激光大修改

This commit is contained in:
yulong 2024-01-11 10:47:03 +08:00
parent 5f41effd6e
commit 2e62ccf66e
9 changed files with 412 additions and 69 deletions

View File

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@ -10088,7 +10088,10 @@ MonoBehaviour:
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InterferenceDistance: 1
InterferenceAngle: 1
Receivingdistance: 0
timepiece: 5
isLasing: 0
isLasings: 0
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@ -10108,6 +10111,7 @@ MonoBehaviour:
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View File

@ -1149,7 +1149,7 @@ public class Scenariopage : MonoBehaviour
aircraft.think_device_id = strlist[3];
aircraft.para_name = laserlist[i].text;
//aircraft.para_type = "";
aircraft.para_value = laserquantitylist[i].value.ToString("0");
aircraft.para_value = laserquantitylist[i].value.ToString("f1");
aircraft.para_unit = laserunitlists[i];
aircraft.r1 = Laserunitlist[i].text;
//aircraft.r2 = "";
@ -2189,7 +2189,7 @@ public class Scenariopage : MonoBehaviour
{
Aircraft aircraft = new Aircraft();
aircraft.para_name = laserlist[i].text;
aircraft.para_value = laserquantitylist[i].value.ToString("0");
aircraft.para_value = laserquantitylist[i].value.ToString("f1");
aircraft.para_unit = laserunitlists[i];
aircraft.r1 = Laserunitlist[i].text;
aircrafts.Add(aircraft);

View File

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m_UseRadianceAmbientProbe: 0
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LightmapSettings:
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randSeed: -2003133703
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View File

@ -9,7 +9,7 @@ using Newtonsoft.Json.Linq;
public static class InterfaceManager
{
private static string _IP = "172.16.1.41";
private static string _IP = "172.16.1.128";
public static string IP
{
get { return _IP; }

View File

@ -64,7 +64,7 @@ public class EquipmentCommon : MonoBehaviour
/// </summary>
public GameObject explodePrefab;
void Start()
void Awake()
{
equipmentCommon = GetComponent<EquipmentCommon>();
DeviceManager.Instance.devices.Add(this);

View File

@ -8,6 +8,7 @@ using Newtonsoft.Json;
using static InterfaceManager;
using DG.Tweening.Core.Easing;
using UnityEngine.EventSystems;
using System;
/// <summary>
/// 激光火控平台
@ -43,6 +44,14 @@ public class LaserFireControlPlatformManger : MonoBehaviour
/// <summary>
/// 协程对象
/// </summary>
private Coroutine coroutinetime;
/// <summary>
/// 定时器运行状态
/// </summary>
private bool islaser = false;
/// <summary>
/// 协程对象
/// </summary>
private Coroutine timerCoroutine;
/// <summary>
/// 定时器运行状态
@ -72,14 +81,24 @@ public class LaserFireControlPlatformManger : MonoBehaviour
/// 干扰角度
/// </summary>
public string InterferenceAngle;
/// <summary>
/// 接收干扰距离
/// </summary>
public float Receivingdistance;
/// <summary>
/// 计时器
/// </summary>
public float timepiece = 5;
#endregion
#region
/// <summary>
/// 是否这在攻击无人机
/// </summary>
public bool isLasing = false;
public bool isLasing = false;//判断看向无人机
public bool isLasings = false;//判断时候需要攻击
public GameObject LaserModer;
public GameObject LaserPoint;
public Transform targetPoint; // 锁定目标点的Transform组件
@ -111,16 +130,20 @@ public class LaserFireControlPlatformManger : MonoBehaviour
/// <summary>
/// 显示十字准星开关
/// </summary>
public bool Front=true;
public bool Front = true;
/// <summary>
/// 点击空白处碰撞器
/// </summary>
public GameObject Detection;
/// <summary>
/// 接收检测到的无人机位置
/// </summary>
public Transform Receivingposin;
void Start()
{
equipmentCommon = GetComponent<EquipmentCommon>();
laserFireControlPlatformMangers.Add(this);
Camera =transform.GetChild(1).GetComponent<Camera>();
Camera = transform.GetChild(1).GetComponent<Camera>();
//weaponitemones = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(msg);
//FillInTheData(weaponitemones);//测试写入
// 订阅布尔值变化事件
@ -135,8 +158,9 @@ public class LaserFireControlPlatformManger : MonoBehaviour
InnerLaserlineRenderer.positionCount = 2; // 设置线段的端点数量为2
InnerLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
InnerLaserlineRenderer.SetPosition(1, LaserPoint.transform.position); // 设置线段终点为目标点
}
GameObject _OuterLaserlineRenderer = Instantiate(OuterLaserlineRendererPrefab);
_OuterLaserlineRenderer.transform.position = Vector3.zero;
@ -161,24 +185,75 @@ public class LaserFireControlPlatformManger : MonoBehaviour
Front = true;
}
}
}
/// <summary>
/// 导条变化调用
/// 开启暂停激光发射武器
/// </summary>
/// <param name="newValue"></param>
void OnActivationChangedHandler(bool newValue)
void OnActivationChangedHandler(bool bos)
{
if (newValue)
if (bos)
{
Debug.Log("导条开启时调用");
Debug.LogError("开启协程");
starttimer();
}
else
{
Debug.Log("导条暂停时调用");
Debug.LogError("暂停协程");
stoptimer();
}
}
/// <summary>
/// 开启协程
/// </summary>
/// <exception cref="NotImplementedException"></exception>
private void starttimer()
{
if (equipmentCommon.isPlayer && coroutinetime == null)
{
coroutinetime = StartCoroutine(Timer());
islaser = true;
}
}
/// <summary>
/// 关闭协程
/// </summary>
private void stoptimer()
{
if (equipmentCommon.isPlayer && coroutinetime != null)
{
StopCoroutine(coroutinetime);
islaser = false;
}
}
/// <summary>
/// 协程
/// </summary>
IEnumerator Timer()
{
while (true)
{
yield return new WaitForSeconds(timepiece);
if (timepiece!=0)
{
Laserattack();
}
}
}
void LateUpdate()
{
////激光发射的方法
//Laserattack();
if (isLasings == true)
{
CastRayAndRender();
}
}
#region
/// <summary>
@ -193,12 +268,16 @@ public class LaserFireControlPlatformManger : MonoBehaviour
{
case "储能间隔时间:":
StorageIntervalTime = weaponitemone[i].para_value;
Debug.LogError("打击间隔时间:" + StorageIntervalTime);
//timepiece = float.Parse(StorageIntervalTime);
break;
case "毁伤目标累积作用时间:":
CumulativeActionTimeOfDamageTarget = weaponitemone[i].para_value;
break;
case "干扰距离:":
InterferenceDistance = weaponitemone[i].para_value;
Debug.LogError(InterferenceDistance);
Receivingdistance = float.Parse(InterferenceDistance) * 1000;
break;
case "干扰角度:":
InterferenceAngle = weaponitemone[i].para_value;
@ -210,18 +289,57 @@ public class LaserFireControlPlatformManger : MonoBehaviour
}
/// <summary>
/// 发射激光
/// 激光发起攻击
/// </summary>
public void Laserattack()
{
if (Receivingdistance > 0)
{
Collider[] colliders = Physics.OverlapSphere(transform.position, Receivingdistance);//检查是否在打击的范围内
Debug.LogError("范围打击距离:" + Receivingdistance);
for (int i = 0; i < colliders.Length; i++)
{
if (colliders[i].gameObject.tag == "WRJ")
{
UnmannedAerialVehicle unmannedAerialVehicle = null;
if (colliders[i].GetComponent<UnmannedAerialVehicle>())
{
unmannedAerialVehicle = colliders[i].GetComponent<UnmannedAerialVehicle>();
}
if (unmannedAerialVehicle != null)
{
Vector3 Angle = unmannedAerialVehicle.transform.position - transform.position;
float Angle1 = Vector3.Angle(Angle, transform.forward);
Debug.LogError("角度大小:" + Angle1);
if (float.Parse(InterferenceAngle) >= Angle1)
{
Debug.LogError("角度没有问题进来了" + InterferenceAngle);
Debug.Log("计时器的时间:" + timepiece);
Receivingposin = unmannedAerialVehicle.transform;
isLasings = true;
}
}
}
}
}
}
/// <summary>
/// 看向无人机
/// </summary>
public void Lasing()
{
if (targetPoint != null)
if (targetPoint != null)
{
