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2274240467@qq.com 2025-11-28 13:24:54 +08:00
parent b547494e1c
commit ffbe30fcd6
27 changed files with 12783 additions and 7013 deletions

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@ -24,6 +24,10 @@ public class Bootstrap : SingletonMono<Bootstrap>
scenesManager.LoadSceneAsyn(this, "LoginScene", () =>
{
Debug.Log("加载场景成功");
uiManager.ShowPanel<UI_LoginPanel>(this, E_UI_Layer.System, (panel) =>
{
Debug.Log("加载场景成功");
});
});
}

View File

@ -1,27 +1,52 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Newtonsoft.Json;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Serialization;
/// <summary>
/// 登录
/// </summary>
[System.Serializable]
public class LoginResponse
{
public string msg;
public string state;
public int userId;
public string token;
public string message;
public Data data=new Data();
}
public class LoginManager : MonoBehaviour
public class Data
{
public static LoginManager Instance;
public LoginScene loginScene;
/// <summary>
///
/// </summary>
public string user_id { get; set; }
/// <summary>
///
/// </summary>
public string login_name { get; set; }
/// <summary>
/// 1#学生
/// </summary>
public string real_name { get; set; }
/// <summary>
///
/// </summary>
public string role_code { get; set; }
/// <summary>
/// 学生
/// </summary>
public string role_name { get; set; }
}
public class LoginManager : SingletonMono<LoginManager>
{
//[FormerlySerializedAs("loginScene")]
//public UI_LoginPanel uiLoginPanel;
//public string loginIP = "http://172.16.1.254";
void Awake()
{
Instance = this;
}
public LoginResponse loginRespons;
public System.Action OnLoginSuccess;
public void Login(string account, string password)
{
@ -47,10 +72,9 @@ public class LoginManager : MonoBehaviour
string json = webRequest.downloadHandler.text;
Debug.Log("服务器返回:" + json);
LoginResponse resp = JsonUtility.FromJson<LoginResponse>(json);
if (resp.state == "true")
loginRespons = JsonConvert.DeserializeObject<LoginResponse>(json);
if (loginRespons.state == "true")
{
Debug.Log("登录成功,准备回调");
Debug.Log("账号密码正确登录成功");
@ -58,8 +82,8 @@ public class LoginManager : MonoBehaviour
}
else
{
loginScene.ShowTip("登录失败,用户名或密码错误!");
Debug.LogWarning("登录失败:" + resp.msg);
UI_LoginPanel.instance.ShowTip("登录失败,用户名或密码错误!");
Debug.LogWarning("登录失败:" + loginRespons.state);
}
}
}

View File

@ -0,0 +1,49 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
/// <summary>
/// 学生提问
/// </summary>
public class RepairSenderManager : SingletonMono<RepairSenderManager>
{
private string url = "http://172.16.1.254:13030/Handler/Repair.ashx?action=add";
// 点击提交按钮调用
public void OnClickSend(TMP_InputField inputContent)
{
string content = inputContent.text;
if (string.IsNullOrEmpty(content))
{
Debug.Log("请输入内容!");
return;
}
StartCoroutine(SendRepair("学生咨询", content)); // 标题固定
}
IEnumerator SendRepair(string title, string content)
{
WWWForm form = new WWWForm();
form.AddField("action", "add");
form.AddField("RepairName", title);
form.AddField("RepairContent", content);
form.AddField("user_id", LoginManager.Instance.loginRespons.data.user_id);
UnityWebRequest request = UnityWebRequest.Post(url, form);
// 发送请求
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success)
{
Debug.Log("发送成功!后端返回:" + request.downloadHandler.text);
}
else
{
Debug.LogError("发送失败:" + request.error);
}
}
}

