This commit is contained in:
yulong 2024-03-04 13:36:31 +08:00
parent 42ea8a8e5a
commit 053dbfcc04
15 changed files with 675 additions and 642 deletions

View File

@ -48,7 +48,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _GIntensity: 0.1
- _GIntensity: 0
- _Intensity: 0
- _SIntensity: 1
- _perturbation: 0.405

View File

@ -33,7 +33,7 @@ Material:
- _overBright: 1
m_Colors:
- _AmbientTint: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0, g: 0, b: 0, a: 1}
- _Color: {r: 0.5, g: 0.49803922, b: 0.49215686, a: 0.2}
- _GlowColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _PrimaryTint: {r: 1, g: 1, b: 1, a: 1}
- _TintColor: {r: 1, g: 1, b: 1, a: 1}

View File

@ -432,4 +432,4 @@ public class Aircraft
///
/// </summary>
public string r3 { get; set; }
}
}

View File

@ -12,8 +12,9 @@ using UnityEngine.Experimental.GlobalIllumination;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityTemplateProjects;
using static InterfaceManager;
using static InterfaceManager;
public class Scenariopage : MonoBehaviour
@ -89,6 +90,7 @@ public class Scenariopage : MonoBehaviour
[SerializeField]
List<Traininginformation> data1 = new List<Traininginformation>();//
//List<Traininginformation> data1 = new List<Traininginformation>();
public Slider yangguang;//阳光的滑动条
public Text yangguang_text; //显示阳光的滑动数值
@ -354,9 +356,18 @@ public class Scenariopage : MonoBehaviour
public Toggle weather9;
public Toggle weather10;
/// <summary>
/// 选择的地形
/// </summary>
private GameObject xuexiao;//学校地图
private GameObject caodi;//学校周围的草地
public GameObject shandi;//山地地图
public Camera hipotcamera;//学校相机的位置
void Start()
{
xuexiao = GameObject.Find("主席台场景");
caodi = GameObject.Find("Background");
//调用接口
Debug.Log("Url_Action..:" + Url_Action);
StartCoroutine(Post1(Url_Action, (bol, str) =>
@ -1552,7 +1563,7 @@ public class Scenariopage : MonoBehaviour
for (int i = 0; i < scen.data.Count; i++)
{
if (Id == (scen.data[i].Id))
{
{
if (scen.data[i].EnvRain == "" || scen.data[i].EnvRain == "")
{
weather1.isOn = true;
@ -2537,6 +2548,7 @@ public class Scenariopage : MonoBehaviour
Id = scen.data[index].Id;
//Name1 = scen.data[index].Name;
//practicemode = scen.data[index].PracticeMode;
Topographicdetermination(scen.data[index].Field_Char1);
time = 0;
quantity = 0;
Singlechoice(data1[index]);//把相对应的对象传到方法中
@ -2574,6 +2586,31 @@ public class Scenariopage : MonoBehaviour
//Debug.LogError(quantity);
Train();//把想定对应的科目时间总和和设备数量总和传给想定面板
}
private void Topographicdetermination(string str)
{
if (str=="学校")
{
xuexiao.gameObject.SetActive(true);
caodi.gameObject.SetActive(true);
shandi.gameObject.SetActive(false);
SimpleCameraController game = hipotcamera.GetComponent<SimpleCameraController>();
game.gameObject.SetActive(false);
hipotcamera.transform.position = new Vector3(-404,200,5);
game.gameObject.SetActive(true);
}
else if (str == "山地")
{
xuexiao.gameObject.SetActive(false);
caodi.gameObject.SetActive(false);
shandi.gameObject.SetActive(true);
SimpleCameraController game = hipotcamera.GetComponent<SimpleCameraController>();
game.gameObject.SetActive(false);
hipotcamera.transform.position = new Vector3(-140, 200, -2060);
game.gameObject.SetActive(true);
}
}
private void Train()
{
time1_text.text = time.ToString();

View File

@ -552,6 +552,7 @@ public class View_Panel2 : XUIPanel
GlobalFlag.roomID = roomItem.name;
GlobalFlag.practiceId = roomItem.name;
GlobalFlag.currentThinkId = roomItem.name;
//GlobalFlag.landform = curr;
UIBootstrap.Instance.GetSceneData(GlobalFlag.practiceId);
UIBootstrap.Instance.GetAllDeviceData();
//Debug.Log(" roomItem.nameID==" + roomItem.name);

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 3fc76af30740490439d741e289eb411f
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -30,6 +30,7 @@ public class UIBootstrap : MonoSingleton<UIBootstrap>
sceneInfoUrl = Url_GetSceneInfo;
//Debug.LogError(Url_GetAllThinkData);
editinformation = await AsyncWebReq.Post<Editinformation>(Url_GetAllThinkData, null);
for (int i = 0; i < editinformation.data.Count; i++)
{
Traininginformation t = new Traininginformation();

