This commit is contained in:
parent
8509f8a246
commit
5fe1857fc0
|
|
@ -1415,7 +1415,7 @@ MonoBehaviour:
|
||||||
weather_cloudAltoStratusAmt: 0
|
weather_cloudAltoStratusAmt: 0
|
||||||
weather_cloudCirrusAmt: 0
|
weather_cloudCirrusAmt: 0
|
||||||
weather_cloudCumulusAmt: 0
|
weather_cloudCumulusAmt: 0
|
||||||
weather_cloudScale: 8
|
weather_cloudScale: 10.5
|
||||||
weather_cloudSpeed: 0.084
|
weather_cloudSpeed: 0.084
|
||||||
weather_OvercastDarkeningAmt: 1
|
weather_OvercastDarkeningAmt: 1
|
||||||
weather_OvercastAmt: 0
|
weather_OvercastAmt: 0
|
||||||
|
|
@ -1654,7 +1654,7 @@ MonoBehaviour:
|
||||||
m_PreInfinity: 2
|
m_PreInfinity: 2
|
||||||
m_PostInfinity: 2
|
m_PostInfinity: 2
|
||||||
m_RotationOrder: 4
|
m_RotationOrder: 4
|
||||||
randSeed: 498133484
|
randSeed: 422705171
|
||||||
isDoingTransition: 0
|
isDoingTransition: 0
|
||||||
minimumHeight: 0
|
minimumHeight: 0
|
||||||
--- !u!114 &76575456
|
--- !u!114 &76575456
|
||||||
|
|
|
||||||
|
|
@ -138,7 +138,7 @@ GameObject:
|
||||||
- component: {fileID: 1432105532577387308}
|
- component: {fileID: 1432105532577387308}
|
||||||
- component: {fileID: 3231389817124393935}
|
- component: {fileID: 3231389817124393935}
|
||||||
m_Layer: 9
|
m_Layer: 9
|
||||||
m_Name: "\u65E0\u4EBA\u673AList"
|
m_Name: "\u65E0\u4EBA\u673AList_old"
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
|
|
@ -192,15 +192,13 @@ MonoBehaviour:
|
||||||
wayPoints: []
|
wayPoints: []
|
||||||
index1: 0
|
index1: 0
|
||||||
speed: 100
|
speed: 100
|
||||||
huoPaoControllerList: []
|
|
||||||
attackTarget: []
|
|
||||||
isMove: 0
|
isMove: 0
|
||||||
dis: 0
|
dis: 0
|
||||||
limitDis: 0
|
limitDis: 0
|
||||||
firePos: {fileID: 7222213072416684655}
|
firePos: {fileID: 7222213072416684655}
|
||||||
firePrefab: {fileID: 3257275699554257525, guid: deb8a70a5ca26dd41b3c33876785f507,
|
firePrefab: {fileID: 3257275699554257525, guid: deb8a70a5ca26dd41b3c33876785f507,
|
||||||
type: 3}
|
type: 3}
|
||||||
isGoToPlace: 0
|
isGoToPlace: 1
|
||||||
isAuto: 0
|
isAuto: 0
|
||||||
fireCount: 30
|
fireCount: 30
|
||||||
currentHuoPaoIndex: 0
|
currentHuoPaoIndex: 0
|
||||||
|
|
|
||||||
Binary file not shown.
