This commit is contained in:
王志勋 2024-02-04 14:03:21 +08:00
commit 4ec85ab30e
6 changed files with 70 additions and 320 deletions

View File

@ -236,7 +236,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "1.\u65E0\u4EBA\u673A"
m_Text: "\u9891\u8C31\u63A2\u6D4B"
--- !u!1 &8515206955072374123
GameObject:
m_ObjectHideFlags: 0
@ -485,7 +485,7 @@ MonoBehaviour:
m_HorizontalOverflow: 1
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: 2
m_Text: 0
--- !u!1 &8515206956283252545
GameObject:
m_ObjectHideFlags: 0
@ -605,13 +605,13 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 8515206956283252546}
m_TextComponent: {fileID: 8515206955669019583}
m_Placeholder: {fileID: 8515206955072374125}
m_ContentType: 0
m_ContentType: 2
m_InputType: 0
m_AsteriskChar: 42
m_KeyboardType: 0
m_KeyboardType: 4
m_LineType: 0
m_HideMobileInput: 0
m_CharacterValidation: 0
m_CharacterValidation: 1
m_CharacterLimit: 0
m_OnEndEdit:
m_PersistentCalls:
@ -622,7 +622,7 @@ MonoBehaviour:
m_CaretColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_CustomCaretColor: 0
m_SelectionColor: {r: 0.65882355, g: 0.80784315, b: 1, a: 0.7529412}
m_Text: 2
m_Text: 0
m_CaretBlinkRate: 0.85
m_CaretWidth: 1
m_ReadOnly: 0

View File

@ -1562,7 +1562,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &2949388239291875526
RectTransform:
m_ObjectHideFlags: 0