View File

@ -29,6 +29,10 @@ public class GlobalFlag
/// 红方蓝方
/// </summary>
public static int blueOrRed = -1;
/// <summary>
/// 当前想定的地图
/// </summary>
public static string landform;
public static bool CheckGuiRaycastObjects(EventSystem eventSystem, GraphicRaycaster graphicRaycaster)
{
PointerEventData eventData = new PointerEventData(eventSystem);

View File

@ -12,6 +12,7 @@ TagManager:
- Importance
- Radar
- WRJParameter
- shandi
layers:
- Default
- TransparentFX

View File

@ -2,7 +2,7 @@
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
<CscToolPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
<CscToolPath>D:\un\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
<CscToolExe>unity_csc.bat</CscToolExe>
</PropertyGroup>
<PropertyGroup>
@ -24,7 +24,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CROSS_PLATFORM_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CROSS_PLATFORM_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
@ -48,10 +48,10 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
@ -64,613 +64,607 @@
<None Include="Assets\Plugins\RenderHeads\AVProMovieCapture\Demos\Shaders\AVProMovieCapture_Plasma.shader" />
<None Include="Assets\Plugins\RenderHeads\AVProMovieCapture\Demos\AVProMovieCapture.Demos.asmdef" />
<Reference Include="UnityEngine">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.VR">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Android.Extensions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UWP.Extensions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="EasyRoads3DEditor">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/art/haidao/EasyRoads3D/Editor/EasyRoads3DEditor.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/art/haidao/EasyRoads3D/Editor/EasyRoads3DEditor.dll</HintPath>
</Reference>
<Reference Include="EasyRoads3Dv3Editor">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/art/haidao/EasyRoads3D/Editor/EasyRoads3Dv3Editor.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/art/haidao/EasyRoads3D/Editor/EasyRoads3Dv3Editor.dll</HintPath>
</Reference>
<Reference Include="EasyRoads3D">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/art/haidao/EasyRoads3D/lib/EasyRoads3D.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/art/haidao/EasyRoads3D/lib/EasyRoads3D.dll</HintPath>
</Reference>
<Reference Include="EasyRoads3Dv3">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/art/haidao/EasyRoads3D/lib/EasyRoads3Dv3.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/art/haidao/EasyRoads3D/lib/EasyRoads3Dv3.dll</HintPath>
</Reference>
<Reference Include="AsyncIO">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/AsyncIO.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/AsyncIO.dll</HintPath>
</Reference>
<Reference Include="ExtensionTools">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/ExtensionTools.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/ExtensionTools.dll</HintPath>
</Reference>
<Reference Include="HslCommunication">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/HslCommunication.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/HslCommunication.dll</HintPath>
</Reference>
<Reference Include="LGZN">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/LGZN.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/LGZN.dll</HintPath>
</Reference>
<Reference Include="LitJson">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/LitJson.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/LitJson.dll</HintPath>
</Reference>
<Reference Include="NetMQ">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/NetMQ.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/NetMQ.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/Newtonsoft.Json.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="DemiLib">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.dll</HintPath>
</Reference>
<Reference Include="DemiEditor">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/Demigiant/DemiLib/Core/Editor/DemiEditor.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/Demigiant/DemiLib/Core/Editor/DemiEditor.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/Demigiant/DOTween/DOTween.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/Demigiant/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="DOTweenPro">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.dll</HintPath>
</Reference>
<Reference Include="DOTweenProEditor">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityScript">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
</Reference>
<Reference Include="UnityScript.Lang">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
</Reference>
<Reference Include="Boo.Lang">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>

View File

@ -2,7 +2,7 @@
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
<CscToolPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
<CscToolPath>D:\un\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
<CscToolExe>unity_csc.bat</CscToolExe>
</PropertyGroup>
<PropertyGroup>
@ -24,7 +24,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CROSS_PLATFORM_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CROSS_PLATFORM_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
@ -48,10 +48,10 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
@ -67,622 +67,616 @@
<Compile Include="Assets\Plugins\RenderHeads\AVProMovieCapture\Editor\Scripts\PostProcessBuild_iOS.cs" />
<None Include="Assets\Plugins\RenderHeads\AVProMovieCapture\Editor\AVProMovieCapture.Editor.asmdef" />
<Reference Include="UnityEngine">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.VR">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Android.Extensions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UWP.Extensions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="EasyRoads3DEditor">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/art/haidao/EasyRoads3D/Editor/EasyRoads3DEditor.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/art/haidao/EasyRoads3D/Editor/EasyRoads3DEditor.dll</HintPath>
</Reference>
<Reference Include="EasyRoads3Dv3Editor">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/art/haidao/EasyRoads3D/Editor/EasyRoads3Dv3Editor.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/art/haidao/EasyRoads3D/Editor/EasyRoads3Dv3Editor.dll</HintPath>
</Reference>
<Reference Include="EasyRoads3D">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/art/haidao/EasyRoads3D/lib/EasyRoads3D.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/art/haidao/EasyRoads3D/lib/EasyRoads3D.dll</HintPath>
</Reference>
<Reference Include="EasyRoads3Dv3">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/art/haidao/EasyRoads3D/lib/EasyRoads3Dv3.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/art/haidao/EasyRoads3D/lib/EasyRoads3Dv3.dll</HintPath>
</Reference>
<Reference Include="AsyncIO">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/AsyncIO.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/AsyncIO.dll</HintPath>
</Reference>
<Reference Include="ExtensionTools">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/ExtensionTools.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/ExtensionTools.dll</HintPath>
</Reference>
<Reference Include="HslCommunication">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/HslCommunication.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/HslCommunication.dll</HintPath>
</Reference>
<Reference Include="LGZN">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/LGZN.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/LGZN.dll</HintPath>
</Reference>
<Reference Include="LitJson">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/LitJson.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/LitJson.dll</HintPath>
</Reference>
<Reference Include="NetMQ">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/NetMQ.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/NetMQ.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/Newtonsoft.Json.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="DemiLib">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.dll</HintPath>
</Reference>
<Reference Include="DemiEditor">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/Demigiant/DemiLib/Core/Editor/DemiEditor.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/Demigiant/DemiLib/Core/Editor/DemiEditor.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/Demigiant/DOTween/DOTween.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/Demigiant/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="DOTweenPro">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.dll</HintPath>
</Reference>
<Reference Include="DOTweenProEditor">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityScript">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
</Reference>
<Reference Include="UnityScript.Lang">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
</Reference>
<Reference Include="Boo.Lang">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TestRunner">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>

View File

@ -2,7 +2,7 @@
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
<CscToolPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
<CscToolPath>D:\un\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
<CscToolExe>unity_csc.bat</CscToolExe>
</PropertyGroup>
<PropertyGroup>
@ -24,7 +24,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CROSS_PLATFORM_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CROSS_PLATFORM_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
@ -48,10 +48,10 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
@ -90,613 +90,607 @@
<None Include="Assets\Plugins\RenderHeads\AVProMovieCapture\Runtime\Resources\CubemapToEquirectangular.shader" />
<None Include="Assets\Plugins\RenderHeads\AVProMovieCapture\Runtime\AVProMovieCapture.Runtime.asmdef" />
<Reference Include="UnityEngine">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.VR">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Android.Extensions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UWP.Extensions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="EasyRoads3DEditor">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/art/haidao/EasyRoads3D/Editor/EasyRoads3DEditor.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/art/haidao/EasyRoads3D/Editor/EasyRoads3DEditor.dll</HintPath>
</Reference>
<Reference Include="EasyRoads3Dv3Editor">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/art/haidao/EasyRoads3D/Editor/EasyRoads3Dv3Editor.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/art/haidao/EasyRoads3D/Editor/EasyRoads3Dv3Editor.dll</HintPath>
</Reference>
<Reference Include="EasyRoads3D">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/art/haidao/EasyRoads3D/lib/EasyRoads3D.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/art/haidao/EasyRoads3D/lib/EasyRoads3D.dll</HintPath>
</Reference>
<Reference Include="EasyRoads3Dv3">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/art/haidao/EasyRoads3D/lib/EasyRoads3Dv3.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/art/haidao/EasyRoads3D/lib/EasyRoads3Dv3.dll</HintPath>
</Reference>
<Reference Include="AsyncIO">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/AsyncIO.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/AsyncIO.dll</HintPath>
</Reference>
<Reference Include="ExtensionTools">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/ExtensionTools.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/ExtensionTools.dll</HintPath>
</Reference>
<Reference Include="HslCommunication">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/HslCommunication.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/HslCommunication.dll</HintPath>
</Reference>
<Reference Include="LGZN">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/LGZN.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/LGZN.dll</HintPath>
</Reference>
<Reference Include="LitJson">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/LitJson.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/LitJson.dll</HintPath>
</Reference>
<Reference Include="NetMQ">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/NetMQ.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/NetMQ.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/Newtonsoft.Json.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="DemiLib">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.dll</HintPath>
</Reference>
<Reference Include="DemiEditor">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/Demigiant/DemiLib/Core/Editor/DemiEditor.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/Demigiant/DemiLib/Core/Editor/DemiEditor.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/Demigiant/DOTween/DOTween.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/Demigiant/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="DOTweenPro">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.dll</HintPath>
</Reference>
<Reference Include="DOTweenProEditor">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityScript">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
</Reference>
<Reference Include="UnityScript.Lang">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
</Reference>
<Reference Include="Boo.Lang">
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>