Merge branch 'master' of http://git.umayle.com:2023/yulong/NewN_UAVPlane
This commit is contained in:
commit
09d29f1446
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@ -251,6 +251,7 @@ public class Microwaveweapon : MonoBehaviour
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//MQTTManager.instance.SendData(MQTTManager.instance.Planedata, newdata);
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yield return new WaitForSeconds(0.5f);
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GameObject game = Instantiate(Destructioneffect, unmannedAerialVehicle.transform);
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yield return new WaitForSeconds(0.1f);
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game.transform.localPosition = Vector3.zero;
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game.transform.SetParent(null);
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game.SetActive(true);
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@ -472,12 +472,6 @@ public class GameManager : MonoSingleton<GameManager>
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}
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}
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if (uavm)
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{
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uavm.SetTipsColor();
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DroneViewDisplay.Instance.CreateUI(uavm, false);
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}
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Debug.Log($"<color=yellow>是否是player{data.r3 == GlobalFlag.currentUser.user_id}</color>");
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device.GetComponent<EquipmentCommon>().FillInTheData(data.list_para, data);
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device.GetComponent<EquipmentCommon>().deviceID = data.id;
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@ -485,7 +479,11 @@ public class GameManager : MonoSingleton<GameManager>
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{
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device.GetComponent<EquipmentCommon>().isPlayer = true;
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}
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if (uavm)
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{
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uavm.SetTipsColor();
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DroneViewDisplay.Instance.CreateUI(uavm, false);
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}
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FormationManager.Instance.WhenSpawn();
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}
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@ -75,7 +75,7 @@ public class HighPriorityTarget : MonoBehaviour
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public GameObject gamepos;
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void Start()
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{
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gamepos.gameObject.SetActive(false);
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//gamepos.gameObject.SetActive(false);
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HighPriorityTargets.Add(this);
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Number = HighPriorityTargets.Count.ToString();
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buttonreg.onClick.AddListener(() =>
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@ -143,28 +143,28 @@ public class HighPriorityTarget : MonoBehaviour
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}
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}
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}
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if (Spectrumdetection.Radius > 0)
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{
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if (gamepos)
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{
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gamepos.gameObject.SetActive(true);
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switch (Spectrumdetection.Radius)
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{
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case 1:
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gamepos.transform.localScale = new Vector3(10, 1, 10);
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break;
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case 2:
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gamepos.transform.localScale = new Vector3(20, 1, 20);
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break;
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case 3:
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gamepos.transform.localScale = new Vector3(30, 1, 30);
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break;
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default:
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break;
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}
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}
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//if (Spectrumdetection.Radius > 0)
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//{
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// if (gamepos)
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// {
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// gamepos.gameObject.SetActive(true);
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// switch (Spectrumdetection.Radius)
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// {
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// case 1:
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// gamepos.transform.localScale = new Vector3(10, 1, 10);
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// break;
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// case 2:
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// gamepos.transform.localScale = new Vector3(20, 1, 20);
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// break;
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// case 3:
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// gamepos.transform.localScale = new Vector3(30, 1, 30);
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// break;
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// default:
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// break;
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// }
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// }
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}
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//}
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}
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/// <summary>
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@ -382,7 +382,7 @@ public class RadarManger : MonoBehaviour
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{
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colliders = Physics.OverlapSphere(transform.position, detectionRadius).ToList(); // 检索范围内的所有碰撞体
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var colliders2 = colliders.FindAll(x => x.tag == "WRJ");
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minCamera.orthographicSize = detectionRadius;
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if (colliders2.Count > 0)
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{
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for (int i = 0; i < colliders2.Count; i++)
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@ -391,7 +391,7 @@ public class RadarManger : MonoBehaviour
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if (unmannedAerialVehicle)
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{
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bool isnearBlindArea = Vector3.Distance(transform.position, unmannedAerialVehicle.transform.position) > nearBlindArea;
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if (isnearBlindArea)
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if (!isnearBlindArea)
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continue;
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attackColliders1.Add(colliders[i]);
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LaserFireControlPlatformManger laserFireControlPlatformManger = LaserFireControlPlatformManger.laserFireControlPlatformMangers.Find(x => (x != null&& x.isLasing == false&& x.lasertime <= 0));
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@ -183,6 +183,10 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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/// 地面层数
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/// </summary>
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public LayerMask Ground;
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/// <summary>
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/// 改变频谱探测地图上显示点的大小
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/// </summary>
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public bool boisp = true;
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void Start()
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{
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gamePos.gameObject.SetActive(false);
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@ -215,6 +219,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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if (reveal > 1)
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{
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gamePos.transform.localScale = new Vector3(reveal, 1, reveal);
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boisp = false;
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}
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}
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@ -350,68 +355,68 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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}));
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}
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if (Spectrumdetection.Radius > 0)