View File

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@ -9,6 +9,7 @@ public class SubjectToggle : BaseItem, IPointerEnterHandler, IPointerExitHandler
{
public Toggle Toggle_Subject;
public UI_ChooesPanel ChooesPanel;
public UI_TopTitlePanel TopTitlePanel;
//public Image targetimage; //
public bool isIPointer; //ÊÇ·ñ·ÅÉÏÈ¥
// Start is called before the first frame update
@ -20,13 +21,22 @@ public class SubjectToggle : BaseItem, IPointerEnterHandler, IPointerExitHandler
switch (transform.name)
{
case "Subject1":
Bootstrap.Instance.uiManager.HidePanel<UI_TopTitlePanel>();
Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
{
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.5f);
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "Line", () =>
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "xianchang-TSQ", () =>
{
Debug.Log("加载场景成功");
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 2f);
Bootstrap.Instance.uiManager.ShowPanel<UI_TopTitlePanel>(this, E_UI_Layer.Top, (panel) =>
{
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.5f);
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "xianchang-TSQ", () =>
{
Bootstrap.Instance.uiManager.HidePanel<UI_ChooesPanel>();
Debug.Log("¼ÓÔØ³¡¾°³É¹¦");
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 2f);
});
});
});
});
break;

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View File

@ -5,8 +5,9 @@ using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class LoginScene : BasePanel
public class UI_LoginPanel : BasePanel
{
public static UI_LoginPanel instance;
public TextMeshProUGUI dayText; //日期文本
public TextMeshProUGUI TimeText; //时间文本
@ -18,6 +19,7 @@ public class LoginScene : BasePanel
protected override void Awake()
{
base.Awake();
instance = this;
OnInit();
}
@ -54,20 +56,24 @@ public class LoginScene : BasePanel
{
case "登录按钮":
Debug.Log("登录");
string account = inputAccount.text;
string password = inputPassword.text;
// 设置登录成功后的回调
LoginManager.Instance.OnLoginSuccess = () =>
{
Debug.LogError("??? 回调被执行了!开始切换场景!???");
Debug.Log("登录验证成功,开始切换场景...");
Bootstrap.Instance.scenesManager.LoadSceneAsyn(
this,
"ChooesSubjectScene",
() =>
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "ChooesSubjectScene", () =>
{
Debug.Log("场景加载成功");
Bootstrap.Instance.uiManager.ShowPanel<UI_ChooesPanel>(this, E_UI_Layer.Mid, (panel) =>
{
Bootstrap.Instance.uiManager.ShowPanel<UI_TopTitlePanel>(this, E_UI_Layer.Top, (panel) =>
{
Bootstrap.Instance.uiManager.HidePanel<UI_LoginPanel>();
Debug.Log("³¡¾°¼ÓÔØ³É¹¦");
});
});
}
);
};

