想定编辑
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@ -1562,7 +1562,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &2949388239291875526
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RectTransform:
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m_ObjectHideFlags: 0
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@ -1536,6 +1536,7 @@ public class Scenariopage : MonoBehaviour
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weather8.isOn = false;
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weather9.isOn = false;
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weather10.isOn = false;
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xitong.isOn = true;
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switch (scen.data[i].EnvRain)
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{
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case "0":
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@ -1648,7 +1649,19 @@ public class Scenariopage : MonoBehaviour
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Foggy_slider.value = float.Parse(scen.data[i].EnvWu);
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SetWindValue();//风速传值
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if (kaiguan == false)
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{
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tmie = auto_text.text;
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}
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if (kaiguan == true)
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{
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tmie = year_text.text + month_text.text + day_text.text + when_text.text;
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kaiguan = false;
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}
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Rain(tenkokuModule.weather_RainAmt);
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Snow(tenkokuModule.weather_SnowAmt.ToString());
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WindAmt(tenkokuModule.weather_WindAmt.ToString());
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WindDir(tenkokuModule.weather_WindDir);
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var ss = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Modelequipment>>(scen.data[i].DeviceContent);
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ss.ForEach((item) =>
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{
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@ -1960,126 +1973,7 @@ public class Scenariopage : MonoBehaviour
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}
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}
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}
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public void Screen()
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{
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int a = 1;
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int b = 1;
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int c = 1;
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int d = 1;
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int e = 1;
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int f = 1;
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int g = 1;
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int h = 1;
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int y = 1;
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int z = 1;
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int a1 = 1;
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int a2 = 1;
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int a3 = 1;
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int a4 = 1;
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int a5 = 1;
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int a6 = 1;
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int a7 = 1;
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int a8 = 1;
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int a9 = 1;
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for (int i = 0; i < DragManager.Instance.modellist.Count; i++)
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{
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if (DragManager.Instance.modellist[i] == "车辆1")
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{
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DragManager.Instance.modellist[i] += " (" + a + ")";
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a++;
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}
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if (DragManager.Instance.modellist[i] == "车辆2")
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{
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DragManager.Instance.modellist[i] += " (" + b + ")";
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b++;
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}
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if (DragManager.Instance.modellist[i] == "石块1")
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{
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DragManager.Instance.modellist[i] += " (" + c + ")";
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c++;
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}
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if (DragManager.Instance.modellist[i] == "石块2")
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{
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DragManager.Instance.modellist[i] += " (" + d + ")";
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d++;
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}
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if (DragManager.Instance.modellist[i] == "石块3")
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{
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DragManager.Instance.modellist[i] += " (" + e + ")";
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e++;
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}
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if (DragManager.Instance.modellist[i] == "石块4")
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{
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DragManager.Instance.modellist[i] += " (" + f + ")";
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f++;
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}
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if (DragManager.Instance.modellist[i] == "石块5")
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{
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DragManager.Instance.modellist[i] += " (" + g + ")";
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g++;
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}
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if (DragManager.Instance.modellist[i] == "树木1")
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{
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DragManager.Instance.modellist[i] += " (" + h + ")";
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h++;
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}
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if (DragManager.Instance.modellist[i] == "树木2")
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{
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DragManager.Instance.modellist[i] += " (" + y + ")";
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y++;
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}
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if (DragManager.Instance.modellist[i] == "树木3")
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{
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DragManager.Instance.modellist[i] += " (" + z + ")";
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z++;
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}
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if (DragManager.Instance.modellist[i] == "三间瓦屋1")
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{
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DragManager.Instance.modellist[i] += " (" + a1 + ")";
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a1++;
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}
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if (DragManager.Instance.modellist[i] == "三间瓦屋2")
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{
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DragManager.Instance.modellist[i] += " (" + a2 + ")";
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a2++;
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}
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if (DragManager.Instance.modellist[i] == "三间瓦屋3")
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{
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DragManager.Instance.modellist[i] += " (" + a3 + ")";
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a3++;
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}
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if (DragManager.Instance.modellist[i] == "三间瓦屋4")
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{
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DragManager.Instance.modellist[i] += " (" + a4 + ")";
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a4++;
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}
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if (DragManager.Instance.modellist[i] == "三间瓦屋5")
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{
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DragManager.Instance.modellist[i] += " (" + a5 + ")";
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a5++;
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}
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if (DragManager.Instance.modellist[i] == "三间瓦屋6")
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{
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DragManager.Instance.modellist[i] += " (" + a6 + ")";
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a6++;
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}
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if (DragManager.Instance.modellist[i] == "二层小楼")
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{
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DragManager.Instance.modellist[i] += " (" + a7 + ")";
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a7++;
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}
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if (DragManager.Instance.modellist[i] == "储物间1")
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{
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DragManager.Instance.modellist[i] += " (" + a8 + ")";
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a8++;
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}
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if (DragManager.Instance.modellist[i] == "储物间2")
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{
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DragManager.Instance.modellist[i] += " (" + a9 + ")";
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a9++;
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}
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}
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}
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private void Propertymodel()
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{
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if (properties.Count > 0)//判断生成UI预设体的个数是否大于零
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@ -2154,16 +2048,12 @@ public class Scenariopage : MonoBehaviour
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if (DragManager.Instance.devices[i] != null)//如果链表里有一个物体就进去
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{
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Destroy(DragManager.Instance.devices[i].gameObject);//删除链表有的物体
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Debug.Log("清空链表");
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}
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}
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DragManager.Instance.devices.Clear();//清空链表
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}
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if (DragManager.Instance.modellist.Count > 0)
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{
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DragManager.Instance.modellist.Clear();//清空模型链表的名字
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}
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//Modelitem();//把模型路径和对应的位置值传给接口
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if (Id.Length > 1)
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{
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View();//添加想定的设备接口
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@ -2836,6 +2726,7 @@ public class Scenariopage : MonoBehaviour
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if (kaiguan == true)
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{
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tmie = year_text.text + month_text.text + day_text.text + when_text.text;
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kaiguan = false;
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}
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Rain(tenkokuModule.weather_RainAmt);
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Snow(tenkokuModule.weather_SnowAmt.ToString());
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@ -927156,7 +927156,7 @@ MonoBehaviour:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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randSeed: 192848890
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randSeed: 339711750
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isDoingTransition: 0
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minimumHeight: 0
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--- !u!114 &1820978574
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@ -75,7 +75,7 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
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if (DragManager.Instance != null)
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{
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DragManager.Instance.AddObj(model);//把对应模型传入链表
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DragManager.Instance.Addtext(modelname_text.text);//把对应名字存入链表
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}
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model = null;
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}
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