This commit is contained in:
YangHua 2024-01-30 17:38:14 +08:00
commit 1b04f8000b
1 changed files with 32 additions and 7 deletions

View File

@ -81,24 +81,49 @@ public class UnmannedAerialVehicleUI : MonoBehaviour
btnBeOnTheAlertAgainst.gameObject.SetActive(true); btnBeOnTheAlertAgainst.gameObject.SetActive(true);
btnAttack.gameObject.SetActive(true); btnAttack.gameObject.SetActive(true);
btnRouteSettings.gameObject.SetActive(true); btnRouteSettings.gameObject.SetActive(true);
if (!GlobalFlag.isStartRehearsing)
{
btnFrequencyBand.gameObject.SetActive(true); btnFrequencyBand.gameObject.SetActive(true);
btnSurveillanceFrequencyBand.gameObject.SetActive(false); btnSurveillanceFrequencyBand.gameObject.SetActive(false);
}
else
{
btnFrequencyBand.gameObject.SetActive(false);
btnSurveillanceFrequencyBand.gameObject.SetActive(false);
}
break; break;
case WRJModel.: case WRJModel.:
btnTheOpportuneMoment.gameObject.SetActive(true); btnTheOpportuneMoment.gameObject.SetActive(true);
btnBeOnTheAlertAgainst.gameObject.SetActive(true); btnBeOnTheAlertAgainst.gameObject.SetActive(true);
btnAttack.gameObject.SetActive(true); btnAttack.gameObject.SetActive(true);
btnRouteSettings.gameObject.SetActive(true); btnRouteSettings.gameObject.SetActive(true);
if (!GlobalFlag.isStartRehearsing)
{
btnFrequencyBand.gameObject.SetActive(true); btnFrequencyBand.gameObject.SetActive(true);
btnSurveillanceFrequencyBand.gameObject.SetActive(true); btnSurveillanceFrequencyBand.gameObject.SetActive(true);
}
else
{
btnFrequencyBand.gameObject.SetActive(false);
btnSurveillanceFrequencyBand.gameObject.SetActive(false);
}
break; break;
case WRJModel.: case WRJModel.:
btnTheOpportuneMoment.gameObject.SetActive(true); btnTheOpportuneMoment.gameObject.SetActive(true);
btnBeOnTheAlertAgainst.gameObject.SetActive(true); btnBeOnTheAlertAgainst.gameObject.SetActive(true);
btnAttack.gameObject.SetActive(true); btnAttack.gameObject.SetActive(true);
btnRouteSettings.gameObject.SetActive(false); btnRouteSettings.gameObject.SetActive(true);
if (!GlobalFlag.isStartRehearsing)
{
btnFrequencyBand.gameObject.SetActive(true); btnFrequencyBand.gameObject.SetActive(true);
btnSurveillanceFrequencyBand.gameObject.SetActive(false); btnSurveillanceFrequencyBand.gameObject.SetActive(false);
}
else
{
btnFrequencyBand.gameObject.SetActive(false);
btnSurveillanceFrequencyBand.gameObject.SetActive(false);
}
break; break;
} }
} }