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Load Diff
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@ -28,6 +28,7 @@ public class BasePanel : MonoBehaviour
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FindChildrenControl<InputField>();
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FindChildrenControl<TextMeshPro>();
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FindChildrenControl<TextMeshProUGUI>();
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FindChildrenControl<ToggleGroup>();
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}
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/// <summary>
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 下方面板
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/// </summary>
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public class UI_UpBgPanel : BasePanel
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{
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private ToggleGroup AllToggle_Tg;
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private Toggle toggle_1;
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private Toggle toggle_2;
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private Toggle toggle_3;
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private Toggle toggle_4;
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private Toggle toggle_5;
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private Toggle toggle_6;
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public ToggleGroup AllToggle_Tg;
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public List<Toggle> toggle_Up = new List<Toggle>();
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protected override void Awake()
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{
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base.Awake();
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AllToggle_Tg = GetControl<ToggleGroup>("AllToggle_Tg");
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toggle_1 = GetControl<Toggle>("");
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toggle_2 = GetControl<Toggle>("");
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toggle_3 = GetControl<Toggle>("");
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toggle_4 = GetControl<Toggle>("");
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toggle_5 = GetControl<Toggle>("");
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toggle_6 = GetControl<Toggle>("");
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foreach (Toggle itemToggle in toggle_Up)
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{
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itemToggle.group = AllToggle_Tg;
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}
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}
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//protected override void OnClick(string btnPath)
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//{
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// base.OnClick(btnPath);
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// switch (btnPath)
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// {
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// case "LeftOpen_Btn":
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// Debug.Log(btnPath);
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// if (!isLeft)
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// {
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// gameObject.transform.DOLocalMove(new Vector3(-490, 0, 0), 1f);
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// isLeft = true;
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// //LeftOpen_Btn.GetComponent<Image>().sprite = ;
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// }
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// else
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// {
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// gameObject.transform.DOLocalMove(new Vector3(-960, 0, 0), 1f);
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// isLeft = false;
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// //LeftOpen_Btn.GetComponent<Image>().sprite = ;
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// }
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// break;
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// }
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//}
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public override void ShowMe()
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{
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