阶段备份4
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@ -29,6 +29,11 @@ public class DisplayServer : MonoBehaviour
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private string currentPage = ""; // 跟踪当前显示的页面
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private Dictionary<string, PageModel> pageModelCache; // 页面-模型映射的缓存
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private bool isPlayingAnimation = false; // 跟踪动画播放状态
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private bool isClientDragging = false; // 跟踪客户端是否正在拖动Slider
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private float lastSendTime = 0f; // 上次发送进度的时间
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private float sendInterval = 0.05f; // 进度发送间隔(秒)
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private float lastSentProgress = 0f; // 记录上次发送的进度
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// 脚本启动时调用
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void Start()
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@ -136,42 +141,68 @@ public class DisplayServer : MonoBehaviour
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{
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string pageName = msg.Replace("Page:", "");
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ShowPage(pageName);
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isPlayingAnimation = false; // 重置播放状态
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isClientDragging = false; // 重置拖动状态
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lastSentProgress = 0f; // 重置进度
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}
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else if (msg.StartsWith("Model:"))
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{
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string modelName = msg.Replace("Model:", "");
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PlayModelAnimation(modelName);
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lastSentProgress = 0f; // 重置进度
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}
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else if (msg.StartsWith("Progress:"))
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{
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if (float.TryParse(msg.Replace("Progress:", ""), out float progress))
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{
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SetAnimationProgress(progress);
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isPlayingAnimation = false; // 拖动时停止播放
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isClientDragging = true; // 标记客户端正在拖动
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lastSentProgress = progress; // 更新最后发送的进度
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Debug.Log($"处理进度消息: Progress:{progress:F2}");
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}
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}
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else if (msg == "EndDrag")
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{
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isClientDragging = false; // 客户端拖动结束
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Debug.Log("客户端Slider拖动结束");
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}
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}
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// 每帧发送动画进度到客户端
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if (clientStream != null && clientStream.CanWrite)
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// 仅当动画播放且客户端未拖动时发送进度,且限制发送频率
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if (isPlayingAnimation && !isClientDragging && clientStream != null && clientStream.CanWrite)
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{
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if (pageModelCache.TryGetValue(currentPage, out PageModel pm) && pm != null && pm.model != null)
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if (Time.time - lastSendTime >= sendInterval)
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{
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ModelController mc = pm.model.GetComponent<ModelController>();
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if (mc != null)
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if (pageModelCache.TryGetValue(currentPage, out PageModel pm) && pm != null && pm.model != null)
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{
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float progress = mc.GetAnimationProgress();
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try
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ModelController mc = pm.model.GetComponent<ModelController>();
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if (mc != null && mc.IsPlayingAnimation())
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{
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string progressMsg = $"Progress:{progress:F2}";
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byte[] data = Encoding.UTF8.GetBytes(progressMsg);
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clientStream.Write(data, 0, data.Length);
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Debug.Log($"发送动画进度: {progressMsg}");
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float progress = mc.GetAnimationProgress();
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// 仅当进度有效且变化显著时发送
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if (progress > 0f && Mathf.Abs(progress - lastSentProgress) > 0.005f)
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{
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try
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{
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string progressMsg = $"Progress:{progress:F2}";
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byte[] data = Encoding.UTF8.GetBytes(progressMsg);
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clientStream.Write(data, 0, data.Length);
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Debug.Log($"发送动画进度: {progressMsg}");
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lastSentProgress = progress; // 更新最后发送的进度
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lastSendTime = Time.time; // 更新发送时间
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}
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catch (Exception ex)
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{
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Debug.LogError($"发送动画进度失败: {ex.Message}");
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clientStream = null; // 标记流失效
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}
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}
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}
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catch (Exception ex)
