This commit is contained in:
taosuqi 2026-02-28 15:10:49 +08:00
parent deb33107a6
commit 50e6d6665d
5 changed files with 19 additions and 13 deletions

View File

@ -448,7 +448,7 @@ MonoBehaviour:
m_PressedTrigger: Pressed m_PressedTrigger: Pressed
m_SelectedTrigger: Selected m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled m_DisabledTrigger: Disabled
m_Interactable: 0 m_Interactable: 1
m_TargetGraphic: {fileID: 555986447467515265} m_TargetGraphic: {fileID: 555986447467515265}
m_OnClick: m_OnClick:
m_PersistentCalls: m_PersistentCalls:
@ -1205,8 +1205,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 40, y: 48}
m_SizeDelta: {x: 83.8573, y: 393.4985} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0} m_Pivot: {x: 0, y: 0}
--- !u!114 &5429741907741161556 --- !u!114 &5429741907741161556
MonoBehaviour: MonoBehaviour:
@ -1221,12 +1221,12 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Padding: m_Padding:
m_Left: 48 m_Left: 0
m_Right: 0 m_Right: 0
m_Top: 0 m_Top: 0
m_Bottom: 0 m_Bottom: 0
m_ChildAlignment: 8 m_ChildAlignment: 6
m_Spacing: 0 m_Spacing: 32
m_ChildForceExpandWidth: 1 m_ChildForceExpandWidth: 1
m_ChildForceExpandHeight: 1 m_ChildForceExpandHeight: 1
m_ChildControlWidth: 0 m_ChildControlWidth: 0
@ -1246,8 +1246,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3} m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_HorizontalFit: 0 m_HorizontalFit: 2
m_VerticalFit: 0 m_VerticalFit: 2
--- !u!1 &7388906993091369069 --- !u!1 &7388906993091369069
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -62,7 +62,7 @@ public class ReportUploadManager : SingletonMono<LoginManager>
/// 上传报告 /// 上传报告
/// </summary> /// </summary>
/// <returns></returns> /// <returns></returns>
public IEnumerator ReportUpload() public IEnumerator ReportUpload(string content)
{ {
// 1. 初始化表单 // 1. 初始化表单
WWWForm form = new WWWForm(); WWWForm form = new WWWForm();
@ -73,7 +73,7 @@ public class ReportUploadManager : SingletonMono<LoginManager>
yield break; yield break;
} }
form.AddField("user_id", LoginManager.Instance.loginRespons.data.user_id); form.AddField("user_id", LoginManager.Instance.loginRespons.data.user_id);
form.AddField("rep_name", "实验报告"); form.AddField("rep_name", content);
bool hasSelectedToggle = false; bool hasSelectedToggle = false;
foreach (Toggle toggle in UI_ExperimentChooesPanel.instance?.SubjectTog) foreach (Toggle toggle in UI_ExperimentChooesPanel.instance?.SubjectTog)
{ {

View File

@ -34,7 +34,7 @@ public class SubjectToggle : BaseItem, IPointerEnterHandler, IPointerExitHandler
Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) => Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
{ {
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.5f); Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.5f);
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "xianchang_BF 1", () => Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "xianchang", () =>
{ {
Bootstrap.Instance.uiManager.ShowPanel<UI_TopTitlePanel>(this, E_UI_Layer.Top, (panel) => Bootstrap.Instance.uiManager.ShowPanel<UI_TopTitlePanel>(this, E_UI_Layer.Top, (panel) =>
{ {

View File

@ -111,7 +111,13 @@ public class UI_ReportUploadPanel : BasePanel
FadeOut(0.5f); FadeOut(0.5f);
break; break;
case "Ìá½»Btn": case "Ìá½»Btn":
StartCoroutine(ReportUploadManager.instance.ReportUpload()); string content = ReportUpload_Input.text;
if (string.IsNullOrEmpty(content))
{
Debug.Log("请输入内容!");
return;
}
StartCoroutine(ReportUploadManager.instance.ReportUpload(content));
break; break;
} }
} }

View File

@ -37,7 +37,7 @@ public class UI_TopTitlePanel : BasePanel
{ {
base.ShowMe(); base.ShowMe();
Scene currentScene = SceneManager.GetActiveScene(); Scene currentScene = SceneManager.GetActiveScene();
if (currentScene.name == "xianchang_BF 1") if (currentScene.name == "xianchang")
{ {
AskBtn.gameObject.SetActive(true); AskBtn.gameObject.SetActive(true);
ReturnBtn.gameObject.SetActive(true); ReturnBtn.gameObject.SetActive(true);