View File

@ -415,12 +415,12 @@ public class Scenariopage : MonoBehaviour
if (ison)
{
pingpu3 += index + ",";
Debug.Log(pingpu3);
//Debug.Log(pingpu3);
}
else
{
pingpu3 = pingpu3.Replace(index + ",", "");
Debug.Log(pingpu3);
//Debug.Log(pingpu3);
}
}));
}
@ -439,12 +439,12 @@ public class Scenariopage : MonoBehaviour
if (ison)
{
frequ += index + ",";
Debug.Log(frequ);
//Debug.Log(frequ);
}
else
{
frequ = frequ.Replace(index + ",", "");
Debug.Log(frequ);
//Debug.Log(frequ);
}
}));
}
@ -508,8 +508,8 @@ public class Scenariopage : MonoBehaviour
private void WB(bool arg1, string arg2)
{
Debug.LogError(arg1);
Debug.LogError(arg2);
//Debug.LogError(arg1);
//Debug.LogError(arg2);
}
private void Bobomethod()
@ -611,8 +611,8 @@ public class Scenariopage : MonoBehaviour
private void PPTCWQ(bool arg1, string arg2)
{
Debug.LogError(arg1);
Debug.LogError(arg2);
//Debug.LogError(arg1);
//Debug.LogError(arg2);
}
private void Spectrumweapon1()
@ -626,7 +626,7 @@ public class Scenariopage : MonoBehaviour
{
if (bol)
{
Debug.LogError(str);
//Debug.LogError(str);
weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
}
for (int i = 0; i < toggleprobes.Count; i++)
@ -746,7 +746,7 @@ public class Scenariopage : MonoBehaviour
if (ison)
{
quantity7 += index + ",";
Debug.Log(quantity7);
//Debug.Log(quantity7);
}
else
{
@ -868,15 +868,15 @@ public class Scenariopage : MonoBehaviour
}
string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
Debug.Log(str);
//Debug.Log(str);
Dictionary<string, string> dic = new Dictionary<string, string>();
dic.Add("data", str);
StartCoroutine(PostData2(Url_Updatedevicepara, dic, Two20));
}
public void Two20(bool bol, string str)
{
Debug.Log(bol);
Debug.Log(str);
//Debug.Log(bol);
//Debug.Log(str);
}
private void Droneretrieval()
{
@ -892,7 +892,7 @@ public class Scenariopage : MonoBehaviour
{
if (bol)
{
Debug.Log(str);
//Debug.Log(str);
weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
}
if (weaponitemone1.state)
@ -901,7 +901,7 @@ public class Scenariopage : MonoBehaviour
{
uavnamelist2.Clear();
}
Debug.Log(weaponitemone1.data.Count);
//Debug.Log(weaponitemone1.data.Count);
Toggle1.isOn = false;
Toggle2.isOn = false;
Toggle3.isOn = false;
@ -1134,15 +1134,15 @@ public class Scenariopage : MonoBehaviour
}
string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
Debug.Log(str);
//Debug.Log(str);
Dictionary<string, string> dic = new Dictionary<string, string>();
dic.Add("data", str);
StartCoroutine(PostData2(Url_Updatedevicepara, dic, One4));
}
public void One4(bool bol, string str)
{
Debug.Log(bol);
Debug.Log(str);
//Debug.Log(bol);
//Debug.Log(str);
}
private void Wirelesssearch()
@ -1160,7 +1160,7 @@ public class Scenariopage : MonoBehaviour
{
if (bol)
{
Debug.Log(str);
//Debug.Log(str);
weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
}
if (weaponitemone1.state)
@ -1169,7 +1169,7 @@ public class Scenariopage : MonoBehaviour
{
wirelesslist2.Clear();
}
Debug.Log(weaponitemone1.data.Count);
//Debug.Log(weaponitemone1.data.Count);
for (int i = 0; i < weaponitemone1.data.Count; i++)
{
wirelesslist[i].text = weaponitemone1.data[i].para_name;
@ -1291,15 +1291,15 @@ public class Scenariopage : MonoBehaviour
}
string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
Debug.Log(str);
//Debug.Log(str);
Dictionary<string, string> dic = new Dictionary<string, string>();
dic.Add("data", str);
StartCoroutine(PostData2(Url_Updatedevicepara, dic, getInfo5));
}
public void getInfo5(bool bol, string str)
{
Debug.Log(bol);
Debug.Log(str);
//Debug.Log(bol);
//Debug.Log(str);
}
private void Aircraftparameters()
{
@ -1316,12 +1316,12 @@ public class Scenariopage : MonoBehaviour
Weaponitemone weaponitemone1 = new Weaponitemone();
if (bol)
{
Debug.Log(str);
//Debug.Log(str);
weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
}
if (weaponitemone1.state)
{
Debug.Log(weaponitemone1.data.Count);
//Debug.Log(weaponitemone1.data.Count);
for (int i = 0; i < weaponitemone1.data.Count; i++)
{
Rettalist[i].text = weaponitemone1.data[i].para_name;
@ -1379,19 +1379,19 @@ public class Scenariopage : MonoBehaviour
aircraft.para_unit = laserunitlists[i];
aircraft.r1 = Laserunitlist[i].text;
//aircraft.r2 = "";
//aircraft.r3 = ""; k,
//aircraft.r3 = "";
aircrafts.Add(aircraft);
}
string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
Debug.Log(str);
//Debug.Log(str);
Dictionary<string, string> dic = new Dictionary<string, string>();
dic.Add("data", str);
StartCoroutine(PostData2(Url_Updatedevicepara, dic, Two1));
}
public void Two1(bool bol, string str)
{
Debug.Log(bol);
Debug.Log(str);
//Debug.Log(bol);
//Debug.Log(str);
}
private void Laserviewing()
{
@ -1536,6 +1536,7 @@ public class Scenariopage : MonoBehaviour
weather8.isOn = false;
weather9.isOn = false;
weather10.isOn = false;
xitong.isOn = true;
switch (scen.data[i].EnvRain)
{
case "0":
@ -1648,7 +1649,19 @@ public class Scenariopage : MonoBehaviour
Foggy_slider.value = float.Parse(scen.data[i].EnvWu);
SetWindValue();//风速传值
if (kaiguan == false)
{
tmie = auto_text.text;
}
if (kaiguan == true)
{
tmie = year_text.text + month_text.text + day_text.text + when_text.text;
kaiguan = false;
}
Rain(tenkokuModule.weather_RainAmt);
Snow(tenkokuModule.weather_SnowAmt.ToString());
WindAmt(tenkokuModule.weather_WindAmt.ToString());
WindDir(tenkokuModule.weather_WindDir);
var ss = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Modelequipment>>(scen.data[i].DeviceContent);
ss.ForEach((item) =>
{
@ -1960,126 +1973,7 @@ public class Scenariopage : MonoBehaviour
}
}
}
public void Screen()
{
int a = 1;
int b = 1;
int c = 1;
int d = 1;
int e = 1;
int f = 1;
int g = 1;
int h = 1;
int y = 1;
int z = 1;
int a1 = 1;
int a2 = 1;
int a3 = 1;
int a4 = 1;
int a5 = 1;
int a6 = 1;
int a7 = 1;
int a8 = 1;
int a9 = 1;
for (int i = 0; i < DragManager.Instance.modellist.Count; i++)
{
if (DragManager.Instance.modellist[i] == "车辆1")
{
DragManager.Instance.modellist[i] += " (" + a + ")";
a++;
}
if (DragManager.Instance.modellist[i] == "车辆2")
{
DragManager.Instance.modellist[i] += " (" + b + ")";
b++;
}
if (DragManager.Instance.modellist[i] == "石块1")
{
DragManager.Instance.modellist[i] += " (" + c + ")";
c++;
}
if (DragManager.Instance.modellist[i] == "石块2")
{
DragManager.Instance.modellist[i] += " (" + d + ")";
d++;
}
if (DragManager.Instance.modellist[i] == "石块3")
{
DragManager.Instance.modellist[i] += " (" + e + ")";
e++;
}
if (DragManager.Instance.modellist[i] == "石块4")
{
DragManager.Instance.modellist[i] += " (" + f + ")";
f++;
}
if (DragManager.Instance.modellist[i] == "石块5")
{
DragManager.Instance.modellist[i] += " (" + g + ")";
g++;
}
if (DragManager.Instance.modellist[i] == "树木1")
{
DragManager.Instance.modellist[i] += " (" + h + ")";
h++;
}
if (DragManager.Instance.modellist[i] == "树木2")
{
DragManager.Instance.modellist[i] += " (" + y + ")";
y++;
}
if (DragManager.Instance.modellist[i] == "树木3")
{
DragManager.Instance.modellist[i] += " (" + z + ")";
z++;
}
if (DragManager.Instance.modellist[i] == "三间瓦屋1")
{
DragManager.Instance.modellist[i] += " (" + a1 + ")";
a1++;
}
if (DragManager.Instance.modellist[i] == "三间瓦屋2")
{
DragManager.Instance.modellist[i] += " (" + a2 + ")";
a2++;
}
if (DragManager.Instance.modellist[i] == "三间瓦屋3")
{
DragManager.Instance.modellist[i] += " (" + a3 + ")";
a3++;
}
if (DragManager.Instance.modellist[i] == "三间瓦屋4")
{
DragManager.Instance.modellist[i] += " (" + a4 + ")";
a4++;
}
if (DragManager.Instance.modellist[i] == "三间瓦屋5")
{
DragManager.Instance.modellist[i] += " (" + a5 + ")";
a5++;
}
if (DragManager.Instance.modellist[i] == "三间瓦屋6")
{
DragManager.Instance.modellist[i] += " (" + a6 + ")";
a6++;
}
if (DragManager.Instance.modellist[i] == "二层小楼")
{
DragManager.Instance.modellist[i] += " (" + a7 + ")";
a7++;
}
if (DragManager.Instance.modellist[i] == "储物间1")
{
DragManager.Instance.modellist[i] += " (" + a8 + ")";
a8++;
}
if (DragManager.Instance.modellist[i] == "储物间2")
{
DragManager.Instance.modellist[i] += " (" + a9 + ")";
a9++;
}
}
}
private void Propertymodel()
{
if (properties.Count > 0)//判断生成UI预设体的个数是否大于零
@ -2154,16 +2048,12 @@ public class Scenariopage : MonoBehaviour
if (DragManager.Instance.devices[i] != null)//如果链表里有一个物体就进去
{
Destroy(DragManager.Instance.devices[i].gameObject);//删除链表有的物体
Debug.Log("清空链表");
}
}
DragManager.Instance.devices.Clear();//清空链表
}
if (DragManager.Instance.modellist.Count > 0)
{
DragManager.Instance.modellist.Clear();//清空模型链表的名字
}
//Modelitem();//把模型路径和对应的位置值传给接口
if (Id.Length > 1)
{
View();//添加想定的设备接口
@ -2252,9 +2142,9 @@ public class Scenariopage : MonoBehaviour
}
datalist.Add(data);
}
Debug.Log(datalist);
//Debug.Log(datalist);
string datas = Newtonsoft.Json.JsonConvert.SerializeObject(datalist);
Debug.Log(datas);
//Debug.Log(datas);
Dictionary<string, string> dic = new Dictionary<string, string>();
//dic.Add("action", "adddevice");
dic.Add("think_id", "" + Id + "");
@ -2263,8 +2153,8 @@ public class Scenariopage : MonoBehaviour
}
public void getInfo2(bool bol, string str)
{
Debug.Log(bol);
Debug.Log(str);
//Debug.Log(bol);
//Debug.Log(str);
Chaxun();//查询接口
}
@ -2752,7 +2642,7 @@ public class Scenariopage : MonoBehaviour
{
Inquire();//查询接口
Inquire();//查询设备想定接口
environment_configuration1.gameObject.SetActive(false);
object_list_panl.gameObject.SetActive(false);
@ -2836,6 +2726,7 @@ public class Scenariopage : MonoBehaviour
if (kaiguan == true)
{
tmie = year_text.text + month_text.text + day_text.text + when_text.text;
kaiguan = false;
}
Rain(tenkokuModule.weather_RainAmt);
Snow(tenkokuModule.weather_SnowAmt.ToString());
@ -2871,7 +2762,7 @@ public class Scenariopage : MonoBehaviour
Environment.WindDir = "" + winddir + "";
Environment.Light = Slider.value.ToString("f0");
Environment.EnvWu = Foggy_slider.value.ToString("0");
//Debug.LogError((1 - Slider.value / 10).ToString("f1"));
string res = JsonMapper.ToJson(Environment);//利用插件LitJson将类对象转为json
Debug.Log(res);
Dictionary<string, string> formDic = new Dictionary<string, string>();//用字典保存到对应的想定id里面
@ -3011,7 +2902,7 @@ public class Scenariopage : MonoBehaviour
windamt = "1";
break;
}
Debug.LogError(windamt);
//Debug.LogError(windamt);
}
private void WindDir(float wind)
{
@ -3160,10 +3051,10 @@ public class Scenariopage : MonoBehaviour
tempEintAmt = 1.0f;
break;
}
Debug.LogError(tempEintAmt);
Debug.LogError(windDrop.value);
//Debug.LogError(tempEintAmt);
//Debug.LogError(windDrop.value);
tenkokuModule.weather_WindAmt = Mathf.Lerp(0.0f, 1.0f, tempEintAmt);
Debug.LogError(tenkokuModule.weather_WindAmt);
//Debug.LogError(tenkokuModule.weather_WindAmt);
}

