74 lines
2.1 KiB
C#
74 lines
2.1 KiB
C#
using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 模型展示
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/// </summary>
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public class ModelDisplay : MonoBehaviour
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{
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public static ModelDisplay instance;
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public List<Transform> O;
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public string ShowModerName = "空调";
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public List<GameObject> AllModer = new List<GameObject>();
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public GameObject ZheZhao;
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// Start is called before the first frame update
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void Start()
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{
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instance = this;
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if (SceneLoader.instance)
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{
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ShowModerName = SceneLoader.instance.ShowModerName;
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}
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ModerShow(ShowModerName);
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switch (ShowModerName)
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{
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case "空调":
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Movement(O[0]);
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break;
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case "配电房1":
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Movement(O[1]);
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break;
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case "配电房2":
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Movement(O[2]);
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break;
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case "配电房3":
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Movement(O[3]);
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break;
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case "照明":
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Movement(O[4]);
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break;
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}
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Invoke("ZheZhaoFalse", 0.5f);
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}
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void ZheZhaoFalse()
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{
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ZheZhao.SetActive(false);
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}
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/// <summary>
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/// 模型显示
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/// </summary>
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/// <param name="_ShowModerName"></param>
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public void ModerShow(string _ShowModerName)
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{
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AllModer.ForEach(x => x.SetActive(x.transform.name == _ShowModerName));
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}
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public void Movement(Transform _movePos)
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{
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Debug.Log(_movePos.transform.name);
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Camera.main.transform.GetComponent<CameraMove>().enabled = false;
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Camera.main.transform.GetComponent<CameraMove>().ShieldingOperation = true;
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Camera.main.transform.GetComponent<CameraMove>().ResetTarget();
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Camera.main.transform.DOMove(_movePos.position, 0.5f).OnComplete(() =>
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{
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Camera.main.transform.GetComponent<CameraMove>().enabled = true;
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Camera.main.transform.GetComponent<CameraMove>().Init();
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});
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Camera.main.transform.DORotate(_movePos.eulerAngles, 0.5f);
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// 在这里编写你点击UI后的逻辑代码
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}
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}
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