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Readme.txt

About

  NVIDIA FXAA - Fast Approximate Anti-Aliasing, by TIMOTHY LOTTES

  FXAA is a post-process anti-aliasing technique. While mostly used in deferred rendering
  pipelines that lack the ability to use hardware MSAA, it can also be used in combination 
  with hardware anti-aliasing to smooth out hard edges missed by MSAA (e.g. inside polygons).
  
  For more information about FXAA:

    http://timothylottes.blogspot.pt/2011/07/nvidia-fxaa-39-released.html
    http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
    
  Ported to Unity Pro by Insidious Technologies Lda

    http://www.insidious.pt

Minimum Requirements

  Software

    Unity 3.5

  Hardware

    GPU: SM3/GL2 support
         >= Geforce 6000 series (NV40)
         >= Radeon X1000 series (R520)
         >= Intel GMA 3100

Quick Guide

  After installing the package, simply add the "Image Effects/FXAA" component to your camera.
  It should start working immediately, without any requiring any extra setup or dependencies.

Feedback

  To file error reports, questions or suggestions, you may use 
  our feedback form online:
	
    http://www.insidious.pt/#feedback

  Or contact us directly:

    For general inquiries: info@insidious.pt
    For technical support: support@insidious.pt (customers only)
    
License

  ------------------------------------------------------------------------------
  COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED.
  ------------------------------------------------------------------------------
  TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED 
  *AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS 
  OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF 
  MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA 
  OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR 
  CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR 
  LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, 
  OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE 
  THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH 
  DAMAGES.