摄像机
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24f0ab95d0
commit
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@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 1113159741}
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m_Sun: {fileID: 1113159741}
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m_IndirectSpecularColor: {r: 0.16231444, g: 0.3061461, b: 0.66931677, a: 1}
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m_IndirectSpecularColor: {r: 0.16235301, g: 0.30616894, b: 0.6691831, a: 1}
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m_UseRadianceAmbientProbe: 0
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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--- !u!157 &3
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LightmapSettings:
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LightmapSettings:
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@ -63100,7 +63100,7 @@ MonoBehaviour:
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m_PreInfinity: 2
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_RotationOrder: 4
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randSeed: 1713787906
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randSeed: 1777163718
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isDoingTransition: 0
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isDoingTransition: 0
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minimumHeight: 0
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minimumHeight: 0
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--- !u!114 &1820978574
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--- !u!114 &1820978574
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@ -86115,6 +86115,11 @@ PrefabInstance:
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m_Modification:
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m_Modification:
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m_TransformParent: {fileID: 0}
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m_TransformParent: {fileID: 0}
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m_Modifications:
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m_Modifications:
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- target: {fileID: 343842254875067688, guid: 708d7629e400aea448483dd5797ffa36,
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type: 3}
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propertyPath: orthographic size
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value: 5
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objectReference: {fileID: 0}
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- target: {fileID: 343842254875067690, guid: 708d7629e400aea448483dd5797ffa36,
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- target: {fileID: 343842254875067690, guid: 708d7629e400aea448483dd5797ffa36,
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type: 3}
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type: 3}
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propertyPath: m_Name
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propertyPath: m_Name
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@ -125,9 +125,10 @@ public class RadarManger : MonoBehaviour
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public Camera Mincamera;
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public Camera Mincamera;
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void Start()
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void Start()
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{
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{
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Mincamera = GameObject.Find("Minimap Camera").GetComponent<Camera>();
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equipmentCommon = GetComponent<EquipmentCommon>();
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equipmentCommon = GetComponent<EquipmentCommon>();
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aniRandar = GetComponent<Animator>();
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aniRandar = GetComponent<Animator>();
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Mincamera = GameObject.Find("Minimap Camera").GetComponent<Camera>();
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if (RadarUi == null)
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if (RadarUi == null)
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{
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{
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CreateRadarUI();
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CreateRadarUI();
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@ -237,7 +238,7 @@ public class RadarManger : MonoBehaviour
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case "探测距离:":
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case "探测距离:":
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DetectionRange = weaponitemone[i].para_value;
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DetectionRange = weaponitemone[i].para_value;
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detectionRadius = float.Parse(DetectionRange) * 100;
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detectionRadius = float.Parse(DetectionRange) * 100;
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//Mincamera.orthographicSize = detectionRadius;
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Mincamera.orthographicSize = detectionRadius;
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break;
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break;
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case "近盲区:":
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case "近盲区:":
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NearBlindArea = weaponitemone[i].para_value;
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NearBlindArea = weaponitemone[i].para_value;
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@ -297,7 +298,7 @@ public class RadarManger : MonoBehaviour
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var colliders2 = colliders.FindAll(x => x.tag == "WRJ");
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var colliders2 = colliders.FindAll(x => x.tag == "WRJ");
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if (colliders2.Count > 0)
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if (colliders2.Count > 0)
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{
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{
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Mincamera.orthographicSize = detectionRadius;
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//Mincamera.orthographicSize = detectionRadius;
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for (int i = 0; i < colliders2.Count; i++)
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for (int i = 0; i < colliders2.Count; i++)
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{
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{
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if (i <= NumberOfProbes)
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if (i <= NumberOfProbes)
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