添加设备和修改
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m_Pivot: {x: 0.5, y: 1}
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MonoBehaviour:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 1}
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m_Pivot: {x: 0, y: 1}
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MonoBehaviour:
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 1}
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m_Pivot: {x: 0, y: 1}
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CanvasRenderer:
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@ -14282,9 +14282,9 @@ RectTransform:
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m_Father: {fileID: 4918790080607414966}
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m_Father: {fileID: 4918790080607414966}
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m_RootOrder: 0
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1529645506382856278
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@ -14525,7 +14525,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_Padding:
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0, y: 0.000015258789}
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m_Pivot: {x: 0.5, y: 1}
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m_Pivot: {x: 0.5, y: 1}
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CanvasRenderer:
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CanvasRenderer:
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@ -1 +1 @@
|
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192.168.1.4:48888
|
172.16.1.41:48888
|
|
@ -1 +1 @@
|
||||||
192.168.1.4
|
172.16.1.41
|
|
@ -0,0 +1,99 @@
|
||||||
|
using AdamThinkDevicesData;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Microwaveweapon : MonoBehaviour
|
||||||
|
{
|
||||||
|
public EquipmentCommon equipment;
|
||||||
|
#region 微波武器
|
||||||
|
/// <summary>
|
||||||
|
/// 储能间隔时间
|
||||||
|
/// </summary>
|
||||||
|
public string Storageintervaltime;
|
||||||
|
/// <summary>
|
||||||
|
/// 毁伤目标累计作用时间
|
||||||
|
/// </summary>
|
||||||
|
public string Microwavedamagetime;
|
||||||
|
/// <summary>
|
||||||
|
/// 干扰距离
|
||||||
|
/// </summary>
|
||||||
|
public string Microwaveinterferencedistance;
|
||||||
|
/// <summary>
|
||||||
|
/// 干扰角度
|
||||||
|
/// </summary>
|
||||||
|
public string MicrowaveinterferenceAngle;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private bool _isStartRehearsing = false;
|
||||||
|
/// <summary>
|
||||||
|
/// 是否演练开关
|
||||||
|
/// </summary>
|
||||||
|
public bool isStartRehearsing
|
||||||
|
{
|
||||||
|
get { return _isStartRehearsing; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (_isStartRehearsing != value)
|
||||||
|
{
|
||||||
|
_isStartRehearsing = value;
|
||||||
|
OnActivationChanged?.Invoke(_isStartRehearsing);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public event System.Action<bool> OnActivationChanged;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
equipment = GetComponent<EquipmentCommon>();
|
||||||
|
|
||||||
|
OnActivationChanged += OnActivationChangedHandler;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 演练是否开始开关
|
||||||
|
/// </summary>
|
||||||
|
void OnActivationChangedHandler(bool bol)
|
||||||
|
{
|
||||||
|
if (bol)
|
||||||
|
{
|
||||||
|
Debug.Log("开始演练");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("暂停演练");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 获取设备的参数
|
||||||
|
/// </summary>
|
||||||
|
public void FillInTheData(List<List_paraItem> weaponitemone)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < weaponitemone.Count; i++)
|
||||||
|
{
|
||||||
|
switch (weaponitemone[i].para_name)
|
||||||
|
{
|
||||||
|
case "储能间隔时间:":
|
||||||
|
Storageintervaltime = weaponitemone[i].para_value;
|
||||||
|
break;
|
||||||
|
case "毁伤目标累积作用时间:":
|
||||||
|
Microwavedamagetime = weaponitemone[i].para_value;
|
||||||
|
break;
|
||||||
|
case "干扰距离:":
|
||||||
|
Microwaveinterferencedistance = weaponitemone[i].para_value;
|
||||||
|
break;
|
||||||
|
case "干扰角度:":
|
||||||
|
MicrowaveinterferenceAngle = weaponitemone[i].para_value;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
OnActivationChanged -= OnActivationChangedHandler;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
|
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|
guid: ee3a31c90ce00c74dbd8ec618b1986fc
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,116 @@
|
||||||
|
using AdamThinkDevicesData;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
|
public class Spectrumdetection : MonoBehaviour
|
||||||
|
{
|
||||||
|
public EquipmentCommon EquipmentCommon;
|
||||||
|
#region 频谱探测的参数
|
||||||
|
/// <summary>
|
||||||
|
/// 探测距离
|
||||||
|
/// </summary>
|
||||||
|
public string Detectionrange;
|
||||||
|
/// <summary>
|
||||||
|
/// 批目标处理能力
|
||||||
|
/// </summary>
|
||||||
|
public string Batchcapacity;
|
||||||
|
/// <summary>
|
||||||
|
/// 探测成功率
|
||||||
|
/// </summary>
|
||||||
|
public string Detectionsuccessrate;
|
||||||
|
/// <summary>
|
||||||
|
/// 探测响应时间
|
||||||
|
/// </summary>
|
||||||
|
public string Responsetime;
|
||||||
|
/// <summary>
|
||||||
|
/// 测向精度
|
||||||
|
/// </summary>
|
||||||
|
public string Directionfindingaccuracy;
|
||||||
|
/// <summary>
|
||||||
|
/// 最小探测速度
|
||||||
|
/// </summary>
|
||||||
|
public string Minimumdetectionvelocity;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private bool _isStartRehearsing = false;
|
||||||
|
/// <summary>
|
||||||
|
/// 是否正在演练
|
||||||
|
/// </summary>
|
||||||
|
public bool isStartRehearsing
|
||||||
|
{
|
||||||
|
get { return _isStartRehearsing; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (_isStartRehearsing != value)
|
||||||
|
{
|
||||||
|
_isStartRehearsing = value;
|
||||||
|
OnActivationChanged?.Invoke(_isStartRehearsing);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 布尔值变化时触发时间
|
||||||
|
/// </summary>
|
||||||
|
public event System.Action<bool> OnActivationChanged;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
EquipmentCommon = GetComponent<EquipmentCommon>();
|
||||||
|
OnActivationChanged += OnActivationChangedHandler;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 演习是否启动
|
||||||
|
/// </summary>
|
||||||
|
void OnActivationChangedHandler(bool bol)
|
||||||
|
{
|
||||||
|
if (bol)
|
||||||
|
{
|
||||||
|
Debug.Log("开始演练");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("结束演练");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 读取设备参数
|
||||||
|
/// </summary>
|
||||||
|
public void FillInTheData(List<List_paraItem> weaponitemone)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < weaponitemone.Count; i++)
|
||||||
|
{
|
||||||
|
switch (weaponitemone[i].para_name)
|
||||||
|
{
|
||||||
|
case "探测距离:":
|
||||||
|
Detectionrange = weaponitemone[i].para_value;
|
||||||
|
break;
|
||||||
|
case "批目标处理能力:":
|
||||||
|
Batchcapacity = weaponitemone[i].para_value;
|
||||||
|
break;
|
||||||
|
case "探测成功率:":
|
||||||
|
Detectionsuccessrate = weaponitemone[i].para_value;
|
||||||
|
break;
|
||||||
|
case "探测响应时间:":
|
||||||
|
Responsetime = weaponitemone[i].para_value;
|
||||||
|
break;
|
||||||
|
case "测向精度:":
|
||||||
|
Directionfindingaccuracy = weaponitemone[i].para_value;
|
||||||
|
break;
|
||||||
|
case "最小探测速度:":
|
||||||
|
Minimumdetectionvelocity = weaponitemone[i].para_value;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
OnActivationChanged -= OnActivationChangedHandler;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
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|
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|
externalObjects: {}
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serializedVersion: 2
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executionOrder: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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type: 3}
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propertyPath: m_Name
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propertyPath: m_Name
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propertyPath: m_IsActive
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objectReference: {fileID: 0}
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propertyPath: m_SizeDelta.x
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||||||
value: 0
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||||||
objectReference: {fileID: 0}
|
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: d69f70259c2b9364aaaebff19f477e6c, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: d69f70259c2b9364aaaebff19f477e6c, type: 3}
|
||||||
--- !u!1 &4190038652210028902 stripped
|
--- !u!1 &4190038652210028902 stripped
|
||||||
|
|
|
@ -230,6 +230,12 @@ public class GameManager : MonoSingleton<GameManager>
|
||||||
case "激光火控平台":
|
case "激光火控平台":
|
||||||
SpawnDevice(hpDrag.prefabItem, data);
|
SpawnDevice(hpDrag.prefabItem, data);
|
||||||
break;
|
break;
|
||||||
|
case "频谱探测":
|
||||||
|
SpawnDevice(ppDrag.prefabItem, data);
|
||||||
|
break;
|
||||||
|
case "微波武器":
|
||||||
|