View File

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@ -286592,16 +286582,6 @@ PrefabInstance:
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m_PostInfinity: 2
m_RotationOrder: 4
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randSeed: 343539078
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value: 0
objectReference: {fileID: 0}
- target: {fileID: 8515206955621953985, guid: 63dc87f8e483151438ee2bce2f42d317,
type: 3}
propertyPath: m_LocalPosition.x
@ -1048504,16 +1048404,6 @@ PrefabInstance:
propertyPath: m_Name
value: Deviceinformation (2)
objectReference: {fileID: 0}
- target: {fileID: 8515206955669019583, guid: 63dc87f8e483151438ee2bce2f42d317,
type: 3}
propertyPath: m_Text
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8515206956283252547, guid: 63dc87f8e483151438ee2bce2f42d317,
type: 3}
propertyPath: m_Text
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 63dc87f8e483151438ee2bce2f42d317, type: 3}
--- !u!224 &2039072614 stripped

View File

@ -75,7 +75,7 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
if (DragManager.Instance != null)
{
DragManager.Instance.AddObj(model);//把对应模型传入链表
DragManager.Instance.Addtext(modelname_text.text);//把对应名字存入链表
}
model = null;
}

View File

@ -11,7 +11,7 @@ public class DragManager : MonoSingleton<DragManager>
{
public List<Modelequipment> deviceimages1 = new List<Modelequipment>();//把最终场景中存在的模型放入链表当中
public List<GameObject> devices = new List<GameObject>();//把最开始生成在场景中的模型存入链表
public List<string> modellist = new List<string>();//存入最开始场景生成模型的名字
public Dictionary<string, int> model = new Dictionary<string, int>();
@ -26,14 +26,7 @@ public class DragManager : MonoSingleton<DragManager>
}
//public void AddModeData(string str, GameObject gameObject)
//{
// GameObject obj = null;
// if (model.TryGetValue(str, out obj))
// return;
// model.Add(str, gameObject);
//}
public void AddObj(GameObject obj)
{
devices.Add(obj);//把生成的预设体放入链表当中
@ -42,10 +35,7 @@ public class DragManager : MonoSingleton<DragManager>
{
deviceimages1.Add(obj.GetComponent<Modeldata>().modelequipment);//把场景中存在的的模型放入链表当众
}
public void Addtext(string name)
{
modellist.Add(name);//把UI上模型对应的名字存入链表
}
public void RemoveObj(GameObject obj)
{
@ -72,25 +62,4 @@ public class DragManager : MonoSingleton<DragManager>
}
}
//public class DragManager : MonoSingleton<DragManager>
//{
// public Deviceimage prefab;
// start()
// {
// for deviceimages
// Deviceimage d = instance (prefab)
// d.setvalue(Set, De, deviceimages[i].name ,)
// }
// public void Set()
// {
// }
// public void De()
// {
// }
//}