Merge branch 'master' of http://git.umayle.com:2023/yulong/NewN_UAVPlane
This commit is contained in:
commit
1b04f8000b
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@ -81,24 +81,49 @@ public class UnmannedAerialVehicleUI : MonoBehaviour
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btnBeOnTheAlertAgainst.gameObject.SetActive(true);
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btnBeOnTheAlertAgainst.gameObject.SetActive(true);
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btnAttack.gameObject.SetActive(true);
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btnAttack.gameObject.SetActive(true);
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btnRouteSettings.gameObject.SetActive(true);
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btnRouteSettings.gameObject.SetActive(true);
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if (!GlobalFlag.isStartRehearsing)
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{
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btnFrequencyBand.gameObject.SetActive(true);
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btnFrequencyBand.gameObject.SetActive(true);
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btnSurveillanceFrequencyBand.gameObject.SetActive(false);
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btnSurveillanceFrequencyBand.gameObject.SetActive(false);
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}
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else
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{
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btnFrequencyBand.gameObject.SetActive(false);
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btnSurveillanceFrequencyBand.gameObject.SetActive(false);
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}
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break;
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break;
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case WRJModel.电子侦察无人机:
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case WRJModel.电子侦察无人机:
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btnTheOpportuneMoment.gameObject.SetActive(true);
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btnTheOpportuneMoment.gameObject.SetActive(true);
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btnBeOnTheAlertAgainst.gameObject.SetActive(true);
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btnBeOnTheAlertAgainst.gameObject.SetActive(true);
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btnAttack.gameObject.SetActive(true);
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btnAttack.gameObject.SetActive(true);
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btnRouteSettings.gameObject.SetActive(true);
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btnRouteSettings.gameObject.SetActive(true);
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if (!GlobalFlag.isStartRehearsing)
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{
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btnFrequencyBand.gameObject.SetActive(true);
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btnFrequencyBand.gameObject.SetActive(true);
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btnSurveillanceFrequencyBand.gameObject.SetActive(true);
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btnSurveillanceFrequencyBand.gameObject.SetActive(true);
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}
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else
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{
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btnFrequencyBand.gameObject.SetActive(false);
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btnSurveillanceFrequencyBand.gameObject.SetActive(false);
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}
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break;
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break;
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case WRJModel.自杀式无人机:
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case WRJModel.自杀式无人机:
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btnTheOpportuneMoment.gameObject.SetActive(true);
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btnTheOpportuneMoment.gameObject.SetActive(true);
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btnBeOnTheAlertAgainst.gameObject.SetActive(true);
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btnBeOnTheAlertAgainst.gameObject.SetActive(true);
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btnAttack.gameObject.SetActive(true);
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btnAttack.gameObject.SetActive(true);
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btnRouteSettings.gameObject.SetActive(false);
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btnRouteSettings.gameObject.SetActive(true);
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if (!GlobalFlag.isStartRehearsing)
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{
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btnFrequencyBand.gameObject.SetActive(true);
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btnFrequencyBand.gameObject.SetActive(true);
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btnSurveillanceFrequencyBand.gameObject.SetActive(false);
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btnSurveillanceFrequencyBand.gameObject.SetActive(false);
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}
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else
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{
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btnFrequencyBand.gameObject.SetActive(false);
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btnSurveillanceFrequencyBand.gameObject.SetActive(false);
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}
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break;
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break;
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}
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}
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}
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}
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