SpawnDevice(wbDrag.prefabItem, data);
|
||||||
|
break;
|
||||||
case "Stop":
|
case "Stop":
|
||||||
GlobalFlag.isStartRehearsing = false;
|
GlobalFlag.isStartRehearsing = false;
|
||||||
for (int i = 0; i < DeviceManager.Instance.devices.Count; i++)
|
for (int i = 0; i < DeviceManager.Instance.devices.Count; i++)
|
||||||
|
@ -313,6 +319,12 @@ public class GameManager : MonoSingleton<GameManager>
|
||||||
case "激光火控平台":
|
case "激光火控平台":
|
||||||
SpawnDevice(hpDrag.prefabItem, deviceData.data[i]);
|
SpawnDevice(hpDrag.prefabItem, deviceData.data[i]);
|
||||||
break;
|
break;
|
||||||
|
case "频谱探测":
|
||||||
|
SpawnDevice(ppDrag.prefabItem,deviceData.data[i]);
|
||||||
|
break;
|
||||||
|
case "微波武器":
|
||||||
|
SpawnDevice(wbDrag.prefabItem, deviceData.data[i]);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -104,6 +104,14 @@ public class EquipmentCommon : MonoBehaviour
|
||||||
UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
|
UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
|
||||||
unmannedAerialVehicleManage.isStartRehearsing = isStartRehearsing;
|
unmannedAerialVehicleManage.isStartRehearsing = isStartRehearsing;
|
||||||
break;
|
break;
|
||||||
|
case "频谱探测":
|
||||||
|
Spectrumdetection spectrumdetection = GetComponent<Spectrumdetection>();
|
||||||
|
spectrumdetection.isStartRehearsing = isStartRehearsing;
|
||||||
|
break;
|
||||||
|
case "微波武器":
|
||||||
|
Microwaveweapon microwaveweapon= GetComponent<Microwaveweapon>();
|
||||||
|
microwaveweapon.isStartRehearsing = isStartRehearsing;
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -155,6 +163,14 @@ public class EquipmentCommon : MonoBehaviour
|
||||||
UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
|
UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
|
||||||
unmannedAerialVehicleManage.FillInTheData(weaponitemone);
|
unmannedAerialVehicleManage.FillInTheData(weaponitemone);
|
||||||
break;
|
break;
|
||||||
|
case "频谱探测":
|
||||||
|
Spectrumdetection spectrumdetection = GetComponent<Spectrumdetection>();
|
||||||
|
spectrumdetection.FillInTheData(weaponitemone);
|
||||||
|
break;
|
||||||
|
case "微波武器":
|
||||||
|
Microwaveweapon microwaveweapon = GetComponent<Microwaveweapon>();
|
||||||
|
microwaveweapon.FillInTheData(weaponitemone);
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -122,9 +122,9 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
OuterLaserlineRenderer = _OuterLaserlineRenderer.GetComponent<LineRenderer>();
|
OuterLaserlineRenderer = _OuterLaserlineRenderer.GetComponent<LineRenderer>();
|
||||||
if (OuterLaserlineRenderer)
|
if (OuterLaserlineRenderer)
|
||||||
{
|
{
|
||||||
OuterLaserlineRenderer.positionCount = 2; // 设置线段的端点数量为2
|
OuterLaserlineRenderer.positionCount = 2;// 设置线段的端点数量为2
|
||||||
OuterLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
|
OuterLaserlineRenderer.SetPosition(0, LaserPoint.transform.position);// 设置线段起点为物体位置
|
||||||
OuterLaserlineRenderer.SetPosition(1, LaserPoint.transform.position); // 设置线段终点为目标点
|
OuterLaserlineRenderer.SetPosition(1, LaserPoint.transform.position);// 设置线段终点为目标点
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -229,7 +229,7 @@ public class RadarManger : MonoBehaviour
|
||||||
break;
|
break;
|
||||||
case "探测距离:":
|
case "探测距离:":
|
||||||
DetectionRange = weaponitemone[i].para_value;
|
DetectionRange = weaponitemone[i].para_value;
|
||||||
detectionRadius = float.Parse(DetectionRange)*1000;
|
detectionRadius = float.Parse(DetectionRange)*100;
|
||||||
break;
|
break;
|
||||||
case "近盲区:":
|
case "近盲区:":
|
||||||
NearBlindArea = weaponitemone[i].para_value;
|
NearBlindArea = weaponitemone[i].para_value;
|
||||||
|
|
|
@ -90,11 +90,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
|
||||||
/// 地面的图层
|
/// 地面的图层
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public LayerMask ground;
|
public LayerMask ground;
|
||||||
/// <summary>
|
|
||||||
/// 驱离返回坐标
|
|
||||||
/// </summary>
|
|
||||||
[SerializeField]
|
|
||||||
public Transform backtransform;
|
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
|
|
@ -242,7 +242,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
|
||||||
for (int i = 0; i < colliders.Count; i++)
|
for (int i = 0; i < colliders.Count; i++)
|
||||||
{
|
{
|
||||||
if (colliders[i].transform.tag == "AttackTarget")
|
if (colliders[i].transform.tag == "AttackTarget")
|
||||||
colliders1.Add(colliders[i]);
|
colliders1.Add(colliders[i]);
|
||||||
}
|
}
|
||||||
if (colliders1.Count > 0)
|
if (colliders1.Count > 0)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue