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m_fontColorGradientPreset: {fileID: 0}
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m_spriteAsset: {fileID: 0}
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m_tintAllSprites: 0
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m_StyleSheet: {fileID: 0}
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m_TextStyleHashCode: -1183493901
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m_overrideHtmlColors: 0
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m_fontSize: 33.1
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m_fontSizeBase: 33.1
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m_fontWeight: 400
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m_enableAutoSizing: 0
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m_fontSizeMin: 18
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m_fontSizeMax: 72
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m_fontStyle: 0
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m_VerticalAlignment: 512
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m_textAlignment: 65535
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.x
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_Name
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value: "\u76C6"
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@ -6145,7 +6173,7 @@ PrefabInstance:
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m_SourcePrefab: {fileID: 100100000, guid: 2cbec60f0e5cd11498384ea6e6b457e8, type: 3}
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--- !u!1 &1515684198 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: -3957782524123411102, guid: 2cbec60f0e5cd11498384ea6e6b457e8, type: 3}
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m_CorrespondingSourceObject: {fileID: -4473984409997532297, guid: 2cbec60f0e5cd11498384ea6e6b457e8, type: 3}
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m_PrefabInstance: {fileID: 1515684197}
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m_PrefabAsset: {fileID: 0}
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--- !u!65 &1522992282
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 43.571, y: 180, z: 0}
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|
|
|
@ -1,6 +1,7 @@
|
|||
using DG.Tweening;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class CameraManager : MonoBehaviour
|
||||
{
|
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|
@ -17,6 +18,7 @@ public class CameraManager : MonoBehaviour
|
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|
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public GameObject water_Obj;
|
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|
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|
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private void Awake()
|
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{
|
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instance = this;
|
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|
@ -69,6 +71,10 @@ public class CameraManager : MonoBehaviour
|
|||
water_Obj.transform.DOMoveY(0.1f, 1.5f);
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yield return new WaitForSeconds(2.5f);
|
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UI_FadePanel.Instance.Init();
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yield return new WaitForSeconds(5f);
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yield return new WaitForSeconds(9f);
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UI_FadePanel.Instance.Next_Btn.gameObject.SetActive(true);
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}
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}
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|
|
|
@ -5,8 +5,9 @@ using TMPro;
|
|||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
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using UnityEngine.UI;
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using static Aspose.Pdf.Operator;
|
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|
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public class UI_FadePanel : MonoBehaviour
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public class UI_FadePanel : BasePanel
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{
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public static UI_FadePanel Instance;
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public string FadeString;
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|
@ -16,25 +17,47 @@ public class UI_FadePanel : MonoBehaviour
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/// Îı¾
|
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/// </summary>
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public TextMeshProUGUI FadetextMeshProUGUI;
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public float typeTime;
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private void Awake()
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{
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Instance = this;
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}
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public float typeTime;
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public Button Next_Btn;
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//public Button Next_Btn;
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public void Awake()
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{
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Instance = this;
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}
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public void Init()
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{
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gameObject.SetActive(true);
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FadeBg.DOFade(1,0.1f);
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FadeBg.DOFade(1,1f);
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StartCoroutine(Typing(FadetextMeshProUGUI, FadeString));
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}
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public void Start()
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{
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Next_Btn.onClick.AddListener(() =>
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{
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});
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}
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public void HidePanel()
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{
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gameObject.SetActive(false);
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}
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/// <summary>
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/// ´ò×Ö»ú
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/// </summary>
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/// <param name="text"></param>
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/// <param name="a"></param>
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/// <returns></returns>
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public IEnumerator Typing(TextMeshProUGUI text ,string a)
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{
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yield return new WaitForSeconds(1f);
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text.text = string.Empty;
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string strTemp = string.Empty;
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for (int i = 0; i < a.Length; i++)
|
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|
|
Loading…
Reference in New Issue