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else
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{
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Debug.LogError($"发送动画进度失败: {ex.Message}");
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clientStream = null; // 标记流失效
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// 动画已停止,更新状态
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isPlayingAnimation = false;
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}
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}
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}
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@ -199,6 +230,13 @@ public class DisplayServer : MonoBehaviour
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ModelController mc = pageModel.model.GetComponent<ModelController>();
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if (mc != null)
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{
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// 取消订阅旧事件
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mc.OnAnimationFinished -= OnModelAnimationFinished;
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// 订阅动画结束事件
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if (isActive)
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{
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mc.OnAnimationFinished += OnModelAnimationFinished;
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}
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mc.ResetAnimation();
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Debug.Log($"模型 {pageModel.model.name} 重置,页面: {pageName}");
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}
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@ -216,9 +254,23 @@ public class DisplayServer : MonoBehaviour
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ModelController mc = pm.model.GetComponent<ModelController>();
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if (mc != null)
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{
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// 取消旧订阅,添加新订阅
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mc.OnAnimationFinished -= OnModelAnimationFinished;
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mc.OnAnimationFinished += OnModelAnimationFinished;
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mc.PlayAnimation();
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isPlayingAnimation = true; // 确认动画开始播放
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Debug.Log($"播放模型动画: {modelName}");
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}
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else
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{
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isPlayingAnimation = false; // 动画未启动
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Debug.LogWarning($"模型 {modelName} 未找到ModelController");
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}
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}
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else
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{
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isPlayingAnimation = false; // 动画未启动
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Debug.LogWarning($"未找到模型 {modelName}");
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}
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}
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@ -240,6 +292,31 @@ public class DisplayServer : MonoBehaviour
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}
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}
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// 处理动画结束事件
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private void OnModelAnimationFinished()
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{
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isPlayingAnimation = false;
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Debug.Log("模型动画播放完成,停止发送进度");
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// 发送最终进度 1.0
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if (clientStream != null && clientStream.CanWrite)
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{
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try
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{
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string progressMsg = "Progress:1.00";
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byte[] data = Encoding.UTF8.GetBytes(progressMsg);
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clientStream.Write(data, 0, data.Length);
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Debug.Log($"发送最终动画进度: {progressMsg}");
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lastSentProgress = 1f;
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lastSendTime = Time.time;
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}
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catch (Exception ex)
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{
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Debug.LogError($"发送最终进度失败: {ex.Message}");
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clientStream = null;
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}
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}
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}
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// 应用程序退出时清理资源
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private void OnApplicationQuit()
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{
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@ -248,6 +325,19 @@ public class DisplayServer : MonoBehaviour
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listener.Stop();
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clientStream?.Close();
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// 取消所有动画结束事件订阅
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foreach (var pm in pageModels)
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{
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if (pm.model != null)
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{
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ModelController mc = pm.model.GetComponent<ModelController>();
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if (mc != null)
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{
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mc.OnAnimationFinished -= OnModelAnimationFinished;
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}
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}
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}
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if (listenThread != null && listenThread.IsAlive)
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{
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listenThread.Join(1000); // 等待线程结束
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@ -1,5 +1,6 @@
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using UnityEngine;
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using System.Collections.Generic;
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using System;
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public class ModelController : MonoBehaviour
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{
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@ -8,9 +9,15 @@ public class ModelController : MonoBehaviour
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private bool isPlaying = false; // 跟踪动画播放状态
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[Header("默认动画状态名称")]
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public string defaultAnimName = "Idle"; // 默认动画状态名称
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public string defaultAnimName = "Take 001"; // 默认动画状态名称
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private Dictionary<string, int> stateHashes = new Dictionary<string, int>(); // 动画状态哈希缓存
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private float lastLoggedProgress = -1f; // 记录上次日志的进度值
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private float lastWarningTime = 0f; // 记录上次警告日志时间
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private const float warningInterval = 1f; // 警告日志间隔(秒)
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// 动画结束事件
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public event Action OnAnimationFinished;
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// 脚本初始化时调用
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void Awake()
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@ -28,12 +35,18 @@ public class ModelController : MonoBehaviour
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{
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if (isPlaying && animator != null && !string.IsNullOrEmpty(currentAnim))
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{
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if (!animator.enabled)
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{
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animator.enabled = true; // 确保Animator启用
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Debug.Log($"重新启用Animator: {currentAnim}");
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}
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AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0);
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if (stateInfo.IsName(currentAnim) && stateInfo.normalizedTime >= 1f)
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{
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// 动画播放完成,暂停并标记
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animator.enabled = false;
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isPlaying = false;
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OnAnimationFinished?.Invoke(); // 通知动画结束
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Debug.Log($"动画 {currentAnim} 播放完成,暂停");
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}
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}
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@ -80,12 +93,13 @@ public class ModelController : MonoBehaviour
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return;
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}
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// 停止播放状态
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isPlaying = false;
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animator.enabled = true;
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float clampedTime = Mathf.Clamp01(normalizedTime);
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animator.Play(currentAnim, 0, clampedTime); // 设置动画到指定时间
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animator.Update(0f); // 强制立即更新
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animator.enabled = false; // 暂停动画
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isPlaying = false; // 标记动画暂停
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Debug.Log($"设置动画 {currentAnim} 进度: {clampedTime:F2}");
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}
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@ -115,13 +129,23 @@ public class ModelController : MonoBehaviour
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/// <returns>当前动画进度,若无动画则返回0</returns>
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public float GetAnimationProgress()
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{
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if (animator == null || string.IsNullOrEmpty(currentAnim) || !gameObject.activeSelf)
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if (animator == null || !animator.enabled || string.IsNullOrEmpty(currentAnim) || !gameObject.activeSelf)
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{
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if (Time.time - lastWarningTime >= warningInterval)
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{
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Debug.LogWarning($"无法获取动画进度: animator={animator}, enabled={animator?.enabled}, currentAnim={currentAnim}, active={gameObject.activeSelf}");
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lastWarningTime = Time.time;
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}
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return 0f;
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}
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if (!AnimatorHasState(currentAnim))
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{
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if (Time.time - lastWarningTime >= warningInterval)
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{
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Debug.LogWarning($"Animator上不存在状态: {currentAnim}");
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lastWarningTime = Time.time;
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}
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return 0f;
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}
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@ -129,9 +153,19 @@ public class ModelController : MonoBehaviour
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if (stateInfo.IsName(currentAnim))
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{
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float progress = Mathf.Clamp01(stateInfo.normalizedTime % 1f);
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Debug.Log($"获取动画 {currentAnim} 进度: {progress:F2}");
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// 仅当进度变化超过0.01时记录日志
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if (Mathf.Abs(progress - lastLoggedProgress) > 0.01f)
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{
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Debug.Log($"获取动画 {currentAnim} 进度: {progress:F2}");
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lastLoggedProgress = progress;
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}
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return progress;
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}
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if (Time.time - lastWarningTime >= warningInterval)
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{
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Debug.LogWarning($"动画状态不匹配: currentAnim={currentAnim}, state={stateInfo.fullPathHash}");
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lastWarningTime = Time.time;
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}
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return 0f;
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}
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@ -147,4 +181,10 @@ public class ModelController : MonoBehaviour
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}
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return false;
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}
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// 获取动画播放状态
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public bool IsPlayingAnimation()
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{
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return isPlaying;
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}
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}
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@ -26,6 +26,7 @@ public class TouchClient : MonoBehaviour
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private readonly Queue<float> progressQueue = new Queue<float>(); // 线程安全的进度队列
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private readonly object queueLock = new object(); // 进度队列访问锁
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private bool isDraggingSlider = false; // 标记是否正在拖动Slider
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private float lastSentProgress = 0f; // 记录最后发送的进度
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// 脚本启动时调用
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void Start()
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@ -110,7 +111,6 @@ public class TouchClient : MonoBehaviour
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{
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lock (queueLock)
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{
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progressQueue.Clear(); // 清空队列以确保最新进度
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progressQueue.Enqueue(progress); // 将进度加入队列
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Debug.Log($"收到进度: {progress:F2}");
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}
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@ -154,6 +154,24 @@ public class TouchClient : MonoBehaviour
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// 模型播放按钮点击时调用
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public void OnButtonClick_PlayModel(string modelName)
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{
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// 清空进度队列,防止旧进度干扰
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lock (queueLock)
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{
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progressQueue.Clear();
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}
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// 重置Slider到0
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Slider slider = GetCurrentPageSlider();
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if (slider != null)
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{
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var onValueChanged = slider.onValueChanged;
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slider.onValueChanged = new Slider.SliderEvent();
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slider.value = 0f;
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slider.onValueChanged = onValueChanged;
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lastSentProgress = 0f; // 重置最后发送的进度
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Debug.Log($"播放模型 {modelName} 前重置Slider到0");
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}
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SendMessageToServer("Model:" + modelName); // 通知服务器播放模型
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}
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@ -162,14 +180,30 @@ public class TouchClient : MonoBehaviour
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{
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isDraggingSlider = true; // 标记正在拖动
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float progress = slider.value / 100f; // 转换为0-1
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SendMessageToServer("Progress:" + progress.ToString("F2")); // 发送进度
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Debug.Log($"Slider拖动到: {progress:F2}");
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if (progress > 0.01f) // 忽略接近0的值以避免异常
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{
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SendMessageToServer("Progress:" + progress.ToString("F2")); // 发送进度
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lastSentProgress = progress; // 记录最后发送的进度
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Debug.Log($"Slider拖动到: {progress:F2}");
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}
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}
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// 滑块拖动结束时调用(需在Inspector中绑定)
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public void OnSliderEndDrag()
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{
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Slider slider = GetCurrentPageSlider();
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if (slider != null)
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{
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float progress = slider.value / 100f;
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if (progress > 0.01f)
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{
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SendMessageToServer("Progress:" + progress.ToString("F2")); // 发送最终进度
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lastSentProgress = progress; // 更新最后发送的进度
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Debug.Log($"Slider拖动结束,发送最终进度: {progress:F2}");
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}
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}
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isDraggingSlider = false; // 结束拖动