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: c0b299817880e7f43b42aadfed2f817a
|
|
||||||
NativeFormatImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
mainObjectFileID: 15600000
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1574,9 +1574,9 @@ MonoBehaviour:
|
||||||
m_HandleRect: {fileID: 749958035}
|
m_HandleRect: {fileID: 749958035}
|
||||||
m_Direction: 0
|
m_Direction: 0
|
||||||
m_MinValue: 0
|
m_MinValue: 0
|
||||||
m_MaxValue: 10
|
m_MaxValue: 100
|
||||||
m_WholeNumbers: 0
|
m_WholeNumbers: 0
|
||||||
m_Value: 0
|
m_Value: 100
|
||||||
m_OnValueChanged:
|
m_OnValueChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
|
@ -7293,6 +7293,7 @@ RectTransform:
|
||||||
- {fileID: 8929732180791581995}
|
- {fileID: 8929732180791581995}
|
||||||
- {fileID: 1563486066}
|
- {fileID: 1563486066}
|
||||||
- {fileID: 1136053770}
|
- {fileID: 1136053770}
|
||||||
|
- {fileID: 3180684767354086347}
|
||||||
m_Father: {fileID: 6623670425880737214}
|
m_Father: {fileID: 6623670425880737214}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
|
@ -8200,6 +8201,84 @@ MonoBehaviour:
|
||||||
m_FillOrigin: 0
|
m_FillOrigin: 0
|
||||||
m_UseSpriteMesh: 0
|
m_UseSpriteMesh: 0
|
||||||
m_PixelsPerUnitMultiplier: 1
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
--- !u!1 &2752842313126106352
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 3180684767354086347}
|
||||||
|
- component: {fileID: 2480163808270431038}
|
||||||
|
- component: {fileID: 6118971734338431410}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: Text
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &3180684767354086347
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2752842313126106352}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 0.3, y: 0.3, z: 0.3}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 767881268021807301}
|
||||||
|
m_RootOrder: 13
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
|
m_AnchoredPosition: {x: 184, y: -160}
|
||||||
|
m_SizeDelta: {x: 300, y: 120}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!222 &2480163808270431038
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2752842313126106352}
|
||||||
|
m_CullTransparentMesh: 0
|
||||||
|
--- !u!114 &6118971734338431410
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2752842313126106352}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 0.9528302, g: 0.9033909, b: 0.9033909, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_FontData:
|
||||||
|
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_FontSize: 60
|
||||||
|
m_FontStyle: 0
|
||||||
|
m_BestFit: 0
|
||||||
|
m_MinSize: 0
|
||||||
|
m_MaxSize: 60
|
||||||
|
m_Alignment: 0
|
||||||
|
m_AlignByGeometry: 0
|
||||||
|
m_RichText: 1
|
||||||
|
m_HorizontalOverflow: 0
|
||||||
|
m_VerticalOverflow: 0
|
||||||
|
m_LineSpacing: 1
|
||||||
|
m_Text:
|
||||||
--- !u!1 &6623670425880737213
|
--- !u!1 &6623670425880737213
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -8333,7 +8412,7 @@ MonoBehaviour:
|
||||||
m_HorizontalOverflow: 0
|
m_HorizontalOverflow: 0
|
||||||
m_VerticalOverflow: 0
|
m_VerticalOverflow: 0
|
||||||
m_LineSpacing: 1
|
m_LineSpacing: 1
|
||||||
m_Text: 10
|
m_Text:
|
||||||
--- !u!1001 &1633798260
|
--- !u!1001 &1633798260
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
||||||
|
|
@ -1 +1 @@
|
||||||
111.229.30.246:48888
|
172.16.1.254:48888
|
||||||
|
|
@ -1 +1 @@
|
||||||
