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@ -190,7 +190,7 @@ public class RadarManger : MonoBehaviour
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{
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{
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if (equipmentCommon.isPlayer && timerCoroutine == null)
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if (equipmentCommon.isPlayer && timerCoroutine == null)
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{
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{
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//timerCoroutine = StartCoroutine(Timer());
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timerCoroutine = StartCoroutine(Timer());
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isTimerRunning = true;
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isTimerRunning = true;
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}
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}
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}
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}
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@ -223,12 +223,6 @@ public class RadarManger : MonoBehaviour
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/// <param name="weaponitemone"></param>
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/// <param name="weaponitemone"></param>
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public void FillInTheData(List<List_paraItem> weaponitemone)
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public void FillInTheData(List<List_paraItem> weaponitemone)
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{
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{
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//if (equipmentCommon)
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//{
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// string msg = $"send2room {equipmentCommon.equipmentType}+{transform.position.ToString().Replace(" ", "").Replace("(", "").Replace(")", "")}+{transform.eulerAngles.ToString().Replace(" ", "").Replace("(", "").Replace(")", "")}";
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// Debug.Log(msg);
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// _ = SyncCreateRoom.SendMessageAsync(msg);
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//}
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for (int i = 0; i < weaponitemone.Count; i++)
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for (int i = 0; i < weaponitemone.Count; i++)
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{
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{
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switch (weaponitemone[i].para_name)
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switch (weaponitemone[i].para_name)
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@ -361,7 +361,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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//interval= float.Parse(InterferingFrequency);
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//interval= float.Parse(InterferingFrequency);
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break;
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break;
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case "干扰模式:":
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case "干扰模式:":
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Debug.LogError(weaponitemone[i].para_value);
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//Debug.LogError(weaponitemone[i].para_value);
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switch (weaponitemone[i].para_value)
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switch (weaponitemone[i].para_value)
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{
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{
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case "0":
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case "0":
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@ -377,7 +377,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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break;
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break;
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case "发射功率:":
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case "发射功率:":
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//TransmittedPower = weaponitemone[i].para_value;
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//TransmittedPower = weaponitemone[i].para_value;
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Debug.LogError(weaponitemone[i].para_value);
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//Debug.LogError(weaponitemone[i].para_value);
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switch (weaponitemone[i].para_value)
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switch (weaponitemone[i].para_value)
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{
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{
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case "0":
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case "0":
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@ -394,7 +394,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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}
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}
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break;
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break;
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case "干扰角度:":
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case "干扰角度:":
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Debug.LogError(weaponitemone[i].para_value);
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//Debug.LogError(weaponitemone[i].para_value);
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InterferenceAngle = weaponitemone[i].para_value;
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InterferenceAngle = weaponitemone[i].para_value;
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break;
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break;
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case "干扰距离:":
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case "干扰距离:":
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