61 lines
1.4 KiB
C#
61 lines
1.4 KiB
C#
using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// ÓÒ²àÃæ°å
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/// </summary>
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public class UI_RightBgPanel : BasePanel
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{
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private Button RightOpen_Btn;
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public bool isRight;
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protected override void Awake()
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{
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base.Awake();
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RightOpen_Btn = GetControl<Button>("RightOpen_Btn");
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}
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protected override void OnClick(string btnPath)
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{
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base.OnClick(btnPath);
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switch (btnPath)
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{
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case "RightOpen_Btn":
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Debug.Log(btnPath);
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if (!isRight)
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{
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gameObject.transform.DOLocalMove(new Vector3(490, 0, 0), 1f);
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isRight = true;
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//RightOpen_Btn.GetComponent<Image>().sprite = ;
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}
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else
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{
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gameObject.transform.DOLocalMove(new Vector3(960, 0, 0), 1f);
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isRight = false;
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//RightOpen_Btn.GetComponent<Image>().sprite = ;
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}
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break;
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}
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}
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public override void ShowMe()
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{
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base.ShowMe();
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Debug.Log("UI_LoadingPanel ShowMe");
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}
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public override void HideMe()
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{
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base.HideMe();
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Debug.Log("UI_LoadingPanel HideMe");
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}
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private void Update()
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{
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}
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}
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