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5 Commits
6771db1b75
...
cc78728949
Author | SHA1 | Date |
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cc78728949 | |
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d93f221bfa | |
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6b0384849a | |
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c9f5e2e308 | |
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568b31e519 |
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@ -17,37 +17,37 @@ public class Bootstrap : SingletonMono<Bootstrap>
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base.Awake();
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uiManager = new UIManager();
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eventCenter = new EventCenter();
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scenesManager = new ScenesManager();
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scenesManager = new ScenesManager(this);
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pptFolderName = Application.streamingAssetsPath + "/PPT";
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LoadPPTTest.PPTFiles(pptFolderName);
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ppts = LoadPPTTest.PPTName();
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DontDestroyOnLoad(gameObject);
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}
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private void Start()
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{
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eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
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scenesManager.LoadSceneAsyn(this, "MenuScene", () =>
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uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
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{
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uiManager.ShowPanel<UI_BGPanel>(this, E_UI_Layer.Bot, (panel) =>
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eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
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scenesManager.LoadSceneAsyn("MenuScene", () =>
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{
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uiManager.ShowPanel<UI_SelectModePanel>(this, E_UI_Layer.Top, (panel) =>
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uiManager.ShowPanel<UI_BGPanel>(this, E_UI_Layer.Bot, (panel) =>
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{
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Debug.Log("UI_SelectModePanel");
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//LoadPPTTest.PPTFiles(pptFolderName);
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uiManager.ShowPanel<UI_SelectModePanel>(this, E_UI_Layer.Top, (panel) =>
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{
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ppts = LoadPPTTest.PPTName();
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Debug.Log("UI_SelectModePanel");
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});
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});
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eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 2f);
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});
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eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
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});
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//uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
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//{
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//});
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});
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -6,7 +6,11 @@ using UnityEngine.SceneManagement;
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public class ScenesManager
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{
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public ScenesManager() { }
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private MonoBehaviour _target;
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public ScenesManager(MonoBehaviour target)
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{
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_target = target;
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}
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/// <summary>
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/// 同步加载场景
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/// </summary>
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@ -25,11 +29,9 @@ public class ScenesManager
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/// <param name="sceneName">场景名称</param>
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/// <param name="action">委托</param>
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/// <param name="loadSceneMode">加载场景方式</param>
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public void LoadSceneAsyn(MonoBehaviour taget, string sceneName, UnityAction action = null,
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LoadSceneMode loadSceneMode = LoadSceneMode.Single)
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public void LoadSceneAsyn(string sceneName, UnityAction action = null)
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{
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Debug.Log("LoadSceneAsyn");
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taget.StartCoroutine(ReallyLoadScene(sceneName, action));
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_target.StartCoroutine(ReallyLoadScene(sceneName, action));
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}
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/// <summary>
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@ -43,8 +45,7 @@ public class ScenesManager
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LoadSceneMode loadSceneMode = LoadSceneMode.Single)
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{
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AsyncOperation ao = SceneManager.LoadSceneAsync(sceneName, loadSceneMode);
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yield return ao;
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action?.Invoke();
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yield return ao.isDone;
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}