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SendMessageToServer("EndDrag"); // 通知服务器拖动结束
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Debug.Log("Slider拖动结束");
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}
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@ -217,11 +251,16 @@ public class TouchClient : MonoBehaviour
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Slider slider = GetCurrentPageSlider();
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if (slider != null)
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{
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// 临时禁用OnValueChanged以防止初始化触发
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var onValueChanged = slider.onValueChanged;
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slider.onValueChanged = new Slider.SliderEvent();
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slider.value = 0f; // 重置Slider到0
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slider.interactable = true; // 确保可交互
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// 绑定OnValueChanged事件
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// 恢复OnValueChanged并绑定
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slider.onValueChanged = onValueChanged;
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slider.onValueChanged.RemoveAllListeners();
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slider.onValueChanged.AddListener((value) => OnSliderChanged(slider));
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lastSentProgress = 0f; // 重置最后发送的进度
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Debug.Log($"初始化Slider: {pageName}, 值: {slider.value}");
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}
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@ -233,7 +272,7 @@ public class TouchClient : MonoBehaviour
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{
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if (isDraggingSlider) return; // 拖动时忽略服务器进度
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float progress = 0f;
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float progress = -1f;
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lock (queueLock)
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{
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if (progressQueue.Count > 0)
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@ -247,8 +286,17 @@ public class TouchClient : MonoBehaviour
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Slider slider = GetCurrentPageSlider();
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if (slider != null)
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{
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slider.value = progress * 100f; // 更新Slider值(0-100)
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Debug.Log($"更新Slider进度: {progress:F2}, Slider值: {slider.value}");
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// 仅当进度与当前Slider值差异较大或接近1.0时更新
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float currentProgress = slider.value / 100f;
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if (progress > 0f || Mathf.Abs(progress - 1f) < 0.005f)
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{
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// 临时禁用OnValueChanged以防止循环触发
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var onValueChanged = slider.onValueChanged;
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slider.onValueChanged = new Slider.SliderEvent();
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slider.value = progress * 100f; // 更新Slider值(0-100)
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slider.onValueChanged = onValueChanged; // 恢复事件
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Debug.Log($"更新Slider进度: {progress:F2}, Slider值: {slider.value}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,10 +12,10 @@ EditorUserSettings:
|
|||
value: 54035756510d5a0c095f0d7414760b4446154b782e7b7063752a1b62e7b5363b
|
||||
flags: 0
|
||||
RecentlyUsedSceneGuid-2:
|
||||
value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
|
||||
value: 5303510050530a0a0e58087140210b44474f1a78742973637a2a4560b5b3656d
|
||||
flags: 0
|
||||
RecentlyUsedSceneGuid-3:
|
||||
value: 5303510050530a0a0e58087140210b44474f1a78742973637a2a4560b5b3656d
|
||||
value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
|
||||
flags: 0
|
||||
vcSharedLogLevel:
|
||||
value: 0d5e400f0650
|
||||
|
|
|
|||
|
|
@ -99,7 +99,7 @@ MonoBehaviour:
|
|||
m_MinSize: {x: 300, y: 200}
|
||||
m_MaxSize: {x: 24288, y: 16192}
|
||||
vertical: 0
|
||||
controlID: 58
|
||||
controlID: 70
|
||||
--- !u!114 &5
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
|
|
@ -174,7 +174,7 @@ MonoBehaviour:
|
|||
m_MinSize: {x: 100, y: 200}
|
||||
m_MaxSize: {x: 8096, y: 16192}
|
||||
vertical: 1
|
||||
controlID: 31
|
||||
controlID: 38
|
||||
--- !u!114 &8
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
|
|
@ -194,8 +194,8 @@ MonoBehaviour:
|
|||
y: 0
|
||||
width: 403.19995
|
||||
height: 722.8
|
||||
m_MinSize: {x: 276, y: 71}
|
||||
m_MaxSize: {x: 4001, y: 4021}
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m_MinSize: {x: 275, y: 50}
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||||
m_MaxSize: {x: 4000, y: 4000}
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m_ActualView: {fileID: 13}
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||||
m_Panes:
|
||||
- {fileID: 13}
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||||
|
|
@ -219,7 +219,7 @@ MonoBehaviour:
|
|||
x: 0
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||||
y: 0
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||||
width: 242.40002
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||||
height: 538.4
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||||
height: 400.8
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||||
m_MinSize: {x: 202, y: 221}
|
||||
m_MaxSize: {x: 4002, y: 4021}
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||||
m_ActualView: {fileID: 16}
|
||||
|
|
@ -243,9 +243,9 @@ MonoBehaviour:
|
|||
m_Position:
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||||
serializedVersion: 2
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||||
x: 0
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||||
y: 538.4
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||||
y: 400.8
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width: 242.40002
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height: 184.39996
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height: 322
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||||
m_MinSize: {x: 232, y: 271}
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m_MaxSize: {x: 10002, y: 10021}
|
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m_ActualView: {fileID: 14}
|
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|
|
@ -284,7 +284,7 @@ MonoBehaviour:
|
|||
m_OverlaysVisible: 1
|
||||
m_LockTracker:
|
||||
m_IsLocked: 0
|
||||
m_LastSelectedObjectID: 1946270
|
||||
m_LastSelectedObjectID: 656666
|
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--- !u!114 &12
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
|
|
@ -481,9 +481,9 @@ MonoBehaviour:
|
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m_Pos:
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serializedVersion: 2
|
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x: 890.4
|
||||
y: 612
|
||||
y: 474.4
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width: 240.40002
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height: 163.39996
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height: 301
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
|
||||
m_LastAppliedPresetName: Default
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||||
|
|
@ -515,7 +515,7 @@ MonoBehaviour:
|
|||
scrollPos: {x: 0, y: 0}
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m_SelectedIDs: 7c780000
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||||
m_LastClickedID: 30844
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||||
m_ExpandedIDs: 0000000024ac010026ac010028ac01002aac01002cac01002eac010030ac0100
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m_ExpandedIDs: 00000000745d0000765d0000785d00007a5d00007c5d00007e5d0000805d0000
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m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
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m_Name:
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||||
|
|
@ -540,10 +540,10 @@ MonoBehaviour:
|
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m_Icon: {fileID: 0}
|
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m_ResourceFile:
|
||||
m_AssetTreeState:
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scrollPos: {x: 0, y: 300}
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs:
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m_LastClickedID: 0
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m_ExpandedIDs: ffffffff0000000024ac010026ac010028ac01002aac01002cac01002eac010030ac0100
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m_ExpandedIDs: ffffffff00000000745d0000765d0000785d00007a5d00007c5d00007e5d0000805d0000
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m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
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||||
m_Name:
|
||||
|
|
@ -869,9 +869,9 @@ MonoBehaviour:
|
|||
m_PlayAudio: 0
|
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m_AudioPlay: 0
|
||||
m_Position:
|
||||
m_Target: {x: 1664, y: 676, z: 0}
|
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m_Target: {x: 1470.8665, y: 599.2432, z: -36.813965}
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speed: 2
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m_Value: {x: 1663.9999, y: 675.99994, z: 0.0000059604645}
|
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m_Value: {x: 1470.8665, y: 599.2432, z: -36.813965}
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m_RenderMode: 0
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m_CameraMode:
|
||||
drawMode: 0
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|
|
@ -918,13 +918,13 @@ MonoBehaviour:
|
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m_GridAxis: 1
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m_gridOpacity: 0.5
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m_Rotation:
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m_Target: {x: 0.0725394, y: -0.011645896, z: 0.00085166015, w: 0.99730253}
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m_Target: {x: 0.015004154, y: 0.020719247, z: -0.00030632256, w: 0.9996792}
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speed: 2
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m_Value: {x: -0.072539404, y: 0.011645896, z: -0.00085166015, w: -0.99730253}
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m_Value: {x: 0.015004057, y: 0.020719113, z: -0.00030632058, w: 0.9996728}
|
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m_Size:
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m_Target: 1564.3491
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m_Target: 987.1142
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speed: 2
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m_Value: 1638.0619
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m_Value: 987.1142
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m_Ortho:
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m_Target: 0
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speed: 2
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|
|
@ -972,7 +972,7 @@ MonoBehaviour:
|
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x: 890.4
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y: 73.6
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width: 240.40002
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height: 517.4
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height: 379.8
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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|
|
@ -981,9 +981,9 @@ MonoBehaviour:
|
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m_SceneHierarchy:
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||||
m_TreeViewState:
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs: 9eb00100
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m_LastClickedID: 110750
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m_ExpandedIDs: 8e3affff08fbffff
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m_SelectedIDs:
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m_LastClickedID: 0
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m_ExpandedIDs: 9255feffe255feff2857feff7c5afeffcc5afeff165cfeff021ffffff420ffff4821ffff8a22ffff5624ffffc427ffff1428ffff5a29ffffa42cfffff42cffff3a2effffb031ffff0432ffff4e33ffff86f6ffffc2f7ffff12f8ffff54f9ffff08fbffff1271030070c9030022f60700804e080046040a001a070a00ae070a00b6070a00f8070a00
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_Name:
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|
|
@ -1071,7 +1071,7 @@ MonoBehaviour:
|
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m_HSlider: 0
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m_VSlider: 0
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m_IgnoreScrollWheelUntilClicked: 0
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m_EnableMouseInput: 1
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m_EnableMouseInput: 0
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m_EnableSliderZoomHorizontal: 0
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m_EnableSliderZoomVertical: 0
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||||
m_UniformScale: 1
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||||
|
|
|
|||
Loading…
Reference in New Issue