192.168.6.15
|
172.16.1.41
|
||||||
|
|
@ -194,6 +194,11 @@ public class Environment
|
||||||
/// 阳光强度
|
/// 阳光强度
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string Light { get; set; }
|
public string Light { get; set; }
|
||||||
|
///<summary>
|
||||||
|
/// 雾气大小
|
||||||
|
///</summary>
|
||||||
|
public string Thefog { get; set; }
|
||||||
|
|
||||||
}
|
}
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class Traininginformation
|
public class Traininginformation
|
||||||
|
|
|
||||||
|
|
@ -114,6 +114,8 @@ public class Scenariopage : MonoBehaviour
|
||||||
public Environmentconfiguration Environmentconfiguration;
|
public Environmentconfiguration Environmentconfiguration;
|
||||||
public Slider Slider;//天气变化的滑动条
|
public Slider Slider;//天气变化的滑动条
|
||||||
public Text tips_text;//环境编辑提示文本
|
public Text tips_text;//环境编辑提示文本
|
||||||
|
public Slider Foggy_slider;//雾天滑动调
|
||||||
|
public Text foggy_text;//雾天可见度显示
|
||||||
//[SerializeField] List<Environment> environments = new List<Environment>();
|
//[SerializeField] List<Environment> environments = new List<Environment>();
|
||||||
[SerializeField] string rainamt;//天气雨的传值
|
[SerializeField] string rainamt;//天气雨的传值
|
||||||
[SerializeField] string snowamt;//天气雪的传值
|
[SerializeField] string snowamt;//天气雪的传值
|
||||||
|
|
@ -211,7 +213,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
//public Text drive_text;//驱离文本
|
//public Text drive_text;//驱离文本
|
||||||
public Toggle Toggle_Crash;//迫降选项
|
public Toggle Toggle_Crash;//迫降选项
|
||||||
//public Text crash_text;//迫降文本
|
//public Text crash_text;//迫降文本
|
||||||
public List<Toggle> toggledrive=new List<Toggle>();//
|
public List<Toggle> toggledrive = new List<Toggle>();//
|
||||||
public Dropdown Dropdown_power;//发射功率选项框
|
public Dropdown Dropdown_power;//发射功率选项框
|
||||||
public float power;
|
public float power;
|
||||||
public Text power_text;//功率选项框
|
public Text power_text;//功率选项框
|
||||||
|
|
@ -255,7 +257,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
//是否有光学侦察能力
|
//是否有光学侦察能力
|
||||||
public Toggle toggle8;
|
public Toggle toggle8;
|
||||||
public Toggle toggle9;
|
public Toggle toggle9;
|
||||||
public List<Toggle> toggleslist= new List<Toggle>();//无人机页面选项
|
public List<Toggle> toggleslist = new List<Toggle>();//无人机页面选项
|
||||||
public List<Text> uavnamelist = new List<Text>();//无人机参数
|
public List<Text> uavnamelist = new List<Text>();//无人机参数
|
||||||
public List<float> uavnamelist2 = new List<float>();//无人机数值
|
public List<float> uavnamelist2 = new List<float>();//无人机数值
|
||||||
public List<Text> Droneunitlist = new List<Text>();//无人机单位
|
public List<Text> Droneunitlist = new List<Text>();//无人机单位
|
||||||
|
|
@ -321,11 +323,11 @@ public class Scenariopage : MonoBehaviour
|
||||||
|
|
||||||
private void Electronicreconnaissance()
|
private void Electronicreconnaissance()
|
||||||
{
|
{
|
||||||
if (toggles.Count>0)
|
if (toggles.Count > 0)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < toggles.Count; i++)
|
for (int i = 0; i < toggles.Count; i++)
|
||||||
{
|
{
|
||||||
if (toggles[i]!=null)
|
if (toggles[i] != null)
|
||||||
{
|
{
|
||||||
Destroy(toggles[i].gameObject);
|
Destroy(toggles[i].gameObject);
|
||||||
}
|
}
|
||||||
|
|
@ -341,17 +343,17 @@ public class Scenariopage : MonoBehaviour
|
||||||
toggles.Add(toggle7);
|
toggles.Add(toggle7);
|
||||||
for (int j = 0; j < toggles.Count; j++)
|
for (int j = 0; j < toggles.Count; j++)
