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@ -3,7 +3,9 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
public class Spectrumdetection : MonoBehaviour
|
||||
{
|
||||
|
@ -63,13 +65,89 @@ public class Spectrumdetection : MonoBehaviour
|
|||
///
|
||||
/// </summary>
|
||||
public GameObject SpectrumdetectionUI;
|
||||
/// <summary>
|
||||
/// 显示UI频段页面
|
||||
/// </summary>
|
||||
public Image Frequencyiamge;
|
||||
/// <summary>
|
||||
/// 关闭按钮
|
||||
/// </summary>
|
||||
public Button frenbutton;
|
||||
/// <summary>
|
||||
/// 选择最终的频段
|
||||
/// </summary>
|
||||
public Toggle toggle1, toggle2, toggle3, toggle4, toggle5, toggle6, toggle7;
|
||||
/// <summary>
|
||||
/// 最终的波段
|
||||
/// </summary>
|
||||
public string Frequency;
|
||||
|
||||
void Start()
|
||||
{
|
||||
equipmentCommon = GetComponent<EquipmentCommon>();
|
||||
// 订阅布尔值变化事件
|
||||
OnActivationChanged += OnActivationChangedHandler;
|
||||
_isStartRehearsing = GlobalFlag.isStartRehearsing;
|
||||
Microwave();
|
||||
}
|
||||
|
||||
private void Microwave()
|
||||
{
|
||||
frenbutton.onClick.AddListener(() =>
|
||||
{
|
||||
Frequencyiamge.gameObject.SetActive(false);
|
||||
});
|
||||
toggle1.onValueChanged.AddListener((ison) =>
|
||||
{
|
||||
if (ison)
|
||||
{
|
||||
Frequency = "HUF";
|
||||
}
|
||||
});
|
||||
toggle2.onValueChanged.AddListener((ison) =>
|
||||
{
|
||||
if (ison)
|
||||
{
|
||||
Frequency = "L";
|
||||
}
|
||||
});
|
||||
toggle3.onValueChanged.AddListener((ison) =>
|
||||
{
|
||||
if (ison)
|
||||
{
|
||||
Frequency = "S";
|
||||
}
|
||||
});
|
||||
toggle4.onValueChanged.AddListener((ison) =>
|
||||
{
|
||||
if (ison)
|
||||
{
|
||||
Frequency = "C";
|
||||
}
|
||||
});
|
||||
toggle5.onValueChanged.AddListener((ison) =>
|
||||
{
|
||||
if (ison)
|
||||
{
|
||||
Frequency = "X";
|
||||
}
|
||||
});
|
||||
toggle6.onValueChanged.AddListener((ison) =>
|
||||
{
|
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if (ison)
|
||||
{
|
||||
Frequency = "Ku";
|
||||
}
|
||||
});
|
||||
toggle7.onValueChanged.AddListener((ison) =>
|
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{
|
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if (ison)
|
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{
|
||||
Frequency = "Ka";
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 演习是否启动
|
||||
/// </summary>
|
||||
|
@ -107,7 +185,7 @@ public class Spectrumdetection : MonoBehaviour
|
|||
{
|
||||
for (int j = 0; j < str.Length; j++)
|
||||
{
|
||||
switch (str[i])
|
||||
switch (str[j])
|
||||
{
|
||||
case "0":
|
||||
frequency += "UHF" + ",";
|
||||
|
@ -152,11 +230,77 @@ public class Spectrumdetection : MonoBehaviour
|
|||
break;
|
||||
}
|
||||
}
|
||||
Microwavefrequency();
|
||||
}
|
||||
|
||||
private void Microwavefrequency()
|
||||
{
|
||||
if (frequency.Length>0)
|
||||
{
|
||||
string[] str = frequency.Split(',');
|
||||
for (int i = 0; i < str.Length; i++)
|
||||
{
|
||||
switch (str[i])
|
||||
{
|
||||
case "UHF":
|
||||
toggle1.gameObject.SetActive(true);
|
||||
break;
|
||||
case "L":
|
||||
toggle2.gameObject.SetActive(true);
|
||||
break ;
|
||||
case "S":
|
||||
toggle3.gameObject.SetActive(true);
|
||||
break;
|
||||
case "C":
|
||||
toggle4.gameObject.SetActive(true);
|
||||
break;
|
||||
case "X":
|
||||
toggle5.gameObject.SetActive(true);
|
||||
break;
|
||||
case "Ku":
|
||||
toggle6.gameObject.SetActive(true);
|
||||
break;
|
||||
case "Ka":
|
||||
toggle7.gameObject.SetActive(true);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
Search();//微波武器朝向无人机
|
||||
Emittedray();
|
||||
}
|
||||
/// <summary>
|
||||
/// 点击物体生成页面
|
||||
/// </summary>
|
||||
/// <exception cref="NotImplementedException"></exception>
|
||||
private void Emittedray()
|
||||
{
|
||||
if (Input.GetMouseButtonDown(0)&& UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) != "0")
|
||||
{
|
||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hit;
|
||||
if (EventSystem.current.IsPointerOverGameObject())
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (Physics.Raycast(ray,out hit,1000))
|
||||
{
|
||||
EquipmentCommon equipmentCommon1=hit.collider.GetComponent<EquipmentCommon>();
|
||||
if (equipmentCommon.deviceID==equipmentCommon1.deviceID)
|
||||
{
|
||||
Frequencyiamge.transform.position = Camera.main.WorldToScreenPoint(hit.point);
|
||||
Frequencyiamge.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 搜索范围内的无人机
|
||||
/// </summary>
|
||||
|
@ -198,6 +342,7 @@ public class Spectrumdetection : MonoBehaviour
|
|||
}
|
||||
private void OnDestroy()
|
||||
{
|
||||
Destroy(Frequencyiamge.gameObject);
|
||||
OnActivationChanged -= OnActivationChangedHandler;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -259,7 +259,8 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
|
|||
{
|
||||
return;
|
||||
}
|
||||
if (hit.transform.tag == "AttackTarget" && hit.transform.GetComponent<TerrestrialRadioInterferenceManger>())
|
||||
EquipmentCommon equipment=hit.collider.GetComponent<EquipmentCommon>();
|
||||
if (equipmentCommon.deviceID==equipment.deviceID)
|
||||
{
|
||||
Waveimage.transform.position = Camera.main.WorldToScreenPoint(hit.point);
|
||||
Waveimage.gameObject.SetActive(true);
|
||||
|
@ -562,6 +563,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
|
|||
|
||||
private void OnDestroy()
|
||||
{
|
||||
Destroy(Waveimage.gameObject);
|
||||
OnActivationChanged -= OnActivationChangedHandler;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue