阶段备份4

This commit is contained in:
XgC2961 2025-08-30 09:43:08 +08:00
parent 43d7052963
commit c7d2ecea3d
5 changed files with 229 additions and 51 deletions

View File

@ -29,6 +29,11 @@ public class DisplayServer : MonoBehaviour
private string currentPage = ""; // 跟踪当前显示的页面 private string currentPage = ""; // 跟踪当前显示的页面
private Dictionary<string, PageModel> pageModelCache; // 页面-模型映射的缓存 private Dictionary<string, PageModel> pageModelCache; // 页面-模型映射的缓存
private bool isPlayingAnimation = false; // 跟踪动画播放状态
private bool isClientDragging = false; // 跟踪客户端是否正在拖动Slider
private float lastSendTime = 0f; // 上次发送进度的时间
private float sendInterval = 0.05f; // 进度发送间隔(秒)
private float lastSentProgress = 0f; // 记录上次发送的进度
// 脚本启动时调用 // 脚本启动时调用
void Start() void Start()
@ -136,42 +141,68 @@ public class DisplayServer : MonoBehaviour
{ {
string pageName = msg.Replace("Page:", ""); string pageName = msg.Replace("Page:", "");
ShowPage(pageName); ShowPage(pageName);
isPlayingAnimation = false; // 重置播放状态
isClientDragging = false; // 重置拖动状态
lastSentProgress = 0f; // 重置进度
} }
else if (msg.StartsWith("Model:")) else if (msg.StartsWith("Model:"))
{ {
string modelName = msg.Replace("Model:", ""); string modelName = msg.Replace("Model:", "");
PlayModelAnimation(modelName); PlayModelAnimation(modelName);
lastSentProgress = 0f; // 重置进度
} }
else if (msg.StartsWith("Progress:")) else if (msg.StartsWith("Progress:"))
{ {
if (float.TryParse(msg.Replace("Progress:", ""), out float progress)) if (float.TryParse(msg.Replace("Progress:", ""), out float progress))
{ {
SetAnimationProgress(progress); SetAnimationProgress(progress);
isPlayingAnimation = false; // 拖动时停止播放
isClientDragging = true; // 标记客户端正在拖动
lastSentProgress = progress; // 更新最后发送的进度
Debug.Log($"处理进度消息: Progress:{progress:F2}"); Debug.Log($"处理进度消息: Progress:{progress:F2}");
} }
} }
else if (msg == "EndDrag")
{
isClientDragging = false; // 客户端拖动结束
Debug.Log("客户端Slider拖动结束");
}
} }
// 每帧发送动画进度到客户端 // 仅当动画播放且客户端未拖动时发送进度,且限制发送频率
if (clientStream != null && clientStream.CanWrite) if (isPlayingAnimation && !isClientDragging && clientStream != null && clientStream.CanWrite)
{ {
if (pageModelCache.TryGetValue(currentPage, out PageModel pm) && pm != null && pm.model != null) if (Time.time - lastSendTime >= sendInterval)
{ {
ModelController mc = pm.model.GetComponent<ModelController>(); if (pageModelCache.TryGetValue(currentPage, out PageModel pm) && pm != null && pm.model != null)
if (mc != null)
{ {
float progress = mc.GetAnimationProgress(); ModelController mc = pm.model.GetComponent<ModelController>();
try if (mc != null && mc.IsPlayingAnimation())
{ {
string progressMsg = $"Progress:{progress:F2}"; float progress = mc.GetAnimationProgress();
byte[] data = Encoding.UTF8.GetBytes(progressMsg); // 仅当进度有效且变化显著时发送
clientStream.Write(data, 0, data.Length); if (progress > 0f && Mathf.Abs(progress - lastSentProgress) > 0.005f)
Debug.Log($"发送动画进度: {progressMsg}"); {
try
{
string progressMsg = $"Progress:{progress:F2}";
byte[] data = Encoding.UTF8.GetBytes(progressMsg);
clientStream.Write(data, 0, data.Length);
Debug.Log($"发送动画进度: {progressMsg}");
lastSentProgress = progress; // 更新最后发送的进度
lastSendTime = Time.time; // 更新发送时间
}
catch (Exception ex)
{
Debug.LogError($"发送动画进度失败: {ex.Message}");
clientStream = null; // 标记流失效
}
}
} }
catch (Exception ex) else
{ {
Debug.LogError($"发送动画进度失败: {ex.Message}"); // 动画已停止,更新状态
clientStream = null; // 标记流失效 isPlayingAnimation = false;
} }
} }
} }
@ -199,6 +230,13 @@ public class DisplayServer : MonoBehaviour
ModelController mc = pageModel.model.GetComponent<ModelController>(); ModelController mc = pageModel.model.GetComponent<ModelController>();
if (mc != null) if (mc != null)
{ {
// 取消订阅旧事件
mc.OnAnimationFinished -= OnModelAnimationFinished;
// 订阅动画结束事件
if (isActive)
{
mc.OnAnimationFinished += OnModelAnimationFinished;
}
mc.ResetAnimation(); mc.ResetAnimation();
Debug.Log($"模型 {pageModel.model.name} 重置,页面: {pageName}"); Debug.Log($"模型 {pageModel.model.name} 重置,页面: {pageName}");
} }
@ -216,9 +254,23 @@ public class DisplayServer : MonoBehaviour
ModelController mc = pm.model.GetComponent<ModelController>(); ModelController mc = pm.model.GetComponent<ModelController>();
if (mc != null) if (mc != null)
{ {
// 取消旧订阅,添加新订阅
mc.OnAnimationFinished -= OnModelAnimationFinished;
mc.OnAnimationFinished += OnModelAnimationFinished;
mc.PlayAnimation(); mc.PlayAnimation();
isPlayingAnimation = true; // 确认动画开始播放
Debug.Log($"播放模型动画: {modelName}"); Debug.Log($"播放模型动画: {modelName}");
} }
else
{
isPlayingAnimation = false; // 动画未启动
Debug.LogWarning($"模型 {modelName} 未找到ModelController");
}
}
else
{
isPlayingAnimation = false; // 动画未启动
Debug.LogWarning($"未找到模型 {modelName}");
} }
} }
@ -240,6 +292,31 @@ public class DisplayServer : MonoBehaviour
} }
} }
// 处理动画结束事件
private void OnModelAnimationFinished()
{
isPlayingAnimation = false;
Debug.Log("模型动画播放完成,停止发送进度");
// 发送最终进度 1.0
if (clientStream != null && clientStream.CanWrite)
{
try
{
string progressMsg = "Progress:1.00";
byte[] data = Encoding.UTF8.GetBytes(progressMsg);
clientStream.Write(data, 0, data.Length);
Debug.Log($"发送最终动画进度: {progressMsg}");
lastSentProgress = 1f;
lastSendTime = Time.time;
}
catch (Exception ex)
{
Debug.LogError($"发送最终进度失败: {ex.Message}");
clientStream = null;
}
}
}
// 应用程序退出时清理资源 // 应用程序退出时清理资源
private void OnApplicationQuit() private void OnApplicationQuit()
{ {
@ -248,6 +325,19 @@ public class DisplayServer : MonoBehaviour
listener.Stop(); listener.Stop();
clientStream?.Close(); clientStream?.Close();
// 取消所有动画结束事件订阅
foreach (var pm in pageModels)
{
if (pm.model != null)
{
ModelController mc = pm.model.GetComponent<ModelController>();
if (mc != null)
{
mc.OnAnimationFinished -= OnModelAnimationFinished;
}
}
}
if (listenThread != null && listenThread.IsAlive) if (listenThread != null && listenThread.IsAlive)
{ {
listenThread.Join(1000); // 等待线程结束 listenThread.Join(1000); // 等待线程结束

View File

@ -1,5 +1,6 @@
using UnityEngine; using UnityEngine;
using System.Collections.Generic; using System.Collections.Generic;
using System;
public class ModelController : MonoBehaviour public class ModelController : MonoBehaviour
{ {
@ -8,9 +9,15 @@ public class ModelController : MonoBehaviour
private bool isPlaying = false; // 跟踪动画播放状态 private bool isPlaying = false; // 跟踪动画播放状态
[Header("默认动画状态名称")] [Header("默认动画状态名称")]
public string defaultAnimName = "Idle"; // 默认动画状态名称 public string defaultAnimName = "Take 001"; // 默认动画状态名称
private Dictionary<string, int> stateHashes = new Dictionary<string, int>(); // 动画状态哈希缓存 private Dictionary<string, int> stateHashes = new Dictionary<string, int>(); // 动画状态哈希缓存
private float lastLoggedProgress = -1f; // 记录上次日志的进度值
private float lastWarningTime = 0f; // 记录上次警告日志时间
private const float warningInterval = 1f; // 警告日志间隔(秒)
// 动画结束事件
public event Action OnAnimationFinished;
// 脚本初始化时调用 // 脚本初始化时调用
void Awake() void Awake()
@ -28,12 +35,18 @@ public class ModelController : MonoBehaviour
{ {
if (isPlaying && animator != null && !string.IsNullOrEmpty(currentAnim)) if (isPlaying && animator != null && !string.IsNullOrEmpty(currentAnim))
{ {
if (!animator.enabled)
{
animator.enabled = true; // 确保Animator启用
Debug.Log($"重新启用Animator: {currentAnim}");
}
AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0); AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0);
if (stateInfo.IsName(currentAnim) && stateInfo.normalizedTime >= 1f) if (stateInfo.IsName(currentAnim) && stateInfo.normalizedTime >= 1f)
{ {
// 动画播放完成,暂停并标记 // 动画播放完成,暂停并标记
animator.enabled = false; animator.enabled = false;
isPlaying = false; isPlaying = false;
OnAnimationFinished?.Invoke(); // 通知动画结束
Debug.Log($"动画 {currentAnim} 播放完成,暂停"); Debug.Log($"动画 {currentAnim} 播放完成,暂停");
} }
} }
@ -80,12 +93,13 @@ public class ModelController : MonoBehaviour
return; return;
} }
// 停止播放状态
isPlaying = false;
animator.enabled = true; animator.enabled = true;
float clampedTime = Mathf.Clamp01(normalizedTime); float clampedTime = Mathf.Clamp01(normalizedTime);
animator.Play(currentAnim, 0, clampedTime); // 设置动画到指定时间 animator.Play(currentAnim, 0, clampedTime); // 设置动画到指定时间
animator.Update(0f); // 强制立即更新 animator.Update(0f); // 强制立即更新
animator.enabled = false; // 暂停动画 animator.enabled = false; // 暂停动画
isPlaying = false; // 标记动画暂停
Debug.Log($"设置动画 {currentAnim} 进度: {clampedTime:F2}"); Debug.Log($"设置动画 {currentAnim} 进度: {clampedTime:F2}");
} }
@ -115,13 +129,23 @@ public class ModelController : MonoBehaviour
/// <returns>当前动画进度若无动画则返回0</returns> /// <returns>当前动画进度若无动画则返回0</returns>
public float GetAnimationProgress() public float GetAnimationProgress()
{ {
if (animator == null || string.IsNullOrEmpty(currentAnim) || !gameObject.activeSelf) if (animator == null || !animator.enabled || string.IsNullOrEmpty(currentAnim) || !gameObject.activeSelf)
{ {
if (Time.time - lastWarningTime >= warningInterval)
{
Debug.LogWarning($"无法获取动画进度: animator={animator}, enabled={animator?.enabled}, currentAnim={currentAnim}, active={gameObject.activeSelf}");
lastWarningTime = Time.time;
}
return 0f; return 0f;
} }
if (!AnimatorHasState(currentAnim)) if (!AnimatorHasState(currentAnim))
{ {
if (Time.time - lastWarningTime >= warningInterval)
{
Debug.LogWarning($"Animator上不存在状态: {currentAnim}");
lastWarningTime = Time.time;
}
return 0f; return 0f;
} }
@ -129,9 +153,19 @@ public class ModelController : MonoBehaviour
if (stateInfo.IsName(currentAnim)) if (stateInfo.IsName(currentAnim))
{ {
float progress = Mathf.Clamp01(stateInfo.normalizedTime % 1f); float progress = Mathf.Clamp01(stateInfo.normalizedTime % 1f);
Debug.Log($"获取动画 {currentAnim} 进度: {progress:F2}"); // 仅当进度变化超过0.01时记录日志
if (Mathf.Abs(progress - lastLoggedProgress) > 0.01f)
{
Debug.Log($"获取动画 {currentAnim} 进度: {progress:F2}");
lastLoggedProgress = progress;
}
return progress; return progress;
} }
if (Time.time - lastWarningTime >= warningInterval)
{
Debug.LogWarning($"动画状态不匹配: currentAnim={currentAnim}, state={stateInfo.fullPathHash}");
lastWarningTime = Time.time;
}
return 0f; return 0f;
} }
@ -147,4 +181,10 @@ public class ModelController : MonoBehaviour
} }
return false; return false;
} }
// 获取动画播放状态
public bool IsPlayingAnimation()
{
return isPlaying;
}
} }