View File

@ -0,0 +1,95 @@
using DG.Tweening;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class UI_TeacherStudentPanel : BasePanel
{
public Button LeftBtn; //左侧大按钮
public Button CloseBtn; //关闭按钮
public TMP_InputField AskInputField; //提问框
public Button CommentBtn; //提交评论按钮
private CanvasGroup canvasGroup ; //
private GameObject Player;
protected override void Awake()
{
base.Awake();
OnInit();
}
public void OnInit()
{
LeftBtn = GetControl<Button>("左侧大按钮");
CloseBtn = GetControl<Button>("关闭按钮");
AskInputField = GetControl<TMP_InputField>("提问框");
CommentBtn = GetControl<Button>("评论按钮");
canvasGroup = GetComponent<CanvasGroup>();
canvasGroup.alpha = 0f; // 默认隐藏
canvasGroup.interactable = false;
canvasGroup.blocksRaycasts = false;
Player=GameObject.FindGameObjectWithTag("Player");
}
public override void ShowMe()
{
base.ShowMe();
FadeIn(0.5f);
}
public override void HideMe()
{
base.HideMe();
FadeOut(0.5f);
}
protected override void OnClick(string btnPath)
{
base.OnClick(btnPath);
switch (btnPath)
{
case "左侧大按钮":
FadeOut(0.5f);
Player.GetComponent<FirstPersonController>().enabled = true;
break;
case "关闭按钮":
FadeOut(0.5f);
Player.GetComponent<FirstPersonController>().enabled = true;
break;
case "评论按钮":
Comment();
break;
}
}
/// <summary>
/// 提问渐显
/// </summary>
public void FadeIn(float time)
{
canvasGroup.DOFade(1f, time);
canvasGroup.interactable = true;
canvasGroup.blocksRaycasts = true;
}
/// <summary>
/// 提问渐隐
/// </summary>
public void FadeOut(float time)
{
canvasGroup.DOFade(0f, time);
canvasGroup.interactable = false;
canvasGroup.blocksRaycasts = false;
}
/// <summary>
/// 点击评论
/// </summary>
public void Comment()
{
//将问题提交后台
RepairSenderManager.Instance.OnClickSend(AskInputField);
AskInputField.text = "";
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a396d258c64cc1c4c83e068362b44924
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,57 @@
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class UI_TopTitlePanel : BasePanel
{
public Button AskBtn; //问答按钮
public TextMeshProUGUI NameText; //用户名
protected override void Awake()
{
base.Awake();
OnInit();
}
public void OnInit()
{
AskBtn = GetControl<Button>("问答按钮");
NameText = GetControl<TextMeshProUGUI>("用户名");
}
public override void ShowMe()
{
base.ShowMe();
Scene currentScene = SceneManager.GetActiveScene();
if (currentScene.name == "xianchang-TSQ")
{
AskBtn.gameObject.SetActive(true);
}
}
public override void HideMe()
{
base.HideMe();
}
protected override void OnClick(string btnPath)
{
base.OnClick(btnPath);
switch (btnPath)
{
case "问答按钮":
Bootstrap.Instance.uiManager.ShowPanel<UI_TeacherStudentPanel>(this, E_UI_Layer.Mid,
(panel) =>
{
Debug.Log("问答面板显示");
GameObject Player=GameObject.FindGameObjectWithTag("Player");
Player.GetComponent<FirstPersonController>().enabled = false;
});
break;
default:
break;
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 87e81696e48c20448a178a82c9230737
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -46,8 +46,8 @@
"debugInfo": "从 CylinderWireData 组件获取",
"wireType": "CylinderWireData",
"wireColorR": 0.5943396091461182,
"wireColorG": 0.18467971682548524,
"wireColorB": 0.12615692615509034,
"wireColorG": 0.18467941880226136,
"wireColorB": 0.12615662813186646,
"wireColorA": 1.0,
"hasCustomColor": true,
"connectionPointScale": 0.004999999888241291,
@ -104,8 +104,8 @@
"debugInfo": "从 CylinderWireData 组件获取",
"wireType": "CylinderWireData",
"wireColorR": 0.5943396091461182,
"wireColorG": 0.18467971682548524,
"wireColorB": 0.12615692615509034,
"wireColorG": 0.18467941880226136,
"wireColorB": 0.12615662813186646,
"wireColorA": 1.0,
"hasCustomColor": true,
"connectionPointScale": 0.004999999888241291,
@ -162,8 +162,8 @@
"debugInfo": "从 CylinderWireData 组件获取",
"wireType": "CylinderWireData",
"wireColorR": 0.5943396091461182,
"wireColorG": 0.18467971682548524,
"wireColorB": 0.12615692615509034,
"wireColorG": 0.18467941880226136,
"wireColorB": 0.12615662813186646,
"wireColorA": 1.0,
"hasCustomColor": true,
"connectionPointScale": 0.004999999888241291,
@ -220,8 +220,8 @@
"debugInfo": "从 CylinderWireData 组件获取",
"wireType": "CylinderWireData",
"wireColorR": 0.5943396091461182,
"wireColorG": 0.18467971682548524,
"wireColorB": 0.12615692615509034,
"wireColorG": 0.18467941880226136,
"wireColorB": 0.12615662813186646,
"wireColorA": 1.0,
"hasCustomColor": true,
"connectionPointScale": 0.004999999888241291,
@ -278,8 +278,414 @@
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"wireType": "CylinderWireData",
"wireColorR": 0.5943396091461182,
"wireColorG": 0.18467974662780763,
"wireColorB": 0.12615695595741273,
"wireColorG": 0.18467944860458375,
"wireColorB": 0.12615665793418885,
"wireColorA": 1.0,
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"wireColorG": 0.18467950820922852,
"wireColorB": 0.12615671753883363,
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"debugInfo": "从 CylinderWireData 组件获取",
"wireType": "CylinderWireData",
"wireColorR": 0.5943396091461182,
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"wireColorA": 1.0,
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"connectionPointScale": 0.004999999888241291,
@ -291,6 +697,6 @@
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}
],
"wireCount": 5,
"sceneName": "xianchang"
"wireCount": 12,
"sceneName": "xianchang-TSQ"
}