|
||||||
{
|
{
|
||||||
int index=j;
|
int index = j;
|
||||||
toggles[index].onValueChanged.AddListener((ison) =>
|
toggles[index].onValueChanged.AddListener((ison) =>
|
||||||
{
|
{
|
||||||
if (ison==true)
|
if (ison == true)
|
||||||
{
|
{
|
||||||
quantity7 = index;
|
quantity7 = index;
|
||||||
Debug.Log(quantity7);
|
Debug.Log(quantity7);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
if (toggleslist.Count>0)
|
if (toggleslist.Count > 0)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < toggleslist.Count; i++)
|
for (int i = 0; i < toggleslist.Count; i++)
|
||||||
{
|
{
|
||||||
|
|
@ -366,7 +368,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
int index = i;
|
int index = i;
|
||||||
toggleslist[i].onValueChanged.AddListener((ison) =>
|
toggleslist[i].onValueChanged.AddListener((ison) =>
|
||||||
{
|
{
|
||||||
if (ison==true)
|
if (ison == true)
|
||||||
{
|
{
|
||||||
quantity8 = index;
|
quantity8 = index;
|
||||||
}
|
}
|
||||||
|
|
@ -382,6 +384,17 @@ public class Scenariopage : MonoBehaviour
|
||||||
{
|
{
|
||||||
Droneretrieval();
|
Droneretrieval();
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Slider_endurance.value = 0;
|
||||||
|
Dropdown_wind.value = 0;
|
||||||
|
Slider_speed.value = 0;
|
||||||
|
Slider_rcs.value = 0;
|
||||||
|
Dropdown_orientation.value = 0;
|
||||||
|
Dropdown_communication.value = 0;
|
||||||
|
toggle1.isOn = true;
|
||||||
|
toggle8.isOn = true;
|
||||||
|
}
|
||||||
argument_panl.gameObject.SetActive(true);
|
argument_panl.gameObject.SetActive(true);
|
||||||
});
|
});
|
||||||
off_btnn4.onClick.AddListener(() =>
|
off_btnn4.onClick.AddListener(() =>
|
||||||
|
|
@ -576,6 +589,14 @@ public class Scenariopage : MonoBehaviour
|
||||||
{
|
{
|
||||||
Wirelesssearch();//地面无线电查询
|
Wirelesssearch();//地面无线电查询
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Dropdown_frequency.value = 0;
|
||||||
|
Toggle_Drive.isOn = true;
|
||||||
|
Dropdown_power.value = 0;
|
||||||
|
Slider_angle.value = 0;
|
||||||
|
Slider_distance.value = 0;
|
||||||
|
}
|
||||||
radio_wave_panl.gameObject.SetActive(true);
|
radio_wave_panl.gameObject.SetActive(true);
|
||||||
});
|
});
|
||||||
offbi_btn.onClick.AddListener(() =>
|
offbi_btn.onClick.AddListener(() =>
|
||||||
|
|
@ -595,7 +616,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
{
|
{
|
||||||
radio_wave_panl.gameObject.SetActive(false);
|
radio_wave_panl.gameObject.SetActive(false);
|
||||||
});
|
});
|
||||||
if (toggledrive.Count>0)
|
if (toggledrive.Count > 0)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < toggledrive.Count; i++)
|
for (int i = 0; i < toggledrive.Count; i++)
|
||||||
{
|
{
|
||||||
|
|
@ -610,7 +631,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
int index = i;
|
int index = i;
|
||||||
toggledrive[index].onValueChanged.AddListener((ison) =>
|
toggledrive[index].onValueChanged.AddListener((ison) =>
|
||||||
{
|
{
|
||||||
if (ison==true)
|
if (ison == true)
|
||||||
{
|
{
|
||||||
drive = index;
|
drive = index;
|
||||||
}
|
}
|
||||||
|
|
@ -750,6 +771,13 @@ public class Scenariopage : MonoBehaviour
|
||||||
{
|
{
|
||||||
Aircraftparameters();
|
Aircraftparameters();
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (int i = 0; i < Radarparameterlist.Count; i++)
|
||||||
|
{
|
||||||
|
Radarparameterlist[i].value = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
radar_panl.gameObject.SetActive(true);
|
radar_panl.gameObject.SetActive(true);
|
||||||
});
|
});
|
||||||
offguan1_btn.onClick.AddListener(() =>
|
offguan1_btn.onClick.AddListener(() =>
|
||||||
|
|
@ -813,6 +841,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
}
|
}
|
||||||
public void Weapon3(bool bol, string str)
|
public void Weapon3(bool bol, string str)
|
||||||
{
|
{
|
||||||
|
Weaponitemone weaponitemone1 = new Weaponitemone();
|
||||||
if (bol)
|
if (bol)
|
||||||
{
|
{
|
||||||
Debug.Log(str);
|
Debug.Log(str);
|
||||||
|
|
@ -837,6 +866,13 @@ public class Scenariopage : MonoBehaviour
|
||||||
{
|
{
|
||||||
Laserviewing();//查询接口里面的参数
|
Laserviewing();//查询接口里面的参数
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (int i = 0; i < laserquantitylist.Count; i++)
|
||||||
|
{
|
||||||
|
laserquantitylist[i].value = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
valuerangepanl.gameObject.SetActive(true);
|
valuerangepanl.gameObject.SetActive(true);
|
||||||
});
|
});
|
||||||
off1_btn1.onClick.AddListener(() =>
|
off1_btn1.onClick.AddListener(() =>
|
||||||
|
|
@ -987,6 +1023,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
void LateUpdate()
|
void LateUpdate()
|
||||||
{
|
{
|
||||||
tenkokuModule.weather_OvercastAmt = Mathf.Lerp(0.0f, 1.0f, 1 - Slider.value / 10);
|
tenkokuModule.weather_OvercastAmt = Mathf.Lerp(0.0f, 1.0f, 1 - Slider.value / 10);
|
||||||
|
tenkokuModule.weather_humidity = Mathf.Lerp(0.0f, 1.0f, 1 - Foggy_slider.value / 100);
|
||||||
SetWindDirection();
|
SetWindDirection();
|
||||||
SetWindValue();
|
SetWindValue();
|
||||||
|
|
||||||
|
|
@ -998,6 +1035,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
distance = Slider_distance.value;
|
distance = Slider_distance.value;
|
||||||
frequ = Dropdown_frequency.value;
|
frequ = Dropdown_frequency.value;
|
||||||
power = Dropdown_power.value;
|
power = Dropdown_power.value;
|
||||||
|
foggy_text.text = Foggy_slider.value.ToString("0") + "%";
|
||||||
Radar();//雷达页面滑动条显示
|
Radar();//雷达页面滑动条显示
|
||||||
Frequency(Dropdown_frequency.value);//干扰频率的下拉框
|
Frequency(Dropdown_frequency.value);//干扰频率的下拉框
|
||||||
|
|
||||||
|
|
@ -1388,7 +1426,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (Id.Length>0)
|
if (Id.Length > 0)
|
||||||
{
|
{
|
||||||
Passbyvalue();//把场景中天气插件的值传给接口
|
Passbyvalue();//把场景中天气插件的值传给接口
|
||||||
}
|
}
|
||||||
|
|
@ -1521,10 +1559,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
{
|
{
|
||||||
stringlist.Add(weaponitem.data[i].id);
|
stringlist.Add(weaponitem.data[i].id);
|
||||||
}
|
}
|
||||||
//PlayerPrefs.SetString("id0", stringlist[0]);
|
|
||||||
//PlayerPrefs.SetString("id1", stringlist[1]);
|
|
||||||
//PlayerPrefs.SetString("id2", stringlist[2]);
|
|
||||||
//PlayerPrefs.SetString("id3", stringlist[3]);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Saveaeroplane();//保存飞机参数值
|
Saveaeroplane();//保存飞机参数值
|
||||||
|
|
@ -1537,7 +1572,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
List<Aircraft> aircrafts = new List<Aircraft>();
|
List<Aircraft> aircrafts = new List<Aircraft>();
|
||||||
if (uavnamelist2.Count>0)
|
if (uavnamelist2.Count > 0)
|
||||||
{
|
{
|
||||||
uavnamelist2.Clear();
|
uavnamelist2.Clear();
|
||||||
}
|
}
|
||||||
|
|
@ -1575,7 +1610,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
List<Aircraft> aircrafts = new List<Aircraft>();
|
List<Aircraft> aircrafts = new List<Aircraft>();
|
||||||
if (wirelesslist2.Count>0)
|
if (wirelesslist2.Count > 0)
|
||||||
{
|
{
|
||||||
wirelesslist2.Clear();
|
wirelesslist2.Clear();
|
||||||
}
|
}
|
||||||
|
|
@ -1722,22 +1757,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
Debug.Log(bol);
|
Debug.Log(bol);
|
||||||
Debug.Log(str);
|
Debug.Log(str);
|
||||||
}
|
}
|
||||||
private void Modelitem()
|
|
||||||
{
|
|
||||||
|
|
||||||
string jsonmodel = Newtonsoft.Json.JsonConvert.SerializeObject(DragManager.Instance.deviceimages1);//把模型路径和位置参数转成json对象
|
|
||||||
//Debug.LogError(jsonmodel);
|
|
||||||
Dictionary<string, string> model = new Dictionary<string, string>();
|
|
||||||
model.Add("Id", "" + Id + "");//对应的想定ID
|
|
||||||
model.Add("DeviceContent", jsonmodel);//把对应的Json传到接口对应的字段里面
|
|
||||||
StartCoroutine(PostData1(Url_updatecontent, model, Model));
|
|
||||||
|
|
||||||
}
|
|
||||||
public void Model(bool s, string str)
|
|
||||||
{
|
|
||||||
Debug.Log(s);
|
|
||||||
Debug.Log(str);
|
|
||||||
}
|
|
||||||
public static IEnumerator PostData1(string url, Dictionary<string, string> model, System.Action<bool, string> action)
|
public static IEnumerator PostData1(string url, Dictionary<string, string> model, System.Action<bool, string> action)
|
||||||
{
|
{
|
||||||
WWWForm form = new WWWForm();
|
WWWForm form = new WWWForm();
|
||||||
|
|
@ -2001,8 +2021,17 @@ public class Scenariopage : MonoBehaviour
|
||||||
checklist[i].isOn = false;
|
checklist[i].isOn = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (weaponitem.data.Count == 0)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < numberlist.Count; j++)
|
||||||
|
{
|
||||||
|
numberlist[j].text = "0";
|
||||||
|
checklist[j].isOn = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -2056,8 +2085,9 @@ public class Scenariopage : MonoBehaviour
|
||||||
Environment.Snow = "" + snowamt + "";
|
Environment.Snow = "" + snowamt + "";
|
||||||
Environment.WindSpeed = "" + windamt + "";
|
Environment.WindSpeed = "" + windamt + "";
|
||||||
Environment.WindDir = "" + winddir + "";
|
Environment.WindDir = "" + winddir + "";
|
||||||
Environment.Light = (1-Slider.value/10).ToString("f1");
|
Environment.Light = (1 - Slider.value / 10).ToString("f1");
|
||||||
Debug.LogError((1 - Slider.value / 10).ToString("f1"));
|
//Environment.Thefog = (1 - Foggy_slider.value / 100).ToString("0") + "%";
|
||||||
|
//Debug.LogError((1 - Slider.value / 10).ToString("f1"));
|
||||||
string res = JsonMapper.ToJson(Environment);//利用插件LitJson将类对象转为json
|
string res = JsonMapper.ToJson(Environment);//利用插件LitJson将类对象转为json
|
||||||
Debug.Log(res);
|
Debug.Log(res);
|
||||||
Dictionary<string, string> formDic = new Dictionary<string, string>();//用字典保存到对应的想定id里面
|
Dictionary<string, string> formDic = new Dictionary<string, string>();//用字典保存到对应的想定id里面
|
||||||
|
|
@ -2074,7 +2104,22 @@ public class Scenariopage : MonoBehaviour
|
||||||
Modelitem();//把模型路径和对应的位置值传给接口
|
Modelitem();//把模型路径和对应的位置值传给接口
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Modelitem()
|
||||||
|
{
|
||||||
|
|
||||||
|
string jsonmodel = Newtonsoft.Json.JsonConvert.SerializeObject(DragManager.Instance.deviceimages1);//把模型路径和位置参数转成json对象
|
||||||
|
//Debug.LogError(jsonmodel);
|
||||||
|
Dictionary<string, string> model = new Dictionary<string, string>();
|
||||||
|
model.Add("Id", "" + Id + "");//对应的想定ID
|
||||||
|
model.Add("DeviceContent", jsonmodel);//把对应的Json传到接口对应的字段里面
|
||||||
|
StartCoroutine(PostData1(Url_updatecontent, model, Model));
|
||||||
|
|
||||||
|
}
|
||||||