LaserModer.transform.DOLookAt(targetPoint.position, 0.5f).OnComplete(()=> {
Debug.Log("目标点位..:"+targetPoint.position);
CastRayAndRender();
LaserModer.transform.DOLookAt(targetPoint.position, 0.1f).OnComplete(() =>
{
Debug.Log("目标点位..:" + targetPoint.position);
isLasing = false;
//CastRayAndRender();
});
var nowData = GetSyncData();
_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
//var nowData = GetSyncData();
//_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
}
else
{
@ -233,32 +351,32 @@ public class LaserFireControlPlatformManger : MonoBehaviour
/// </summary>
public void Crosshair()
{
if (targetPoint !=null)
if (targetPoint != null)
{
Camera.transform.DOLookAt(targetPoint.position,0.5f).SetEase(Ease.Linear);
Camera.transform.DOLookAt(targetPoint.position, 0.1f).SetEase(Ease.Linear);
isLasing = false;
}
else
{
Debug.Log("没有目标出现");
}
}
/// <summary>
/// 激光显示
/// </summary>
public void CastRayAndRender()
{
var nowData = GetSyncData();
_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
if (InnerLaserlineRenderer)
{
InnerLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
InnerLaserlineRenderer.SetPosition(1, targetPoint.position); // 设置线段终点为目标点
InnerLaserlineRenderer.SetPosition(1, Receivingposin.position); // 设置线段终点为目标点
}
if (OuterLaserlineRenderer)
{
OuterLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
OuterLaserlineRenderer.SetPosition(1, targetPoint.position); // 设置线段终点为目标点
OuterLaserlineRenderer.SetPosition(1, Receivingposin.position); // 设置线段终点为目标点
}
StrikeDrone(targetPoint.transform);
StrikeDrone(Receivingposin);
}
/// <summary>
@ -274,6 +392,46 @@ public class LaserFireControlPlatformManger : MonoBehaviour
StartCoroutine(LaserExtinction());
}
}
/// <summary>
/// 激光打击位置未打中
/// </summary>
public void Lasering()
{
if (targetPoint != null)
{
targetPoint.position = new Vector3(targetPoint.position.x + 5, targetPoint.position.y, transform.position.z);
LaserModer.transform.DOLookAt(targetPoint.position, 0.5f);
CastRayAndRender1();
}
}
/// <summary>
/// 十字准星架为打中视角
/// </summary>
public void Crosshair1()
{
if (targetPoint != null)
{
targetPoint.position = new Vector3(targetPoint.position.x + 5, targetPoint.position.y, transform.position.z);
Camera.transform.DOLookAt(targetPoint.position, 0.1f).SetEase(Ease.Linear);
}
}
/// <summary>
/// 激光显示为打中
/// </summary>
public void CastRayAndRender1()
{
if (InnerLaserlineRenderer)
{
InnerLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
InnerLaserlineRenderer.SetPosition(1, targetPoint.position); // 设置线段终点为目标点
}
if (OuterLaserlineRenderer)
{
InnerLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
InnerLaserlineRenderer.SetPosition(1, targetPoint.position); // 设置线段终点为目标点
}
StartCoroutine(LaserExtinction());
}
/// <summary>
/// 销毁单体无人机
@ -312,7 +470,8 @@ public class LaserFireControlPlatformManger : MonoBehaviour
WWWForm wWWForm = new WWWForm();
wWWForm.AddField("data", uploadLogMainJson);
Debug.Log(uploadLogMainJson);
StartCoroutine(PostString(Url_Addpracticelog, wWWForm, data => {
StartCoroutine(PostString(Url_Addpracticelog, wWWForm, data =>
{
Debug.Log(data);
}));
}
@ -343,7 +502,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
OuterLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
OuterLaserlineRenderer.SetPosition(1, LaserPoint.transform.position); // 设置线段终点为目标点
}
isLasing = false;
isLasings = false;
}
#endregion
@ -355,8 +514,8 @@ public class LaserFireControlPlatformManger : MonoBehaviour
/// <returns></returns>
protected string GetSyncData()
{
Debug.Log("目标点位..:" + targetPoint.position);
return string.Format("{0},{1},{2},{3},{4}", "Lasing", equipmentCommon.deviceID, targetPoint.position.x, targetPoint.position.y, targetPoint.position.z);
Debug.Log("目标点位..:" + Receivingposin.position);
return string.Format("{0},{1},{2},{3},{4}", "Lasing", equipmentCommon.deviceID, Receivingposin.position.x, Receivingposin.position.y, Receivingposin.position.z);
}
/// <summary>
@ -366,10 +525,11 @@ public class LaserFireControlPlatformManger : MonoBehaviour
public void NonSelfGeneratedEmissionLaser(string[] data)
{
Vector3 vector3 = new Vector3(float.Parse(data[2]), float.Parse(data[3]), float.Parse(data[4]));
LaserModer.transform.DOLookAt(vector3, 0.1f).OnComplete(() => {
LaserModer.transform.DOLookAt(vector3, 0.1f).OnComplete(() =>
{
if (InnerLaserlineRenderer)
{
InnerLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
InnerLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
InnerLaserlineRenderer.SetPosition(1, vector3); // 设置线段终点为目标点
}
if (OuterLaserlineRenderer)
@ -385,7 +545,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
/// </summary>
public void OnMouseEnter()
{
if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId)!="0")
if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) != "0")
{
Transform Canvas = GameObject.Find("Canvas").transform;
if (Canvas && Front)
@ -400,7 +560,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
/// </summary>
public void OnMouseExit()
{
Front =false;
Front = false;
}
private void OnDestroy()
{

