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@ -135,7 +135,7 @@ public class GameManager : MonoSingleton<GameManager>
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Teacher.gameObject.SetActive(false);
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Teacher.gameObject.SetActive(false);
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student.gameObject.SetActive(true);
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student.gameObject.SetActive(true);
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GlobalFlag.isStartRehearsing = (UIBootstrap.Instance.GetRoomStateById(GlobalFlag.roomID) == 1);
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GlobalFlag.isStartRehearsing = (UIBootstrap.Instance.GetRoomStateById(GlobalFlag.roomID) == 1);
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//Debug.Log($"<color=red>isStartRehearsing={ GlobalFlag.isStartRehearsing}</color>");
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Debug.Log($"<color=red>isStartRehearsing={ GlobalFlag.isStartRehearsing}</color>");
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if (GlobalFlag.isStartRehearsing)
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if (GlobalFlag.isStartRehearsing)
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{
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{
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spt.GetComponent<Camera>().cullingMask = -1;
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spt.GetComponent<Camera>().cullingMask = -1;
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@ -259,8 +259,7 @@ public class UnmannedAerialVehicle : MonoBehaviour
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yield return new WaitForSeconds(5f);
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yield return new WaitForSeconds(5f);
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GameObject obj = Instantiate(bulletPrefab, bulletPoint.position, bulletPoint.rotation);
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GameObject obj = Instantiate(bulletPrefab, bulletPoint.position, bulletPoint.rotation);
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obj.SetActive(true);
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obj.SetActive(true);
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//Rigidbody rb = obj.GetComponent<Rigidbody>();
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//rb.AddForce(bulletPoint.forward * 20f, ForceMode.Impulse);
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obj.transform.DOMove(v3, 2).SetEase(Ease.Linear).OnComplete(() => {
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obj.transform.DOMove(v3, 2).SetEase(Ease.Linear).OnComplete(() => {
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Destroy(obj);
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Destroy(obj);
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});
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});
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@ -270,8 +269,6 @@ public class UnmannedAerialVehicle : MonoBehaviour
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{
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{
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atkPos = sb.transform.position;
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atkPos = sb.transform.position;
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AddBao(attackTarget.transform);
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AddBao(attackTarget.transform);
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// 销毁objectToDestroy对象
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//BeAssaulted("攻击到目标");
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Destroy(sb);
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Destroy(sb);
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});
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});
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}
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}
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