设备功能微调
This commit is contained in:
parent
2e62ccf66e
commit
03dd7103e0
|
@ -86,6 +86,10 @@ public class DeviceManager : MonoSingleton<DeviceManager>
|
||||||
data = data.Replace("send2room", "");
|
data = data.Replace("send2room", "");
|
||||||
Debug.LogError("设备..:" + data);
|
Debug.LogError("设备..:" + data);
|
||||||
string[] info = data.Split(',');
|
string[] info = data.Split(',');
|
||||||
|
foreach (string s in info)
|
||||||
|
{
|
||||||
|
Debug.LogError(s);
|
||||||
|
}
|
||||||
if (info.Length < 2) return;
|
if (info.Length < 2) return;
|
||||||
|
|
||||||
EquipmentCommon equipmentCommon = devices.Find(x => x.deviceID == info[1]);
|
EquipmentCommon equipmentCommon = devices.Find(x => x.deviceID == info[1]);
|
||||||
|
|
|
@ -102,6 +102,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
public GameObject LaserModer;
|
public GameObject LaserModer;
|
||||||
public GameObject LaserPoint;
|
public GameObject LaserPoint;
|
||||||
public Transform targetPoint; // 锁定目标点的Transform组件
|
public Transform targetPoint; // 锁定目标点的Transform组件
|
||||||
|
private Transform Receivingposin;//激光武器打击无人机位置
|
||||||
public GameObject InnerLaserlineRendererPrefab; // 用于绘制射线的LineRenderer组件
|
public GameObject InnerLaserlineRendererPrefab; // 用于绘制射线的LineRenderer组件
|
||||||
public GameObject OuterLaserlineRendererPrefab; // 用于绘制射线的LineRenderer组件
|
public GameObject OuterLaserlineRendererPrefab; // 用于绘制射线的LineRenderer组件
|
||||||
public LineRenderer InnerLaserlineRenderer; // 用于绘制射线的LineRenderer组件
|
public LineRenderer InnerLaserlineRenderer; // 用于绘制射线的LineRenderer组件
|
||||||
|
@ -135,10 +136,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
/// 点击空白处碰撞器
|
/// 点击空白处碰撞器
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public GameObject Detection;
|
public GameObject Detection;
|
||||||
/// <summary>
|
|
||||||
/// 接收检测到的无人机位置
|
|
||||||
/// </summary>
|
|
||||||
public Transform Receivingposin;
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
equipmentCommon = GetComponent<EquipmentCommon>();
|
equipmentCommon = GetComponent<EquipmentCommon>();
|
||||||
|
@ -177,7 +175,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (Input.GetMouseButtonDown(0))
|
if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) != "0"&&Input.GetMouseButtonDown(0))
|
||||||
{
|
{
|
||||||
if (!EventSystem.current.IsPointerOverGameObject())
|
if (!EventSystem.current.IsPointerOverGameObject())
|
||||||
{
|
{
|
||||||
|
@ -244,12 +242,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
}
|
}
|
||||||
void LateUpdate()
|
void LateUpdate()
|
||||||
{
|
{
|
||||||
////激光发射的方法
|
|
||||||
//Laserattack();
|
|
||||||
if (isLasings == true)
|
|
||||||
{
|
|
||||||
CastRayAndRender();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -268,15 +261,14 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
{
|
{
|
||||||
case "储能间隔时间:":
|
case "储能间隔时间:":
|
||||||
StorageIntervalTime = weaponitemone[i].para_value;
|
StorageIntervalTime = weaponitemone[i].para_value;
|
||||||
Debug.LogError("打击间隔时间:" + StorageIntervalTime);
|
timepiece = float.Parse(StorageIntervalTime);
|
||||||
//timepiece = float.Parse(StorageIntervalTime);
|
|
||||||
break;
|
break;
|
||||||
case "毁伤目标累积作用时间:":
|
case "毁伤目标累积作用时间:":
|
||||||
CumulativeActionTimeOfDamageTarget = weaponitemone[i].para_value;
|
CumulativeActionTimeOfDamageTarget = weaponitemone[i].para_value;
|
||||||
break;
|
break;
|
||||||
case "干扰距离:":
|
case "干扰距离:":
|
||||||
InterferenceDistance = weaponitemone[i].para_value;
|
InterferenceDistance = weaponitemone[i].para_value;
|
||||||
Debug.LogError(InterferenceDistance);
|
|
||||||
Receivingdistance = float.Parse(InterferenceDistance) * 1000;
