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@ -192,29 +192,7 @@ public class RadarManger : MonoBehaviour
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}
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/// <summary>
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/// 雷达盲区让目标消失在地图上
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/// </summary>
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private void Deadzone()
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{
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if (float.Parse(NearBlindArea) > 0)
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{
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Collider[] colliders = Physics.OverlapSphere(transform.position, float.Parse(NearBlindArea));
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for (int i = 0; i < colliders.Length; i++)
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{
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if (colliders[i].transform.gameObject.tag == "WRJ")
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{
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//Debug.Log("进来了" + Vector3.Distance(transform.position, colliders[i].transform.position));
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UnmannedAerialVehicleManage unmannedAerialVehicle = colliders[i].GetComponent<UnmannedAerialVehicleManage>();
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if (unmannedAerialVehicle)
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{
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GameObject game = unmannedAerialVehicle.gamemap;
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Destroy(game);
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}
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}
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}
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}
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}
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#region 启动暂停
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/// <summary>
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/// 导条变化调用
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@ -242,6 +220,7 @@ public class RadarManger : MonoBehaviour
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//Debug.Log("Timer fired at: " + Time.time);
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yield return new WaitForSeconds(5); // 等待一段时间后继续执行
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RetrievalUAV();
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//Deadzone();
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}
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}
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@ -413,8 +392,29 @@ public class RadarManger : MonoBehaviour
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}
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}
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}
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/// <summary>
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/// 雷达盲区让目标消失在地图上
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/// </summary>
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private void Deadzone()
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{
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if (float.Parse(NearBlindArea) > 0)
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{
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Collider[] colliders = Physics.OverlapSphere(transform.position, float.Parse(NearBlindArea));
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for (int i = 0; i < colliders.Length; i++)
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{
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if (colliders[i].transform.gameObject.tag == "WRJ")
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{
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//Debug.Log("进来了" + Vector3.Distance(transform.position, colliders[i].transform.position));
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UnmannedAerialVehicleManage unmannedAerialVehicle = colliders[i].GetComponent<UnmannedAerialVehicleManage>();
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if (unmannedAerialVehicle)
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{
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unmannedAerialVehicle.gamemap.SetActive(false);
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}
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}
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}
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}
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}
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/// <summary>
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/// 检测鼠标点击的方法
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/// </summary>
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