About
NVIDIA FXAA - Fast Approximate Anti-Aliasing, by TIMOTHY LOTTES
FXAA is a post-process anti-aliasing technique. While mostly used in deferred rendering
pipelines that lack the ability to use hardware MSAA, it can also be used in combination
with hardware anti-aliasing to smooth out hard edges missed by MSAA (e.g. inside polygons).
For more information about FXAA:
http://timothylottes.blogspot.pt/2011/07/nvidia-fxaa-39-released.html
http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
Ported to Unity Pro by Insidious Technologies Lda
http://www.insidious.pt
Minimum Requirements
Software
Unity 3.5
Hardware
GPU: SM3/GL2 support
>= Geforce 6000 series (NV40)
>= Radeon X1000 series (R520)
>= Intel GMA 3100
Quick Guide
After installing the package, simply add the "Image Effects/FXAA" component to your camera.
It should start working immediately, without any requiring any extra setup or dependencies.
Feedback
To file error reports, questions or suggestions, you may use
our feedback form online:
http://www.insidious.pt/#feedback
Or contact us directly:
For general inquiries: info@insidious.pt
For technical support: support@insidious.pt (customers only)
License
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COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED.
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TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED
*AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA
OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR
CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR
LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION,
OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE
THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES.