CultivationOfBrewing/Assets/Runtime/UIPanels/UI_SelectModePanel.cs

47 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UI_SelectModePanel :BasePanel
{
public override void ShowMe()
{
base.ShowMe();
}
public override void HideMe()
{
base.HideMe();
}
protected override void OnClick(string btnName)
{
switch (btnName)
{
case "Theoretical learning_Btn":
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "理论学习", () =>
{
Debug.Log("加载场景成功");
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
});
Bootstrap.Instance.uiManager.HidePanel<UI_SelectModePanel>();
break;
case "Practical assessment_Btn":
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "实操考核", () =>
{
Debug.Log("加载场景成功");
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
});
Bootstrap.Instance.uiManager.HidePanel<UI_SelectModePanel>();
break;
case "theoretical examination_Btn":
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "理论学习", () =>
{
Debug.Log("理论考核");
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
});
Bootstrap.Instance.uiManager.HidePanel<UI_SelectModePanel>();
break;
}
}
}