修改点击逻辑
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8f97498f16
commit
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@ -102,6 +102,22 @@ public class GameManager : MonoBehaviour
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}
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}
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private void Update()
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{
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if (Input.GetMouseButtonDown(1))
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{
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hitInfo;
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if (Physics.Raycast(ray, out hitInfo, 1000))
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{
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if (hitInfo.collider.tag == "WRJ")
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{
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UnmannedAerialVehicleUI.Instance.unmannedAerialVehicleManage = hitInfo.collider.GetComponent<UnmannedAerialVehicleManage>();
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}
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}
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}
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}
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public void OnOtherPlayerOnline(string msg)
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public void OnOtherPlayerOnline(string msg)
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{
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{
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StopCoroutine(WaitSpawn(msg));
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StopCoroutine(WaitSpawn(msg));
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@ -143,18 +143,6 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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if (Input.GetMouseButtonDown(1))
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{
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hitInfo;
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if (Physics.Raycast(ray, out hitInfo, 1000))
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{
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if (hitInfo.collider.tag == "WRJ")
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{
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UnmannedAerialVehicleUI.Instance.unmannedAerialVehicleManage = transform.GetComponent<UnmannedAerialVehicleManage>();
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}
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}
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}
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if (isStartRehearsing && isStartRehearsing && pattern == Pattern.攻击)
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if (isStartRehearsing && isStartRehearsing && pattern == Pattern.攻击)
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{
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{
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if (airRoute)
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if (airRoute)
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