|
Receivingdistance = float.Parse(InterferenceDistance) * 1000;
|
||||||
break;
|
break;
|
||||||
case "干扰角度:":
|
case "干扰角度:":
|
||||||
|
@ -293,7 +285,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void Laserattack()
|
public void Laserattack()
|
||||||
{
|
{
|
||||||
if (Receivingdistance > 0)
|
if (Receivingdistance > 0 && targetPoint!=null)
|
||||||
{
|
{
|
||||||
Collider[] colliders = Physics.OverlapSphere(transform.position, Receivingdistance);//检查是否在打击的范围内
|
Collider[] colliders = Physics.OverlapSphere(transform.position, Receivingdistance);//检查是否在打击的范围内
|
||||||
Debug.LogError("范围打击距离:" + Receivingdistance);
|
Debug.LogError("范围打击距离:" + Receivingdistance);
|
||||||
|
@ -314,9 +306,17 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
if (float.Parse(InterferenceAngle) >= Angle1)
|
if (float.Parse(InterferenceAngle) >= Angle1)
|
||||||
{
|
{
|
||||||
Debug.LogError("角度没有问题进来了" + InterferenceAngle);
|
Debug.LogError("角度没有问题进来了" + InterferenceAngle);
|
||||||
Debug.Log("计时器的时间:" + timepiece);
|
|
||||||
Receivingposin = unmannedAerialVehicle.transform;
|
if (Receivingposin==null)
|
||||||
isLasings = true;
|
{
|
||||||
|
Receivingposin = unmannedAerialVehicle.transform;
|
||||||
|
Debug.LogError("接收无人机的位置" + Receivingposin.position);
|
||||||
|
var nowData = GetSyncData();
|
||||||
|
_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
|
||||||
|
isLasings = true;
|
||||||
|
CastRayAndRender();
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -334,7 +334,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
{
|
{
|
||||||
LaserModer.transform.DOLookAt(targetPoint.position, 0.1f).OnComplete(() =>
|
LaserModer.transform.DOLookAt(targetPoint.position, 0.1f).OnComplete(() =>
|
||||||
{
|
{
|
||||||
Debug.Log("目标点位..:" + targetPoint.position);
|
|
||||||
isLasing = false;
|
isLasing = false;
|
||||||
//CastRayAndRender();
|
//CastRayAndRender();
|
||||||
});
|
});
|
||||||
|
@ -354,8 +354,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
if (targetPoint != null)
|
if (targetPoint != null)
|
||||||
{
|
{
|
||||||
Camera.transform.DOLookAt(targetPoint.position, 0.1f).SetEase(Ease.Linear);
|
Camera.transform.DOLookAt(targetPoint.position, 0.1f).SetEase(Ease.Linear);
|
||||||
isLasing = false;
|
//isLasing = false;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -364,8 +363,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void CastRayAndRender()
|
public void CastRayAndRender()
|
||||||
{
|
{
|
||||||
var nowData = GetSyncData();
|
|
||||||
_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
|
|
||||||
if (InnerLaserlineRenderer)
|
if (InnerLaserlineRenderer)
|
||||||
{
|
{
|
||||||
InnerLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
|
InnerLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
|
||||||
|
@ -514,8 +512,11 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
protected string GetSyncData()
|
protected string GetSyncData()
|
||||||
{
|
{
|
||||||
Debug.Log("目标点位..:" + Receivingposin.position);
|
|
||||||
return string.Format("{0},{1},{2},{3},{4}", "Lasing", equipmentCommon.deviceID, Receivingposin.position.x, Receivingposin.position.y, Receivingposin.position.z);
|
Debug.Log("目标点位..:" + Receivingposin.position);
|
||||||
|
return string.Format("{0},{1},{2},{3},{4}", "Lasing", equipmentCommon.deviceID, Receivingposin.position.x, Receivingposin.position.y, Receivingposin.position.z);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -524,6 +525,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
/// <param name="data"></param>
|
/// <param name="data"></param>
|
||||||
public void NonSelfGeneratedEmissionLaser(string[] data)
|
public void NonSelfGeneratedEmissionLaser(string[] data)
|
||||||
{
|
{
|
||||||
|
//激光位置下发传递
|
||||||
Vector3 vector3 = new Vector3(float.Parse(data[2]), float.Parse(data[3]), float.Parse(data[4]));
|
Vector3 vector3 = new Vector3(float.Parse(data[2]), float.Parse(data[3]), float.Parse(data[4]));
|
||||||
LaserModer.transform.DOLookAt(vector3, 0.1f).OnComplete(() =>
|
LaserModer.transform.DOLookAt(vector3, 0.1f).OnComplete(() =>
|
||||||
{
|
{
|
||||||
|
@ -550,7 +552,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
Transform Canvas = GameObject.Find("Canvas").transform;
|
Transform Canvas = GameObject.Find("Canvas").transform;
|
||||||
if (Canvas && Front)
|
if (Canvas && Front)
|
||||||
{
|
{
|
||||||
crosshair = Instantiate(RawImage, Canvas);
|
crosshair = Instantiate(RawImage, Canvas);
|
||||||
crosshair.transform.position = Camera.main.WorldToScreenPoint(transform.position);
|
crosshair.transform.position = Camera.main.WorldToScreenPoint(transform.position);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,6 +10,7 @@ using System;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
using UnityEditor.Experimental.GraphView;
|
using UnityEditor.Experimental.GraphView;
|
||||||
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 地面无线电干扰控制
|
/// 地面无线电干扰控制
|
||||||
|
@ -330,8 +331,8 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
|
||||||
Debug.LogError("驱离");
|
Debug.LogError("驱离");
|
||||||
|
|
||||||
unmannedAerialVehicleManage.transform.DOKill();
|
unmannedAerialVehicleManage.transform.DOKill();
|
||||||
unmannedAerialVehicleManage.transform.LookAt(new Vector3(-500, 160, 1650));
|
unmannedAerialVehicleManage.transform.LookAt(new Vector3(-500, 160, 1600));
|
||||||
unmannedAerialVehicleManage.transform.DOMove(new Vector3(-500, 160, 1650), 60);
|
unmannedAerialVehicleManage.transform.DOMove(new Vector3(-500, 160, 1600), 60);
|
||||||
|
|
||||||
}
|
}
|
||||||
else if (InterferenceMode == "迫降" && unmannedAerialVehicleManage != null)
|
else if (InterferenceMode == "迫降" && unmannedAerialVehicleManage != null)
|
||||||
|
@ -370,7 +371,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
|
||||||
if (unmannedAerialVehicleManage != null)
|
if (unmannedAerialVehicleManage != null)
|
||||||
{
|
{
|
||||||
Vector3 one = unmannedAerialVehicleManage.transform.position - transform.position;
|
Vector3 one = unmannedAerialVehicleManage.transform.position - transform.position;
|
||||||
float angue = Vector3.Angle(transform.forward, one);
|
float angue = Vector3.Angle(one, transform.forward);
|
||||||
if (float.Parse(InterferenceAngle) >= angue)
|
if (float.Parse(InterferenceAngle) >= angue)
|
||||||
{
|
{
|
||||||
//unmannedAerialVehicleManage.transform.DOKill();
|
//unmannedAerialVehicleManage.transform.DOKill();
|
||||||
|
@ -384,6 +385,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
|
||||||
|
|
||||||
Debug.LogError("目标没有出现在范围里面");
|
Debug.LogError("目标没有出现在范围里面");
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -247,7 +247,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
|
||||||
List<Collider> colliders1 = new List<Collider>();
|
List<Collider> colliders1 = new List<Collider>();
|
||||||
for (int i = 0; i < colliders.Count; i++)
|
for (int i = 0; i < colliders.Count; i++)
|
||||||
{
|
{
|
||||||
if (colliders[i].transform.tag == "AttackTarget" || colliders[i].transform.tag== "AttackTarget1")
|
if (colliders[i].transform.tag == "AttackTarget")
|
||||||
colliders1.Add(colliders[i]);
|
colliders1.Add(colliders[i]);
|
||||||
}
|
}
|
||||||
if (colliders1.Count > 0)
|
if (colliders1.Count > 0)
|
||||||
|
|
Loading…
Reference in New Issue