View File

@ -136,7 +136,7 @@ public class RadarManger : MonoBehaviour
// Update is called once per frame
void Update()
{
RetrievalUAV();//看向无人机
}
#region
/// <summary>
@ -164,7 +164,7 @@ public class RadarManger : MonoBehaviour
{
//Debug.Log("Timer fired at: " + Time.time);
yield return new WaitForSeconds(interval); // 等待一段时间后继续执行
RetrievalUAV();
//RetrievalUAV();
}
}
@ -175,11 +175,11 @@ public class RadarManger : MonoBehaviour
{
if (equipmentCommon.isPlayer && timerCoroutine == null)
{
timerCoroutine = StartCoroutine(Timer());
//timerCoroutine = StartCoroutine(Timer());
isTimerRunning = true;
}
}
/// <summary>
/// <summary>s
/// 停止
/// </summary>
public void StopTimer()
@ -294,28 +294,25 @@ public class RadarManger : MonoBehaviour
Mincamera.orthographicSize = detectionRadius;
if (colliders2.Count > 0)
{
if (Random.value > (1 - float.Parse(DetectionSuccessRate) / 100))
for (int i = 0; i < colliders2.Count; i++)
{
for (int i = 0; i < colliders2.Count; i++)
UnmannedAerialVehicle unmannedAerialVehicle = colliders2[i].GetComponent<UnmannedAerialVehicle>();
if (unmannedAerialVehicle)
{
UnmannedAerialVehicle unmannedAerialVehicle = colliders2[i].GetComponent<UnmannedAerialVehicle>();
if (unmannedAerialVehicle)
LaserFireControlPlatformManger laserFireControlPlatformManger = LaserFireControlPlatformManger.laserFireControlPlatformMangers.Find(x => (x != null && x.isLasing == false));
if (laserFireControlPlatformManger)
{
LaserFireControlPlatformManger laserFireControlPlatformManger = LaserFireControlPlatformManger.laserFireControlPlatformMangers.Find(x => (x != null && x.isLasing == false));
if (laserFireControlPlatformManger)
{
laserFireControlPlatformManger.isLasing = true;
Debug.Log(laserFireControlPlatformManger.transform.name + "攻击无人机: " + unmannedAerialVehicle.transform.name);
laserFireControlPlatformManger.targetPoint = unmannedAerialVehicle.transform;
laserFireControlPlatformManger.Crosshair();
laserFireControlPlatformManger.Lasing();
}
number++;
laserFireControlPlatformManger.isLasing=true;
//Debug.Log(laserFireControlPlatformManger.transform.name + "攻击无人机: " + unmannedAerialVehicle.transform.name);
laserFireControlPlatformManger.targetPoint = unmannedAerialVehicle.transform;
laserFireControlPlatformManger.Crosshair();
laserFireControlPlatformManger.Lasing();
}
}
number++;
}
}
}
}