View File

@ -26,6 +26,7 @@ public class TouchClient : MonoBehaviour
private readonly Queue<float> progressQueue = new Queue<float>(); // 线程安全的进度队列 private readonly Queue<float> progressQueue = new Queue<float>(); // 线程安全的进度队列
private readonly object queueLock = new object(); // 进度队列访问锁 private readonly object queueLock = new object(); // 进度队列访问锁
private bool isDraggingSlider = false; // 标记是否正在拖动Slider private bool isDraggingSlider = false; // 标记是否正在拖动Slider
private float lastSentProgress = 0f; // 记录最后发送的进度
// 脚本启动时调用 // 脚本启动时调用
void Start() void Start()
@ -110,7 +111,6 @@ public class TouchClient : MonoBehaviour
{ {
lock (queueLock) lock (queueLock)
{ {
progressQueue.Clear(); // 清空队列以确保最新进度
progressQueue.Enqueue(progress); // 将进度加入队列 progressQueue.Enqueue(progress); // 将进度加入队列
Debug.Log($"收到进度: {progress:F2}"); Debug.Log($"收到进度: {progress:F2}");
} }
@ -154,6 +154,24 @@ public class TouchClient : MonoBehaviour
// 模型播放按钮点击时调用 // 模型播放按钮点击时调用
public void OnButtonClick_PlayModel(string modelName) public void OnButtonClick_PlayModel(string modelName)
{ {
// 清空进度队列,防止旧进度干扰
lock (queueLock)
{
progressQueue.Clear();
}
// 重置Slider到0
Slider slider = GetCurrentPageSlider();
if (slider != null)
{
var onValueChanged = slider.onValueChanged;
slider.onValueChanged = new Slider.SliderEvent();
slider.value = 0f;
slider.onValueChanged = onValueChanged;
lastSentProgress = 0f; // 重置最后发送的进度
Debug.Log($"播放模型 {modelName} 前重置Slider到0");
}
SendMessageToServer("Model:" + modelName); // 通知服务器播放模型 SendMessageToServer("Model:" + modelName); // 通知服务器播放模型
} }
@ -162,14 +180,30 @@ public class TouchClient : MonoBehaviour
{ {
isDraggingSlider = true; // 标记正在拖动 isDraggingSlider = true; // 标记正在拖动
float progress = slider.value / 100f; // 转换为0-1 float progress = slider.value / 100f; // 转换为0-1
SendMessageToServer("Progress:" + progress.ToString("F2")); // 发送进度 if (progress > 0.01f) // 忽略接近0的值以避免异常
Debug.Log($"Slider拖动到: {progress:F2}"); {
SendMessageToServer("Progress:" + progress.ToString("F2")); // 发送进度
lastSentProgress = progress; // 记录最后发送的进度
Debug.Log($"Slider拖动到: {progress:F2}");
}
} }
// 滑块拖动结束时调用需在Inspector中绑定 // 滑块拖动结束时调用需在Inspector中绑定
public void OnSliderEndDrag() public void OnSliderEndDrag()
{ {
Slider slider = GetCurrentPageSlider();
if (slider != null)
{
float progress = slider.value / 100f;
if (progress > 0.01f)
{
SendMessageToServer("Progress:" + progress.ToString("F2")); // 发送最终进度
lastSentProgress = progress; // 更新最后发送的进度
Debug.Log($"Slider拖动结束发送最终进度: {progress:F2}");
}
}
isDraggingSlider = false; // 结束拖动 isDraggingSlider = false; // 结束拖动
SendMessageToServer("EndDrag"); // 通知服务器拖动结束
Debug.Log("Slider拖动结束"); Debug.Log("Slider拖动结束");
} }
@ -217,11 +251,16 @@ public class TouchClient : MonoBehaviour
Slider slider = GetCurrentPageSlider(); Slider slider = GetCurrentPageSlider();
if (slider != null) if (slider != null)
{ {
// 临时禁用OnValueChanged以防止初始化触发
var onValueChanged = slider.onValueChanged;
slider.onValueChanged = new Slider.SliderEvent();
slider.value = 0f; // 重置Slider到0 slider.value = 0f; // 重置Slider到0
slider.interactable = true; // 确保可交互 slider.interactable = true; // 确保可交互
// 绑定OnValueChanged事件 // 恢复OnValueChanged并绑定
slider.onValueChanged = onValueChanged;
slider.onValueChanged.RemoveAllListeners(); slider.onValueChanged.RemoveAllListeners();
slider.onValueChanged.AddListener((value) => OnSliderChanged(slider)); slider.onValueChanged.AddListener((value) => OnSliderChanged(slider));
lastSentProgress = 0f; // 重置最后发送的进度
Debug.Log($"初始化Slider: {pageName}, 值: {slider.value}"); Debug.Log($"初始化Slider: {pageName}, 值: {slider.value}");
} }
@ -233,7 +272,7 @@ public class TouchClient : MonoBehaviour
{ {
if (isDraggingSlider) return; // 拖动时忽略服务器进度 if (isDraggingSlider) return; // 拖动时忽略服务器进度
float progress = 0f; float progress = -1f;
lock (queueLock) lock (queueLock)
{ {
if (progressQueue.Count > 0) if (progressQueue.Count > 0)
@ -247,8 +286,17 @@ public class TouchClient : MonoBehaviour
Slider slider = GetCurrentPageSlider(); Slider slider = GetCurrentPageSlider();
if (slider != null) if (slider != null)
{ {
slider.value = progress * 100f; // 更新Slider值0-100 // 仅当进度与当前Slider值差异较大或接近1.0时更新
Debug.Log($"更新Slider进度: {progress:F2}, Slider值: {slider.value}"); float currentProgress = slider.value / 100f;
if (progress > 0f || Mathf.Abs(progress - 1f) < 0.005f)
{
// 临时禁用OnValueChanged以防止循环触发
var onValueChanged = slider.onValueChanged;
slider.onValueChanged = new Slider.SliderEvent();
slider.value = progress * 100f; // 更新Slider值0-100
slider.onValueChanged = onValueChanged; // 恢复事件
Debug.Log($"更新Slider进度: {progress:F2}, Slider值: {slider.value}");
}
} }
} }
} }

View File

@ -12,10 +12,10 @@ EditorUserSettings:
value: 54035756510d5a0c095f0d7414760b4446154b782e7b7063752a1b62e7b5363b value: 54035756510d5a0c095f0d7414760b4446154b782e7b7063752a1b62e7b5363b
flags: 0 flags: 0
RecentlyUsedSceneGuid-2: RecentlyUsedSceneGuid-2:
value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a value: 5303510050530a0a0e58087140210b44474f1a78742973637a2a4560b5b3656d
flags: 0 flags: 0
RecentlyUsedSceneGuid-3: RecentlyUsedSceneGuid-3:
value: 5303510050530a0a0e58087140210b44474f1a78742973637a2a4560b5b3656d value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
flags: 0 flags: 0
vcSharedLogLevel: vcSharedLogLevel:
value: 0d5e400f0650 value: 0d5e400f0650

View File

@ -99,7 +99,7 @@ MonoBehaviour:
m_MinSize: {x: 300, y: 200} m_MinSize: {x: 300, y: 200}
m_MaxSize: {x: 24288, y: 16192} m_MaxSize: {x: 24288, y: 16192}
vertical: 0 vertical: 0
controlID: 58 controlID: 70
--- !u!114 &5 --- !u!114 &5
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
@ -174,7 +174,7 @@ MonoBehaviour:
m_MinSize: {x: 100, y: 200} m_MinSize: {x: 100, y: 200}
m_MaxSize: {x: 8096, y: 16192} m_MaxSize: {x: 8096, y: 16192}
vertical: 1 vertical: 1
controlID: 31 controlID: 38
--- !u!114 &8 --- !u!114 &8
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
@ -194,8 +194,8 @@ MonoBehaviour:
y: 0 y: 0
width: 403.19995 width: 403.19995
height: 722.8 height: 722.8
m_MinSize: {x: 276, y: 71} m_MinSize: {x: 275, y: 50}
m_MaxSize: {x: 4001, y: 4021} m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 13} m_ActualView: {fileID: 13}
m_Panes: m_Panes:
- {fileID: 13} - {fileID: 13}
@ -219,7 +219,7 @@ MonoBehaviour:
x: 0 x: 0
y: 0 y: 0
width: 242.40002 width: 242.40002
height: 538.4 height: 400.8
m_MinSize: {x: 202, y: 221} m_MinSize: {x: 202, y: 221}
m_MaxSize: {x: 4002, y: 4021} m_MaxSize: {x: 4002, y: 4021}
m_ActualView: {fileID: 16} m_ActualView: {fileID: 16}
@ -243,9 +243,9 @@ MonoBehaviour:
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 538.4 y: 400.8
width: 242.40002 width: 242.40002
height: 184.39996 height: 322
m_MinSize: {x: 232, y: 271} m_MinSize: {x: 232, y: 271}
m_MaxSize: {x: 10002, y: 10021} m_MaxSize: {x: 10002, y: 10021}
m_ActualView: {fileID: 14} m_ActualView: {fileID: 14}
@ -284,7 +284,7 @@ MonoBehaviour:
m_OverlaysVisible: 1 m_OverlaysVisible: 1
m_LockTracker: m_LockTracker:
m_IsLocked: 0 m_IsLocked: 0
m_LastSelectedObjectID: 1946270 m_LastSelectedObjectID: 656666
--- !u!114 &12 --- !u!114 &12
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
@ -481,9 +481,9 @@ MonoBehaviour:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 890.4 x: 890.4
y: 612 y: 474.4
width: 240.40002 width: 240.40002
height: 163.39996 height: 301
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
@ -515,7 +515,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 0}
m_SelectedIDs: 7c780000 m_SelectedIDs: 7c780000
m_LastClickedID: 30844 m_LastClickedID: 30844
m_ExpandedIDs: 0000000024ac010026ac010028ac01002aac01002cac01002eac010030ac0100 m_ExpandedIDs: 00000000745d0000765d0000785d00007a5d00007c5d00007e5d0000805d0000
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
@ -540,10 +540,10 @@ MonoBehaviour:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_ResourceFile: m_ResourceFile:
m_AssetTreeState: m_AssetTreeState:
scrollPos: {x: 0, y: 300} scrollPos: {x: 0, y: 0}
m_SelectedIDs: m_SelectedIDs:
m_LastClickedID: 0 m_LastClickedID: 0
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