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This commit is contained in:
parent
42ea8a8e5a
commit
053dbfcc04
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@ -48,7 +48,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _GIntensity: 0.1
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- _GIntensity: 0
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- _Intensity: 0
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- _SIntensity: 1
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- _perturbation: 0.405
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@ -33,7 +33,7 @@ Material:
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- _overBright: 1
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m_Colors:
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- _AmbientTint: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0, g: 0, b: 0, a: 1}
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- _Color: {r: 0.5, g: 0.49803922, b: 0.49215686, a: 0.2}
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- _GlowColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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- _PrimaryTint: {r: 1, g: 1, b: 1, a: 1}
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- _TintColor: {r: 1, g: 1, b: 1, a: 1}
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@ -432,4 +432,4 @@ public class Aircraft
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///
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/// </summary>
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public string r3 { get; set; }
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}
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}
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@ -12,8 +12,9 @@ using UnityEngine.Experimental.GlobalIllumination;
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using UnityEngine.Networking;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityTemplateProjects;
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using static InterfaceManager;
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using static InterfaceManager;
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public class Scenariopage : MonoBehaviour
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@ -89,6 +90,7 @@ public class Scenariopage : MonoBehaviour
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[SerializeField]
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List<Traininginformation> data1 = new List<Traininginformation>();//
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//List<Traininginformation> data1 = new List<Traininginformation>();
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public Slider yangguang;//阳光的滑动条
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public Text yangguang_text; //显示阳光的滑动数值
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@ -354,9 +356,18 @@ public class Scenariopage : MonoBehaviour
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public Toggle weather9;
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public Toggle weather10;
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/// <summary>
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/// 选择的地形
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/// </summary>
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private GameObject xuexiao;//学校地图
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private GameObject caodi;//学校周围的草地
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public GameObject shandi;//山地地图
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public Camera hipotcamera;//学校相机的位置
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void Start()
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{
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xuexiao = GameObject.Find("主席台场景");
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caodi = GameObject.Find("Background");
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//调用接口
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Debug.Log("Url_Action..:" + Url_Action);
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StartCoroutine(Post1(Url_Action, (bol, str) =>
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@ -1552,7 +1563,7 @@ public class Scenariopage : MonoBehaviour
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for (int i = 0; i < scen.data.Count; i++)
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{
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if (Id == (scen.data[i].Id))
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{
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{
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if (scen.data[i].EnvRain == "" || scen.data[i].EnvRain == "")
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{
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weather1.isOn = true;
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@ -2537,6 +2548,7 @@ public class Scenariopage : MonoBehaviour
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Id = scen.data[index].Id;
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//Name1 = scen.data[index].Name;
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//practicemode = scen.data[index].PracticeMode;
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Topographicdetermination(scen.data[index].Field_Char1);
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time = 0;
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quantity = 0;
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Singlechoice(data1[index]);//把相对应的对象传到方法中
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@ -2574,6 +2586,31 @@ public class Scenariopage : MonoBehaviour
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//Debug.LogError(quantity);
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Train();//把想定对应的科目时间总和和设备数量总和传给想定面板
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}
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private void Topographicdetermination(string str)
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{
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if (str=="学校")
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{
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xuexiao.gameObject.SetActive(true);
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caodi.gameObject.SetActive(true);
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shandi.gameObject.SetActive(false);
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SimpleCameraController game = hipotcamera.GetComponent<SimpleCameraController>();
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game.gameObject.SetActive(false);
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hipotcamera.transform.position = new Vector3(-404,200,5);
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game.gameObject.SetActive(true);
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}
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else if (str == "山地")
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{
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xuexiao.gameObject.SetActive(false);
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caodi.gameObject.SetActive(false);
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shandi.gameObject.SetActive(true);
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SimpleCameraController game = hipotcamera.GetComponent<SimpleCameraController>();
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game.gameObject.SetActive(false);
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hipotcamera.transform.position = new Vector3(-140, 200, -2060);
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game.gameObject.SetActive(true);
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}
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}
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private void Train()
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{
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time1_text.text = time.ToString();
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@ -552,6 +552,7 @@ public class View_Panel2 : XUIPanel
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GlobalFlag.roomID = roomItem.name;
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GlobalFlag.practiceId = roomItem.name;
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GlobalFlag.currentThinkId = roomItem.name;
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//GlobalFlag.landform = curr;
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UIBootstrap.Instance.GetSceneData(GlobalFlag.practiceId);
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UIBootstrap.Instance.GetAllDeviceData();
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//Debug.Log(" roomItem.nameID==" + roomItem.name);
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Binary file not shown.
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 3fc76af30740490439d741e289eb411f
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
Binary file not shown.
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@ -30,6 +30,7 @@ public class UIBootstrap : MonoSingleton<UIBootstrap>
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sceneInfoUrl = Url_GetSceneInfo;
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//Debug.LogError(Url_GetAllThinkData);
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editinformation = await AsyncWebReq.Post<Editinformation>(Url_GetAllThinkData, null);
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for (int i = 0; i < editinformation.data.Count; i++)
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{
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Traininginformation t = new Traininginformation();
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@ -29,6 +29,10 @@ public class GlobalFlag
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/// 红方蓝方
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/// </summary>
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public static int blueOrRed = -1;
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/// <summary>
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/// 当前想定的地图
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/// </summary>
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public static string landform;
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public static bool CheckGuiRaycastObjects(EventSystem eventSystem, GraphicRaycaster graphicRaycaster)
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{
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PointerEventData eventData = new PointerEventData(eventSystem);
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@ -12,6 +12,7 @@ TagManager:
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- Importance
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- Radar
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- WRJParameter
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- shandi
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layers:
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- Default
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- TransparentFX
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@ -2,7 +2,7 @@
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<LangVersion>latest</LangVersion>
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<CscToolPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
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<CscToolPath>D:\un\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
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<CscToolExe>unity_csc.bat</CscToolExe>
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</PropertyGroup>
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<PropertyGroup>
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@ -24,7 +24,7 @@
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CROSS_PLATFORM_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
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<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CROSS_PLATFORM_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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|
@ -48,10 +48,10 @@
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</PropertyGroup>
|
||||
<ItemGroup>
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<Reference Include="UnityEngine">
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<HintPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
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<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
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</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||
<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||
</Reference>
|
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</ItemGroup>
|
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<ItemGroup>
|
||||
|
@ -64,613 +64,607 @@
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|||
<None Include="Assets\Plugins\RenderHeads\AVProMovieCapture\Demos\Shaders\AVProMovieCapture_Plasma.shader" />
|
||||
<None Include="Assets\Plugins\RenderHeads\AVProMovieCapture\Demos\AVProMovieCapture.Demos.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
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||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
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||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
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||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
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||||
</Reference>
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<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
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||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
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<Reference Include="UnityEngine.AndroidJNIModule">
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<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
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<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
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||||
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<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
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<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
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||||
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|
||||
</Reference>
|
||||
<Reference Include="UnityScript.Lang">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Boo.Lang">
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
|
||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
|
Loading…
Reference in New Issue