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if (Spectrumdetection.Radius > 0 && boisp)
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{
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if (gxWRJCamera && dzWRJCamera)
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//if (gxWRJCamera && dzWRJCamera)
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//{
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// //gxWRJCamera.orthographicSize = Spectrumdetection.Radius * 1000;
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switch (Spectrumdetection.Radius)
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{
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gxWRJCamera.orthographicSize = Spectrumdetection.Radius * 1000;
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dzWRJCamera.orthographicSize = Spectrumdetection.Radius * 1000;
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switch (Spectrumdetection.Radius)
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{
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case 1:
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reveal = 30;
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Mapdisplay();
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break;
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case 2:
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reveal = 60;
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Mapdisplay();
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break;
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case 3:
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reveal = 90;
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Mapdisplay();
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break;
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case 4:
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reveal = 120;
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Mapdisplay();
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break;
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case 5:
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reveal = 150;
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Mapdisplay();
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break;
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default:
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break;
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}
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case 1:
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reveal = 30;
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Mapdisplay();
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break;
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case 2:
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reveal = 60;
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Mapdisplay();
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break;
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case 3:
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reveal = 90;
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Mapdisplay();
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break;
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case 4:
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reveal = 120;
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Mapdisplay();
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break;
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case 5:
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reveal = 150;
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Mapdisplay();
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break;
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default:
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break;
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}
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//}
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}
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Judgingdistance();
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//Judgingdistance();
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}
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private void Judgingdistance()
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{
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RaycastHit hit;
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//Debug.LogError("调用了");
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if (Physics.Raycast(transform.position, Vector3.down, out hit))
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{
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Debug.Log(hit.distance);
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if (hit.distance <= 1f)
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{
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if (gamemap && gamePos)
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{
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gamePos.gameObject.SetActive(false);
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gamemap.gameObject.SetActive(false);
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}
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}
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else
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{
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if (gamemap && gamePos)
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{
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gamePos.gameObject.SetActive(true);
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gamemap.gameObject.SetActive(true);
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}
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}
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//private void Judgingdistance()
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//{
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// RaycastHit hit;
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// //Debug.LogError("调用了");
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// if (Physics.Raycast(transform.position, Vector3.down, out hit))
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// {
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// Debug.Log(hit.distance);
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// if (hit.distance <= 1f)
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// {
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// if (gamemap && gamePos)
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// {
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// gamePos.gameObject.SetActive(false);
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// gamemap.gameObject.SetActive(false);
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// }
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// }
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// else
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// {
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// if (gamemap && gamePos)
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// {
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// gamePos.gameObject.SetActive(true);
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// gamemap.gameObject.SetActive(true);
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// }
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// }
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}
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}
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// }
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//}
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/// <summary>
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///上传日志
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@ -1145,6 +1150,8 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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if (isMove && positions.Count > 0)
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{
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isMove = false;
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gamePos.gameObject.SetActive(true);
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gamemap.gameObject.SetActive(true);
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Vector3 _positions = positions.Dequeue();
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var nowData = GetSyncData(_positions);
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MyNetMQClient.instance.Send(nowData);
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@ -1161,6 +1168,8 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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/// <returns></returns>
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public IEnumerator MoveObjectAlongPath(Vector3 _positions) // 协程:按路线移动物体
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{
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gamePos.gameObject.SetActive(true);
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gamemap.gameObject.SetActive(true);
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Vector3 targetPosition = new Vector3(_positions.x, hight, _positions.z);// 目标位置为当前顶点坐标
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float _distance = Vector3.Distance(transform.position, targetPosition);
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float _time = _distance / FireSpeed;
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@ -118,7 +118,7 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
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}
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/// <summary>
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///
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/// 其他非无人机设备生成RenderTexture
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/// </summary>
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/// <param name="deviceID"></param>
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/// <param name="camera"></param>
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