同步数据
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@ -22,6 +22,8 @@ public class GameManager : MonoBehaviour
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spt.gameObject.transform.eulerAngles = spawnPos.eulerAngles;
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spt.gameObject.transform.eulerAngles = spawnPos.eulerAngles;
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spt.SetPlayerInfo(ulong.Parse(GlobalFlag.currentUser.user_id), GlobalFlag.currentUser.login_name, ulong.Parse(GlobalFlag.roomID), true);
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spt.SetPlayerInfo(ulong.Parse(GlobalFlag.currentUser.user_id), GlobalFlag.currentUser.login_name, ulong.Parse(GlobalFlag.roomID), true);
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userIds.Add(ulong.Parse(GlobalFlag.currentUser.user_id));
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userIds.Add(ulong.Parse(GlobalFlag.currentUser.user_id));
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string msg = "getroomusers ";
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_ = SyncCreateRoom.SendMessageAsync(msg);
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}
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}
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@ -72,12 +74,15 @@ public class GameManager : MonoBehaviour
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{
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{
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int index = i;
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int index = i;
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string[] userInfo = data[index].Split(',');
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string[] userInfo = data[index].Split(',');
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SyncPlayerTransform spt = Instantiate(playerTransformPrefab);
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if (!userIds.Contains(ulong.Parse(userInfo[0])))
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spt.gameObject.SetActive(true);
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{
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spt.SetPlayerInfo(ulong.Parse(userInfo[0]), userInfo[1], ulong.Parse(userInfo[2]), false);
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SyncPlayerTransform spt = Instantiate(playerTransformPrefab);
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spt.transform.position = new Vector3(spawnPos.position.x + index * 0.5f, spawnPos.position.y, spawnPos.position.z + index * 0.5f);
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spt.gameObject.SetActive(true);
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spt.transform.eulerAngles = spawnPos.eulerAngles;
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spt.SetPlayerInfo(ulong.Parse(userInfo[0]), userInfo[1], ulong.Parse(userInfo[2]), false);
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userIds.Add(ulong.Parse(userInfo[0]));
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spt.transform.position = new Vector3(spawnPos.position.x + index * 0.5f, spawnPos.position.y, spawnPos.position.z + index * 0.5f);
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spt.transform.eulerAngles = spawnPos.eulerAngles;
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userIds.Add(ulong.Parse(userInfo[0]));
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}
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}
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}
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//string msg = string.Format("send2room " + "online");
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//string msg = string.Format("send2room " + "online");
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//_ = SyncCreateRoom.SendMessageAsync(msg);
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//_ = SyncCreateRoom.SendMessageAsync(msg);
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