84 lines
2.1 KiB
C#
84 lines
2.1 KiB
C#
using DG.Tweening;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Unity.VisualScripting;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
public class UI_UpBgPanel : BasePanel
|
|
{
|
|
private ToggleGroup AllToggle_Tg;
|
|
private Toggle toggle_1;
|
|
private Toggle toggle_2;
|
|
private Toggle toggle_3;
|
|
private Toggle toggle_4;
|
|
private Toggle toggle_5;
|
|
private Toggle toggle_6;
|
|
|
|
protected override void Awake()
|
|
{
|
|
base.Awake();
|
|
AllToggle_Tg = GetControl<ToggleGroup>("AllToggle_Tg");
|
|
toggle_1 = GetControl<Toggle>("");
|
|
toggle_2 = GetControl<Toggle>("");
|
|
toggle_3 = GetControl<Toggle>("");
|
|
toggle_4 = GetControl<Toggle>("");
|
|
toggle_5 = GetControl<Toggle>("");
|
|
toggle_6 = GetControl<Toggle>("");
|
|
}
|
|
//protected override void OnClick(string btnPath)
|
|
//{
|
|
// base.OnClick(btnPath);
|
|
// switch (btnPath)
|
|
// {
|
|
// case "LeftOpen_Btn":
|
|
// Debug.Log(btnPath);
|
|
// if (!isLeft)
|
|
// {
|
|
// gameObject.transform.DOLocalMove(new Vector3(-490, 0, 0), 1f);
|
|
// isLeft = true;
|
|
// //LeftOpen_Btn.GetComponent<Image>().sprite = ;
|
|
// }
|
|
// else
|
|
// {
|
|
// gameObject.transform.DOLocalMove(new Vector3(-960, 0, 0), 1f);
|
|
// isLeft = false;
|
|
// //LeftOpen_Btn.GetComponent<Image>().sprite = ;
|
|
// }
|
|
// break;
|
|
// }
|
|
//}
|
|
|
|
public override void ShowMe()
|
|
{
|
|
base.ShowMe();
|
|
Debug.Log("UI_LoadingPanel ShowMe");
|
|
|
|
}
|
|
|
|
public override void HideMe()
|
|
{
|
|
base.HideMe();
|
|
Debug.Log("UI_LoadingPanel HideMe");
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
|
|
}
|
|
protected override void OnChangeToggle(string btnPath ,bool ison)
|
|
{
|
|
base.OnChangeToggle(btnPath, ison);
|
|
if (ison)
|
|
{
|
|
switch (btnPath)
|
|
{
|
|
case "LeftOpen_Btn":
|
|
Debug.Log(btnPath);
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|