|
public void Model(bool s, string str)
|
||||||
|
{
|
||||||
|
Debug.Log(s);
|
||||||
|
Debug.Log(str);
|
||||||
|
}
|
||||||
public static IEnumerator PostData(string url, Dictionary<string, string> keyValuePairs, System.Action<bool, string> action)
|
public static IEnumerator PostData(string url, Dictionary<string, string> keyValuePairs, System.Action<bool, string> action)
|
||||||
{
|
{
|
||||||
WWWForm form = new WWWForm();
|
WWWForm form = new WWWForm();
|
||||||
|
|
|
||||||
|
|
@ -38,7 +38,7 @@ RenderSettings:
|
||||||
m_ReflectionIntensity: 1
|
m_ReflectionIntensity: 1
|
||||||
m_CustomReflection: {fileID: 0}
|
m_CustomReflection: {fileID: 0}
|
||||||
m_Sun: {fileID: 1113159741}
|
m_Sun: {fileID: 1113159741}
|
||||||
m_IndirectSpecularColor: {r: 0.16229844, g: 0.30645394, b: 0.67109674, a: 1}
|
m_IndirectSpecularColor: {r: 0.16521391, g: 0.30764452, b: 0.6578343, a: 1}
|
||||||
m_UseRadianceAmbientProbe: 0
|
m_UseRadianceAmbientProbe: 0
|
||||||
--- !u!157 &3
|
--- !u!157 &3
|
||||||
LightmapSettings:
|
LightmapSettings:
|
||||||
|
|
@ -6651,36 +6651,6 @@ MonoBehaviour:
|
||||||
deviceID:
|
deviceID:
|
||||||
isPlayer: 0
|
isPlayer: 0
|
||||||
isThinck: 0
|
isThinck: 0
|
||||||
--- !u!1 &142321708
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 142321709}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: blueOriginPos
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &142321709
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 142321708}
|
|
||||||
m_LocalRotation: {x: 0.27262092, y: -0, z: -0, w: 0.9621216}
|
|
||||||
m_LocalPosition: {x: -502, y: 410, z: -508}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_RootOrder: 11
|
|
||||||
m_LocalEulerAnglesHint: {x: 31.641, y: 0, z: 0}
|
|
||||||
--- !u!1 &147647007
|
--- !u!1 &147647007
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -48915,7 +48885,7 @@ MonoBehaviour:
|
||||||
type: 3}
|
type: 3}
|
||||||
currentSpt: {fileID: 0}
|
currentSpt: {fileID: 0}
|
||||||
redSpawnPos: {fileID: 1618372688}
|
redSpawnPos: {fileID: 1618372688}
|
||||||
blueSpawnPos: {fileID: 142321709}
|
blueSpawnPos: {fileID: 0}
|
||||||
userIds:
|
userIds:
|
||||||
tenkokuModule: {fileID: 1820978573}
|
tenkokuModule: {fileID: 1820978573}
|
||||||
modelsInfo: []
|
modelsInfo: []
|
||||||
|
|
@ -63087,7 +63057,7 @@ MonoBehaviour:
|
||||||
m_PreInfinity: 2
|
m_PreInfinity: 2
|
||||||
m_PostInfinity: 2
|
m_PostInfinity: 2
|
||||||
m_RotationOrder: 4
|
m_RotationOrder: 4
|
||||||
randSeed: 20472046
|
randSeed: 82898796
|
||||||
isDoingTransition: 0
|
isDoingTransition: 0
|
||||||
minimumHeight: 0
|
minimumHeight: 0
|
||||||
--- !u!114 &1820978574
|
--- !u!114 &1820978574
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load Diff
|
|
@ -9,7 +9,7 @@ using Newtonsoft.Json.Linq;
|
||||||
public static class InterfaceManager
|
public static class InterfaceManager
|
||||||
{
|
{
|
||||||
|
|
||||||
private static string _IP = "111.229.30.246";
|
private static string _IP = "172.16.1.254";
|
||||||
public static string IP
|
public static string IP
|
||||||
{
|
{
|
||||||
get { return _IP; }
|
get { return _IP; }
|
||||||
|
|
@ -166,6 +166,7 @@ public static class InterfaceManager
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IEnumerator GetString(string url, Action<string> callback)
|
public static IEnumerator GetString(string url, Action<string> callback)
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue