This commit is contained in:
YangHua 2024-03-21 18:01:59 +08:00
parent 5210506806
commit 1aff87507e
1 changed files with 3 additions and 3 deletions

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@ -119,7 +119,7 @@ public class RadarManger : MonoBehaviour
/// <summary> /// <summary>
/// 批量标处理能力 /// 批量标处理能力
/// </summary> /// </summary>
public int rcs = 0; public float rcs = 0;
/// <summary> /// <summary>
/// 渲染小地图摄像机 /// 渲染小地图摄像机
/// </summary> /// </summary>
@ -165,7 +165,7 @@ public class RadarManger : MonoBehaviour
if (isStartRehearsing) if (isStartRehearsing)
{ {
minCamera.gameObject.SetActive(true); minCamera.gameObject.SetActive(true);
targets = GameObject.FindGameObjectsWithTag("WRJ").ToList().FindAll(a => a.GetComponent<UnmannedAerialVehicleManage>().GetRCS() > float.Parse(RCS)); targets = GameObject.FindGameObjectsWithTag("WRJ").ToList().FindAll(a => a.GetComponent<UnmannedAerialVehicleManage>().GetRCS() > rcs);
foreach (Transform child in rawImage.transform) foreach (Transform child in rawImage.transform)
{ {
@ -304,7 +304,7 @@ public class RadarManger : MonoBehaviour
break; break;
case "RCS:": case "RCS:":
RCS = weaponitemone[i].para_value; RCS = weaponitemone[i].para_value;
rcs = int.Parse(RCS); rcs = float.Parse(RCS);
break; break;
case "探测成功率:": case "探测成功率:":
DetectionSuccessRate = weaponitemone[i].para_value; DetectionSuccessRate = weaponitemone[i].para_value;