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}
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@ -14,6 +14,7 @@ using UnityEngine.UI;
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public static class LoadPPTTest
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{
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/// <summary>
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///
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/// </summary>
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@ -29,34 +30,27 @@ public static class LoadPPTTest
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/// <returns></returns>
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public static List<Texture2D> LoadPPTItems(string pptName)
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{
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string pptPath = GetPPTPathByName(pptName);
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return GetTexture2DsByName(pptName, pptPath);
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//target.StartCoroutine(LoadAllPPTFiles(pptPath));
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}
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public static string[] PPTName()
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{
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///切割pptsPath
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return pptsPath;
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}
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private static List<Texture2D> GetTexture2DsByName(string pptName, string pptPath)
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{
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if (!texturesDic.ContainsKey(pptName))
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{
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foreach (var item in texturesDic.Keys)
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{
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texturesDic.Add(pptName, LoadAllPPTFiles(pptPath));
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return LoadAllPPTFiles(pptPath);
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if (item.Equals(pptName))
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return texturesDic[item];
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}
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else
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{
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foreach (var item in texturesDic.Keys)
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{
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if (item.Equals(pptName))
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return texturesDic[item];
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}
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}
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return null;
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}
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/// <summary>
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@ -78,42 +72,75 @@ public static class LoadPPTTest
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/// 获取文件夹下所有.pptx文件
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/// </summary>
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/// <param name="folderPath"></param>
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public static void PPTFiles(string folderPath)
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public static async void PPTFiles(string folderPath)
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{
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string fullPPTFolderPath = Path.Combine(Application.streamingAssetsPath, folderPath);
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pptsPath = Directory.GetFiles(fullPPTFolderPath, "*.pptx");
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for (int i = 0; i < pptsPath.Length; i++)
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{
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string pptName = PathName(pptsPath[i]);
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await LoadAllPPTFiles(pptName, pptsPath[i]);
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}
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}
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public static List<Texture2D> LoadAllPPTFiles(string folderPath)
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public static async UniTask LoadAllPPTFiles(string pptName, string folderPath)
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{
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List<Texture2D> texture2Ds = new List<Texture2D>();
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Presentation presentation = new Aspose.Slides.Presentation(folderPath);
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Presentation presentation = new Presentation(folderPath);
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// 遍历文档(只做示例使用自己根据需求拓展)
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for (int i = 0; i < presentation.Slides.Count; i++)
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{
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ISlide slide = presentation.Slides[i];
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var bitmap = slide.GetThumbnail(1f, 1f);
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// 声明内存流,将图片转换为内存流,再由流转换为byte数组,然后用texture2d加载byte数组
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using (MemoryStream ms = new MemoryStream())
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{
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bitmap.Save(ms, ImageFormat.Jpeg);
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byte[] buff = new byte[ms.Length];
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ms.Seek(0, SeekOrigin.Begin);
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ms.Read(buff, 0, (int)ms.Length);
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await ms.ReadAsync(buff, 0, (int)ms.Length);
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// 注意这个image的命名空间为system.drawing不是unity.ui,这个图片的目的是提供图片的宽高
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System.Drawing.Image sizeImage = System.Drawing.Image.FromStream(ms);
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Texture2D texture2D = new Texture2D(sizeImage.Width, sizeImage.Height);
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texture2D.LoadImage(buff);
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texture2Ds.Add(texture2D);
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}
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}
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texturesDic.Add(pptName, texture2Ds);
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Debug.Log("所有PPT加载完成!");
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return texture2Ds;
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}
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//public static List<Texture2D> LoadAllPPTFiles(string folderPath)
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//{
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// List<Texture2D> texture2Ds = new List<Texture2D>();
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// Presentation presentation = new Presentation(folderPath);
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// // 遍历文档(只做示例使用自己根据需求拓展)
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// for (int i = 0; i < presentation.Slides.Count; i++)
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// {
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// ISlide slide = presentation.Slides[i];
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// var bitmap = slide.GetThumbnail(1f, 1f);
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// // 声明内存流,将图片转换为内存流,再由流转换为byte数组,然后用texture2d加载byte数组
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// using (MemoryStream ms = new MemoryStream())
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// {
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// bitmap.Save(ms, ImageFormat.Jpeg);
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// byte[] buff = new byte[ms.Length];
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// ms.Seek(0, SeekOrigin.Begin);
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// ms.Read(buff, 0, (int)ms.Length);
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// // 注意这个image的命名空间为system.drawing不是unity.ui,这个图片的目的是提供图片的宽高
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// System.Drawing.Image sizeImage = System.Drawing.Image.FromStream(ms);
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// Texture2D texture2D = new Texture2D(sizeImage.Width, sizeImage.Height);
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// texture2D.LoadImage(buff);
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// texture2Ds.Add(texture2D);
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// }
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// }
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// Debug.Log("所有PPT加载完成!");
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// return texture2Ds;
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//}
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// 逐个加载每个PPT文件
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/// <summary>
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@ -137,7 +164,7 @@ public static class LoadPPTTest
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/// <summary>
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/// 从文件名中提取开头的数字(如 "1-第一章" -> 返回 1)
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/// </summary>
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public static int ExtractLeadingNumber(string fileName)
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public static int ExtractLeadingNumber(string fileName)
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{
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if (string.IsNullOrEmpty(fileName)) return 0;
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@ -19,7 +19,7 @@ public class TestScene1Manager : MonoBehaviour
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Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
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{
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
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Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "TestScene", () =>
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Bootstrap.Instance.scenesManager.LoadSceneAsyn("TestScene", () =>
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{
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Debug.Log("加载场景成功");
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
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@ -20,7 +20,7 @@ public class TestSceneManager : MonoBehaviour
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Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
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{
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
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Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "TestScene1", () =>
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Bootstrap.Instance.scenesManager.LoadSceneAsyn("TestScene1", () =>
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{
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Debug.Log("加载场景成功");
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
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@ -170,7 +170,7 @@ public class UI_ExamPanel : BasePanel
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switch (btnName)
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{
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case "retrun_Btn":
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Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "MenuScene", () =>
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Bootstrap.Instance.scenesManager.LoadSceneAsyn( "MenuScene", () =>
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{
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Bootstrap.Instance.uiManager.ShowPanel<UI_SelectModePanel>(this, E_UI_Layer.Top, (panel) =>
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{
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@ -9,10 +9,9 @@ public class UI_LoadingPanel : BasePanel
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public Slider loadSlider;
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private float currentProgress = 0;
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public float targetProgress;
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public float speed;
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public bool isLoading = false;
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public TextMeshProUGUI Slider_Text;
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public Sprite[] frames; // 将每一帧的Sprite图片依次拖入这个数组中
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public float frameRate = 30f; // 每秒播放的帧数
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private Image image;
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@ -21,70 +20,50 @@ public class UI_LoadingPanel : BasePanel
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base.Awake();
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loadSlider = GetControl<Slider>("loadSlider");
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Slider_Text = GetControl<TextMeshProUGUI>("%");
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image = GetControl<Image>("middleImage");
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if (image == null)
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{
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Debug.LogError("Image component not found!");
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}
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StartCoroutine(Animate());
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}
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public override void ShowMe()
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{
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base.ShowMe();
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loadSlider.value = 0;
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Slider_Text.text = "0%";
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Debug.Log("UI_LoadingPanel ShowMe");
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Bootstrap.Instance.eventCenter.AddEventListener<float>(Enum_EventType.UpdateProgress, UpdateProgress);
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}
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public override void HideMe()
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{
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base.HideMe();
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Debug.Log("UI_LoadingPanel HideMe");
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loadSlider.value = 0;
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currentProgress = 0;
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speed = 0;
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Bootstrap.Instance.eventCenter.RemoveEventListener<float>(Enum_EventType.UpdateProgress, UpdateProgress);
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}
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private void Update()
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{
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if (isLoading)
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{
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if (currentProgress < targetProgress)
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if (currentProgress < 0.98f)
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{
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currentProgress += Time.deltaTime;
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if (currentProgress >= targetProgress)
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currentProgress = targetProgress;
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currentProgress += Time.deltaTime * speed;
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loadSlider.value = currentProgress;
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// 将Slider的value(0~1)转为百分比(0%~100%)
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float percent = loadSlider.value * 100f;
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Slider_Text.text = Mathf.RoundToInt(percent) + "%";
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}
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else
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{
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isLoading = false;
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Bootstrap.Instance.uiManager.HidePanel<UI_LoadingPanel>();
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HideMe();
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}
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}
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}
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private void UpdateProgress(float progress)
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private void UpdateProgress(float speed)
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{
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isLoading = true;
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targetProgress += progress;
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}
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private IEnumerator Animate()
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{
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for (int i = 0; i < frames.Length; i++)
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{
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image.sprite = frames[i];
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yield return new WaitForSeconds(1f / frameRate);
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}
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// 你可以在这里添加循环播放的代码,或者在特定条件下停止动画
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StartCoroutine(Animate()); // 循环播放
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this.speed = speed;
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}
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}
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@ -28,7 +28,7 @@ public class UI_SelectModePanel : BasePanel
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Bootstrap.Instance.uiManager.HidePanel<UI_SelectModePanel>();
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Bootstrap.Instance.uiManager.HidePanel<UI_StepsPanel>();
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});
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});
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//Bootstrap.Instance.uiManager.HidePanel<UI_SelectModePanel>();
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break;
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@ -37,7 +37,7 @@ public class UI_SelectModePanel : BasePanel
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
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Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
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{
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Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "理论考核", () =>
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Bootstrap.Instance.scenesManager.LoadSceneAsyn("理论考核", () =>
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{
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Bootstrap.Instance.uiManager.ShowPanel<UI_MainTitlePanel>(this, E_UI_Layer.Bot, (panel) =>
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{
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|
@ -58,7 +58,7 @@ public class UI_SelectModePanel : BasePanel
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
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Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
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{
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Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "LiveScene", () =>
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Bootstrap.Instance.scenesManager.LoadSceneAsyn("LiveScene", () =>
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{
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Bootstrap.Instance.uiManager.ShowPanel<UI_MainTitlePanel>(this, E_UI_Layer.Bot, (panel) =>
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{
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||||
|
@ -78,7 +78,7 @@ public class UI_SelectModePanel : BasePanel
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});
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//Bootstrap.Instance.uiManager.HidePanel<UI_SelectModePanel>();
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break;
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}
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}
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|
|
|
@ -24,7 +24,7 @@ public class UI_StepsPanel : BasePanel
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public PptFilesData data = new PptFilesData();
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public Sprite XuanZhongsprite;
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|
||||
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public string jsonFileName = "StepsConfig"; // JSON文件名
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protected override void Awake()
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|
@ -42,7 +42,7 @@ public class UI_StepsPanel : BasePanel
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var item = Instantiate(StepsItem, StepsContent);
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item.Init(pptFile.fileName);
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var buttonText = item.GetComponentInChildren<TextMeshProUGUI>();
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Button button = item.GetComponentInChildren<Button>();
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Button button = item.GetComponentInChildren<Button>();
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button.name = pptFile.fileName;
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if (buttonText != null)
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{
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|
@ -56,7 +56,7 @@ public class UI_StepsPanel : BasePanel
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//}
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||||
|
||||
// 设置按钮文本
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||||
|
||||
|
||||
}
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base.Awake();
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}
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|
@ -78,8 +78,8 @@ public class UI_StepsPanel : BasePanel
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switch (btnName)
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{
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case "retrun_Btn":
|
||||
|
||||
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "MenuScene", () =>
|
||||
|
||||
Bootstrap.Instance.scenesManager.LoadSceneAsyn("MenuScene", () =>
|
||||
{
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_SelectModePanel>(this, E_UI_Layer.Top, (panel) =>
|
||||
{
|
||||
|
@ -97,42 +97,42 @@ public class UI_StepsPanel : BasePanel
|
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.拖车, false);
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
});
|
||||
break;
|
||||
case "育苗前种子处理":
|
||||
Debug.Log("育苗前种子处理");
|
||||
|
||||
UI_ContentPanel.instance.Tips= "1.选种是为了淘汰瘦小、损伤、虫蛀和霉变的种子,选出粒大饱满、外观光滑且有光泽的籽粒。选种方法包括风选和筛选,风选可用风车或簸箕将枇子、虫蛀等籽粒扇掉,筛选则使用3.5毫米-4毫米孔径的筛子筛去小粒种子。选种后,种子发芽率更高,出苗整齐一致,有利于培育壮苗。(在簸箕中选择完整种子并进行泡发)\r\n" +
|
||||
"\n2.再用%广枯宁水剂浸泡10~12小时,待种子吸胀后捞起滤干备用。这种方法既能有效防治病害,又能保证高粱产品的有机品质"
|
||||
;
|
||||
UI_ContentPanel.instance.fizhi();
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
|
||||
CameraManager.instance.Camera.transform.SetPositionAndRotation
|
||||
(CameraManager.instance.StepTrans[0].transform.position, CameraManager.instance.StepTrans[0].transform.rotation);
|
||||
UI_ContentPanel.instance.Tips = "1.选种是为了淘汰瘦小、损伤、虫蛀和霉变的种子,选出粒大饱满、外观光滑且有光泽的籽粒。选种方法包括风选和筛选,风选可用风车或簸箕将枇子、虫蛀等籽粒扇掉,筛选则使用3.5毫米-4毫米孔径的筛子筛去小粒种子。选种后,种子发芽率更高,出苗整齐一致,有利于培育壮苗。(在簸箕中选择完整种子并进行泡发)\r\n" +
|
||||
"\n2.再用%广枯宁水剂浸泡10~12小时,待种子吸胀后捞起滤干备用。这种方法既能有效防治病害,又能保证高粱产品的有机品质"
|
||||
;
|
||||
UI_ContentPanel.instance.fizhi();
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
|
||||
CameraManager.instance.Camera.transform.SetPositionAndRotation
|
||||
(CameraManager.instance.StepTrans[0].transform.position, CameraManager.instance.StepTrans[0].transform.rotation);
|
||||
|
||||
UI_ContentPanel.instance.Tips = "";
|
||||
break;
|
||||
case "播撒育苗技术流程":
|
||||
Debug.Log("播撒育苗技术流程");
|
||||
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
|
||||
CameraManager.instance.Camera.transform.SetPositionAndRotation
|
||||
(CameraManager.instance.StepTrans[4].transform.position, CameraManager.instance.StepTrans[4].transform.rotation);
|
||||
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
|
||||
CameraManager.instance.Camera.transform.SetPositionAndRotation
|
||||
(CameraManager.instance.StepTrans[4].transform.position, CameraManager.instance.StepTrans[4].transform.rotation);
|
||||
break;
|
||||
case "精细整地要求":
|
||||
//UI_ContentPanel.instance.Tips = "";
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_FineSoilPreparationPanel>(this, E_UI_Layer.Mid, (panel) =>
|
||||
{
|
||||
UI_ContentPanel.instance.Tips ="1.在整地过程中,需彻底清除杂草,以减少杂草与高粱争夺养分。" +
|
||||
"\n2.在播种前进行精细整地,春季解冻后深翻至20~30cm,确保土壤疏松无硬结,为播种和保苗创造良好条件。" +
|
||||
"\n3.整地时需注意地表平整,无坷垃,以便于后续的播种和田间管理。";
|
||||
UI_ContentPanel.instance.fizhi();
|
||||
Debug.Log("精细整地要求");
|
||||
CameraManager.instance.Camera.fieldOfView = 60;
|
||||
CameraManager.instance.Camera.transform.SetPositionAndRotation
|
||||
(CameraManager.instance.StepTrans[1].transform.position, CameraManager.instance.StepTrans[1].transform.rotation);
|
||||
|
||||
UI_ContentPanel.instance.Tips = "1.在整地过程中,需彻底清除杂草,以减少杂草与高粱争夺养分。" +
|
||||
"\n2.在播种前进行精细整地,春季解冻后深翻至20~30cm,确保土壤疏松无硬结,为播种和保苗创造良好条件。" +
|
||||
"\n3.整地时需注意地表平整,无坷垃,以便于后续的播种和田间管理。";
|
||||
UI_ContentPanel.instance.fizhi();
|
||||
Debug.Log("精细整地要求");
|
||||
CameraManager.instance.Camera.fieldOfView = 60;
|
||||
CameraManager.instance.Camera.transform.SetPositionAndRotation
|
||||
(CameraManager.instance.StepTrans[1].transform.position, CameraManager.instance.StepTrans[1].transform.rotation);
|
||||
|
||||
});
|
||||
UI_ContentPanel.instance.Tips = "";
|
||||
//Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.拖车, true);
|
||||
|
|
|
@ -49,6 +49,8 @@ public class UI_TipsForPracticePanel : BasePanel
|
|||
public override void ShowMe()
|
||||
{
|
||||
base.ShowMe();
|
||||
string pptBtnName = Left_content.GetChild(0).GetComponent<UI_TipsForPracticePanelPPTNameItem>().PPTName_Btn.gameObject.name;
|
||||
OnClick(pptBtnName);
|
||||
}
|
||||
public override void HideMe()
|
||||
{
|
||||
|
|
|
@ -6,28 +6,28 @@ EditorUserSettings:
|
|||
serializedVersion: 4
|
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m_ConfigSettings:
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RecentlyUsedSceneGuid-0:
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value: 5452075006075b5f540c5c77497706444f4e4d2b2d7e27677d2b4b30b5b8316d
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flags: 0
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RecentlyUsedSceneGuid-1:
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value: 5006505e5c0c0a5e0e0b5a2746220b44174e1d292d7b74617c2b196be0b66168
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flags: 0
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RecentlyUsedSceneGuid-2:
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RecentlyUsedSceneGuid-1:
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value: 5754060550000c5e59580a2348270d44434e1b782a7b7633747e1e30e4b5616b
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flags: 0
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RecentlyUsedSceneGuid-3:
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RecentlyUsedSceneGuid-2:
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value: 0609045307065a5d5a0d0874407b5944124f1e72787b2465287e1f36b0b8316f
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RecentlyUsedSceneGuid-4:
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RecentlyUsedSceneGuid-3:
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value: 55085253045108025c56097646265e44124f4f7b7e7a76312c2f4960e6b1363d
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RecentlyUsedSceneGuid-5:
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RecentlyUsedSceneGuid-4:
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value: 0004025352565f0d0c0d5827167b09444f4f1c282a7877677b704536b6b36c6d
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flags: 0
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RecentlyUsedSceneGuid-5:
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value: 5400065054540b095f0b5c7511255b4447151e787a2b253628794c37e7b6676e
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flags: 0
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RecentlyUsedSceneGuid-6:
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value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
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value: 5452075006075b5f540c5c77497706444f4e4d2b2d7e27677d2b4b30b5b8316d
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flags: 0
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RecentlyUsedSceneGuid-7:
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value: 5400065054540b095f0b5c7511255b4447151e787a2b253628794c37e7b6676e
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value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
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flags: 0
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vcSharedLogLevel:
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value: 0d5e400f0650
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|
|
|
@ -14,18 +14,19 @@ MonoBehaviour:
|
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m_EditorClassIdentifier:
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m_Children:
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- {fileID: 3}
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- {fileID: 8}
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- {fileID: 16}
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- {fileID: 7}
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- {fileID: 12}
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- {fileID: 14}
|
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m_Position:
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serializedVersion: 2
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x: 0
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y: 30
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width: 2560
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height: 1307
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width: 1920
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height: 939
|
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m_MinSize: {x: 400, y: 200}
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m_MaxSize: {x: 32384, y: 16192}
|
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vertical: 0
|
||||
controlID: 11139
|
||||
controlID: 305
|
||||
--- !u!114 &2
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
|
@ -46,10 +47,10 @@ MonoBehaviour:
|
|||
m_Tooltip:
|
||||
m_Pos:
|
||||
serializedVersion: 2
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x: 0
|
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y: 1010
|
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width: 1205
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height: 349
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x: 2560
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y: 371
|
||||
width: 711
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height: 620
|
||||
m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
|
||||
m_LastAppliedPresetName: Default
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||||
|
@ -97,26 +98,26 @@ MonoBehaviour:
|
|||
serializedVersion: 2
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y: 21
|
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width: 1205
|
||||
height: 328
|
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m_Scale: {x: 0.3037037, y: 0.3037037}
|
||||
m_Translation: {x: 602.5, y: 164}
|
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width: 711
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height: 599
|
||||
m_Scale: {x: 0.3703125, y: 0.3703125}
|
||||
m_Translation: {x: 355.49997, y: 299.5}
|
||||
m_MarginLeft: 0
|
||||
m_MarginRight: 0
|
||||
m_MarginTop: 0
|
||||
m_MarginBottom: 0
|
||||
m_LastShownAreaInsideMargins:
|
||||
serializedVersion: 2
|
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x: -1983.8416
|
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y: -540
|
||||
width: 3967.683
|
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|
||||
x: -959.9999
|
||||
y: -808.77637
|
||||
width: 1919.9999
|
||||
height: 1617.5527
|
||||
m_MinimalGUI: 1
|
||||
m_defaultScale: 0.3037037
|
||||
m_LastWindowPixelSize: {x: 1205, y: 349}
|
||||
m_defaultScale: 0.3703125
|
||||
m_LastWindowPixelSize: {x: 711, y: 620}
|
||||
m_ClearInEditMode: 1
|
||||
m_NoCameraWarning: 1
|
||||
m_LowResolutionForAspectRatios: 01000000000000000000
|
||||
m_LowResolutionForAspectRatios: 00000000000000000000
|
||||
m_XRRenderMode: 0
|
||||
m_RenderTexture: {fileID: 0}
|
||||
--- !u!114 &3
|
||||
|
@ -138,12 +139,12 @@ MonoBehaviour:
|
|||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
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width: 1206
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||||
height: 1307
|
||||
width: 712
|
||||
height: 939
|
||||
m_MinSize: {x: 100, y: 200}
|
||||
m_MaxSize: {x: 8096, y: 16192}
|
||||
vertical: 1
|
||||
controlID: 11140
|
||||
controlID: 306
|
||||
--- !u!114 &4
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
|
@ -154,15 +155,15 @@ MonoBehaviour:
|
|||
m_Enabled: 1
|
||||
m_EditorHideFlags: 1
|
||||
m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_Name: SceneView
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Children: []
|
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m_Position:
|
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serializedVersion: 2
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x: 0
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y: 0
|
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width: 1206
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||||
height: 937
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width: 712
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height: 298
|
||||
m_MinSize: {x: 201, y: 221}
|
||||
m_MaxSize: {x: 4001, y: 4021}
|
||||
m_ActualView: {fileID: 5}
|
||||
|
@ -190,10 +191,10 @@ MonoBehaviour:
|
|||
m_Tooltip:
|
||||
m_Pos:
|
||||
serializedVersion: 2
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x: 0
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x: 2560
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y: 73
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width: 1205
|
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height: 916
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width: 711
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height: 277
|
||||
m_ViewDataDictionary: {fileID: 0}
|
||||
m_OverlayCanvas:
|
||||
m_LastAppliedPresetName: Default
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||||
|
@ -203,7 +204,7 @@ MonoBehaviour:
|
|||
floating: 0
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||||
collapsed: 0
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||||
displayed: 1
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||||
snapOffset: {x: -171, y: -26}
|
||||
snapOffset: {x: -101, y: -26}
|
||||
snapOffsetDelta: {x: 0, y: 0}
|
||||
snapCorner: 3
|
||||
id: Tool Settings
|
||||
|
@ -214,9 +215,9 @@ MonoBehaviour:
|
|||
floating: 0
|
||||
collapsed: 0
|
||||
displayed: 1
|
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snapOffset: {x: -141, y: 149}
|
||||
snapOffset: {x: -141, y: -184}
|
||||
snapOffsetDelta: {x: 0, y: 0}
|
||||
snapCorner: 1
|
||||
snapCorner: 3
|
||||
id: unity-grid-and-snap-toolbar
|
||||
index: 1
|
||||
layout: 1
|
||||
|
@ -269,7 +270,7 @@ MonoBehaviour:
|
|||
floating: 0
|
||||
collapsed: 0
|
||||
displayed: 1
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snapOffset: {x: 67.5, y: 26}
|
||||
snapOffset: {x: 67.5, y: 6.399994}
|
||||
snapOffsetDelta: {x: 0, y: 0}
|
||||
snapCorner: 0
|
||||
id: Orientation
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||||
|
@ -328,39 +329,6 @@ MonoBehaviour:
|
|||
snapOffsetDelta: {x: 0, y: 0}
|
||||
snapCorner: 0
|
||||
id: Scene View/Navmesh Display
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||||
index: 5
|
||||
layout: 4
|
||||
- dockPosition: 1
|
||||
containerId: overlay-container--right
|
||||
floating: 0
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||||
collapsed: 0
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||||
displayed: 0
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||||
snapOffset: {x: 0, y: 0}
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||||
snapOffsetDelta: {x: 0, y: 0}
|
||||
snapCorner: 0
|
||||
id: Scene View/Agent Display
|
||||
index: 7
|
||||
layout: 4
|
||||
- dockPosition: 1
|
||||
containerId: overlay-container--right
|
||||
floating: 0
|
||||
collapsed: 0
|
||||
displayed: 0
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snapOffset: {x: 0, y: 0}
|
||||
snapOffsetDelta: {x: 0, y: 0}
|
||||
snapCorner: 0
|
||||
id: Scene View/Obstacle Display
|
||||
index: 9
|
||||
layout: 4
|
||||
- dockPosition: 1
|
||||
containerId: overlay-container--right
|
||||
floating: 0
|
||||
collapsed: 0
|
||||
displayed: 0
|
||||
snapOffset: {x: 0, y: 0}
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||||
snapOffsetDelta: {x: 0, y: 0}
|
||||
snapCorner: 0
|
||||
id: Scene View/Occlusion Culling
|
||||
index: 4
|
||||
layout: 4
|
||||
- dockPosition: 1
|
||||
|
@ -371,7 +339,18 @@ MonoBehaviour:
|
|||
snapOffset: {x: 0, y: 0}
|
||||
snapOffsetDelta: {x: 0, y: 0}
|
||||
snapCorner: 0
|
||||
id: Scene View/Physics Debugger
|
||||
id: Scene View/Agent Display
|
||||
index: 5
|
||||
layout: 4
|
||||
- dockPosition: 1
|
||||
containerId: overlay-container--right
|
||||
floating: 0
|
||||
collapsed: 0
|
||||
displayed: 0
|
||||
snapOffset: {x: 0, y: 0}
|
||||
snapOffsetDelta: {x: 0, y: 0}
|
||||
snapCorner: 0
|
||||
id: Scene View/Obstacle Display
|
||||
index: 6
|
||||
layout: 4
|
||||
- dockPosition: 1
|
||||
|
@ -382,9 +361,31 @@ MonoBehaviour:
|
|||
snapOffset: {x: 0, y: 0}
|
||||
snapOffsetDelta: {x: 0, y: 0}
|
||||
snapCorner: 0
|
||||
id: Scene View/Scene Visibility
|
||||
id: Scene View/Occlusion Culling
|
||||
index: 7
|
||||
layout: 4
|
||||
- dockPosition: 1
|
||||
containerId: overlay-container--right
|
||||
floating: 0
|
||||
collapsed: 0
|
||||
displayed: 0
|
||||
snapOffset: {x: 0, y: 0}
|
||||
snapOffsetDelta: {x: 0, y: 0}
|
||||
snapCorner: 0
|
||||
id: Scene View/Physics Debugger
|
||||
index: 8
|
||||
layout: 4
|
||||
- dockPosition: 1
|
||||
containerId: overlay-container--right
|
||||
floating: 0
|
||||
collapsed: 0
|
||||
displayed: 0
|
||||
snapOffset: {x: 0, y: 0}
|
||||
snapOffsetDelta: {x: 0, y: 0}
|
||||
snapCorner: 0
|
||||
id: Scene View/Scene Visibility
|
||||
index: 9
|
||||
layout: 4
|
||||
- dockPosition: 1
|
||||
containerId: overlay-container--right
|
||||
floating: 0
|
||||
|
@ -418,41 +419,8 @@ MonoBehaviour:
|
|||
id: Scene View/Tilemap Palette Helper
|
||||
index: 12
|
||||
layout: 4
|
||||
- dockPosition: 1
|
||||
containerId: overlay-container--right
|
||||
floating: 0
|
||||
collapsed: 0
|
||||
displayed: 0
|
||||
snapOffset: {x: 48, y: 48}
|
||||
snapOffsetDelta: {x: 0, y: 0}
|
||||
snapCorner: 0
|
||||
id: Scene View/TrailRenderer
|
||||
index: 7
|
||||
layout: 4
|
||||
- dockPosition: 1
|
||||
containerId: overlay-container--right
|
||||
floating: 0
|
||||
collapsed: 0
|
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displayed: 1
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||||
snapOffset: {x: 48, y: 2}
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snapOffsetDelta: {x: 0, y: 0}
|
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snapCorner: 0
|
||||
id: UnityEditor.SceneViewCameraOverlay
|
||||
index: 9
|
||||
layout: 4
|
||||
- dockPosition: 1
|
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containerId: overlay-container--right
|
||||
floating: 0
|
||||
collapsed: 0
|
||||
displayed: 0
|
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snapOffset: {x: 48, y: 48}
|
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snapOffsetDelta: {x: 0, y: 0}
|
||||
snapCorner: 0
|
||||
id: APV Overlay
|
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index: 8
|
||||
layout: 4
|
||||
m_OverlaysVisible: 1
|
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m_WindowGUID: 30731efe385b684419a68e2e2d932ed9
|
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m_WindowGUID: 7be1e39b4febbe842b94ac1da474e6bf
|
||||
m_Gizmos: 1
|
||||
m_OverrideSceneCullingMask: 6917529027641081856
|
||||
m_SceneIsLit: 1
|
||||
|
@ -462,9 +430,9 @@ MonoBehaviour:
|
|||
m_PlayAudio: 0
|
||||
m_AudioPlay: 0
|
||||
m_Position:
|
||||
m_Target: {x: 1672.3152, y: 859.96405, z: 0.06000942}
|
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m_Target: {x: 897.201, y: 696.0929, z: -1.3810096}
|
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speed: 2
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m_Value: {x: 1672.3152, y: 859.96405, z: 0.06000942}
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||||
m_LastSelected: 0
|
||||
--- !u!114 &15
|
||||
MonoBehaviour:
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m_ObjectHideFlags: 52
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m_CorrespondingSourceObject: {fileID: 0}
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|
@ -1008,10 +912,10 @@ MonoBehaviour:
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|||
m_Tooltip:
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m_Pos:
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||||
serializedVersion: 2
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x: 1992
|
||||
x: 3897
|
||||
y: 73
|
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width: 567
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height: 1286
|
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width: 582
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height: 918
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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|
@ -1020,7 +924,7 @@ MonoBehaviour:
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|||
m_ObjectsLockedBeforeSerialization: []
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m_InstanceIDsLockedBeforeSerialization:
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m_PreviewResizer:
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m_CachedPref: -345
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m_CachedPref: -160
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m_ControlHash: -371814159
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m_PrefName: Preview_InspectorPreview
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m_LastInspectedObjectInstanceID: -1
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|
@ -1030,32 +934,3 @@ MonoBehaviour:
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m_LockTracker:
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m_IsLocked: 0
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m_PreviewWindow: {fileID: 0}
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--- !u!114 &18
|
||||
MonoBehaviour:
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m_ObjectHideFlags: 52
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 12079, guid: 0000000000000000e000000000000000, type: 0}
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m_Name:
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m_EditorClassIdentifier:
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m_MinSize: {x: 390, y: 390}
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m_MaxSize: {x: 4000, y: 4000}
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m_TitleContent:
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m_Text: Lighting
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m_Image: {fileID: -1347227620855488341, guid: 0000000000000000d000000000000000, type: 0}
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m_Tooltip:
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m_Pos:
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serializedVersion: 2
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x: 1487
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||||
y: 73
|
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width: 432
|
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height: 926
|
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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m_SaveData: []
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m_OverlaysVisible: 1
|
||||
|
|
Loading…
Reference in New Issue