废气废水修改提交
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@ -19,7 +19,7 @@ public class GameManager : MonoBehaviour
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JSC();
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QYXXGL();
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YQZXJC();
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//WRPFGL();
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WRPFGL();
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}
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/// <summary>
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@ -84,7 +84,7 @@ public class GameManager : MonoBehaviour
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{
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// isClick = true 时
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HighlightEffect PipelineHig = Manager.Instance.Pipeline[0].GetComponent<HighlightEffect>();
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Manager.Instance.ObjOfHiglight(PipelineHig);
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Manager.Instance.ObjOfHiglight(PipelineHig);
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//管道闪烁 管道和透明场景显示
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Manager.Instance.Pipeline[0].SetActive(true);
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Manager.Instance.Pipeline[1].SetActive(true);
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@ -255,17 +255,52 @@ public class GameManager : MonoBehaviour
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{
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if (Manager.Instance.FSFQBtn != null)
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{
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for (int i = 0; i < Manager.Instance.FSFQBtn.Length; i++)
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Manager.Instance.FSFQBtn[0].onClick.AddListener(() =>
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{
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if (Manager.Instance.FSFQBtn[i = 0])
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Manager.Instance.isClick = !Manager.Instance.isClick;
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if (Manager.Instance.isClick)
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{
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Manager.Instance.FSFQBtn[1].interactable = false;
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foreach (GameObject FQ in Manager.Instance.FQObj)
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{
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HighlightEffect PipelineHig = FQ.GetComponent<HighlightEffect>();
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Manager.Instance.ObjOfHiglight(PipelineHig);
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}
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Manager.Instance.Pipeline[1].SetActive(true);
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Manager.Instance.Pipeline[2].SetActive(false);
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}
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else if (Manager.Instance.FSFQBtn[i = 1])
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else
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{
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Manager.Instance.FSFQBtn[1].interactable = true;
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foreach (GameObject FQ in Manager.Instance.FQObj)
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{
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HighlightEffect PipelineHig = FQ.GetComponent<HighlightEffect>();
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PipelineHig.highlighted = false;
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}
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Manager.Instance.Pipeline[1].SetActive(false);
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Manager.Instance.Pipeline[2].SetActive(true);
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}
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}
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});
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Manager.Instance.FSFQBtn[1].onClick.AddListener(() =>
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{
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Manager.Instance.isClick = !Manager.Instance.isClick;
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if (Manager.Instance.isClick)
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{
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Manager.Instance.FSFQBtn[0].interactable = false;
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HighlightEffect PipelineHig = Manager.Instance.FSObj.GetComponent<HighlightEffect>();
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Manager.Instance.ObjOfHiglight(PipelineHig);
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Manager.Instance.Pipeline[1].SetActive(true);
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Manager.Instance.Pipeline[2].SetActive(false);
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}
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else
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{
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Manager.Instance.FSFQBtn[0].interactable = true;
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HighlightEffect PipelineHig = Manager.Instance.FSObj.GetComponent<HighlightEffect>();
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PipelineHig.highlighted = false;
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Manager.Instance.Pipeline[1].SetActive(false);
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Manager.Instance.Pipeline[2].SetActive(true);
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}
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});
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}
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}
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}
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@ -53,7 +53,8 @@ public class Manager : MonoBehaviour
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#region 污染排放管理
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[Header("污染排放管理")]
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public Button[] FSFQBtn; //右侧废水废气按钮
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public GameObject[] FQObj; //高亮废气
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public GameObject FSObj; //高亮废水
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#endregion
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private void Awake()
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